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Dark Link Wrote:I always figured MW helped added DEF / MDEF to your character, and Warriors get +1 BATK per +400 DEF, but I haven't gone into any in-depth testing.
mw does work best for warriors
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Rains Wrote:If weapon attack really doesn't matter, why would luk?
I don't pvp that much though, so other people can answer that better.
W. ATK does matter, just much less than it does in PvE.
Spadow Wrote:I'm thinking of 1 vs 1. The player who is defeated by the opponent loses an equipment item. The item gets dropped on the floor while the defeated player is seen 'dead' F4-ing. Wouldn't that be hardcore? Playing PvP would be a risk. Who doesn't love risks, right?
inb4 nx item that prevents item loss.
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MrTouchnGo Wrote:W. ATK does matter, just much less than it does in PvE.
Nope, WATK has no effect in PvP whatsoever. Unless you want to explain why I do the same damage with my pvp gear when I'm naked and when I'm not.
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Dark Link Wrote:Nope, WATK has no effect in PvP whatsoever.
CBFrancisco was swearing to have consistently scored higher with his Pescas than with a clean low leveled dagger. I suppose it could be easily tested, if it hasn't been already.
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MrTouchnGo Wrote:CBFrancisco was swearing to have consistently scored higher with his Pescas than with a clean low leveled dagger. I suppose it could be easily tested, if it hasn't been already.
No real need to test, it was pretty obvious when there were people running around with 608 atk st's that consistently did worse than pvpers with proper weapons.
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Hacked ST (608atk) and a Maple Flag (1atk) are the same.
Perfect VIP/Elemental Staff (230matk-300matk) and a lvl8 Wand makes huge difference. Heck, a Perfect VIP/Elemental Staff and an [b]Eligos[b] Wand/Staff is a very noticeable difference. Perfect Eligos would be the best in this case.
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It seems that boss% actually works in PvP and players are considered Bosses. If you have the full Empress set, the 30% Boss damage actually does work in lvl120+ rooms so you can actually be as strong as full PvP geared players. It's the same in lvl180+ rooms where potential works: more Boss% you have the more damage you do. Nebulites work too. Get Legendary Empress weapon with 60-70% boss damage (and 60%-70% boss damage on a secondary if you're a Merc/DB), 20% boss nebulite, and a full Empress set bonus for 30% boss and now you'll be doing more than double damage... way more than what BATT can give you...
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Sephie Wrote:It seems that boss% actually works in PvP and players are considered Bosses. If you have the full Empress set, the 30% Boss damage actually does work in lvl120+ rooms so you can actually be as strong as full PvP geared players. It's the same in lvl180+ rooms where potential works: more Boss% you have the more damage you do. Nebulites work too. Get Legendary Empress weapon with 60-70% boss damage (and 60%-70% boss damage on a secondary if you're a Merc/DB), 20% boss nebulite, and a full Empress set bonus for 30% boss and now you'll be doing more than double damage... way more than what BATT can give you...
Wait, you serious? No wonder this Mercedes, in Khaini, hits like a truck in full Empress
Also I thought Nebs didn't work in PvP as they're considered "Potential", unless you're talking about the 180+ room.
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And they said boss damage at LHC would be broken.
Lol.
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Sephie Wrote:Hacked ST (608atk) and a Maple Flag (1atk) are the same.
Does anyone know how damage is calculated in PvP then? :f6:
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What Nexon needs to do is allow us to see our "Character stat" in PvP, or at least introduce another "Stat Tab" that solely gives PvP stats / damage / etc.
I cannot stress enough how many times I've wanted to see how much DEF I have with MW28 and without, because of the Warrior's "Hidden Potential".
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Dark Link Wrote:Wait, you serious? No wonder this Mercedes, in Khaini, hits like a truck in full Empress 
Also I thought Nebs didn't work in PvP as they're considered "Potential", unless you're talking about the 180+ room.
i thought you as a ds would have recognized this by now o.o no way in hell would a 180% dmg impact do that much dmg also dark orbs healing 10 DF (: means they're bosses
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Liteness Wrote:i thought you as a ds would have recognized this by now o.o no way in hell would a 180% dmg impact do that much dmg also dark orbs healing 10 DF (: means they're bosses
What's bizarre is that % Boss actually works in PvP. :f6:
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MrTouchnGo Wrote:What's bizarre is that % Boss actually works in PvP. :f6:
not from potential though unless you go 180+
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Liteness Wrote:i thought you as a ds would have recognized this by now o.o no way in hell would a 180% dmg impact do that much dmg also dark orbs healing 10 DF (: means they're bosses
I thought DI was just OP in PvP lol.
I never once put any thought into Boss % working and I don't use Dark Meta in PvP, because there's no orbs and I never really found the 10% damage boost all the useful at the cost of 80 DF.
Unless you mean the Dark DF orbs, in which case, I never see them in PvP
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Dark Link Wrote:What Nexon needs to do is allow us to see our "Character stat" in PvP, or at least introduce another "Stat Tab" that solely gives PvP stats / damage / etc.
I cannot stress enough how many times I've wanted to see how much DEF I have with MW28 and without, because of the Warrior's "Hidden Potential".
do what i do, go to empress, die, check stats on that room.
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Dark Link Wrote:I thought DI was just OP in PvP lol.
I never once put any thought into Boss % working and I don't use Dark Meta in PvP, because there's no orbs and I never really found the 10% damage boost all the useful at the cost of 80 DF.
Unless you mean the Dark DF orbs, in which case, I never see them in PvP 
dark meta is still broken in pvp lol but yea i mean the dark DF orbs i see them all the time
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Liteness Wrote:dark meta is still broken in pvp lol but yea i mean the dark DF orbs i see them all the time
Do you have "Attack" lag in PvP? You know, from trying to Demon Lash or trying to use any skills when you're <20% HP? Those PvP videos seem to suggest you don't.
Regardless, I do not see any DF Orbs in PvP whatsoever, so I would have never guessed we're classified as "Bosses".
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Dark Link Wrote:Do you have "Attack" lag in PvP? You know, from trying to Demon Lash or trying to use any skills when you're <20% HP? Those PvP videos seem to suggest you don't.
Regardless, I do not see any DF Orbs in PvP whatsoever, so I would have never guessed we're classified as "Bosses".
i do have attack lags but its not as bad as aran lol it's not too bad though almost as fluid as attacking reg mobs
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A recent vid showcasing a DS in 180+ mode.
[video=youtube;-ZEWoLyAzOc]http://www.youtube.com/watch?v=-ZEWoLyAzOc[/video]
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Spadow Wrote:I'm thinking of 1 vs 1. The player who is defeated by the opponent loses an equipment item. The item gets dropped on the floor while the defeated player is seen 'dead' F4-ing. Wouldn't that be hardcore? Playing PvP would be a risk. Who doesn't love risks, right?
Honestly I can't see many people playing that. I know I wouldn't. Especially after how many people have NXWhore'd it up with cubes...can you imagine losing a 3x% item? Or a 200ATK, 12 Potential, 70% Boss Damage, 30% Total Damage Weapon? Insta-quit material right there. No, it's far too likely to make people quit, and that's something Nexon doesn't want happening.
Side note: I haven't really looked into the images or messages from Nexon(if any) regarding this new system...are we sure this is even a new PVP system?
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