KMST 1.2.429 - Magicians this time
#21
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#22
Yay more bishop changes *w*
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#23
Like [MENTION=1087]Shidoshi[/MENTION] said, it's insane to think originally single-hit skills keep getting their hit #s increased. I mean, awesome for damage output, but I just don't see Paralyze as a 6-hit skill. What? Yes, things are clearly getting out of hand, trying to indirectly solve problems by adding/changing things as opposed to directly fixing what's broken.
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#24
FrozNlite Wrote:Like [MENTION=1087]Shidoshi[/MENTION] said, it's insane to think originally single-hit skills keep getting their hit #s increased. I mean, awesome for damage output, but I just don't see Paralyze as a 6-hit skill. What? Yes, things are clearly getting out of hand, trying to indirectly solve problems by adding/changing things as opposed to directly fixing what's broken.

many skills can look good, or at least work out the multi-hit thing
i agree that paralyze is indeed not one of them.

[MENTION=9704]icephoenix21[/MENTION]; [MENTION=4684]happylight[/MENTION]; just you wait! nexon has proven time and time again, next revamp is WARRIOR revamp again!
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#25
FrozNlite Wrote:Like [MENTION=1087]Shidoshi[/MENTION] said, it's insane to think originally single-hit skills keep getting their hit #s increased. I mean, awesome for damage output, but I just don't see Paralyze as a 6-hit skill. What? Yes, things are clearly getting out of hand, trying to indirectly solve problems by adding/changing things as opposed to directly fixing what's broken.

What broken is cubes and I highly doubt nexon will ever get rid of the biggest money maker they have.

Also para is magic so it can be as many hits as it wants to be.
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#26
ShinkuDragon Wrote:many skills can look good, or at least work out the multi-hit thing
i agree that paralyze is indeed not one of them.

[MENTION=9704]icephoenix21[/MENTION]; [MENTION=4684]happylight[/MENTION]; just you wait! nexon has proven time and time again, next revamp is WARRIOR revamp again!

HurtJust YOU wait. The bishop rebellion will take place....

as soon as I can pry their fingers off the ropes D:
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#27
So what exactly did they do to evan skills? How long is that cooldown. And whay did they do to illusion.
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#28
godofturtles Wrote:So what exactly did they do to evan skills? How long is that cooldown. And whay did they do to illusion.

All of the cooldowns are "hcooldown" (except for Dragon Thrust, don't know if that was on purpose), which doesn't have any effect in-game as far as we know now.
The Illusion changes aren't going to affect in-game either. They're likely just changes to make PvP run better when it's re-implemented (which is probably the explanation for hcooldown as well).
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#29
Aircalibur421 Wrote:Kinda surprised they didn't add a cooldown to Blaze, really. That seems like the kinda thing that they would do.

Grats Bishops, you're getting there.

If they were to add a cooldown to blaze, then they would have add it to chain lightning too.
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#30
¬Rob Wrote:Looks like Eckhart hair got added? I can't tell if the other ones added are for other instructors, I hope not though. L>real content. ;-;
Also, do want those new eyes.

In wmw.x0.com they just added eckhart cygnus and irena's hair

I'm really dissapoint about irena's hair... well atleast as green looks good enough
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#31
a faster impact and 4 mob hits eh pretty good
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#32
This's one reason I can't keep playing and coming back to MS, tired of them changing classes so much and focusing on classes and not content. I mean just one of many reasons, but still...it's like a cycle, same thing over and over again.
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#33
Evolite Wrote:If they were to add a cooldown to blaze, then they would have add it to chain lightning too.

And Paralyze. You can't have a job with both their main skills with cooldowns and the counterpart not have that. I/L mages would be sitting around doing an attack every ~5-9 seconds due to the faulty cooldown checking system.

EDIT: Also seems that, if I'm interpreting this right, Infinity is non-dispelable (thank god) and Arcane Aim isn't target unique and continues to build as long as you attack (Meaning, if you kill a monster, your AA counter doesnt reset. A more stable boost and useful for bosses that summon/have multiple parts/etc)
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#34
Straight to the mages, so I guess no other Cygnus instructors?
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#35
Looks good to me. Biggrin
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#36
Soon we'll see Oz with a Hurricane-like skill, probably called something like Torrential Firebolts...

Hadriel
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#37
RedRaven16 Wrote:What broken is cubes and I highly doubt nexon will ever get rid of the biggest money maker they have.

Also para is magic so it can be as many hits as it wants to be.

Striking organs from the inside ftw!!!

Small patch must have something planned coming up. Doesn't bother me because gms will just bunch embyigether watch Hurt this just seemed like a buff to f/p which was needed Imho. Nothing to complain about herr
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#38
Nexon: Fck gamedesign and gameplay! Let's do:

DAMAGE CAP REBALANCING

So everyone who does 999.999's all the time is happy again and there is reason for more cubing to hit 999.999's again!!!
Yay for more hit's second with lower damage %!!!


Conclusion:
This game utterly fails...

inb4 in 2 years: every class has 30 hits / second with 10% damage each hit, with full screen range... :')

Also: lol @ Siege cooldown in pvp... Siege mode in pvp only shoots 1x per second anyway (read: totally useless and weak skill)... yes Nexon this was really needed... :')
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#39
The F/P changes were definitely needed. I dunno what they're thinking if they seriously put a cooldown on Dragon Thrust though...

I'm also kinda sad that Oz didn't get released :/
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#40
Nothing new and flashy? I am know skeptical about the bowman revamp.

Sad days ahoy folks.
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