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Nexon Korea handing out 140 gear
#81
Killmeplsok Wrote:GMS has it as an event no? This is the cube version.

dunno, did we really nexon? Rolleyes
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#82
ShinkuDragon Wrote:dunno, did we really nexon? Rolleyes

According to previous posts it's a way to get all primary lines on your item, which is absolutely ridiculous. 36%*12+ equip slots? lol f`ucked.
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#83
According to Orange Mushroom's blog it's just like JMS's cube that has a higher chance of advancing tiers.
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#84
KhainiWest Wrote:According to previous posts it's a way to get all primary lines on your item, which is absolutely ridiculous. 36%*12+ equip slots? lol f`ucked.
Kinda pointless when 24% on most equips already makes you hit all damage caps with a good %boss.
If it really works like this, I hope they raise damage cap soon.
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#85
happylight Wrote:According to Orange Mushroom's blog it's just like JMS's cube that has a higher chance of advancing tiers.

Out of curiousity, does it cost as outrageously much? 590NP in JMS = ~5900NX in KMS/GMS.

Rains Wrote:Kinda pointless when 24% on most equips already makes you hit all damage caps with a good %boss.
If it really works like this, I hope they raise damage cap soon.

Far too many people want this. Most people already complain that the game is too easy. Do we really need videos of Chaos bosses being done in 10 seconds because damage is so high? Does it really need to be higher? Cap honestly should be lowered, to reinforce playing with a team again instead of being "LOL NX WHORE WINS!" Granted that will never happen because it would cause people to pay less money, but it's not the point. Cap doesn't need to be higher. People can already do Chaos bosses in minutes, there's absolutely no reason they should be able to do it faster. You people are far too number hungry.
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#86
Polantaris Wrote:Out of curiousity, does it cost as outrageously much? 590NP in JMS = ~5900NX in KMS/GMS.

Raul Wrote:Cubes cost 2k.
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#87
Oh thanks, missed that.

Then those cubes are way cheaper than the new JMS ones. Lucky KMS.
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#88
Empress Cygnus Equips

[Image: 5835158019_5217186d35.jpg]

I might be getting all the Lionhart equips except overall because I'm going to change my top and bottom just to be funny.
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#89
Polantaris Wrote:Out of curiousity, does it cost as outrageously much? 590NP in JMS = ~5900NX in KMS/GMS.



Far too many people want this. Most people already complain that the game is too easy. Do we really need videos of Chaos bosses being done in 10 seconds because damage is so high? Does it really need to be higher? Cap honestly should be lowered, to reinforce playing with a team again instead of being "LOL NX WHORE WINS!" Granted that will never happen because it would cause people to pay less money, but it's not the point. Cap doesn't need to be higher. People can already do Chaos bosses in minutes, there's absolutely no reason they should be able to do it faster. You people are far too number hungry.
Not sure about cap being lower but I think they should rewrite their potential data.

15% Boss as a primary line @ Unique, 25% @ Legend.
6% stat @ Unique, 9% at Legend.

High damage is nice and all but encouraging soloing just isn't right. They should at least make the bosses harder if it's going to be like this but oh well.
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#90
LoveVictim Wrote:Not sure about cap being lower but I think they should rewrite their potential data.

15% Boss as a primary line @ Unique, 25% @ Legend.
6% stat @ Unique, 9% at Legend.

High damage is nice and all but encouraging soloing just isn't right. They should at least make the bosses harder if it's going to be like this but oh well.

hard bosses to nexon is spamming 1/1, mass dispel, mass spamming sed, pot lock, potential block, pot cooldown which is kinda fucking boring as pomegranate to fight as well as annoying
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#91
The problem with making bosses harder is that unless they buff the rewards somehow it still isn't worth doing in a group unless it's for trivial upgrades that you still need to do work on anyway. Soloing will always be a superior option if it is do-able, and even then the benefits are mostly personal anyway. I solo bosses, but only for charm. Selling any of the equipment is really bothersome because of the stupid P/SoK requirement which eats WAY too much from the profit of the item. Empress stuff is cheap and still profitable but the boss itself is camped to hell with map crashers and whatnot.
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#92
They could come up with some sort of revamp on drops. Pink Bean hasn't been worth killing since they replaced MW30 with Secret Mastery Books, they could make Pink Bean a lot harder (reflect more often possibly, raise HP on statues), and have it drop stuff like permanent 15 attack Badges, maybe make it so that you can potential it and have to scroll it one time only to add extra stats. They can do the same for Chaos Horntail, have more parts reflect/increase HP, and have it drop a medal for it or a permanent heart.

Just an idea, but oh well. But what ever, more classes it is then. Tongue
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#93
I'm not at all against making bosses harder for the sake of party play, i just don't believe in any rewards they add in to make it worth doing would be valuable for very long. If said badge was fully untradeable, like MoNs, sure. If permanent hearts were first tier potential and untradeable on equip, sure. I'd prefer a first tier drop from HT and a second tier from CHT with more slots just to make it better on a wider level of the end game.

But this is besides the fact that we simply NEED MORE BOSSES. The cast of bosses we have now are DECENT, but the power gap between low tier bosses (pap, zak) mid tier bosses (VL, HT) and high tier bosses (czak, cht, empress, hilla) is far too wide right now.
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#94
The easiest ways to make bosses..well bosses rather than punching dummies again is to do kind of like what megaman did. Make it movable monsters, big damage, and the actual map nerfing your range. I'm not talking PDR, I'm talking about capping it at like 80k, then have small windows where your range becomes normal. Make it so you have move around, so you have to take advantage of certain timing, besides doing no damage to doing all damage.
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#95
Basically giving certain bosses an array of mobility skills and high movement speed as well as giving them 100% stance so they can't be moved. That would be really challenging lol. All bosses that move currently are slow as balls and easily contained.
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#96
If Nexon truly wanted to fix all the gripes you guys have, there wouldn't be a potential system and a damage cap.

Right now their main priority is getting their customers to hit the arbitrary damage cap while slowly moving the goalpost each time to squeeze more money out of people via cubes. All the ideas of what they should do is irrelevant to their actual goal (in other words, they would have fixed it/done it already if they wanted to).

And all this happens at the expense of their game.
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#97
sephie Wrote:If Nexon truly wanted to fix all the gripes you guys have, there wouldn't be a potential system and a damage cap.

Right now their main priority is getting their customers to hit the arbitrary damage cap while slowly moving the goalpost each time to squeeze more money out of people via cubes.

And all this happens at the expense of their game.

Thanks for stating the obvious princess but we like to discuss just to discuss -shrugs-.
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#98
KhainiWest Wrote:Thanks for stating the obvious princess but we like to discuss just to discuss -shrugs-.

Idk.

Discussing viable solutions to a problem that will never be fixed is depressing to me.

EDIT: Then again, this is Southperry.
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#99
Sephie Wrote:Idk.

Discussing viable solutions to a problem that will never be fixed is depressing to me.

EDIT: Then again, this is Southperry.

People do this on literally every forum maple has ever been dedicated to.
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CrazyForDex Wrote:>Thread about 140 weapons and armor
>Cygnus max level

Rolleyes

Actually, there's a CS item for that.
Wait, do Cygnus get the skill that allows them to wear items 10 above their level? I think they do but I'm not really sure, and the CS items only go up to 5 levels.
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