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Boss Battles Thread
Dark Link Wrote:The chat in that picture makes me wonder why do people think Binding only has a 1 minute cooldown? :f6:

If you mean the guy who was saying that his bind was on CD, he was making sure we knew he couldn't bind.
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Vanderlust Wrote:If you mean the guy who was saying that his bind was on CD, he was making sure we knew he couldn't bind.

I was mostly talking about Heffer's chats in where he said Bind is on a 2min CD and people should get used to it. Makes it sound like people either didn't know the CD timer or they thought it was on a 1 minute CD timer.

I know I've had a few people believe Binding was on a 1 minute CD, and I've argued with some as well lol.
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Dark Link Wrote:I was mostly talking about Heffer's chats in where he said Bind is on a 2min CD and people should get used to it. Makes it sound like people either didn't know the CD timer or they thought it was on a 1 minute CD timer.

I know I've had a few people believe Binding was on a 1 minute CD, and I've argued with some as well lol.

I believe you can bind a monster after 1 minute from the last bind. So 2 DS = faster binding.
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Enzyme Wrote:I believe you can bind a monster after 1 minute from the last bind. So 2 DS = faster binding.

it's correct, not to mention the skill has a purpose similar to crash, which is known to have a 1 min CD. i used to believe it was a 1 min CD too until pointed otherwise.
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Second Zak solo and still no phantom blow drop Sad

[Image: Maple0030.jpg]
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[Image: anisolo.jpg]

Im slow Tongue
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No deaths again.

[Image: azgthd.jpg]
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Wanted to see if I could do Bodyguards on my Evan (@18k range).
[Image: maple120427192755.jpg]

Huzzah! Took about 35-45 minutes though, and Bodyguard A's range...what the fu'ck. That sh'it needs a nerf, BADLY. How does it make any sense that the guy who kicks and punches has a longer range than the guy who shoots machine guns and rocket launchers? And that stun...yeah they can remove that while they're at it. I didn't stick around for Grandpa, too much missing and I didn't have enough All-Cures to deal with the mass Seal.

I don't think I would have been able to do it if it weren't for Flame Wheel having an insane 800% range. For the most part I was able to keep both BGs out of range, except when I needed to rebuff (Maple Hero having a 2100ms delay doesn't help, why it's longer than everyone else's still baffles me). I almost wish I recorded BGA because when I needed to rebuff, it was a cat and mouse chase of me gliding across the map hoping he didn't stun me. Quite humorous now that I think back on it even though it was pissing me off during the run.
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Polantaris Wrote:Huzzah! Took about 35-45 minutes though, and Bodyguard A's range...what the fu'ck. That sh'it needs a nerf, BADLY. How does it make any sense that the guy who kicks and punches has a longer range than the guy who shoots machine guns and rocket launchers? And that stun...yeah they can remove that while they're at it. I didn't stick around for Grandpa, too much missing and I didn't have enough All-Cures to deal with the mass Seal.

haha, congrats! come over here if you want sitting duck exp lol.


I would really like for these guys to be fixed because there's no challenge of any kind
world tour bosses just sit there and use their buffs but no attacks, which ughhhh is boring as hell

it was nice for a while but now its just pineappleing dumb and I want neo tokyo too. :c
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Polantaris Wrote:Wanted to see if I could do Bodyguards on my Evan (@18k range).
[Image: maple120427192755.jpg]

Huzzah! Took about 35-45 minutes though, and Bodyguard A's range...what the fu'ck. That sh'it needs a nerf, BADLY. How does it make any sense that the guy who kicks and punches has a longer range than the guy who shoots machine guns and rocket launchers? And that stun...yeah they can remove that while they're at it. I didn't stick around for Grandpa, too much missing and I didn't have enough All-Cures to deal with the mass Seal.

I don't think I would have been able to do it if it weren't for Flame Wheel having an insane 800% range. For the most part I was able to keep both BGs out of range, except when I needed to rebuff (Maple Hero having a 2100ms delay doesn't help, why it's longer than everyone else's still baffles me). I almost wish I recorded BGA because when I needed to rebuff, it was a cat and mouse chase of me gliding across the map hoping he didn't stun me. Quite humorous now that I think back on it even though it was pissing me off during the run.

They fixed BG? When was this?
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That's JMS my friend. Notice all the Japanese =P
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Darkstars Wrote:That's JMS my friend. Notice all the Japanese =P

I'm aware. I still want to know when they fixed it, because if they fix it in Justice, I won't be able to solo BG anymore.
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PirateIzzy Wrote:They fixed BG? When was this?

They fixed BG in JMS a long time ago. Like the patch after the bug appeared (Or two, I don't remember). I don't know why GMS hasn't fixed it by now, it's been gone in JMS for a long time.
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Polantaris Wrote:They fixed BG in JMS a long time ago. Like the patch after the bug appeared (Or two, I don't remember). I don't know why GMS hasn't fixed it by now, it's been gone in JMS for a long time.

Ok, good to know. I just hope they don't fix it in GMS, since if they do, I won't be able to solo it anymore since Rapid Fire has only 400 range, where BGA has about 420 or so.
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PirateIzzy Wrote:Ok, good to know. I just hope they don't fix it in GMS, since if they do, I won't be able to solo it anymore since Rapid Fire has only 400 range, where BGA has about 420 or so.

From that run on my Evan I want to say BGA has closer to like 600% Range, but I never looked at any data for him so I wouldn't know, just guessing based on my experience with him last night.
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Polantaris Wrote:From that run on my Evan I want to say BGA has closer to like 600% Range, but I never looked at any data for him so I wouldn't know, just guessing based on my experience with him last night.

I don't think so, because back when BGA was working normally, my Battleship Cannon was able to keep him pinned to the wall without him attacking (but not for long thanks to the 100 attack limit crap) and Cannon has 450% range.
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PirateIzzy Wrote:I don't think so, because back when BGA was working normally, my Battleship Cannon was able to keep him pinned to the wall without him attacking (but not for long thanks to the 100 attack limit crap) and Cannon has 450% range.

It's also possible it's different in JMS. I dunno. If I knew of a wiki that had that kind of info for JMS I'd check it out. That attack limit crap can go to hell though, that also made the run much more annoying than necessary.
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First REAL Akyrum run for me lol

[Image: GrXM3.jpg]
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Dark Link Wrote:First REAL Akyrum run for me lol

Should have left your ambition at 499 Tongue
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PirateIzzy Wrote:Should have left your ambition at 499 Tongue

I can't considering the Dojo Glove + HT = 550 Sad
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