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Dark Link Wrote:I played Berserker, because it fit my style. I guess that can explain the "Slowness" of the combat, which is a bit weird considering I played Karok in Vindictus and his style is just like that of Berserker (Slow, but very powerful). I enjoyed the game overall, but the combat seems to be very hit or miss.
In terms of amount of activity in battle, I would rank it mystic => archer > slayer > warrior > sorc > lancer. Lancer basically just sits there and turtles, taking slight breaks from their boring existence to attack before going back into stance. I don't actually know about berserker's relation to that, it's the only class I didn't play.
Oh, I forgot priest. Probably mentally repressing that boredom. I'll be nice and put it slightly above lancer, but in reality it's probably equally immobile in combat.
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Reserved my Name for my Elin Priest last night
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Seems like they are having issues with the subscriptions, a lot of people's artificially expire tomorrow even if they paid the first month/preordered to get the first month free, mine included. Hopefully they will fix it tomorrow. In other news, maxed my gathering skills, and it only took 13 hours for 201-300! I never want to do that again, but at least I got my Angel Halo and inventory upgrade. And a nice tour of the 50+ areas. Ran into a 61 world boss BAM and got critted for 400K, roughly 20x my max life, so that was fun.
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I'm Currently level 15.
I kind of hope it gets a little bit harder to level as time goes on because i got to 15 through questing in 4 hours and the max level is 58 is it not?
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Eddikins Wrote:I'm Currently level 15.
I kind of hope it gets a little bit harder to level as time goes on because i got to 15 through questing in 4 hours and the max level is 58 is it not?
Level 60, and it took the serious hardcore levelers 48 hours to go from 38 to 60 in groups of 4.
That's saying something.
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Leveling isn't even close to the most difficult part of this game; I would venture to guess that a team of all the level 60s on a server can't even come close to clearing hard mode of any of the 50+ instances, yet. You'll need at least +9 non HM legendaries to clear the lower 50s ones, then +9-12 HM 50+ legendaries to clear the 58 HM.
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Currently sitting at 53. I plan on hitting 60 this week sometime. This game is so freaking fun.
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I'm only 51, but then, I have 3 35+ characters too, and have mainly been helping friends with stuff over the past week since 99% of pub healers (or anything else, for that matter) are absolute trash, so it's always up to me to carry the party wherever I go. ;_;
Also, at 44, a friend and I duo'd Necromancer's Tomb, including the bonus boss, without dying. That final fight was probably worth the purchase and a lifetime subscription, I gotta say; I haven't had that much fun, ever. And, it further proves to me that tanks have no place in this game; if two underleveled, undergeared players on a mystic and an archer can duo a boss that regularly wipes parties of 5 with a tank, then something is wrong with that party of 5, and no amount of tankers is going to fix it. I've already seen a few people ragequit in world chat over how difficult the 58 instance is, and I bet they weren't even running it on hardmode. Which is good, because the ranks really do need to be thinned a bit, I don't want the queue full of idiots that can't figure out basic strategy.
And by the way, I really do recommend duoing instances, I made over 150G raw and another 200G from drops off of that run, and the 58 instance is scaled roughly 10-15x that, so if you can manage to do it, thousands of golds per run once you hit 60. Awesome for farming for chronoscrolls, for me!
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Now that I am 60 I see why people don't duo; LOL. I barely managed Sky Garden with my archer friend, with like 30 deaths in the process. Balder's Temple and Fane of Kaprima are absolutely impossible without 6 well geared extremely skilled members, and that's just normal mode. Also, if the game is too easy for you, you aren't playing a Mystic. We are hands down the worst level 60 instance class, I can't even heal enough to keep a tank alive while it's blocking, and I'm a very good healer. The second boss of Fane in particular. He hits so hard and so fast, I stack full HP xtals and have 70K HP and he 1shots me noncrit, crit I swear I saw a 150K...he's the same level as I am ;_;.
Also, every slayer is bad. I've never seen a good slayer in an instance, ever. Archer is runner up for retard of the group. On the flipside, most tanks and berserkers are very skilled, warriors are about 50/50.
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I noticed a new thread and realized I haven't bumped this in a while so nobody can post it in, so I'll bump it with new info.
Queen of Argon pt2 looks incredible; revamps to lancer and especially warrior/berserker. Warrior gets BLOCK AT LAST, zerker is now almost on par with sorc in dps. New ultrahard instances. Cute as pineapple new outfits!
So far I have my 60 mystic, a 48 berserker (which plays nothing like I thought it would, actually very fun, sorry for knocking it before I tried it), and 30+ of every other class. I'll update with my opinions on each in a bit, just heard the oven go off and I'm hongry hombre.
Mystic: Weakest class by far dps-wise, kinda crappy for focus healing (hardmodes are impossible to heal for), good for raid healing with totem, slightly better survivability than priest. Double crit aura.
Sorceror: What I expected berserker to be; slow and boring, highest dps by a good margin.
Berserker: Mobile and heavy hitting with block skills. The downside is no avoids. Currently second strongest class.
Warrior: Versatile; can dps at 3rd best and tank at 2nd best, "jack of all trades" style. Evasion tank, so, high skill ceiling. Waiting for revamp to level more.
Slayer: A full dps version of warrior; not really my style later on. Tons of iframes and avoids.
Priest: Actually gets better after 40. Good luck getting that far though, god is early-game boring for them.
Lancer: Can solo everything with ease, the downside being that it will take 10x longer. The "no skill" class of this game, in my opinion. Meh.
Archer: NEEDS A DAMAGE BUFF. My friend on his 60 Archer get's outdamaged by every other dps by a ton even though he does laps around them skillwise (he solo'd two level 60 dragon BAMs at once while I watched, it was impressive as all hell). Fun class, but really, really needs a damage buff. A big one.
https://forum.tera-europe.com/showthread.php?t=97015
There's the full update details of QoA2. Argon Queen fight, new Stamina bar for warrior/lancer tanking skills, THEM OUTFITS, and a few other nice things.
One other thing, god do they need to optimize Nexus battles. I dip to 1-5fps but even my friend on his new new PC dips to 10ish on 0 presets. Great for gold and Agnitor rep, but I can hear my computer dying inside every time the fight starts.
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Flonne Wrote:I noticed a new thread and realized I haven't bumped this in a while so nobody can post it in, so I'll bump it with new info.
Queen of Argon pt2 looks incredible; revamps to lancer and especially warrior/berserker. Warrior gets BLOCK AT LAST, zerker is now almost on par with sorc in dps. New ultrahard instances. Cute as pineapple new outfits!
So far I have my 60 mystic, a 48 berserker (which plays nothing like I thought it would, actually very fun, sorry for knocking it before I tried it), and 30+ of every other class. I'll update with my opinions on each in a bit, just heard the oven go off and I'm hongry hombre.
Mystic: Weakest class by far dps-wise, kinda crappy for focus healing (hardmodes are impossible to heal for), good for raid healing with totem, slightly better survivability than priest. Double crit aura.
Sorceror: What I expected berserker to be; slow and boring, highest dps by a good margin.
Berserker: Mobile and heavy hitting with block skills. The downside is no avoids. Currently second strongest class.
Warrior: Versatile; can dps at 3rd best and tank at 2nd best, "jack of all trades" style. Evasion tank, so, high skill ceiling. Waiting for revamp to level more.
Slayer: A full dps version of warrior; not really my style later on. Tons of iframes and avoids.
Priest: Actually gets better after 40. Good luck getting that far though, god is early-game boring for them.
Lancer: Can solo everything with ease, the downside being that it will take 10x longer. The "no skill" class of this game, in my opinion. Meh.
Archer: NEEDS A DAMAGE BUFF. My friend on his 60 Archer get's outdamaged by every other dps by a ton even though he does laps around them skillwise (he solo'd two level 60 dragon BAMs at once while I watched, it was impressive as all hell). Fun class, but really, really needs a damage buff. A big one.
https://forum.tera-europe.com/showthread.php?t=97015
There's the full update details of QoA2. Argon Queen fight, new Stamina bar for warrior/lancer tanking skills, THEM OUTFITS, and a few other nice things.
One other thing, god do they need to optimize Nexus battles. I dip to 1-5fps but even my friend on his new new PC dips to 10ish on 0 presets. Great for gold and Agnitor rep, but I can hear my computer dying inside every time the fight starts.
Are you on Tera EU or Tera NA?
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En Masse official announement
http://tera-forums.enmasse.com/forums/ne...re-Content
Guess they decided to give us a sneak peak at newere content, not like we already knew what we were getting.
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NA version, Frost Reach. I tried PvP, didn't like it at all. It's nothing like AIKA's open world pvp, which I really liked. I'm content waiting for the server vs server pvp.
And yeah, that's their announcement for QoA pt2. I'm excited for new glyphs.
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I kinda quit about a week from release :x
Both me and a friend bought it thinking it would be some kind of revolution and yeah the combat is different but at the end of the day its still float from place to place killing palate swaps till you move on. We didn't do boss monsters or anything but yeah.
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Eddikins Wrote:]We didn't do boss monsters or anything but yeah.
WHAT
no, you watch this video, you watch it right now.
[video=youtube;wLyCesCR2I0]http://www.youtube.com/watch?v=wLyCesCR2I0[/video]
Dragons are extremely fun to solo, but a ton of other stuff is fun to fight too, at lategame.
[video=youtube;3kGonH4euk4]http://www.youtube.com/watch?v=3kGonH4euk4[/video]
and here's the world boss Broodmother, spawns in Seeliewood, I tried to duo with my friend once and she destroyed us at 60 lol; warriors are pretty overpowered if they can dodge well.
Hell, once you hit the "difficulty breakpoint" at 54, EVERYTHING, even tiny mobs, will be raping the pomegranate out of you if you suck. Things just get a tremendous HP/damage boost at 54.
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You should change this threads title to Tera Online Discussion.
Just hit the mid point. God Lancers damage sucks, but tanking too much fun. I think I'll make a Bezerker for fun as my secondary char.
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Derosis Wrote:You should change this threads title to Tera Online Discussion.
Just hit the mid point. God Lancers damage sucks, but tanking too much fun. I think I'll make a Bezerker for fun as my secondary char.
Administrative just says "close thread" so I assume I either don't have that permission or don't know how to use it.
Also, level 30 is not the halfway point, that's about the 1/5-1/10th mark in terms of time spent hitting cap. It's not f2p MMO grind, but 45-60 is still a considerable amount of time. Then you hit 54 and the monsters suddenly and inexplicably gain a 50-75% boost in hp and damage, making it even harder to level because everything takes way longer to kill and you can't mob it very well.
Just got my first rep accessory, and man I gotta say, I hate RNG. WTB accessory line rerolls, my Invalesco earrings got -15% poison and -2.6% periodic damage, fml.
Oh right, and hey, at least you aren't mystic! Lancer has a ton more DPS, and more survivability to boot, than we do! I've come to find out that mystic is only useful in a very skilled party. By which I mean, almost never. People see "healer" and throw all caution to the wind, assuming that they can not dodge or block to gain that coveted 5% extra DPS boost and I will heal the meaty pulp that monsters continually make them into. PROTIP, mystics only have 1 burst heal, and it has a 3 second CD, and it's MUCH weaker than ALL of priest's heals. AND it's a target to heal. I'm not a goddamn genie here, I can't work with more than I've got. Mystic either needs a massive healing buff or a massive dps buff or BOTH, probably both, since priest has roughly 3x our dps based purely on raw damage values of 60 skills. And they have more dodges too. Teleport is great if you want to dodge then still get hit at the end of the dodge, fall on your ass, then get up to a still angry wall of rape right on top of you again.
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Flonne Wrote:Administrative just says "close thread" so I assume I either don't have that permission or don't know how to use it.
Also, level 30 is not the halfway point, that's about the 1/5-1/10th mark in terms of time spent hitting cap. It's not f2p MMO grind, but 45-60 is still a considerable amount of time. Then you hit 54 and the monsters suddenly and inexplicably gain a 50-75% boost in hp and damage, making it even harder to level because everything takes way longer to kill and you can't mob it very well.
Just got my first rep accessory, and man I gotta say, I hate RNG. WTB accessory line rerolls, my Invalesco earrings got -15% poison and -2.6% periodic damage, fml.
Oh right, and hey, at least you aren't mystic! Lancer has a ton more DPS, and more survivability to boot, than we do! I've come to find out that mystic is only useful in a very skilled party. By which I mean, almost never. People see "healer" and throw all caution to the wind, assuming that they can not dodge or block to gain that coveted 5% extra DPS boost and I will heal the meaty pulp that monsters continually make them into. PROTIP, mystics only have 1 burst heal, and it has a 3 second CD, and it's MUCH weaker than ALL of priest's heals. AND it's a target to heal. I'm not a goddamn genie here, I can't work with more than I've got. Mystic either needs a massive healing buff or a massive dps buff or BOTH, probably both, since priest has roughly 3x our dps based purely on raw damage values of 60 skills. And they have more dodges too. Teleport is great if you want to dodge then still get hit at the end of the dodge, fall on your ass, then get up to a still angry wall of rape right on top of you again.
Go to the General gaming forum, Double click the name of this thread and change it.
I mean, I know we have some good dps, but it's just that @ lv 30 I can't find anyone in VoT to come pt with me unless it's instances. Not to mention my guildies are all lv 55~60. They can help me with bams and mobs I can't solo, but it's hard and I just gotta tucker through and hope we get Vanarch soon. And our guild Blacksmith is only @ lv 255. We don't have many resources yet to get her to 300 or 290 to that matter. We can only hope we can get the items because right now with 3 zones @ 15% tax it's hard as pineapple for our 60's to go anywhere without having to go all over the goddamn place to pick pomegranate up.
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Honestly, leveling crafting past 250 is pants on head retarded, I've heard of people spending upwards of 35K G just getting to 410, then a ton more on the t13 recipe mats. All this, instead of waiting a few weeks for the crafting repeatables to be released, which will allow 410 to be gotten at less than 1K per skill.
And all that, instead of just leveling Agnitor, which is incredibly easy, and getting comparable t13s for free.
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Flonne Wrote:Honestly, leveling crafting past 250 is pants on head retarded, I've heard of people spending upwards of 35K G just getting to 410, then a ton more on the t13 recipe mats. All this, instead of waiting a few weeks for the crafting repeatables to be released, which will allow 410 to be gotten at less than 1K per skill.
And all that, instead of just leveling Agnitor, which is incredibly easy, and getting comparable t13s for free.
Or we can run hardmode and get t11/12/13 from them.
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