KMST 1.2.427 - Warrior Revamp
Meanwhile at Nexon:

[Image: tumblr_ljxvu04ACp1qdarai.jpg]

All these revamps are getting crazy.
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Is that a fire or just a lot of light bulbs?
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happylight Wrote:Is that a fire or just a lot of light bulbs?

My lightbulbs always smoke really bad too.. It's rather annoying when I try to read a book and there's smoke in my face all the time.

No but uhm sorry that was mean. It's fire though.
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Death Wrote:My lightbulbs always smoke really bad too.. It's rather annoying when I try to read a book and there's smoke in my face all the time.

No but uhm sorry that was mean. It's fire though.

Could've been foggy. *shrug*
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looks more like pyrotechnic than an actual fire, but i couldn't help but see the V for vendetta on one of the sides.
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If Nexon puts Brandish in 2nd Job for Fighters, I wonder what's the point of using Ground Smash.
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would it be worth it to get a
uh
+2 all skills empress hat, with a +1 all skills nebulite
and combine that with the +2 all skills effect from the empress set

to get +5 all skills
and max all my 30 cap 4th job skills at 25 and all my 10cap at 5?
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well, if you REALLY need to max out some other skill that you wouldn't normally have 4th job points for....

Alternatively, this does let you "max" skill sooner so you can move on to other skills...

Somehow though, it doesn't quite seem worth it.
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MuscleWizard Wrote:would it be worth it to get a
uh
+2 all skills empress hat, with a +1 all skills nebulite
and combine that with the +2 all skills effect from the empress set

to get +5 all skills
and max all my 30 cap 4th job skills at 25 and all my 10cap at 5?

i wouldn't, you'd be sacrificing 15% or something str to get rush to level 30 pretty much, just go with the neb+empress set i'd say
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ShinkuDragon Wrote:i wouldn't, you'd be sacrificing 15% or something str to get rush to level 30 pretty much, just go with the neb+empress set i'd say

Pretty much this,
but there are other ways to get +1 skill such as Codex Set.
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Chew Wrote:Pretty much this,
but there are other ways to get +1 skill such as Codex Set.

Or decent co
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CrazyForDex Wrote:Or decent co

i don't count decent, since it's main purpose is to go OVER the cap, so you'd need to reach cap without it.
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ShinkuDragon Wrote:i wouldn't, you'd be sacrificing 15% or something str to get rush to level 30 pretty much, just go with the neb+empress set i'd say

I'm not the kind of person who goes for 9/6/6 anyway. if I can get my hands on a 9% or a 6% line, I consider that equip done. :B
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MuscleWizard Wrote:I'm not the kind of person who goes for 9/6/6 anyway. if I can get my hands on a 9% or a 6% line, I consider that equip done. :B

nor am i, which is why i said you'd be losing the 15% str, chances are you won't land 2 seconds along with str, and 2 secs is a primary lane in unique, so all you have left is 6% str or 3% all secondary lines.

empress+Aneb+Codex is +4 all skills, i think that's good enough
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To be honest, I kinda hate this patch because Paladins and Dark Knights get shafted. I mean, come on, at least give them an interesting new skill each!

Instead of lolMagnet, they could've given Paladins an aggro-pulling skill or a skill similar to Blue Aura.

EDIT: Oh yeah,


Max Wrote:White Knight/Paladin

- Elemental damage is no longer halved on bosses

What's this?
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Hanabira.Kage Wrote:
What's this?

It short, Elemental Charges now ignore elemental resistances on bosses. (I think XSmile


I kind of feel they should change this into a debuff like Threaten rather than adding it to the charges themselves. A debuff that decreases the resistances of targets. It adds to that defensive gameplay concept Paladins should have, as well as helping your party members.

One can only hope... =/
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Hanabira.Kage Wrote:
What's this?

PeePeeAyeDeeKay Wrote:It short, Elemental Charges now ignore elemental resistances on bosses. (I think XSmile

The wording makes me believe that only if they're strong against the element will it be ignored. Therefore, bosses weak to an element still receive the 1.5x damage.

It would be a MAJOR nerf to Paladins to remove their elemental prowess against elementally weak bosses. The problem is that a lot of later bosses, like Cygnus, are strong against just about everything, which makes Paladins beyond useless against those fights. They already have one of the lowest DPSes in the game, and then add on doing half that...it was like a really bad joke. So they removed this disadvantage so that they could actually do something at bosses where they made them strong against everything.

Honestly, they should just stop making everything strong to every element, and actually make use of elements again, but I guess that's wishful thinking.

Also, I hope they realize Blast needs an Animation + Range update and gives it to us. Seriously, that skill is completely out of place with the new CB.
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Kirov Wrote:Gotta save something for the revamp in four months.

Fixed. Sorry.
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Polantaris Wrote:The wording makes me believe that only if they're strong against the element will it be ignored. Therefore, bosses weak to an element still receive the 1.5x damage.

It would be a MAJOR nerf to Paladins to remove their elemental prowess against elementally weak bosses. The problem is that a lot of later bosses, like Cygnus, are strong against just about everything, which makes Paladins beyond useless against those fights. They already have one of the lowest DPSes in the game, and then add on doing half that...it was like a really bad joke. So they removed this disadvantage so that they could actually do something at bosses where they made them strong against everything.

Honestly, they should just stop making everything strong to every element, and actually make use of elements again, but I guess that's wishful thinking.

Also, I hope they realize Blast needs an Animation + Range update and gives it to us. Seriously, that skill is completely out of place with the new CB.

you know what'd be cool, something like final fantasy's elemental shifts, cooldown of say 20 seconds on bosses, fast cast, changes their resistance/weakness/neutrality

so cygnus would be ice-weak, fire strong, and poison neutral, then it uses the skill and becomes fire weak, poison strong, ice-immune for example. would make paladins have to pay a lot of attention at bosses, and would reward them with extra damage for doing so.
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ShinkuDragon Wrote:you know what'd be cool, something like final fantasy's elemental shifts, cooldown of say 20 seconds on bosses, fast cast, changes their resistance/weakness/neutrality

so cygnus would be ice-weak, fire strong, and poison neutral, then it uses the skill and becomes fire weak, poison strong, ice-immune for example. would make paladins have to pay a lot of attention at bosses, and would reward them with extra damage for doing so.

That would be pretty cool. Have the boss's attacks reflect their current elemental shift too. This would be a cool way to take advantage of elements, and to give classes that use them a use outside of pure DPS.
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