KMST 1.2.427 - Warrior Revamp
#81
ShinkuDragon Wrote:3 more years to go! (inb4 heroes get laserblast or some stuff.)

in all seriousness though, i'm glad they're finally paying attention to sac.

with the way revamps are going..

... in 3 years... 10 hit Sacrifice @ 100% damage with the same old animation

X:

Not that I would hate that, just think they should change styles for a moment and maybe increase damage cap instead of just +1 hit on every skill. Heck, maybe even make Sacrifice have status effects or something rather than just ignore 100% defense.

All I see in revamps lately are:
> +X number of hits to Y skill
> Move Z skill down 1 job tier, and add new skill to replace the moved Z that's really the same thing but flashier and more hits
> Damage increase on skills
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#82
Ugh...another revamp. Now it'll take forever for them to release the rest of the Cygnus Instructors and Pirate Hero if they plan to revamp every base class after the respective Cygnus Instructor gets released.

Lawl, Dawn Warrior finally got Intrepid Slash.
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#83
PeePeeAyeDeeKay Wrote:with the way revamps are going..

... in 3 years... 10 hit Sacrifice @ 100% damage with the same old animation

X:

Not that I would hate that, just think they should change styles for a moment and maybe increase damage cap instead of just +1 hit on every skill. Heck, maybe even make Sacrifice have status effects or something rather than just ignore 100% defense.

All I see in revamps lately are:
+X number of hits to Y skill
Move Z skill down 1 job tier, and add new skill to replace the moved Z that's really the same thing but flashier and more hits

i like sacrifice because (in my opinion) is one of the few unique skills the game has, everyone has an ultimate, everyone has some mobbing skill that hits a lot of times (pallies are getting there) sacrifice is a strong skill that (well, used to) requires you to pay attention and not overdo it, and on difficult bosses, the damage difference does show.

but with all the ignore other classes get, blergh, it is losing it's luster, a hero with max ambition and codex is already at 70% ignore, from there to 100 is not much.

it'd be cool if sacrifice got some sort of stackable bleeding DoT, to go with it's ignore-PDR capabilities (inb4 aids joke)
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#84
/Rush still a 4th job move.

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#85
ShinkuDragon Wrote:i like sacrifice because (in my opinion) is one of the few unique skills the game has, everyone has an ultimate, everyone has some mobbing skill that hits a lot of times (pallies are getting there) sacrifice is a strong skill that (well, used to) requires you to pay attention and not overdo it, and on difficult bosses, the damage difference does show.

but with all the ignore other classes get, blergh, it is losing it's luster, a hero with max ambition and codex is already at 70% ignore, from there to 100 is not much.

it'd be cool if sacrifice got some sort of stackable bleeding DoT, to go with it's ignore-PDR capabilities (inb4 aids joke)

Yea, I like Sacrifice too, & agree that it is unique.
However, Nexon has ran out of ideas =/ It's like putting makeup on an old item and saying its brand new sigh... in the end it's really the same thing. (mainly looking at Raging Blow on this. Not to mention Quad Throw for NLs from Justice..)

EDIT: Guess what I'm saying is they ran out of new concepts, I mean with Aran, you had a hit counter system, Evan - all around elemental, DB - movement and invincibility frames, BaM - melee magic, WH - mobile shooter, Mech - siege + tank, DS - DF, Merc - ranged + melee archer, Phantom - skill stealing. After those though, there isn't much new.

Sure Mikhail looks good, but I don't really see much of a new gameplay away from Heroes S:
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#86
Sephie Wrote:And don't forget, there'll be 0 Pirate revamps during all of that lol.

I'm wondering when they'll reintroduce PvP; all these new skills must be hell to balance...

Paladin with Soul Rush, Magnet, 4 hit HH, and being untouchable makes me wonder what they'll inevitably nerf.

They still need to add PvP tables to the newer classes first, before they can bring back PvP.
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#87
¡NO NEXON! ¡¿POR QUÉ?!
Fire looking skill for Heros and no animation updates?!

Can't believe I got hyped again...
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#88
And for DK's Dragon Fury is like FOrever alone now... isn't buffed... delete that crap skill or put that on 2nd job!!!
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#89
More revamps? Really? Just...really?
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#90
yawn

donotwant
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#91
Well, this is pretty stupid, they need to decrease stance level to 20 like Arans, give Dark knights a Status resistance party buff, make all % from Paladin charges passive like Aran's snow charge, move rush to second job and recreate Dark impale to something better.

Since this almost confirm a Legend Revamp after or before the pirate legend, what i would expect for Aran ( i don't really want more things, I really feel OP right now):

1. 100% Stance
2. longer Maha's blessing
3. Abnormal status resistance (it would be nice to be on combo barrier)
4. Second hit on AFA.
5. Something to do with maha like a new skill or something.

Seriously nexon is running out of ideas, They should just give every 200 job a unique skill with a really hard chain of quest involved.
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#92
considering how slow patches trickle down to maplesea. seems like justice patch will be in december or january-march. the next pirate revamp will be done by kms probably by june/july and maplesea will get it like 2 years from today.
---
anyway, seeing the imagination of nexon at work, i'm pretty sure the new NL instructor will probably get quintuple throw, then NL will have triple throw in 2nd job, quad throw in 3rd and quin throw in 4th job..

lol.
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#93
Alex123123 Wrote:/Rush still a 4th job move.

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Mechanics get Rush at 1st Job
Demon Slayers get Rush at 2nd Job
Battle Mages get Monster Magnet at 2nd Job
Brawlers get Rush at 2nd Job

Demon Slayers get 100% stance at 1st Job

Warriors get all these at 4th Job

HotheadHotheadHotheadHotheadHothead
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#94
chrisloup Wrote:considering how slow patches trickle down to maplesea. seems like justice patch will be in december or january-march. the next pirate revamp will be done by kms probably by june/july and maplesea will get it like 2 years from today.
---
anyway, seeing the imagination of nexon at work, i'm pretty sure the new NL instructor will probably get quintuple throw, then NL will have triple throw in 2nd job, quad throw in 3rd and quin throw in 4th job..

lol.

Why stop there? Double claws + Shadow Partner + Qunitiple throw. 20 hits per attack go go go.
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#95
GoreParadise Wrote:Mechanics get Rush at 1st Job
Demon Slayers get Rush at 2nd Job
Battle Mages get Monster Magnet at 2nd Job
Brawlers get Rush at 2nd Job

Demon Slayers get 100% stance as a beginner skill

Warriors get all these at 4th Job

HotheadHotheadHotheadHotheadHothead

fixed for the truthness. getting all these skills late is what keeps that specific job from overpopulating i guess.
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#96
Alex123123 Wrote:/Rush still a 4th job move, and Stance is still an active fourth job buff.

=\

Fixed.
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#97
Fighter: Brandish
Page and Spearman: Nothing.

I have a Fighter (That I don't play anymore, I keep him around for sentimental value.), and even I find this ridiculous!
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#98
Dark Zero Wrote:And for DK's Dragon Fury is like FOrever alone now... isn't buffed... delete that crap skill or put that on 2nd job!!!

Dragon Fury = Dragon Thrasher.
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#99
uhh, fury is the main training skill, do you mean buster or what?
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It's not that don't want, just looks really boring, Jump/Big Bang were intresting because they added to the game, change mechanics of the class, and also updated animations, these little % tweeks hardly matter, and aren't something I can get excited about.
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