KMST 1.2.427 - Warrior Revamp
#61
CarrionCrow Wrote:Did you not know? Latest hoot is that he is one of the Black mage's generals or even the dark one himself. X)


I would laugh if that were the case.
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#62
FlameChocobo Wrote:Well for me, I never bothered using Monster Magnet around Big Bang to Jump, as the best I can do is luring.

Anyways.

Rage - That throws everything out of the window now that it has 30 Attack Power at Max level.

It's been like that since Union, just that now it stacks with other buffs.
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#63
Doesn't this mean heroes will have most hits per minute now? So if one were to cap on all hits, heroes would have greatest damage output?
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#64
Lots of meh in this update. Raging blow is stupidly strong, 380% more damage per attack than intrepid slash was with a critical on the end at the same cast time and it hits 2 more targets with significantly more range. The f'uck? As if it weren't strong on one target you're letting them do that damage on up to 6? With what seems like the same hits per second as mikhail? PLUS ENRAGE?

The paladin buffs were pretty good. The DrK buffs were great with the mobility and more bossing potential. 20% status resistance is pretty nice. But why buff heroes so much in such a stupid way so as to make panic and coma not worth using for anything other than a status effect? I don't get it.
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#65
>Heaven's Hammer
>Element: Holy

It's elemented now? Or was it always.
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#66
MuscleWizard Wrote:>Heaven's Hammer
>Element: Holy

It's elemented now? Or was it always.

Curious about this aswell.
Heavens hammer worked with using ice charge for example to freeze all mobs so using holy charge
automaticly made it a holy attack. I don't see why it would be needed to make the attack itself holy aswell.
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#67
Takebacker Wrote:Lots of meh in this update. Raging blow is stupidly strong, 380% more damage per attack than intrepid slash was with a critical on the end at the same cast time and it hits 2 more targets with significantly more range. The f'uck? As if it weren't strong on one target you're letting them do that damage on up to 6? With what seems like the same hits per second as mikhail? PLUS ENRAGE?

The paladin buffs were pretty good. The DrK buffs were great with the mobility and more bossing potential. 20% status resistance is pretty nice. But why buff heroes so much in such a stupid way so as to make panic and coma not worth using for anything other than a status effect? I don't get it.

Thats what panic was used for anyway the whole cooldown thing assured that. Coma is a third job skill and will have it's use..in third job. All the warriors seem to drop their large mob skill or in the case of pallys put advanced in front of it's name give it a passive effect and up the monsters it can hit.

As for the insane buffs to heroes think about it pallys are unkillable drks got mobile as hell and still a jack of all trades and heroes kill things with overwhelming power.
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#68
These revamp's don't excite me in the slightest anymore. They get stupider and stupider as they come along. =/
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#69
Dark Zero Wrote:And Nebulites??? you can get +2 Skills too and with the 2nd slot it can skyrocket to 4....

KMS doesn't have the Nebulite system though, so the only direction they can push toward is 5pc Empress.
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#70
the new hero skill is just an animated and more flashy version of the flame tongue o.O [Image: 01702152.png]
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#71
Also. This is only the first patch of the "warrior revamp", so I don't think there is any need to croak over this weeks patch, there can be more changes next week ! (in optimistic hope of an extra hit for impale)
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#72
DruzHero Wrote:(in optimistic hope of an extra hit for impale)

Gotta save something for next years revamp.
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#73
I'm sort of happy that they buffed heroes, but it's pretty obvious now that the revamps aren't going to stop. They are probably making tons money off of people diving for the revamped characters so they refuse to release content that can interest players long term (like more group boss/activities and endgame content). Wish they would stop giving every class the ability to do everything and actually balance it so that we have to do things in a group in this game. Rather than do this short term, money-making pomegranate until everyone is tired, work on something that will make the game playable for a long time (see: blizzard games) and make more money in the long run.

Disregarding my opinion on that and focusing just on this patch: looks like most people should be happy. From a Hero's viewpoint: they covered/partially covered pretty much all the Hero's weaknesses (hits/second, resistance, mob damage).
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#74
LAWL rush damage.

But FINALLY 100% Stance Big Grin and slight DI buff is always good :]
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#75
Problem: The new class, Mikhail, is too similar to Heroes.

Nexon's Solution: Change Heroes.

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URGH I don't like this revamp D:. Everything's becoming streamlined: Paladins get Magnet, Heroes get Intrepid in 3rd job/Brandish in 2nd job (btw what's the point of getting Ground Smash for Fighters?), and DrKs just sort of tag along getting the same skills and getting another hit on Sac.

Several revamps later, Heroes will get Guardian back, Paladins will get AFA with the same sword animations, and DrKs will have a 6 hit Sacrifice.
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#76
Sephie Wrote:Problem: The new class, Mikhail, is too similar to Heroes.

Nexon's Solution: Change Heroes.

-

URGH I don't like this revamp D:. Everything's becoming streamlined: Paladins get Magnet, Heroes get Intrepid in 3rd job/Brandish in 2nd job (btw what's the point of getting Ground Smash for Fighters?), and DrKs just sort of tag along getting the same skills and getting another hit on Sac.

Several revamps later, Heroes will get Guardian back, Paladins will get AFA with the same sword animations, and DrKs will have a 6 hit Sacrifice.

i'd give everyone's soul for 6 hit sacrifice, sweet god, that would be so OP
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#77
ShinkuDragon Wrote:i'd give everyone's soul for 6 hit sacrifice, sweet god, that would be so OP

With the way things are going....

Every revamp = +1 hit to Sacrifice.

Just wait for 3 more revamps.
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#78
Sephie Wrote:With the way things are going....

Every revamp = +1 hit to Sacrifice.

Just wait for 3 more revamps.

the way things are going, rest of the year is going to be cygnus+revamp, next year is probably some other revamp , and then another the next year.

3 more years to go! (inb4 heroes get laserblast or some stuff.)

in all seriousness though, i'm glad they're finally paying attention to sac.
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#79
ShinkuDragon Wrote:the way things are going, rest of the year is going to be cygnus+revamp, next year is probably some other revamp , and then another the next year.

3 more years to go! (inb4 heroes get laserblast or some stuff.)

in all seriousness though, i'm glad they're finally paying attention to sac.

And don't forget, there'll be 0 Pirate revamps during all of that lol.

I'm wondering when they'll reintroduce PvP; all these new skills must be hell to balance...

Paladin with Soul Rush, Magnet, 4 hit HH, and being untouchable makes me wonder what they'll inevitably nerf.
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#80
Seems nexon's policy as of late is moving skills down job rungs. It happened to brandish, triple throw and now intrepid slash.
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