ShinkuDragon Wrote:looking for elemental resistance in third to turn into status resistance and with maxed willpower, i gots me 40% status resistance, so much want.
I have yet to max willpower, but I'm still rocking 95% status resistance on my Demon Slayer. I still get pig'd/tornado'd more than I care for (totally spoiled by status resistance). The fact that Endure is only 20% vs (future) Dark/Soul Endure being 60%, and +100% DEF additionally, is pretty bleh. Being passive is pretty nice though. I'm hoping they buff Endure, though, and give it to Palys while they're at it.
So Paladins will be forced to leave ANOTHER skill unmaxed? Seems weird to me.
Paladins couldn't even get close to maxing Rush, if every other skill was maxed, now they have to leave Rush at level 1 AND leave another skill unmaxed.
inb4 potential bonuses like "+2 Skill Level" becomes a "mandatory" thing for Paladins lol.
EDIT: Is...is that "Artifact Hunt 2012" I see in the "Character" section? We still haven't even gotten the 2011 one
Dark Link Wrote:So Paladins will be forced to leave ANOTHER skill unmaxed? Seems weird to me.
Paladins couldn't even get close to maxing Rush, if every other skill was maxed, now they have to leave Rush at level 1 AND leave another skill unmaxed.
inb4 potential bonuses like "+2 Skill Level" becomes a "mandatory" thing for Paladins lol.
well, there's 2 ways to use magnet, you can pick whichever.
leave it at one, so that it targets the oldest monster from the mob (usually the boss like PB or empress)
have it reach 26, for 6 targets.
i have mine at 26 and it's really useful i'd say o.O
Lv.5 방어구 해방의 열쇠 Description: 장비창(#c단축키E#)의 원하는 슬롯에 #c해방의 열쇠#를 드래그앤 드롭하면 해당 슬롯에 현재 자신의 레벨보다 #c5레벨#이 높은 방어구를 #c30일#간 착용할 수 있다. \n#c다른 레벨의 해방의 열쇠#끼리는 중복 사용할 수 없다. #c여제의 강화#스킬을 가진 캐릭터는 해방의 열쇠 사용이 제한된다. \n#c 사용가능 슬롯: 모자, 어깨장식, 상의, 하의, 한벌옷, 망토, 장갑, 벨트, 신발#
ShinkuDragon Wrote:well, there's 2 ways to use magnet, you can pick whichever.
leave it at one, so that it targets the oldest monster from the mob (usually the boss like PB or empress)
have it reach 26, for 6 targets.
i have mine at 26 and it's really useful i'd say o.O
Unfortunately for Paladins, MM would only get to level 17, 19 with CO, if they have MW30.
I believe my pally has level 28 Rush due to MW20.
The Leafre set will help tremendously due to the "+1 All Skill Levels" bonus, so I'd have to fiddle with it a bit.
Dark Link Wrote:Unfortunately for Paladins, MM would only get to level 17, 19 with CO, if they have MW30.
I believe my pally has level 28 Rush due to MW20.
The Leafre set will help tremendously due to the "+1 All Skill Levels" bonus, so I'd have to fiddle with it a bit.
pushing paladins to get lionheart set it seems, since it also gives +2 all skills
2012-04-05, 05:34 AM (This post was last modified: 2012-04-05, 03:22 PM by Fiel.)
Give pineapples to praise JoeTang for his translation work.
Swordman
HP Boost
HP Boost Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 10
1
Max HP: +2%
2
Max HP: +4%
3
Max HP: +6%
4
Max HP: +8%
5
Max HP: +10%
6
Max HP: +12%
7
Max HP: +14%
8
Max HP: +16%
9
Max HP: +18%
10
Max HP: +20%
Iron Body
Iron Body Description: Increases your Weapon Defense for a fixed amount of time. Info: type = 10, magicSteal = 1 Delays: alert2 - 600 ms Maximum Level: 20
Power Reflection Description: Absorbs a certain amount of damage taken, and reflects the rest back on an enemy. Cannot reflect more than half of the enemy's Max HP at once. Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1 Delays: alert2 - 600 ms Pre-requisite: Level 3 Rage Animations:effect, effect0 Maximum Level: 20
Brandish Description: Perform a double attack on enemies in front of you, ignoring a portion of their defense. Info: type = 1, areaAttack = 1 Delays: brandish1 - 840 ms, brandish2 - 840 ms Range:150% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect.0, effect.1, hit.0 Maximum Level: 20
1
MP Cost: 10, Damage: 172%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 1%
2
MP Cost: 10, Damage: 174%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 2%
3
MP Cost: 11, Damage: 176%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 3%
4
MP Cost: 11, Damage: 178%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 4%
5
MP Cost: 11, Damage: 180%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 5%
6
MP Cost: 12, Damage: 182%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 6%
7
MP Cost: 12, Damage: 184%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 7%
8
MP Cost: 12, Damage: 186%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 8%
9
MP Cost: 13, Damage: 188%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 9%
10
MP Cost: 13, Damage: 190%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 10%
11
MP Cost: 13, Damage: 192%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 11%
12
MP Cost: 14, Damage: 194%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 12%
13
MP Cost: 14, Damage: 196%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 13%
14
MP Cost: 14, Damage: 198%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 14%
15
MP Cost: 15, Damage: 200%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 15%
16
MP Cost: 15, Damage: 202%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 16%
17
MP Cost: 15, Damage: 204%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 17%
18
MP Cost: 16, Damage: 206%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 18%
19
MP Cost: 16, Damage: 208%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 19%
20
MP Cost: 16, Damage: 210%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 20%
Rush
Rush Description: Gather up your energy to jump a far distance. Note: Rush is written in Korean as it is pronounced in English, unlike the 4th job skill. Info: type = 41 Maximum Level: 10
1
MP Cost: 60, jumps a certain distance
2
MP Cost: 55, jumps a certain distance
3
MP Cost: 50, jumps a certain distance
4
MP Cost: 45, jumps a certain distance
5
MP Cost: 40, jumps a certain distance
6
MP Cost: 35, jumps a certain distance
7
MP Cost: 30, jumps a certain distance
8
MP Cost: 25, jumps a certain distance
9
MP Cost: 20, jumps a certain distance
10
MP Cost: 15, jumps a certain distance
Rage
Rage Description: Improves the Weapon ATT of party members. Can be used with other buffs. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert2 - 600 ms Range:300% Animations:affected, effect Maximum Level: 20
1
MP Cost: 12, Duration: 66 sec, Weapon ATT: +11
2
MP Cost: 12, Duration: 72 sec, Weapon ATT: +12
3
MP Cost: 12, Duration: 78 sec, Weapon ATT: +13
4
MP Cost: 12, Duration: 84 sec, Weapon ATT: +14
5
MP Cost: 12, Duration: 90 sec, Weapon ATT: +15
6
MP Cost: 12, Duration: 96 sec, Weapon ATT: +16
7
MP Cost: 12, Duration: 102 sec, Weapon ATT: +17
8
MP Cost: 12, Duration: 108 sec, Weapon ATT: +18
9
MP Cost: 12, Duration: 114 sec, Weapon ATT: +19
10
MP Cost: 12, Duration: 120 sec, Weapon ATT: +20
11
MP Cost: 20, Duration: 126 sec, Weapon ATT: +21
12
MP Cost: 20, Duration: 132 sec, Weapon ATT: +22
13
MP Cost: 20, Duration: 138 sec, Weapon ATT: +23
14
MP Cost: 20, Duration: 144 sec, Weapon ATT: +24
15
MP Cost: 20, Duration: 150 sec, Weapon ATT: +25
16
MP Cost: 20, Duration: 156 sec, Weapon ATT: +26
17
MP Cost: 20, Duration: 162 sec, Weapon ATT: +27
18
MP Cost: 20, Duration: 168 sec, Weapon ATT: +28
19
MP Cost: 20, Duration: 174 sec, Weapon ATT: +29
20
MP Cost: 20, Duration: 180 sec, Weapon ATT: +30
Weapon Mastery
Weapon Mastery Description: Increases the weapon mastery and accuracy of swords and axes. Info: type = 50 Maximum Level: 20
1
Sword and Axe Mastery: +12%, Accuracy: +6
2
Sword and Axe Mastery: +14%, Accuracy: +12
3
Sword and Axe Mastery: +16%, Accuracy: +18
4
Sword and Axe Mastery: +18%, Accuracy: +24
5
Sword and Axe Mastery: +20%, Accuracy: +30
6
Sword and Axe Mastery: +22%, Accuracy: +36
7
Sword and Axe Mastery: +24%, Accuracy: +42
8
Sword and Axe Mastery: +26%, Accuracy: +48
9
Sword and Axe Mastery: +28%, Accuracy: +54
10
Sword and Axe Mastery: +30%, Accuracy: +60
11
Sword and Axe Mastery: +32%, Accuracy: +66
12
Sword and Axe Mastery: +34%, Accuracy: +72
13
Sword and Axe Mastery: +36%, Accuracy: +78
14
Sword and Axe Mastery: +38%, Accuracy: +84
15
Sword and Axe Mastery: +40%, Accuracy: +90
16
Sword and Axe Mastery: +42%, Accuracy: +96
17
Sword and Axe Mastery: +44%, Accuracy: +102
18
Sword and Axe Mastery: +46%, Accuracy: +108
19
Sword and Axe Mastery: +48%, Accuracy: +114
20
Sword and Axe Mastery: +50%, Accuracy: +120
Weapon Booster
Weapon Booster Description: Increases the attack speed of your weapon. Must have a sword or axe equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Weapon Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Final Attack
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a sword or an axe equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Weapon Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Physical Training
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 10
1
Strength: +3, Dexterity: +3
2
Strength: +6, Dexterity: +6
3
Strength: +9, Dexterity: +9
4
Strength: +12, Dexterity: +12
5
Strength: +15, Dexterity: +15
6
Strength: +18, Dexterity: +18
7
Strength: +21, Dexterity: +21
8
Strength: +24, Dexterity: +24
9
Strength: +27, Dexterity: +27
10
Strength: +30, Dexterity: +30
Ground Smash
Ground Smash Description: Sends forth a shockwave to attack up to 4 enemies. Info: type = 1, areaAttack = 1 Range:200% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect, hit.0 Maximum Level: 10
1
MP Cost: 6, Damage: 218%, Max Enemies Hit: 4
2
MP Cost: 7, Damage: 236%, Max Enemies Hit: 4
3
MP Cost: 8, Damage: 254%, Max Enemies Hit: 4
4
MP Cost: 9, Damage: 272%, Max Enemies Hit: 4
5
MP Cost: 10, Damage: 290%, Max Enemies Hit: 4
6
MP Cost: 11, Damage: 308%, Max Enemies Hit: 4
7
MP Cost: 12, Damage: 326%, Max Enemies Hit: 4
8
MP Cost: 13, Damage: 344%, Max Enemies Hit: 4
9
MP Cost: 14, Damage: 362%, Max Enemies Hit: 4
10
MP Cost: 15, Damage: 380%, Max Enemies Hit: 4
Crusader
Self Recovery
Self Recovery Description: Restores HP and MP every 4 seconds, even in combat. Info: type = 50 Maximum Level: 20
1
+20 HP and +3 MP every 4 sec
2
+40 HP and +6 MP every 4 sec
3
+60 HP and +9 MP every 4 sec
4
+80 HP and +12 MP every 4 sec
5
+100 HP and +15 MP every 4 sec
6
+120 HP and +18 MP every 4 sec
7
+140 HP and +21 MP every 4 sec
8
+160 HP and +24 MP every 4 sec
9
+180 HP and +27 MP every 4 sec
10
+200 HP and +30 MP every 4 sec
11
+220 HP and +33 MP every 4 sec
12
+240 HP and +36 MP every 4 sec
13
+260 HP and +39 MP every 4 sec
14
+280 HP and +42 MP every 4 sec
15
+300 HP and +45 MP every 4 sec
16
+320 HP and +48 MP every 4 sec
17
+340 HP and +51 MP every 4 sec
18
+360 HP and +54 MP every 4 sec
19
+380 HP and +57 MP every 4 sec
20
+400 HP and +60 MP every 4 sec
Endure
Endure Description: Improve your status effect resistance. Info: type = 51, mes = stun, condition = damaged Maximum Level: 20
1
Status Effect Resistance: +1%
2
Status Effect Resistance: +2%
3
Status Effect Resistance: +3%
4
Status Effect Resistance: +4%
5
Status Effect Resistance: +5%
6
Status Effect Resistance: +6%
7
Status Effect Resistance: +7%
8
Status Effect Resistance: +8%
9
Status Effect Resistance: +9%
10
Status Effect Resistance: +10%
11
Status Effect Resistance: +11%
12
Status Effect Resistance: +12%
13
Status Effect Resistance: +13%
14
Status Effect Resistance: +14%
15
Status Effect Resistance: +15%
16
Status Effect Resistance: +16%
17
Status Effect Resistance: +17%
18
Status Effect Resistance: +18%
19
Status Effect Resistance: +19%
20
Status Effect Resistance: +20%
21
Status Effect Resistance: +21%
22
Status Effect Resistance: +22%
Shout
Shout Description: Shouts at enemies, dealing damage and possibly Stunning them. Info: type = 1, areaAttack = 1, mes = stun Delays: alert3 - 1500 ms Range:230% Animations:effect, hit.0, mob Maximum Level: 20
Brave Slash Description: Deal 3 consecutive attacks on multiple enemies in front of you. Info: type = 1, areaAttack = 1 Delays: braveslash1 - 840 ms, braveslash2 - 840 ms, braveslash3 - 840 ms, braveslash4 - 840 ms Range:175% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect.0, effect.1, effect.2, effect.3, hit.0, hit.1, hit.2 Maximum Level: 20
1
MP Cost: 15, Damage: 202%, Number of Hits: 3, Max Enemies Hit: 4
2
MP Cost: 15, Damage: 204%, Number of Hits: 3, Max Enemies Hit: 4
3
MP Cost: 15, Damage: 206%, Number of Hits: 3, Max Enemies Hit: 4
4
MP Cost: 15, Damage: 208%, Number of Hits: 3, Max Enemies Hit: 4
5
MP Cost: 16, Damage: 210%, Number of Hits: 3, Max Enemies Hit: 4
6
MP Cost: 16, Damage: 212%, Number of Hits: 3, Max Enemies Hit: 4
7
MP Cost: 16, Damage: 214%, Number of Hits: 3, Max Enemies Hit: 4
8
MP Cost: 16, Damage: 216%, Number of Hits: 3, Max Enemies Hit: 4
9
MP Cost: 17, Damage: 218%, Number of Hits: 3, Max Enemies Hit: 4
10
MP Cost: 17, Damage: 220%, Number of Hits: 3, Max Enemies Hit: 4
11
MP Cost: 17, Damage: 222%, Number of Hits: 3, Max Enemies Hit: 4
12
MP Cost: 17, Damage: 224%, Number of Hits: 3, Max Enemies Hit: 4
13
MP Cost: 18, Damage: 226%, Number of Hits: 3, Max Enemies Hit: 4
14
MP Cost: 18, Damage: 228%, Number of Hits: 3, Max Enemies Hit: 4
15
MP Cost: 18, Damage: 230%, Number of Hits: 3, Max Enemies Hit: 4
16
MP Cost: 18, Damage: 232%, Number of Hits: 3, Max Enemies Hit: 4
17
MP Cost: 19, Damage: 234%, Number of Hits: 3, Max Enemies Hit: 4
18
MP Cost: 19, Damage: 236%, Number of Hits: 3, Max Enemies Hit: 4
19
MP Cost: 19, Damage: 238%, Number of Hits: 3, Max Enemies Hit: 4
20
MP Cost: 19, Damage: 240%, Number of Hits: 3, Max Enemies Hit: 4
21
MP Cost: 20, Damage: 242%, Number of Hits: 3, Max Enemies Hit: 4
22
MP Cost: 20, Damage: 244%, Number of Hits: 3, Max Enemies Hit: 4
Combo Attack
Combo Attack Description: For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal. Info: type = 10 Delays: alert4 - 900 ms Animations:state, effect Maximum Level: 20
1
MP Cost: 22, Duration: 100 sec, Max Combo Orbs: 3, Damage: +1% per Orb
2
MP Cost: 22, Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per Orb
3
MP Cost: 22, Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per Orb
4
MP Cost: 22, Duration: 120 sec, Max Combo Orbs: 3, Damage: +1% per Orb
5
MP Cost: 22, Duration: 120 sec, Max Combo Orbs: 3, Damage: +2% per Orb
6
MP Cost: 26, Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per Orb
7
MP Cost: 26, Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per Orb
8
MP Cost: 26, Duration: 140 sec, Max Combo Orbs: 4, Damage: +2% per Orb
9
MP Cost: 26, Duration: 140 sec, Max Combo Orbs: 4, Damage: +3% per Orb
10
MP Cost: 26, Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per Orb
11
MP Cost: 30, Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per Orb
12
MP Cost: 30, Duration: 160 sec, Max Combo Orbs: 4, Damage: +3% per Orb
13
MP Cost: 30, Duration: 160 sec, Max Combo Orbs: 4, Damage: +4% per Orb
14
MP Cost: 30, Duration: 170 sec, Max Combo Orbs: 4, Damage: +4% per Orb
15
MP Cost: 30, Duration: 170 sec, Max Combo Orbs: 5, Damage: +4% per Orb
16
MP Cost: 34, Duration: 180 sec, Max Combo Orbs: 5, Damage: +4% per Orb
17
MP Cost: 34, Duration: 180 sec, Max Combo Orbs: 5, Damage: +5% per Orb
18
MP Cost: 34, Duration: 190 sec, Max Combo Orbs: 5, Damage: +5% per Orb
19
MP Cost: 34, Duration: 190 sec, Max Combo Orbs: 5, Damage: +5% per Orb
20
MP Cost: 34, Duration: 200 sec, Max Combo Orbs: 5, Damage: +5% per Orb
Magic Crash
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min] Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Delays: alert3 - 1500 ms Range:300% Pre-requisite: Level 3 Shout Animations:effect, effect0, mob Maximum Level: 20
Coma Description: Deals damage to many enemies and has a chance to stun targets. Requires at least 1 Combo Orb charged to be used. Info: type = 1, rangeAttack = 1, requireSkill = 1111002, mes = stun, areaAttack = 1 Range:200% Pre-requisite: Level 1 Combo Attack Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:hit.0, hit.1, finish.1, finish.2, finish.3, finish.4, finish.5, finish.6, finish.7, finish.8, finish.9, finish.10, mob Maximum Level: 20
Panic Description: Deals damage to many enemies, reducing their attack power, and has a chance to apply Darkness, decreasing target's hit rate. Requires at least 2 Combo Orbs charged to be used. Darkness can be afflicted on any monster, but the duration is halved on boss monsters. Info: type = 1, requireSkill = 1111002, mes = darkness, areaAttack = 1 Range:200% Pre-requisite: Level 1 Combo Attack Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:finish.1, finish.2, finish.3, finish.4, finish.5, finish.6, finish.7, finish.8, finish.9, finish.10, hit.0, hit.1, mob Maximum Level: 20
Raging Blow Description: Deal many consecutive attacks on multiple enemies in front of you. The final hit is guaranteed to be a critical hit. Info: type = 1, areaAttack = 1 Delays: ragingBlow1 - 840 ms, ragingBlow2 - 840 ms, ragingBlow3 - 840 ms, ragingBlow4 - 840 ms Range:200% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect.0, effect.1, effect.2, effect.3, hit.0 Maximum Level: 30
1
MP Cost: 22, Damage: 133%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
2
MP Cost: 22, Damage: 136%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
3
MP Cost: 22, Damage: 139%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
4
MP Cost: 24, Damage: 142%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
5
MP Cost: 24, Damage: 145%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
6
MP Cost: 24, Damage: 148%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
7
MP Cost: 26, Damage: 151%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
8
MP Cost: 26, Damage: 154%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
9
MP Cost: 26, Damage: 157%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
10
MP Cost: 28, Damage: 160%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
11
MP Cost: 28, Damage: 163%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
12
MP Cost: 28, Damage: 166%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
13
MP Cost: 30, Damage: 169%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
14
MP Cost: 30, Damage: 172%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
15
MP Cost: 30, Damage: 175%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
16
MP Cost: 32, Damage: 178%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
17
MP Cost: 32, Damage: 181%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
18
MP Cost: 32, Damage: 184%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
19
MP Cost: 34, Damage: 187%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
20
MP Cost: 34, Damage: 190%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
21
MP Cost: 34, Damage: 193%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
22
MP Cost: 36, Damage: 196%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
23
MP Cost: 36, Damage: 199%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
24
MP Cost: 36, Damage: 202%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
25
MP Cost: 38, Damage: 205%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
26
MP Cost: 38, Damage: 208%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
27
MP Cost: 38, Damage: 211%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
28
MP Cost: 40, Damage: 214%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
29
MP Cost: 40, Damage: 217%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
30
MP Cost: 40, Damage: 220%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
31
MP Cost: 42, Damage: 223%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
32
MP Cost: 42, Damage: 226%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Monster Magnet
Monster Magnet Description: Pull multiple monsters towards you as you attack them. Pulled monsters are stunned temporarily. Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun Range:370% Animations:effect, hit.0, mob Maximum Level: 30
Power Stance Description: With great concentration, you hold your ground when struck, resisting knock-back effects. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Animations:effect, special Maximum Level: 30
Enrage Description: In your rage, you hone in specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs. Info: type = 10 Pre-requisite: Level 30 Advanced Combo Attack Animations:effect Maximum Level: 30
1
MP Cost: 30, Uses 10 orbs, Duration: 66 sec, Damage: +2%, Critical Hit Rate: +11%, Minimum Critical Damage: +1%, Max Enemies Hit For All Skills: 1
2
MP Cost: 30, Uses 10 orbs, Duration: 72 sec, Damage: +4%, Critical Hit Rate: +11%, Minimum Critical Damage: +1%, Max Enemies Hit For All Skills: 1
3
MP Cost: 32, Uses 10 orbs, Duration: 78 sec, Damage: +6%, Critical Hit Rate: +11%, Minimum Critical Damage: +2%, Max Enemies Hit For All Skills: 1
4
MP Cost: 32, Uses 10 orbs, Duration: 84 sec, Damage: +8%, Critical Hit Rate: +12%, Minimum Critical Damage: +2%, Max Enemies Hit For All Skills: 1
5
MP Cost: 32, Uses 10 orbs, Duration: 90 sec, Damage: +10%, Critical Hit Rate: +12%, Minimum Critical Damage: +3%, Max Enemies Hit For All Skills: 1
6
MP Cost: 34, Uses 10 orbs, Duration: 96 sec, Damage: +12%, Critical Hit Rate: +12%, Minimum Critical Damage: +3%, Max Enemies Hit For All Skills: 1
7
MP Cost: 34, Uses 10 orbs, Duration: 102 sec, Damage: +14%, Critical Hit Rate: +13%, Minimum Critical Damage: +4%, Max Enemies Hit For All Skills: 1
8
MP Cost: 34, Uses 10 orbs, Duration: 108 sec, Damage: +16%, Critical Hit Rate: +13%, Minimum Critical Damage: +4%, Max Enemies Hit For All Skills: 1
9
MP Cost: 36, Uses 10 orbs, Duration: 114 sec, Damage: +18%, Critical Hit Rate: +13%, Minimum Critical Damage: +5%, Max Enemies Hit For All Skills: 1
10
MP Cost: 36, Uses 10 orbs, Duration: 120 sec, Damage: +20%, Critical Hit Rate: +14%, Minimum Critical Damage: +5%, Max Enemies Hit For All Skills: 1
11
MP Cost: 36, Uses 10 orbs, Duration: 126 sec, Damage: +22%, Critical Hit Rate: +14%, Minimum Critical Damage: +6%, Max Enemies Hit For All Skills: 1
12
MP Cost: 38, Uses 10 orbs, Duration: 132 sec, Damage: +24%, Critical Hit Rate: +14%, Minimum Critical Damage: +6%, Max Enemies Hit For All Skills: 1
13
MP Cost: 38, Uses 10 orbs, Duration: 138 sec, Damage: +26%, Critical Hit Rate: +15%, Minimum Critical Damage: +7%, Max Enemies Hit For All Skills: 1
14
MP Cost: 38, Uses 10 orbs, Duration: 144 sec, Damage: +28%, Critical Hit Rate: +15%, Minimum Critical Damage: +7%, Max Enemies Hit For All Skills: 1
15
MP Cost: 40, Uses 10 orbs, Duration: 150 sec, Damage: +30%, Critical Hit Rate: +15%, Minimum Critical Damage: +8%, Max Enemies Hit For All Skills: 1
16
MP Cost: 40, Uses 10 orbs, Duration: 156 sec, Damage: +32%, Critical Hit Rate: +16%, Minimum Critical Damage: +8%, Max Enemies Hit For All Skills: 1
17
MP Cost: 40, Uses 10 orbs, Duration: 162 sec, Damage: +34%, Critical Hit Rate: +16%, Minimum Critical Damage: +9%, Max Enemies Hit For All Skills: 1
18
MP Cost: 42, Uses 10 orbs, Duration: 168 sec, Damage: +36%, Critical Hit Rate: +16%, Minimum Critical Damage: +9%, Max Enemies Hit For All Skills: 1
19
MP Cost: 42, Uses 10 orbs, Duration: 174 sec, Damage: +38%, Critical Hit Rate: +17%, Minimum Critical Damage: +10%, Max Enemies Hit For All Skills: 1
20
MP Cost: 42, Uses 10 orbs, Duration: 180 sec, Damage: +40%, Critical Hit Rate: +17%, Minimum Critical Damage: +10%, Max Enemies Hit For All Skills: 1
21
MP Cost: 44, Uses 10 orbs, Duration: 186 sec, Damage: +42%, Critical Hit Rate: +17%, Minimum Critical Damage: +11%, Max Enemies Hit For All Skills: 1
22
MP Cost: 44, Uses 10 orbs, Duration: 192 sec, Damage: +44%, Critical Hit Rate: +18%, Minimum Critical Damage: +11%, Max Enemies Hit For All Skills: 1
23
MP Cost: 44, Uses 10 orbs, Duration: 198 sec, Damage: +46%, Critical Hit Rate: +18%, Minimum Critical Damage: +12%, Max Enemies Hit For All Skills: 1
24
MP Cost: 46, Uses 10 orbs, Duration: 204 sec, Damage: +48%, Critical Hit Rate: +18%, Minimum Critical Damage: +12%, Max Enemies Hit For All Skills: 1
25
MP Cost: 46, Uses 10 orbs, Duration: 210 sec, Damage: +50%, Critical Hit Rate: +19%, Minimum Critical Damage: +13%, Max Enemies Hit For All Skills: 1
26
MP Cost: 46, Uses 10 orbs, Duration: 216 sec, Damage: +52%, Critical Hit Rate: +19%, Minimum Critical Damage: +13%, Max Enemies Hit For All Skills: 1
27
MP Cost: 48, Uses 10 orbs, Duration: 222 sec, Damage: +54%, Critical Hit Rate: +19%, Minimum Critical Damage: +14%, Max Enemies Hit For All Skills: 1
28
MP Cost: 48, Uses 10 orbs, Duration: 228 sec, Damage: +56%, Critical Hit Rate: +20%, Minimum Critical Damage: +14%, Max Enemies Hit For All Skills: 1
29
MP Cost: 48, Uses 10 orbs, Duration: 234 sec, Damage: +58%, Critical Hit Rate: +20%, Minimum Critical Damage: +15%, Max Enemies Hit For All Skills: 1
30
MP Cost: 50, Uses 10 orbs, Duration: 240 sec, Damage: +60%, Critical Hit Rate: +20%, Minimum Critical Damage: +15%, Max Enemies Hit For All Skills: 1
31
MP Cost: 50, Uses 10 orbs, Duration: 246 sec, Damage: +62%, Critical Hit Rate: +21%, Minimum Critical Damage: +16%, Max Enemies Hit For All Skills: 1
32
MP Cost: 50, Uses 10 orbs, Duration: 252 sec, Damage: +64%, Critical Hit Rate: +21%, Minimum Critical Damage: +16%, Max Enemies Hit For All Skills: 1
Rush
Rush Description: Dash forward and push back multiple monsters. Note: Rush is written as the Korean word with the meaning "Rush" Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow Delays: rush2 - 600 ms Range:350% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect, effect0 Maximum Level: 30
1
MP Cost: 20, Damage: 355%, Max Enemies Hit: 15
2
MP Cost: 20, Damage: 360%, Max Enemies Hit: 15
3
MP Cost: 20, Damage: 365%, Max Enemies Hit: 15
4
MP Cost: 23, Damage: 370%, Max Enemies Hit: 15
5
MP Cost: 23, Damage: 375%, Max Enemies Hit: 15
6
MP Cost: 23, Damage: 380%, Max Enemies Hit: 15
7
MP Cost: 26, Damage: 385%, Max Enemies Hit: 15
8
MP Cost: 26, Damage: 390%, Max Enemies Hit: 15
9
MP Cost: 26, Damage: 395%, Max Enemies Hit: 15
10
MP Cost: 29, Damage: 400%, Max Enemies Hit: 15
11
MP Cost: 29, Damage: 405%, Max Enemies Hit: 15
12
MP Cost: 29, Damage: 410%, Max Enemies Hit: 15
13
MP Cost: 32, Damage: 415%, Max Enemies Hit: 15
14
MP Cost: 32, Damage: 420%, Max Enemies Hit: 15
15
MP Cost: 32, Damage: 425%, Max Enemies Hit: 15
16
MP Cost: 35, Damage: 430%, Max Enemies Hit: 15
17
MP Cost: 35, Damage: 435%, Max Enemies Hit: 15
18
MP Cost: 35, Damage: 440%, Max Enemies Hit: 15
19
MP Cost: 38, Damage: 445%, Max Enemies Hit: 15
20
MP Cost: 38, Damage: 450%, Max Enemies Hit: 15
21
MP Cost: 38, Damage: 455%, Max Enemies Hit: 15
22
MP Cost: 41, Damage: 460%, Max Enemies Hit: 15
23
MP Cost: 41, Damage: 465%, Max Enemies Hit: 15
24
MP Cost: 41, Damage: 470%, Max Enemies Hit: 15
25
MP Cost: 44, Damage: 475%, Max Enemies Hit: 15
26
MP Cost: 44, Damage: 480%, Max Enemies Hit: 15
27
MP Cost: 44, Damage: 485%, Max Enemies Hit: 15
28
MP Cost: 47, Damage: 490%, Max Enemies Hit: 15
29
MP Cost: 47, Damage: 495%, Max Enemies Hit: 15
30
MP Cost: 47, Damage: 500%, Max Enemies Hit: 15
31
MP Cost: 50, Damage: 505%, Max Enemies Hit: 15
32
MP Cost: 50, Damage: 510%, Max Enemies Hit: 15
Advanced Combo Attack
Advanced Combo Attack Description: Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly. Info: type = 30 Pre-requisite: Level 20 Combo Attack Animations:state Maximum Level: 30
1
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 22%
2
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 24%
3
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 26%
4
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 28%
5
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 30%
6
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 32%
7
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 34%
8
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 36%
9
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 38%
10
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 40%
11
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 42%
12
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 44%
13
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 46%
14
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 48%
15
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 50%
16
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 52%
17
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 54%
18
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 56%
19
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 58%
20
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 60%
21
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 62%
22
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 64%
23
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 66%
24
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 68%
25
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 70%
26
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 72%
27
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 74%
28
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 76%
29
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 78%
30
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 80%
31
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 82%
32
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 84%
Combat Mastery
Combat Mastery Description: Ignores a portion of a monster's defense while attacking. Info: type = 50 Maximum Level: 10
1
Defense Ignored: 4%
2
Defense Ignored: 8%
3
Defense Ignored: 12%
4
Defense Ignored: 16%
5
Defense Ignored: 20%
6
Defense Ignored: 24%
7
Defense Ignored: 28%
8
Defense Ignored: 32%
9
Defense Ignored: 36%
10
Defense Ignored: 40%
11
Defense Ignored: 44%
12
Defense Ignored: 48%
Advanced Final Attack
Advanced Final Attack Description: Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 20 Final Attack Animations:hit.0 Maximum Level: 30
1
Activation Rate: 46%, Damage: 163%, Number of Hits: 2, Weapon ATT: +1, Accuracy: +1%
2
Activation Rate: 46%, Damage: 166%, Number of Hits: 2, Weapon ATT: +2, Accuracy: +1%
3
Activation Rate: 47%, Damage: 169%, Number of Hits: 2, Weapon ATT: +3, Accuracy: +1%
4
Activation Rate: 47%, Damage: 172%, Number of Hits: 2, Weapon ATT: +4, Accuracy: +2%
5
Activation Rate: 48%, Damage: 175%, Number of Hits: 2, Weapon ATT: +5, Accuracy: +2%
6
Activation Rate: 48%, Damage: 178%, Number of Hits: 2, Weapon ATT: +6, Accuracy: +2%
7
Activation Rate: 49%, Damage: 181%, Number of Hits: 2, Weapon ATT: +7, Accuracy: +3%
8
Activation Rate: 49%, Damage: 184%, Number of Hits: 2, Weapon ATT: +8, Accuracy: +3%
9
Activation Rate: 50%, Damage: 187%, Number of Hits: 2, Weapon ATT: +9, Accuracy: +3%
10
Activation Rate: 50%, Damage: 190%, Number of Hits: 2, Weapon ATT: +10, Accuracy: +4%
11
Activation Rate: 51%, Damage: 193%, Number of Hits: 2, Weapon ATT: +11, Accuracy: +4%
12
Activation Rate: 51%, Damage: 196%, Number of Hits: 2, Weapon ATT: +12, Accuracy: +4%
13
Activation Rate: 52%, Damage: 199%, Number of Hits: 2, Weapon ATT: +13, Accuracy: +5%
14
Activation Rate: 52%, Damage: 202%, Number of Hits: 2, Weapon ATT: +14, Accuracy: +5%
15
Activation Rate: 53%, Damage: 205%, Number of Hits: 2, Weapon ATT: +15, Accuracy: +5%
16
Activation Rate: 53%, Damage: 208%, Number of Hits: 2, Weapon ATT: +16, Accuracy: +6%
17
Activation Rate: 54%, Damage: 211%, Number of Hits: 2, Weapon ATT: +17, Accuracy: +6%
18
Activation Rate: 54%, Damage: 214%, Number of Hits: 2, Weapon ATT: +18, Accuracy: +6%
19
Activation Rate: 55%, Damage: 217%, Number of Hits: 2, Weapon ATT: +19, Accuracy: +7%
20
Activation Rate: 55%, Damage: 220%, Number of Hits: 2, Weapon ATT: +20, Accuracy: +7%
21
Activation Rate: 56%, Damage: 223%, Number of Hits: 2, Weapon ATT: +21, Accuracy: +7%
22
Activation Rate: 56%, Damage: 226%, Number of Hits: 2, Weapon ATT: +22, Accuracy: +8%
23
Activation Rate: 57%, Damage: 229%, Number of Hits: 2, Weapon ATT: +23, Accuracy: +8%
24
Activation Rate: 57%, Damage: 232%, Number of Hits: 2, Weapon ATT: +24, Accuracy: +8%
25
Activation Rate: 58%, Damage: 235%, Number of Hits: 2, Weapon ATT: +25, Accuracy: +9%
26
Activation Rate: 58%, Damage: 238%, Number of Hits: 2, Weapon ATT: +26, Accuracy: +9%
27
Activation Rate: 59%, Damage: 241%, Number of Hits: 2, Weapon ATT: +27, Accuracy: +9%
28
Activation Rate: 59%, Damage: 244%, Number of Hits: 2, Weapon ATT: +28, Accuracy: +10%
29
Activation Rate: 60%, Damage: 247%, Number of Hits: 2, Weapon ATT: +29, Accuracy: +10%
30
Activation Rate: 60%, Damage: 250%, Number of Hits: 2, Weapon ATT: +30, Accuracy: +10%
31
Activation Rate: 61%, Damage: 253%, Number of Hits: 2, Weapon ATT: +31, Accuracy: +11%
32
Activation Rate: 61%, Damage: 256%, Number of Hits: 2, Weapon ATT: +32, Accuracy: +11%
Hero's Will
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Page
Weapon Mastery
Weapon Mastery Description: Increases the weapon mastery and accuracy of swords and blunt weapons. Info: type = 50 Maximum Level: 20
1
Sword and Blunt Weapon Mastery: +12%, Accuracy: +6
2
Sword and Blunt Weapon Mastery: +14%, Accuracy: +12
3
Sword and Blunt Weapon Mastery: +16%, Accuracy: +18
4
Sword and Blunt Weapon Mastery: +18%, Accuracy: +24
5
Sword and Blunt Weapon Mastery: +20%, Accuracy: +30
6
Sword and Blunt Weapon Mastery: +22%, Accuracy: +36
7
Sword and Blunt Weapon Mastery: +24%, Accuracy: +42
8
Sword and Blunt Weapon Mastery: +26%, Accuracy: +48
9
Sword and Blunt Weapon Mastery: +28%, Accuracy: +54
10
Sword and Blunt Weapon Mastery: +30%, Accuracy: +60
11
Sword and Blunt Weapon Mastery: +32%, Accuracy: +66
12
Sword and Blunt Weapon Mastery: +34%, Accuracy: +72
13
Sword and Blunt Weapon Mastery: +36%, Accuracy: +78
14
Sword and Blunt Weapon Mastery: +38%, Accuracy: +84
15
Sword and Blunt Weapon Mastery: +40%, Accuracy: +90
16
Sword and Blunt Weapon Mastery: +42%, Accuracy: +96
17
Sword and Blunt Weapon Mastery: +44%, Accuracy: +102
18
Sword and Blunt Weapon Mastery: +46%, Accuracy: +108
19
Sword and Blunt Weapon Mastery: +48%, Accuracy: +114
20
Sword and Blunt Weapon Mastery: +50%, Accuracy: +120
Final Attack
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a sword or blunt weapon equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Weapon Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Ground Smash
Ground Smash Description: Sends forth a shockwave to attack up to 4 enemies. Info: type = 1, areaAttack = 1 Range:200% Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect, hit.0 Maximum Level: 10
1
MP Cost: 6, Damage: 218%, Max Enemies Hit: 4
2
MP Cost: 7, Damage: 236%, Max Enemies Hit: 4
3
MP Cost: 8, Damage: 254%, Max Enemies Hit: 4
4
MP Cost: 9, Damage: 272%, Max Enemies Hit: 4
5
MP Cost: 10, Damage: 290%, Max Enemies Hit: 4
6
MP Cost: 11, Damage: 308%, Max Enemies Hit: 4
7
MP Cost: 12, Damage: 326%, Max Enemies Hit: 4
8
MP Cost: 13, Damage: 344%, Max Enemies Hit: 4
9
MP Cost: 14, Damage: 362%, Max Enemies Hit: 4
10
MP Cost: 15, Damage: 380%, Max Enemies Hit: 4
Power Guard
Power Guard Description: Absorbs a certain amount of damage taken, and reflects the rest back on an enemy. Cannot reflect more than half of the enemy's Max HP at once. Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1 Delays: alert2 - 600 ms Pre-requisite: Level 3 Threaten Animations:effect, effect0 Maximum Level: 20
Threaten Description: Threatens and intimidates enemies, decreasing their Attack, Defense, and Accuracy. Info: type = 32, massSpell = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP&&reduceTargetACC Delays: alert2 - 600 ms Range:300% Animations:mob, effect Maximum Level: 20
Weapon Booster Description: Increases the attack speed of your weapon. Must have a sword or blunt weapon equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Weapon Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Rush
Rush Description: Gather up your energy to jump a far distance. Note: Rush is written in Korean as it is pronounced in English, unlike the 4th job skill. Info: type = 41 Maximum Level: 10
1
MP Cost: 60, jumps a certain distance
2
MP Cost: 55, jumps a certain distance
3
MP Cost: 50, jumps a certain distance
4
MP Cost: 45, jumps a certain distance
5
MP Cost: 40, jumps a certain distance
6
MP Cost: 35, jumps a certain distance
7
MP Cost: 30, jumps a certain distance
8
MP Cost: 25, jumps a certain distance
9
MP Cost: 20, jumps a certain distance
10
MP Cost: 15, jumps a certain distance
Physical Training
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 10
1
Strength: +3, Dexterity: +3
2
Strength: +6, Dexterity: +6
3
Strength: +9, Dexterity: +9
4
Strength: +12, Dexterity: +12
5
Strength: +15, Dexterity: +15
6
Strength: +18, Dexterity: +18
7
Strength: +21, Dexterity: +21
8
Strength: +24, Dexterity: +24
9
Strength: +27, Dexterity: +27
10
Strength: +30, Dexterity: +30
White Knight
Lightning Charge
Lightning Charge Description: Imbue your weapon with Lightning damage. Can be used with other attribute charge skills. When used with Charge Blow, there is a chance to Stun the enemy temporarily. Info: type = 10, magicSteal = 1, pvp = 0 Delays: alert4 - 900 ms Range:55% Animations:effect, mob Maximum Level: 20
1
MP Cost: 25, Duration: 10 sec, Damage: 121%, when used with Charge Blow, Stun Rate: 14%, Stun Duration: 1 sec
2
MP Cost: 25, Duration: 20 sec, Damage: 122%, when used with Charge Blow, Stun Rate: 18%, Stun Duration: 1 sec
3
MP Cost: 25, Duration: 30 sec, Damage: 123%, when used with Charge Blow, Stun Rate: 22%, Stun Duration: 1 sec
4
MP Cost: 25, Duration: 40 sec, Damage: 124%, when used with Charge Blow, Stun Rate: 26%, Stun Duration: 1 sec
5
MP Cost: 25, Duration: 50 sec, Damage: 125%, when used with Charge Blow, Stun Rate: 30%, Stun Duration: 1 sec
6
MP Cost: 25, Duration: 60 sec, Damage: 126%, when used with Charge Blow, Stun Rate: 34%, Stun Duration: 1 sec
7
MP Cost: 25, Duration: 70 sec, Damage: 127%, when used with Charge Blow, Stun Rate: 38%, Stun Duration: 1 sec
8
MP Cost: 30, Duration: 80 sec, Damage: 128%, when used with Charge Blow, Stun Rate: 42%, Stun Duration: 1 sec
9
MP Cost: 30, Duration: 90 sec, Damage: 129%, when used with Charge Blow, Stun Rate: 46%, Stun Duration: 1 sec
10
MP Cost: 30, Duration: 100 sec, Damage: 130%, when used with Charge Blow, Stun Rate: 50%, Stun Duration: 1 sec
11
MP Cost: 30, Duration: 110 sec, Damage: 131%, when used with Charge Blow, Stun Rate: 54%, Stun Duration: 2 sec
12
MP Cost: 30, Duration: 120 sec, Damage: 132%, when used with Charge Blow, Stun Rate: 58%, Stun Duration: 2 sec
13
MP Cost: 30, Duration: 130 sec, Damage: 133%, when used with Charge Blow, Stun Rate: 62%, Stun Duration: 2 sec
14
MP Cost: 30, Duration: 140 sec, Damage: 134%, when used with Charge Blow, Stun Rate: 66%, Stun Duration: 2 sec
15
MP Cost: 35, Duration: 150 sec, Damage: 135%, when used with Charge Blow, Stun Rate: 70%, Stun Duration: 2 sec
16
MP Cost: 35, Duration: 160 sec, Damage: 136%, when used with Charge Blow, Stun Rate: 74%, Stun Duration: 2 sec
17
MP Cost: 35, Duration: 170 sec, Damage: 137%, when used with Charge Blow, Stun Rate: 78%, Stun Duration: 2 sec
18
MP Cost: 35, Duration: 180 sec, Damage: 138%, when used with Charge Blow, Stun Rate: 82%, Stun Duration: 2 sec
19
MP Cost: 35, Duration: 190 sec, Damage: 139%, when used with Charge Blow, Stun Rate: 86%, Stun Duration: 2 sec
20
MP Cost: 35, Duration: 200 sec, Damage: 140%, when used with Charge Blow, Stun Rate: 90%, Stun Duration: 2 sec
Magic Crash
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min] Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Delays: alert3 - 1500 ms Range:300% Pre-requisite: Level 3 Charged Blow Animations:effect, effect0, mob Maximum Level: 20
Charged Blow Description: Uses the element attribute applied to a weapon to attack multiple enemies simultaneously. Can only be used when charged, and has a chance to apply a status effect from the charge onto the enemy. Using Charged Blow does not deactivate the charge. Info: type = 1, areaAttack = 1, mes = stun Delays: chargeBlow - 810 ms Range:255% Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect.1, effect.2, effect.3, effect.5, hit.0.1, hit.0.2, hit.0.3, hit.0.5, mob Maximum Level: 30
1
MP Cost: 12, Damage: 405%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
2
MP Cost: 12, Damage: 410%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
3
MP Cost: 12, Damage: 415%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
4
MP Cost: 14, Damage: 420%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
5
MP Cost: 14, Damage: 425%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
6
MP Cost: 14, Damage: 430%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
7
MP Cost: 16, Damage: 435%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
8
MP Cost: 16, Damage: 440%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
9
MP Cost: 16, Damage: 445%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
10
MP Cost: 18, Damage: 450%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
11
MP Cost: 18, Damage: 455%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
12
MP Cost: 18, Damage: 460%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
13
MP Cost: 20, Damage: 465%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
14
MP Cost: 20, Damage: 470%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
15
MP Cost: 20, Damage: 475%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
16
MP Cost: 22, Damage: 480%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
17
MP Cost: 22, Damage: 485%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
18
MP Cost: 22, Damage: 490%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
19
MP Cost: 24, Damage: 495%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
20
MP Cost: 24, Damage: 500%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
21
MP Cost: 24, Damage: 505%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
22
MP Cost: 26, Damage: 510%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
23
MP Cost: 26, Damage: 515%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
24
MP Cost: 26, Damage: 520%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
25
MP Cost: 28, Damage: 525%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
26
MP Cost: 28, Damage: 530%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
27
MP Cost: 28, Damage: 535%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
28
MP Cost: 30, Damage: 540%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
29
MP Cost: 30, Damage: 545%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
30
MP Cost: 30, Damage: 550%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
Combat Orders
Combat Orders Description: Temporarily grants bonus skill level to the skills of all party members, including yourself. Skills that have already reached the master level can surpass the master level. Exceptions: Beginner skills and Combat Orders cannot be increased. Info: type = 10, massSpell = 1 Delays: alert3 - 1500 ms Range:400% Pre-requisite: Level 5 HP Recovery Animations:effect, affected Maximum Level: 20
1
MP Cost: 24, Duration: 66 sec, All Skill Levels: +1
2
MP Cost: 24, Duration: 72 sec, All Skill Levels: +1
3
MP Cost: 24, Duration: 78 sec, All Skill Levels: +1
4
MP Cost: 24, Duration: 84 sec, All Skill Levels: +1
5
MP Cost: 24, Duration: 90 sec, All Skill Levels: +1
6
MP Cost: 28, Duration: 96 sec, All Skill Levels: +1
7
MP Cost: 28, Duration: 102 sec, All Skill Levels: +1
8
MP Cost: 28, Duration: 108 sec, All Skill Levels: +1
9
MP Cost: 28, Duration: 114 sec, All Skill Levels: +1
10
MP Cost: 28, Duration: 120 sec, All Skill Levels: +1
11
MP Cost: 32, Duration: 126 sec, All Skill Levels: +1
12
MP Cost: 32, Duration: 132 sec, All Skill Levels: +1
13
MP Cost: 32, Duration: 138 sec, All Skill Levels: +1
14
MP Cost: 32, Duration: 144 sec, All Skill Levels: +1
15
MP Cost: 32, Duration: 150 sec, All Skill Levels: +1
16
MP Cost: 36, Duration: 156 sec, All Skill Levels: +1
17
MP Cost: 36, Duration: 162 sec, All Skill Levels: +1
18
MP Cost: 36, Duration: 168 sec, All Skill Levels: +1
19
MP Cost: 36, Duration: 174 sec, All Skill Levels: +1
20
MP Cost: 36, Duration: 180 sec, All Skill Levels: +2
Blizzard Charge
Blizzard Charge Description: Imbue your weapon with Ice damage. When used with Charge Blow, there is a chance to freeze the enemy temporarily, stopping their movements completely. Info: type = 11, condition = attack, mes = freeze, magicSteal = 1 Delays: alert4 - 900 ms Range:55% Animations:effect Maximum Level: 20
1
MP Cost: 25, Duration: 10 sec, Damage: 121%, when used with Charge Blow, 14% chance to freeze the enemy for 1 seconds
2
MP Cost: 25, Duration: 20 sec, Damage: 122%, when used with Charge Blow, 18% chance to freeze the enemy for 1 seconds
3
MP Cost: 25, Duration: 30 sec, Damage: 123%, when used with Charge Blow, 22% chance to freeze the enemy for 1 seconds
4
MP Cost: 25, Duration: 40 sec, Damage: 124%, when used with Charge Blow, 26% chance to freeze the enemy for 1 seconds
5
MP Cost: 25, Duration: 50 sec, Damage: 125%, when used with Charge Blow, 30% chance to freeze the enemy for 1 seconds
6
MP Cost: 25, Duration: 60 sec, Damage: 126%, when used with Charge Blow, 34% chance to freeze the enemy for 1 seconds
7
MP Cost: 25, Duration: 70 sec, Damage: 127%, when used with Charge Blow, 38% chance to freeze the enemy for 1 seconds
8
MP Cost: 30, Duration: 80 sec, Damage: 128%, when used with Charge Blow, 42% chance to freeze the enemy for 1 seconds
9
MP Cost: 30, Duration: 90 sec, Damage: 129%, when used with Charge Blow, 46% chance to freeze the enemy for 1 seconds
10
MP Cost: 30, Duration: 100 sec, Damage: 130%, when used with Charge Blow, 50% chance to freeze the enemy for 1 seconds
11
MP Cost: 30, Duration: 110 sec, Damage: 131%, when used with Charge Blow, 54% chance to freeze the enemy for 2 seconds
12
MP Cost: 30, Duration: 120 sec, Damage: 132%, when used with Charge Blow, 58% chance to freeze the enemy for 2 seconds
13
MP Cost: 30, Duration: 130 sec, Damage: 133%, when used with Charge Blow, 62% chance to freeze the enemy for 2 seconds
14
MP Cost: 30, Duration: 140 sec, Damage: 134%, when used with Charge Blow, 66% chance to freeze the enemy for 2 seconds
15
MP Cost: 35, Duration: 150 sec, Damage: 135%, when used with Charge Blow, 70% chance to freeze the enemy for 2 seconds
16
MP Cost: 35, Duration: 160 sec, Damage: 136%, when used with Charge Blow, 74% chance to freeze the enemy for 2 seconds
17
MP Cost: 35, Duration: 170 sec, Damage: 137%, when used with Charge Blow, 78% chance to freeze the enemy for 2 seconds
18
MP Cost: 35, Duration: 180 sec, Damage: 138%, when used with Charge Blow, 82% chance to freeze the enemy for 2 seconds
19
MP Cost: 35, Duration: 190 sec, Damage: 139%, when used with Charge Blow, 86% chance to freeze the enemy for 2 seconds
20
MP Cost: 35, Duration: 200 sec, Damage: 140%, when used with Charge Blow, 90% chance to freeze the enemy for 2 seconds
HP Recovery
HP Recovery Description: Instantly restores some of your HP. Info: type = 31 Delays: alert3 - 1500 ms Animations:effect, effect0 Maximum Level: 10
1
MP Cost: 24, HP Recovered: 22%, Cooldown Time: 42 sec
2
MP Cost: 24, HP Recovered: 24%, Cooldown Time: 39 sec
3
MP Cost: 28, HP Recovered: 26%, Cooldown Time: 36 sec
4
MP Cost: 28, HP Recovered: 28%, Cooldown Time: 33 sec
5
MP Cost: 32, HP Recovered: 30%, Cooldown Time: 30 sec
6
MP Cost: 32, HP Recovered: 32%, Cooldown Time: 27 sec
7
MP Cost: 36, HP Recovered: 34%, Cooldown Time: 24 sec
8
MP Cost: 36, HP Recovered: 36%, Cooldown Time: 21 sec
9
MP Cost: 40, HP Recovered: 38%, Cooldown Time: 18 sec
10
MP Cost: 40, HP Recovered: 40%, Cooldown Time: 15 sec
Flame Charge
Flame Charge Description: Imbue your weapon with Fire damage. When used with Charge Blow, there is a chance to burn the enemy temporarily, damaging them over time. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Range:55% Animations:effect, mob Maximum Level: 20
1
MP Cost: 25, Duration: 10 sec, Damage: 121%, when used with Charge Blow, 14% chance to apply 43% damage over time for 3 seconds
2
MP Cost: 25, Duration: 20 sec, Damage: 122%, when used with Charge Blow, 18% chance to apply 46% damage over time for 3 seconds
3
MP Cost: 25, Duration: 30 sec, Damage: 123%, when used with Charge Blow, 22% chance to apply 49% damage over time for 3 seconds
4
MP Cost: 25, Duration: 40 sec, Damage: 124%, when used with Charge Blow, 26% chance to apply 52% damage over time for 3 seconds
5
MP Cost: 25, Duration: 50 sec, Damage: 125%, when used with Charge Blow, 30% chance to apply 55% damage over time for 3 seconds
6
MP Cost: 25, Duration: 60 sec, Damage: 126%, when used with Charge Blow, 34% chance to apply 58% damage over time for 4 seconds
7
MP Cost: 25, Duration: 70 sec, Damage: 127%, when used with Charge Blow, 38% chance to apply 61% damage over time for 4 seconds
8
MP Cost: 30, Duration: 80 sec, Damage: 128%, when used with Charge Blow, 42% chance to apply 64% damage over time for 4 seconds
9
MP Cost: 30, Duration: 90 sec, Damage: 129%, when used with Charge Blow, 46% chance to apply 67% damage over time for 4 seconds
10
MP Cost: 30, Duration: 100 sec, Damage: 130%, when used with Charge Blow, 50% chance to apply 70% damage over time for 4 seconds
11
MP Cost: 30, Duration: 110 sec, Damage: 131%, when used with Charge Blow, 54% chance to apply 73% damage over time for 5 seconds
12
MP Cost: 30, Duration: 120 sec, Damage: 132%, when used with Charge Blow, 58% chance to apply 76% damage over time for 5 seconds
13
MP Cost: 30, Duration: 130 sec, Damage: 133%, when used with Charge Blow, 62% chance to apply 79% damage over time for 5 seconds
14
MP Cost: 30, Duration: 140 sec, Damage: 134%, when used with Charge Blow, 66% chance to apply 82% damage over time for 5 seconds
15
MP Cost: 35, Duration: 150 sec, Damage: 135%, when used with Charge Blow, 70% chance to apply 85% damage over time for 5 seconds
16
MP Cost: 35, Duration: 160 sec, Damage: 136%, when used with Charge Blow, 74% chance to apply 88% damage over time for 6 seconds
17
MP Cost: 35, Duration: 170 sec, Damage: 137%, when used with Charge Blow, 78% chance to apply 91% damage over time for 6 seconds
18
MP Cost: 35, Duration: 180 sec, Damage: 138%, when used with Charge Blow, 82% chance to apply 94% damage over time for 6 seconds
19
MP Cost: 35, Duration: 190 sec, Damage: 139%, when used with Charge Blow, 86% chance to apply 97% damage over time for 6 seconds
20
MP Cost: 35, Duration: 200 sec, Damage: 140%, when used with Charge Blow, 90% chance to apply 100% damage over time for 6 seconds
Shield Mastery
Shield Mastery Description: Increases Weapon Defense and Magic Defense when a shield is equipped, and provides a chance to guard enemy attacks, negating all damage. Info: type = 50 Maximum Level: 20
1
Weapon Defense and Magic Defense: +10%, Guard Rate: +1%
2
Weapon Defense and Magic Defense: +20%, Guard Rate: +2%
3
Weapon Defense and Magic Defense: +30%, Guard Rate: +3%
4
Weapon Defense and Magic Defense: +40%, Guard Rate: +4%
5
Weapon Defense and Magic Defense: +50%, Guard Rate: +5%
6
Weapon Defense and Magic Defense: +60%, Guard Rate: +6%
7
Weapon Defense and Magic Defense: +70%, Guard Rate: +7%
8
Weapon Defense and Magic Defense: +80%, Guard Rate: +8%
9
Weapon Defense and Magic Defense: +90%, Guard Rate: +9%
10
Weapon Defense and Magic Defense: +100%, Guard Rate: +10%
11
Weapon Defense and Magic Defense: +110%, Guard Rate: +11%
12
Weapon Defense and Magic Defense: +120%, Guard Rate: +12%
13
Weapon Defense and Magic Defense: +130%, Guard Rate: +13%
14
Weapon Defense and Magic Defense: +140%, Guard Rate: +14%
15
Weapon Defense and Magic Defense: +150%, Guard Rate: +15%
16
Weapon Defense and Magic Defense: +160%, Guard Rate: +16%
17
Weapon Defense and Magic Defense: +170%, Guard Rate: +17%
18
Weapon Defense and Magic Defense: +180%, Guard Rate: +18%
19
Weapon Defense and Magic Defense: +190%, Guard Rate: +19%
20
Weapon Defense and Magic Defense: +200%, Guard Rate: +20%
Paladin
Monster Magnet
Monster Magnet Description: Pull multiple monsters towards you as you attack them. Pulled monsters are stunned temporarily. Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun Range:370% Animations:effect, hit.0, mob Maximum Level: 30
Guardian Description: Increases your tolerance to elemental attacks and abnormal statuses. Also has a chance to Guard enemy attacks when you're equipped with a shield. When you Guard close-range attacks, you Stun the attacker. Info: type = 51, mes = stun, condition = damaged Animations:special, mob Maximum Level: 30
1
Elemental Resistance: +1%, Abnormal Status Resistance: +1%, Guard Rate: +11%, Stun Duration: 2 sec.
2
Elemental Resistance: +2%, Abnormal Status Resistance: +2%, Guard Rate: +12%, Stun Duration: 2 sec.
3
Elemental Resistance: +3%, Abnormal Status Resistance: +3%, Guard Rate: +13%, Stun Duration: 2 sec.
4
Elemental Resistance: +4%, Abnormal Status Resistance: +4%, Guard Rate: +14%, Stun Duration: 2 sec.
5
Elemental Resistance: +5%, Abnormal Status Resistance: +5%, Guard Rate: +15%, Stun Duration: 2 sec.
6
Elemental Resistance: +6%, Abnormal Status Resistance: +6%, Guard Rate: +16%, Stun Duration: 2 sec.
7
Elemental Resistance: +7%, Abnormal Status Resistance: +7%, Guard Rate: +17%, Stun Duration: 2 sec.
8
Elemental Resistance: +8%, Abnormal Status Resistance: +8%, Guard Rate: +18%, Stun Duration: 2 sec.
9
Elemental Resistance: +9%, Abnormal Status Resistance: +9%, Guard Rate: +19%, Stun Duration: 2 sec.
10
Elemental Resistance: +10%, Abnormal Status Resistance: +10%, Guard Rate: +20%, Stun Duration: 2 sec.
11
Elemental Resistance: +11%, Abnormal Status Resistance: +11%, Guard Rate: +21%, Stun Duration: 4 sec.
12
Elemental Resistance: +12%, Abnormal Status Resistance: +12%, Guard Rate: +22%, Stun Duration: 4 sec.
13
Elemental Resistance: +13%, Abnormal Status Resistance: +13%, Guard Rate: +23%, Stun Duration: 4 sec.
14
Elemental Resistance: +14%, Abnormal Status Resistance: +14%, Guard Rate: +24%, Stun Duration: 4 sec.
15
Elemental Resistance: +15%, Abnormal Status Resistance: +15%, Guard Rate: +25%, Stun Duration: 4 sec.
16
Elemental Resistance: +16%, Abnormal Status Resistance: +16%, Guard Rate: +26%, Stun Duration: 4 sec.
17
Elemental Resistance: +17%, Abnormal Status Resistance: +17%, Guard Rate: +27%, Stun Duration: 4 sec.
18
Elemental Resistance: +18%, Abnormal Status Resistance: +18%, Guard Rate: +28%, Stun Duration: 4 sec.
19
Elemental Resistance: +19%, Abnormal Status Resistance: +19%, Guard Rate: +29%, Stun Duration: 4 sec.
20
Elemental Resistance: +20%, Abnormal Status Resistance: +20%, Guard Rate: +30%, Stun Duration: 4 sec.
21
Elemental Resistance: +21%, Abnormal Status Resistance: +21%, Guard Rate: +31%, Stun Duration: 6 sec.
22
Elemental Resistance: +22%, Abnormal Status Resistance: +22%, Guard Rate: +32%, Stun Duration: 6 sec.
23
Elemental Resistance: +23%, Abnormal Status Resistance: +23%, Guard Rate: +33%, Stun Duration: 6 sec.
24
Elemental Resistance: +24%, Abnormal Status Resistance: +24%, Guard Rate: +34%, Stun Duration: 6 sec.
25
Elemental Resistance: +25%, Abnormal Status Resistance: +25%, Guard Rate: +35%, Stun Duration: 6 sec.
26
Elemental Resistance: +26%, Abnormal Status Resistance: +26%, Guard Rate: +36%, Stun Duration: 6 sec.
27
Elemental Resistance: +27%, Abnormal Status Resistance: +27%, Guard Rate: +37%, Stun Duration: 6 sec.
28
Elemental Resistance: +28%, Abnormal Status Resistance: +28%, Guard Rate: +38%, Stun Duration: 6 sec.
29
Elemental Resistance: +29%, Abnormal Status Resistance: +29%, Guard Rate: +39%, Stun Duration: 6 sec.
30
Elemental Resistance: +30%, Abnormal Status Resistance: +30%, Guard Rate: +40%, Stun Duration: 6 sec.
31
Elemental Resistance: +31%, Abnormal Status Resistance: +31%, Guard Rate: +41%, Stun Duration: 8 sec.
32
Elemental Resistance: +32%, Abnormal Status Resistance: +32%, Guard Rate: +42%, Stun Duration: 8 sec.
Achilles
Achilles Description: Permanently increases your defensive abilities so you take less damage from enemies. Info: type = 50 Maximum Level: 30
1
Damage Taken: -5.5%
2
Damage Taken: -6.0%
3
Damage Taken: -6.5%
4
Damage Taken: -7.0%
5
Damage Taken: -7.5%
6
Damage Taken: -8.0%
7
Damage Taken: -8.5%
8
Damage Taken: -9.0%
9
Damage Taken: -9.5%
10
Damage Taken: -10.0%
11
Damage Taken: -10.5%
12
Damage Taken: -11.0%
13
Damage Taken: -11.5%
14
Damage Taken: -12.0%
15
Damage Taken: -12.5%
16
Damage Taken: -13.0%
17
Damage Taken: -13.5%
18
Damage Taken: -14.0%
19
Damage Taken: -14.5%
20
Damage Taken: -15.0%
21
Damage Taken: -15.5%
22
Damage Taken: -16.0%
23
Damage Taken: -16.5%
24
Damage Taken: -17.0%
25
Damage Taken: -17.5%
26
Damage Taken: -18.0%
27
Damage Taken: -18.5%
28
Damage Taken: -19.0%
29
Damage Taken: -19.5%
30
Damage Taken: -20.0%
31
Damage Taken: -20.5%
32
Damage Taken: -21.0%
Divine Charge
Divine Charge Description: Imbue your weapon with Holy damage. When used with Charge Blow, there is a chance to seal the enemy temporarily, preventing them from using any skills. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Range:50% Animations:effect, mob Maximum Level: 20
1
MP Cost: 25, Duration: 15 sec, Damage: +131%, when used with Charge Blow, 14% chance to seal the enemy for 2 seconds
2
MP Cost: 25, Duration: 30 sec, Damage: +132%, when used with Charge Blow, 18% chance to seal the enemy for 2 seconds
3
MP Cost: 25, Duration: 45 sec, Damage: +133%, when used with Charge Blow, 22% chance to seal the enemy for 2 seconds
4
MP Cost: 25, Duration: 60 sec, Damage: +134%, when used with Charge Blow, 26% chance to seal the enemy for 2 seconds
5
MP Cost: 25, Duration: 75 sec, Damage: +135%, when used with Charge Blow, 30% chance to seal the enemy for 3 seconds
6
MP Cost: 25, Duration: 90 sec, Damage: +136%, when used with Charge Blow, 34% chance to seal the enemy for 3 seconds
7
MP Cost: 25, Duration: 105 sec, Damage: +137%, when used with Charge Blow, 38% chance to seal the enemy for 3 seconds
8
MP Cost: 30, Duration: 120 sec, Damage: +138%, when used with Charge Blow, 42% chance to seal the enemy for 3 seconds
9
MP Cost: 30, Duration: 135 sec, Damage: +139%, when used with Charge Blow, 46% chance to seal the enemy for 3 seconds
10
MP Cost: 30, Duration: 150 sec, Damage: +140%, when used with Charge Blow, 50% chance to seal the enemy for 4 seconds
11
MP Cost: 30, Duration: 165 sec, Damage: +141%, when used with Charge Blow, 54% chance to seal the enemy for 4 seconds
12
MP Cost: 30, Duration: 180 sec, Damage: +142%, when used with Charge Blow, 58% chance to seal the enemy for 4 seconds
13
MP Cost: 30, Duration: 195 sec, Damage: +143%, when used with Charge Blow, 62% chance to seal the enemy for 4 seconds
14
MP Cost: 30, Duration: 210 sec, Damage: +144%, when used with Charge Blow, 66% chance to seal the enemy for 4 seconds
15
MP Cost: 35, Duration: 225 sec, Damage: +145%, when used with Charge Blow, 70% chance to seal the enemy for 5 seconds
16
MP Cost: 35, Duration: 240 sec, Damage: +146%, when used with Charge Blow, 74% chance to seal the enemy for 5 seconds
17
MP Cost: 35, Duration: 255 sec, Damage: +147%, when used with Charge Blow, 78% chance to seal the enemy for 5 seconds
18
MP Cost: 35, Duration: 270 sec, Damage: +148%, when used with Charge Blow, 82% chance to seal the enemy for 5 seconds
19
MP Cost: 35, Duration: 285 sec, Damage: +149%, when used with Charge Blow, 86% chance to seal the enemy for 5 seconds
20
MP Cost: 35, Duration: 300 sec, Damage: +150%, when used with Charge Blow, 90% chance to seal the enemy for 6 seconds
21
MP Cost: 35, Duration: 315 sec, Damage: +151%, when used with Charge Blow, 94% chance to seal the enemy for 6 seconds
22
MP Cost: 40, Duration: 330 sec, Damage: +152%, when used with Charge Blow, 98% chance to seal the enemy for 6 seconds
Rush
Rush Description: Dash forward and push back multiple monsters. Note: Rush is written as the Korean word with the meaning "Rush" Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow Delays: rush2 - 600 ms Range:350% Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect, effect0 Maximum Level: 30
1
MP Cost: 20, Damage: 355%, Max Enemies Hit: 15
2
MP Cost: 20, Damage: 360%, Max Enemies Hit: 15
3
MP Cost: 20, Damage: 365%, Max Enemies Hit: 15
4
MP Cost: 23, Damage: 370%, Max Enemies Hit: 15
5
MP Cost: 23, Damage: 375%, Max Enemies Hit: 15
6
MP Cost: 23, Damage: 380%, Max Enemies Hit: 15
7
MP Cost: 26, Damage: 385%, Max Enemies Hit: 15
8
MP Cost: 26, Damage: 390%, Max Enemies Hit: 15
9
MP Cost: 26, Damage: 395%, Max Enemies Hit: 15
10
MP Cost: 29, Damage: 400%, Max Enemies Hit: 15
11
MP Cost: 29, Damage: 405%, Max Enemies Hit: 15
12
MP Cost: 29, Damage: 410%, Max Enemies Hit: 15
13
MP Cost: 32, Damage: 415%, Max Enemies Hit: 15
14
MP Cost: 32, Damage: 420%, Max Enemies Hit: 15
15
MP Cost: 32, Damage: 425%, Max Enemies Hit: 15
16
MP Cost: 35, Damage: 430%, Max Enemies Hit: 15
17
MP Cost: 35, Damage: 435%, Max Enemies Hit: 15
18
MP Cost: 35, Damage: 440%, Max Enemies Hit: 15
19
MP Cost: 38, Damage: 445%, Max Enemies Hit: 15
20
MP Cost: 38, Damage: 450%, Max Enemies Hit: 15
21
MP Cost: 38, Damage: 455%, Max Enemies Hit: 15
22
MP Cost: 41, Damage: 460%, Max Enemies Hit: 15
23
MP Cost: 41, Damage: 465%, Max Enemies Hit: 15
24
MP Cost: 41, Damage: 470%, Max Enemies Hit: 15
25
MP Cost: 44, Damage: 475%, Max Enemies Hit: 15
26
MP Cost: 44, Damage: 480%, Max Enemies Hit: 15
27
MP Cost: 44, Damage: 485%, Max Enemies Hit: 15
28
MP Cost: 47, Damage: 490%, Max Enemies Hit: 15
29
MP Cost: 47, Damage: 495%, Max Enemies Hit: 15
30
MP Cost: 47, Damage: 500%, Max Enemies Hit: 15
31
MP Cost: 50, Damage: 505%, Max Enemies Hit: 15
32
MP Cost: 50, Damage: 510%, Max Enemies Hit: 15
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Blast
Blast Description: Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster. Info: type = 1, suddenDeath = 1 Delays: blast - 840 ms Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:hit.0.0, hit.0.1, hit.0.2, hit.0.3, hit.0.5, effect.0, effect.1, effect.2, effect.3, effect.5 Maximum Level: 30
1
MP Cost: 15, Damage: 222%, Number of Hits: 4, Defense Ignored: 16%, Critical Hit Rate: +21%, Minimum Critical Damage: +6%, Instant Death Chance: 1%
2
MP Cost: 15, Damage: 224%, Number of Hits: 4, Defense Ignored: 16%, Critical Hit Rate: +22%, Minimum Critical Damage: +6%, Instant Death Chance: 1%
3
MP Cost: 15, Damage: 226%, Number of Hits: 4, Defense Ignored: 17%, Critical Hit Rate: +23%, Minimum Critical Damage: +7%, Instant Death Chance: 1%
4
MP Cost: 16, Damage: 228%, Number of Hits: 4, Defense Ignored: 17%, Critical Hit Rate: +24%, Minimum Critical Damage: +7%, Instant Death Chance: 2%
5
MP Cost: 16, Damage: 230%, Number of Hits: 4, Defense Ignored: 18%, Critical Hit Rate: +25%, Minimum Critical Damage: +8%, Instant Death Chance: 2%
6
MP Cost: 16, Damage: 232%, Number of Hits: 4, Defense Ignored: 18%, Critical Hit Rate: +26%, Minimum Critical Damage: +8%, Instant Death Chance: 2%
7
MP Cost: 17, Damage: 234%, Number of Hits: 4, Defense Ignored: 19%, Critical Hit Rate: +27%, Minimum Critical Damage: +9%, Instant Death Chance: 3%
8
MP Cost: 17, Damage: 236%, Number of Hits: 4, Defense Ignored: 19%, Critical Hit Rate: +28%, Minimum Critical Damage: +9%, Instant Death Chance: 3%
9
MP Cost: 17, Damage: 238%, Number of Hits: 4, Defense Ignored: 20%, Critical Hit Rate: +29%, Minimum Critical Damage: +10%, Instant Death Chance: 3%
10
MP Cost: 18, Damage: 240%, Number of Hits: 4, Defense Ignored: 20%, Critical Hit Rate: +30%, Minimum Critical Damage: +10%, Instant Death Chance: 4%
11
MP Cost: 18, Damage: 242%, Number of Hits: 4, Defense Ignored: 21%, Critical Hit Rate: +31%, Minimum Critical Damage: +11%, Instant Death Chance: 4%
12
MP Cost: 18, Damage: 244%, Number of Hits: 4, Defense Ignored: 21%, Critical Hit Rate: +32%, Minimum Critical Damage: +11%, Instant Death Chance: 4%
13
MP Cost: 19, Damage: 246%, Number of Hits: 4, Defense Ignored: 22%, Critical Hit Rate: +33%, Minimum Critical Damage: +12%, Instant Death Chance: 5%
14
MP Cost: 19, Damage: 248%, Number of Hits: 4, Defense Ignored: 22%, Critical Hit Rate: +34%, Minimum Critical Damage: +12%, Instant Death Chance: 5%
15
MP Cost: 19, Damage: 250%, Number of Hits: 4, Defense Ignored: 23%, Critical Hit Rate: +35%, Minimum Critical Damage: +13%, Instant Death Chance: 5%
16
MP Cost: 20, Damage: 252%, Number of Hits: 4, Defense Ignored: 23%, Critical Hit Rate: +36%, Minimum Critical Damage: +13%, Instant Death Chance: 6%
17
MP Cost: 20, Damage: 254%, Number of Hits: 4, Defense Ignored: 24%, Critical Hit Rate: +37%, Minimum Critical Damage: +14%, Instant Death Chance: 6%
18
MP Cost: 20, Damage: 256%, Number of Hits: 4, Defense Ignored: 24%, Critical Hit Rate: +38%, Minimum Critical Damage: +14%, Instant Death Chance: 6%
19
MP Cost: 21, Damage: 258%, Number of Hits: 4, Defense Ignored: 25%, Critical Hit Rate: +39%, Minimum Critical Damage: +15%, Instant Death Chance: 7%
20
MP Cost: 21, Damage: 260%, Number of Hits: 4, Defense Ignored: 25%, Critical Hit Rate: +40%, Minimum Critical Damage: +15%, Instant Death Chance: 7%
21
MP Cost: 21, Damage: 262%, Number of Hits: 4, Defense Ignored: 26%, Critical Hit Rate: +41%, Minimum Critical Damage: +16%, Instant Death Chance: 7%
22
MP Cost: 22, Damage: 264%, Number of Hits: 4, Defense Ignored: 26%, Critical Hit Rate: +42%, Minimum Critical Damage: +16%, Instant Death Chance: 8%
23
MP Cost: 22, Damage: 266%, Number of Hits: 4, Defense Ignored: 27%, Critical Hit Rate: +43%, Minimum Critical Damage: +17%, Instant Death Chance: 8%
24
MP Cost: 22, Damage: 268%, Number of Hits: 4, Defense Ignored: 27%, Critical Hit Rate: +44%, Minimum Critical Damage: +17%, Instant Death Chance: 8%
25
MP Cost: 23, Damage: 270%, Number of Hits: 4, Defense Ignored: 28%, Critical Hit Rate: +45%, Minimum Critical Damage: +18%, Instant Death Chance: 9%
26
MP Cost: 23, Damage: 272%, Number of Hits: 4, Defense Ignored: 28%, Critical Hit Rate: +46%, Minimum Critical Damage: +18%, Instant Death Chance: 9%
27
MP Cost: 23, Damage: 274%, Number of Hits: 4, Defense Ignored: 29%, Critical Hit Rate: +47%, Minimum Critical Damage: +19%, Instant Death Chance: 9%
28
MP Cost: 24, Damage: 276%, Number of Hits: 4, Defense Ignored: 29%, Critical Hit Rate: +48%, Minimum Critical Damage: +19%, Instant Death Chance: 10%
29
MP Cost: 24, Damage: 278%, Number of Hits: 4, Defense Ignored: 30%, Critical Hit Rate: +49%, Minimum Critical Damage: +20%, Instant Death Chance: 10%
30
MP Cost: 24, Damage: 280%, Number of Hits: 4, Defense Ignored: 30%, Critical Hit Rate: +50%, Minimum Critical Damage: +20%, Instant Death Chance: 10%
31
MP Cost: 25, Damage: 282%, Number of Hits: 4, Defense Ignored: 31%, Critical Hit Rate: +51%, Minimum Critical Damage: +21%, Instant Death Chance: 11%
32
MP Cost: 25, Damage: 284%, Number of Hits: 4, Defense Ignored: 31%, Critical Hit Rate: +52%, Minimum Critical Damage: +21%, Instant Death Chance: 11%
Hero's Will
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Heaven's Hammer
Heaven's Hammer Description: Slam a large hammer into the ground, dealing fatal damage to multiple enemies. Info: type = 1, areaAttack = 1, deadlyAttack = 1 Delays: sanctuary - 2520 ms Range:400% Element: Holy Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 31, Damage to Boss: 338%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 330 sec
2
MP Cost: 32, Damage to Boss: 341%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 320 sec
3
MP Cost: 33, Damage to Boss: 344%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 310 sec
4
MP Cost: 34, Damage to Boss: 347%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 300 sec
5
MP Cost: 35, Damage to Boss: 350%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 290 sec
6
MP Cost: 36, Damage to Boss: 353%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 280 sec
7
MP Cost: 37, Damage to Boss: 356%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 270 sec
8
MP Cost: 38, Damage to Boss: 359%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 260 sec
9
MP Cost: 39, Damage to Boss: 362%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 250 sec
10
MP Cost: 40, Damage to Boss: 365%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 240 sec
11
MP Cost: 41, Damage to Boss: 368%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 230 sec
12
MP Cost: 42, Damage to Boss: 371%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 220 sec
13
MP Cost: 43, Damage to Boss: 374%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 210 sec
14
MP Cost: 44, Damage to Boss: 377%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 200 sec
15
MP Cost: 45, Damage to Boss: 380%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 190 sec
16
MP Cost: 46, Damage to Boss: 383%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 180 sec
17
MP Cost: 47, Damage to Boss: 386%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 170 sec
18
MP Cost: 48, Damage to Boss: 389%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 160 sec
19
MP Cost: 49, Damage to Boss: 392%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 150 sec
20
MP Cost: 50, Damage to Boss: 395%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 140 sec
21
MP Cost: 51, Damage to Boss: 398%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 130 sec
22
MP Cost: 52, Damage to Boss: 401%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 120 sec
23
MP Cost: 53, Damage to Boss: 404%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 110 sec
24
MP Cost: 54, Damage to Boss: 407%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 100 sec
25
MP Cost: 55, Damage to Boss: 410%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 90 sec
26
MP Cost: 56, Damage to Boss: 413%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 80 sec
27
MP Cost: 57, Damage to Boss: 416%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 70 sec
28
MP Cost: 58, Damage to Boss: 419%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 60 sec
29
MP Cost: 59, Damage to Boss: 422%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 50 sec
30
MP Cost: 60, Damage to Boss: 425%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 40 sec
31
MP Cost: 61, Damage to Boss: 428%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 30 sec
32
MP Cost: 62, Damage to Boss: 431%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 20 sec
Power Stance
Power Stance Description: With great concentration, you hold your ground when struck, resisting knock-back effects. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Animations:effect, special Maximum Level: 30
Advanced Charge Blow Description: Increases the damage of Charge Blow as well as the number of monsters hit by it. Improves Weapon Mastery when charged. Provides a chance to cause instant death. Info: type = 50, affectedSkill = 1211002 Pre-requisite: Level 30 Charged Blow Maximum Level: 10
1
Damage: 280%, Number of Hits: 2, Max Enemies Hit: 5 Weapon Mastery: +52%, Instant Death Chance: 1%
2
Damage: 290%, Number of Hits: 2, Max Enemies Hit: 5 Weapon Mastery: +54%, Instant Death Chance: 2%
3
Damage: 300%, Number of Hits: 2, Max Enemies Hit: 5 Weapon Mastery: +56%, Instant Death Chance: 3%
4
Damage: 310%, Number of Hits: 2, Max Enemies Hit: 5 Weapon Mastery: +58%, Instant Death Chance: 4%
5
Damage: 320%, Number of Hits: 2, Max Enemies Hit: 5 Weapon Mastery: +60%, Instant Death Chance: 5%
6
Damage: 330%, Number of Hits: 2, Max Enemies Hit: 6 Weapon Mastery: +62%, Instant Death Chance: 6%
7
Damage: 340%, Number of Hits: 2, Max Enemies Hit: 6 Weapon Mastery: +64%, Instant Death Chance: 7%
8
Damage: 350%, Number of Hits: 2, Max Enemies Hit: 6 Weapon Mastery: +66%, Instant Death Chance: 8%
9
Damage: 360%, Number of Hits: 2, Max Enemies Hit: 6 Weapon Mastery: +68%, Instant Death Chance: 9%
10
Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6 Weapon Mastery: +70%, Instant Death Chance: 10%
11
Damage: 380%, Number of Hits: 2, Max Enemies Hit: 7 Weapon Mastery: +72%, Instant Death Chance: 11%
12
Damage: 390%, Number of Hits: 2, Max Enemies Hit: 7 Weapon Mastery: +74%, Instant Death Chance: 12%
Divine Shield
Divine Shield Description: Generates a protective shield when hit that absorbs damage up to 10 times and increases Weapon Attack. The protective shield lasts for 90 seconds and cannot be generated again for a fixed period of time once activated. Note: Divine Shieldos weapon attack buff stacks with other weapon attack buffes Info: type = 51, blessingArmor = 1, condition = damaged Animations:repeat Maximum Level: 10
1
Activation Rate: 5% when hit, Duration: 90 sec, Weapon ATT: +12, Number of Hits Absorbed: 1, Cooldown Time: 30 sec
2
Activation Rate: 10% when hit, Duration: 90 sec, Weapon ATT: +14, Number of Hits Absorbed: 2, Cooldown Time: 30 sec
3
Activation Rate: 15% when hit, Duration: 90 sec, Weapon ATT: +16, Number of Hits Absorbed: 3, Cooldown Time: 30 sec
4
Activation Rate: 20% when hit, Duration: 90 sec, Weapon ATT: +18, Number of Hits Absorbed: 4, Cooldown Time: 30 sec
5
Activation Rate: 25% when hit, Duration: 90 sec, Weapon ATT: +20, Number of Hits Absorbed: 5, Cooldown Time: 30 sec
6
Activation Rate: 30% when hit, Duration: 90 sec, Weapon ATT: +22, Number of Hits Absorbed: 6, Cooldown Time: 30 sec
7
Activation Rate: 35% when hit, Duration: 90 sec, Weapon ATT: +24, Number of Hits Absorbed: 7, Cooldown Time: 30 sec
8
Activation Rate: 40% when hit, Duration: 90 sec, Weapon ATT: +26, Number of Hits Absorbed: 8, Cooldown Time: 30 sec
9
Activation Rate: 45% when hit, Duration: 90 sec, Weapon ATT: +28, Number of Hits Absorbed: 9, Cooldown Time: 30 sec
10
Activation Rate: 50% when hit, Duration: 90 sec, Weapon ATT: +30, Number of Hits Absorbed: 10, Cooldown Time: 30 sec
11
Activation Rate: 55% when hit, Duration: 90 sec, Weapon ATT: +32, Number of Hits Absorbed: 11, Cooldown Time: 30 sec
12
Activation Rate: 60% when hit, Duration: 90 sec, Weapon ATT: +34, Number of Hits Absorbed: 12, Cooldown Time: 30 sec
Spearman
Ground Smash
Ground Smash Description: Sends forth a shockwave to attack up to 4 enemies. Info: type = 1, areaAttack = 1 Range:220% Final Attack: Spear, Polearm Animations:effect, hit.0 Maximum Level: 10
1
MP Cost: 6, Damage: 218%, Max Enemies Hit: 4
2
MP Cost: 7, Damage: 236%, Max Enemies Hit: 4
3
MP Cost: 8, Damage: 254%, Max Enemies Hit: 4
4
MP Cost: 9, Damage: 272%, Max Enemies Hit: 4
5
MP Cost: 10, Damage: 290%, Max Enemies Hit: 4
6
MP Cost: 11, Damage: 308%, Max Enemies Hit: 4
7
MP Cost: 12, Damage: 326%, Max Enemies Hit: 4
8
MP Cost: 13, Damage: 344%, Max Enemies Hit: 4
9
MP Cost: 14, Damage: 362%, Max Enemies Hit: 4
10
MP Cost: 15, Damage: 380%, Max Enemies Hit: 4
Weapon Booster
Weapon Booster Description: Increases the attack speed of your weapon. Must have a spear or polearm equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Weapon Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Iron Will
Iron Will Description: Increases the Weapon Defense and Magic Defense of party members for a fixed period of time. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert2 - 600 ms Range:300% Animations:effect, affected Maximum Level: 20
Hyper Body Description: Increases the Max HP and Max MP of party members for a fixed period of time. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert2 - 600 ms Range:300% Pre-requisite: Level 3 Iron Will Animations:effect, effect0, affected Maximum Level: 20
1
MP Cost: 20, Duration: 15 sec, Max HP and MP: +3%
2
MP Cost: 20, Duration: 30 sec, Max HP and MP: +6%
3
MP Cost: 20, Duration: 45 sec, Max HP and MP: +9%
4
MP Cost: 20, Duration: 60 sec, Max HP and MP: +12%
5
MP Cost: 20, Duration: 75 sec, Max HP and MP: +15%
6
MP Cost: 20, Duration: 90 sec, Max HP and MP: +18%
7
MP Cost: 20, Duration: 105 sec, Max HP and MP: +21%
8
MP Cost: 40, Duration: 120 sec, Max HP and MP: +24%
9
MP Cost: 40, Duration: 135 sec, Max HP and MP: +27%
10
MP Cost: 40, Duration: 150 sec, Max HP and MP: +30%
11
MP Cost: 40, Duration: 165 sec, Max HP and MP: +33%
12
MP Cost: 40, Duration: 180 sec, Max HP and MP: +36%
13
MP Cost: 40, Duration: 195 sec, Max HP and MP: +39%
14
MP Cost: 40, Duration: 210 sec, Max HP and MP: +42%
15
MP Cost: 60, Duration: 225 sec, Max HP and MP: +45%
16
MP Cost: 60, Duration: 240 sec, Max HP and MP: +48%
17
MP Cost: 60, Duration: 255 sec, Max HP and MP: +51%
18
MP Cost: 60, Duration: 270 sec, Max HP and MP: +54%
19
MP Cost: 60, Duration: 285 sec, Max HP and MP: +57%
20
MP Cost: 60, Duration: 300 sec, Max HP and MP: +60%
Rush
Rush Description: Gather up your energy to jump a far distance. Note: Rush is written in Korean as it is pronounced in English, unlike the 4th job skill. Info: type = 41 Maximum Level: 10
1
MP Cost: 60, jumps a certain distance
2
MP Cost: 55, jumps a certain distance
3
MP Cost: 50, jumps a certain distance
4
MP Cost: 45, jumps a certain distance
5
MP Cost: 40, jumps a certain distance
6
MP Cost: 35, jumps a certain distance
7
MP Cost: 30, jumps a certain distance
8
MP Cost: 25, jumps a certain distance
9
MP Cost: 20, jumps a certain distance
10
MP Cost: 15, jumps a certain distance
Final Attack
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a spear or polearm equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Weapon Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Weapon Mastery
Weapon Mastery Description: Increases the weapon mastery and accuracy of spears and polearms. Info: type = 50 Maximum Level: 20
1
Spear and Polearm Mastery: +12%, Accuracy: +6
2
Spear and Polearm Mastery: +14%, Accuracy: +12
3
Spear and Polearm Mastery: +16%, Accuracy: +18
4
Spear and Polearm Mastery: +18%, Accuracy: +24
5
Spear and Polearm Mastery: +20%, Accuracy: +30
6
Spear and Polearm Mastery: +22%, Accuracy: +36
7
Spear and Polearm Mastery: +24%, Accuracy: +42
8
Spear and Polearm Mastery: +26%, Accuracy: +48
9
Spear and Polearm Mastery: +28%, Accuracy: +54
10
Spear and Polearm Mastery: +30%, Accuracy: +60
11
Spear and Polearm Mastery: +32%, Accuracy: +66
12
Spear and Polearm Mastery: +34%, Accuracy: +72
13
Spear and Polearm Mastery: +36%, Accuracy: +78
14
Spear and Polearm Mastery: +38%, Accuracy: +84
15
Spear and Polearm Mastery: +40%, Accuracy: +90
16
Spear and Polearm Mastery: +42%, Accuracy: +96
17
Spear and Polearm Mastery: +44%, Accuracy: +102
18
Spear and Polearm Mastery: +46%, Accuracy: +108
19
Spear and Polearm Mastery: +48%, Accuracy: +114
20
Spear and Polearm Mastery: +50%, Accuracy: +120
Physical Training
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 10
Sacrifice Description: Uses the hidden power of a dragon to deal an attack to one enemy that ignores an enemy's Defense by sacrificing your own HP. Ignores defense on all enemies including bosses. Can only be used when your HP is 20% or above. Info: type = 1, ignoreTargetPDP = 1 Final Attack: Spear, Polearm Animations:effect Maximum Level: 20
1
MP Cost: 12, HP Cost: HP 24%, Damage: 175%, Number of Hits: 3
2
MP Cost: 12, HP Cost: HP 23%, Damage: 180%, Number of Hits: 3
3
MP Cost: 12, HP Cost: HP 22%, Damage: 185%, Number of Hits: 3
4
MP Cost: 13, HP Cost: HP 21%, Damage: 190%, Number of Hits: 3
5
MP Cost: 13, HP Cost: HP 20%, Damage: 195%, Number of Hits: 3
6
MP Cost: 13, HP Cost: HP 19%, Damage: 200%, Number of Hits: 3
7
MP Cost: 14, HP Cost: HP 18%, Damage: 205%, Number of Hits: 3
8
MP Cost: 14, HP Cost: HP 17%, Damage: 210%, Number of Hits: 3
9
MP Cost: 14, HP Cost: HP 16%, Damage: 215%, Number of Hits: 3
10
MP Cost: 15, HP Cost: HP 15%, Damage: 220%, Number of Hits: 3
11
MP Cost: 15, HP Cost: HP 14%, Damage: 225%, Number of Hits: 3
12
MP Cost: 15, HP Cost: HP 13%, Damage: 230%, Number of Hits: 3
13
MP Cost: 16, HP Cost: HP 12%, Damage: 235%, Number of Hits: 3
14
MP Cost: 16, HP Cost: HP 11%, Damage: 240%, Number of Hits: 3
15
MP Cost: 16, HP Cost: HP 10%, Damage: 245%, Number of Hits: 3
16
MP Cost: 17, HP Cost: HP 9%, Damage: 250%, Number of Hits: 3
17
MP Cost: 17, HP Cost: HP 8%, Damage: 255%, Number of Hits: 3
18
MP Cost: 17, HP Cost: HP 7%, Damage: 260%, Number of Hits: 3
19
MP Cost: 18, HP Cost: HP 6%, Damage: 265%, Number of Hits: 3
20
MP Cost: 18, HP Cost: HP 5%, Damage: 270%, Number of Hits: 3
Elemental Resistance
Elemental Resistance Description: Increases your resistance to Elemental Attacks. Info: type = 50 Maximum Level: 20
1
Elemental Resistance: +12%
2
Elemental Resistance: +14%
3
Elemental Resistance: +16%
4
Elemental Resistance: +18%
5
Elemental Resistance: +20%
6
Elemental Resistance: +22%
7
Elemental Resistance: +24%
8
Elemental Resistance: +26%
9
Elemental Resistance: +28%
10
Elemental Resistance: +30%
11
Elemental Resistance: +32%
12
Elemental Resistance: +34%
13
Elemental Resistance: +36%
14
Elemental Resistance: +38%
15
Elemental Resistance: +40%
16
Elemental Resistance: +42%
17
Elemental Resistance: +44%
18
Elemental Resistance: +46%
19
Elemental Resistance: +48%
20
Elemental Resistance: +50%
Magic Crash
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min] Info: type = 34, massSpell = 1, debuff = 1, mes = mes=buffLimit Delays: alert3 - 1500 ms Range:300% Pre-requisite: Level 3 Dragon Strength Animations:effect, effect0, mob Maximum Level: 20
Dragon Roar Description: Let out an enourmous dragon's roar to attack multiple enemies with a chance of stunning them. Info: type = 1, areaAttack = 1, mes = stun Delays: alert3 - 1500 ms Range:400% Pre-requisite: Level 3 Sacrifice Animations:effect, hit.0, mob Maximum Level: 30
1
MP Cost: 20, HP Cost: 20%, Damage: 408%, Max Enemies Hit: 15, Stun Rate: 3%, Stun Duration: 2 sec, Minimum HP Required: 20%, Cooldown Time: 25 sec
2
MP Cost: 20, HP Cost: 20%, Damage: 416%, Max Enemies Hit: 15, Stun Rate: 6%, Stun Duration: 2 sec, Minimum HP Required: 20%, Cooldown Time: 24 sec
3
MP Cost: 20, HP Cost: 19%, Damage: 424%, Max Enemies Hit: 15, Stun Rate: 9%, Stun Duration: 2 sec, Minimum HP Required: 20%, Cooldown Time: 24 sec
4
MP Cost: 20, HP Cost: 19%, Damage: 432%, Max Enemies Hit: 15, Stun Rate: 12%, Stun Duration: 2 sec, Minimum HP Required: 20%, Cooldown Time: 23 sec
5
MP Cost: 20, HP Cost: 19%, Damage: 440%, Max Enemies Hit: 15, Stun Rate: 15%, Stun Duration: 3 sec, Minimum HP Required: 20%, Cooldown Time: 23 sec
6
MP Cost: 20, HP Cost: 18%, Damage: 448%, Max Enemies Hit: 15, Stun Rate: 18%, Stun Duration: 3 sec, Minimum HP Required: 20%, Cooldown Time: 22 sec
7
MP Cost: 20, HP Cost: 18%, Damage: 456%, Max Enemies Hit: 15, Stun Rate: 21%, Stun Duration: 3 sec, Minimum HP Required: 20%, Cooldown Time: 22 sec
8
MP Cost: 20, HP Cost: 18%, Damage: 464%, Max Enemies Hit: 15, Stun Rate: 24%, Stun Duration: 3 sec, Minimum HP Required: 20%, Cooldown Time: 21 sec
9
MP Cost: 20, HP Cost: 17%, Damage: 472%, Max Enemies Hit: 15, Stun Rate: 27%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 21 sec
10
MP Cost: 20, HP Cost: 17%, Damage: 480%, Max Enemies Hit: 15, Stun Rate: 30%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 20 sec
11
MP Cost: 20, HP Cost: 17%, Damage: 488%, Max Enemies Hit: 15, Stun Rate: 33%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 20 sec
12
MP Cost: 20, HP Cost: 16%, Damage: 496%, Max Enemies Hit: 15, Stun Rate: 36%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 19 sec
13
MP Cost: 20, HP Cost: 16%, Damage: 504%, Max Enemies Hit: 15, Stun Rate: 39%, Stun Duration: 5 sec, Minimum HP Required: 20%, Cooldown Time: 19 sec
14
MP Cost: 20, HP Cost: 16%, Damage: 512%, Max Enemies Hit: 15, Stun Rate: 42%, Stun Duration: 5 sec, Minimum HP Required: 20%, Cooldown Time: 18 sec
15
MP Cost: 20, HP Cost: 15%, Damage: 520%, Max Enemies Hit: 15, Stun Rate: 45%, Stun Duration: 5 sec, Minimum HP Required: 20%, Cooldown Time: 18 sec
16
MP Cost: 20, HP Cost: 15%, Damage: 528%, Max Enemies Hit: 15, Stun Rate: 48%, Stun Duration: 5 sec, Minimum HP Required: 20%, Cooldown Time: 17 sec
17
MP Cost: 20, HP Cost: 15%, Damage: 536%, Max Enemies Hit: 15, Stun Rate: 51%, Stun Duration: 6 sec, Minimum HP Required: 20%, Cooldown Time: 17 sec
18
MP Cost: 20, HP Cost: 14%, Damage: 544%, Max Enemies Hit: 15, Stun Rate: 54%, Stun Duration: 6 sec, Minimum HP Required: 20%, Cooldown Time: 16 sec
19
MP Cost: 20, HP Cost: 14%, Damage: 552%, Max Enemies Hit: 15, Stun Rate: 57%, Stun Duration: 6 sec, Minimum HP Required: 20%, Cooldown Time: 16 sec
20
MP Cost: 20, HP Cost: 14%, Damage: 560%, Max Enemies Hit: 15, Stun Rate: 60%, Stun Duration: 6 sec, Minimum HP Required: 20%, Cooldown Time: 15 sec
21
MP Cost: 20, HP Cost: 13%, Damage: 568%, Max Enemies Hit: 15, Stun Rate: 63%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 15 sec
22
MP Cost: 20, HP Cost: 13%, Damage: 576%, Max Enemies Hit: 15, Stun Rate: 66%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 14 sec
23
MP Cost: 20, HP Cost: 13%, Damage: 584%, Max Enemies Hit: 15, Stun Rate: 69%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 14 sec
24
MP Cost: 20, HP Cost: 12%, Damage: 592%, Max Enemies Hit: 15, Stun Rate: 72%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 13 sec
25
MP Cost: 20, HP Cost: 12%, Damage: 600%, Max Enemies Hit: 15, Stun Rate: 75%, Stun Duration: 8 sec, Minimum HP Required: 20%, Cooldown Time: 13 sec
26
MP Cost: 20, HP Cost: 12%, Damage: 608%, Max Enemies Hit: 15, Stun Rate: 78%, Stun Duration: 8 sec, Minimum HP Required: 20%, Cooldown Time: 12 sec
27
MP Cost: 20, HP Cost: 11%, Damage: 616%, Max Enemies Hit: 15, Stun Rate: 81%, Stun Duration: 8 sec, Minimum HP Required: 20%, Cooldown Time: 12 sec
28
MP Cost: 20, HP Cost: 11%, Damage: 624%, Max Enemies Hit: 15, Stun Rate: 84%, Stun Duration: 8 sec, Minimum HP Required: 20%, Cooldown Time: 11 sec
29
MP Cost: 20, HP Cost: 11%, Damage: 632%, Max Enemies Hit: 15, Stun Rate: 87%, Stun Duration: 9 sec, Minimum HP Required: 20%, Cooldown Time: 11 sec
30
MP Cost: 20, HP Cost: 10%, Damage: 640%, Max Enemies Hit: 15, Stun Rate: 90%, Stun Duration: 9 sec, Minimum HP Required: 20%, Cooldown Time: 10 sec
Dragon Strength
Dragon Strength Description: Temporarily increases Strength. Info: type = 10 Delays: alert2 - 600 ms Animations:effect, special Maximum Level: 20
1
MP Cost: 12, Duration: 48 sec, Strength: +3
2
MP Cost: 12, Duration: 56 sec, Strength: +6
3
MP Cost: 12, Duration: 64 sec, Strength: +9
4
MP Cost: 14, Duration: 72 sec, Strength: +12
5
MP Cost: 14, Duration: 80 sec, Strength: +15
6
MP Cost: 14, Duration: 88 sec, Strength: +18
7
MP Cost: 16, Duration: 96 sec, Strength: +21
8
MP Cost: 16, Duration: 104 sec, Strength: +24
9
MP Cost: 16, Duration: 112 sec, Strength: +27
10
MP Cost: 18, Duration: 120 sec, Strength: +30
11
MP Cost: 18, Duration: 128 sec, Strength: +33
12
MP Cost: 18, Duration: 136 sec, Strength: +36
13
MP Cost: 20, Duration: 144 sec, Strength: +39
14
MP Cost: 20, Duration: 152 sec, Strength: +42
15
MP Cost: 20, Duration: 160 sec, Strength: +45
16
MP Cost: 22, Duration: 168 sec, Strength: +48
17
MP Cost: 22, Duration: 176 sec, Strength: +51
18
MP Cost: 22, Duration: 184 sec, Strength: +54
19
MP Cost: 24, Duration: 192 sec, Strength: +57
20
MP Cost: 24, Duration: 200 sec, Strength: +60
Dragon Judgement
Dragon Judgement Description: Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP for up to half of your HP. Info: type = 51, hpDrain = 1, condition = attack Maximum Level: 10
1
Critical Hit Rate: +12%, Minimum Critical Damage: +6%, 11% chance to recover 1% damage as HP
2
Critical Hit Rate: +14%, Minimum Critical Damage: +7%, 12% chance to recover 2% damage as HP
3
Critical Hit Rate: +16%, Minimum Critical Damage: +8%, 13% chance to recover 3% damage as HP
4
Critical Hit Rate: +18%, Minimum Critical Damage: +9%, 14% chance to recover 4% damage as HP
5
Critical Hit Rate: +20%, Minimum Critical Damage: +10%, 15% chance to recover 5% damage as HP
6
Critical Hit Rate: +22%, Minimum Critical Damage: +11%, 16% chance to recover 6% damage as HP
7
Critical Hit Rate: +24%, Minimum Critical Damage: +12%, 17% chance to recover 7% damage as HP
8
Critical Hit Rate: +26%, Minimum Critical Damage: +13%, 18% chance to recover 8% damage as HP
9
Critical Hit Rate: +28%, Minimum Critical Damage: +14%, 19% chance to recover 9% damage as HP
10
Critical Hit Rate: +30%, Minimum Critical Damage: +15%, 20% chance to recover 10% damage as HP
Endure
Endure Description: Improve your status effect resistance. Info: type = 51, mes = stun, condition = damaged Maximum Level: 20
1
Status Effect Resistance: +1%
2
Status Effect Resistance: +2%
3
Status Effect Resistance: +3%
4
Status Effect Resistance: +4%
5
Status Effect Resistance: +5%
6
Status Effect Resistance: +6%
7
Status Effect Resistance: +7%
8
Status Effect Resistance: +8%
9
Status Effect Resistance: +9%
10
Status Effect Resistance: +10%
11
Status Effect Resistance: +11%
12
Status Effect Resistance: +12%
13
Status Effect Resistance: +13%
14
Status Effect Resistance: +14%
15
Status Effect Resistance: +15%
16
Status Effect Resistance: +16%
17
Status Effect Resistance: +17%
18
Status Effect Resistance: +18%
19
Status Effect Resistance: +19%
20
Status Effect Resistance: +20%
21
Status Effect Resistance: +21%
22
Status Effect Resistance: +22%
Dark Knight
Dark Impale
Dark Impale Description: Attack the enemy five times at high speed. Ignores a certain amount of the enemy's defense, and has a chance to cause instant death. Info: type = 1, areaAttack = 1 Delays: darkImpale - 840 ms Range:270% Final Attack: Spear, Polearm Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 23, Damage: 132%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 1%, Defense Ignored: 6%
2
MP Cost: 23, Damage: 134%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 1%, Defense Ignored: 6%
3
MP Cost: 23, Damage: 136%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 1%, Defense Ignored: 7%
4
MP Cost: 26, Damage: 138%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 2%, Defense Ignored: 7%
5
MP Cost: 26, Damage: 140%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 2%, Defense Ignored: 8%
6
MP Cost: 26, Damage: 142%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 2%, Defense Ignored: 8%
7
MP Cost: 29, Damage: 144%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 3%, Defense Ignored: 9%
8
MP Cost: 29, Damage: 146%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 3%, Defense Ignored: 9%
9
MP Cost: 29, Damage: 148%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 3%, Defense Ignored: 10%
10
MP Cost: 32, Damage: 150%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 4%, Defense Ignored: 10%
11
MP Cost: 32, Damage: 152%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 4%, Defense Ignored: 11%
12
MP Cost: 32, Damage: 154%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 4%, Defense Ignored: 11%
13
MP Cost: 35, Damage: 156%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 5%, Defense Ignored: 12%
14
MP Cost: 35, Damage: 158%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 5%, Defense Ignored: 12%
15
MP Cost: 35, Damage: 160%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 5%, Defense Ignored: 13%
16
MP Cost: 38, Damage: 162%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 6%, Defense Ignored: 13%
17
MP Cost: 38, Damage: 164%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 6%, Defense Ignored: 14%
18
MP Cost: 38, Damage: 166%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 6%, Defense Ignored: 14%
19
MP Cost: 41, Damage: 168%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 7%, Defense Ignored: 15%
20
MP Cost: 41, Damage: 170%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 7%, Defense Ignored: 15%
21
MP Cost: 41, Damage: 172%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 7%, Defense Ignored: 16%
22
MP Cost: 44, Damage: 174%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 8%, Defense Ignored: 16%
23
MP Cost: 44, Damage: 176%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 8%, Defense Ignored: 17%
24
MP Cost: 44, Damage: 178%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 8%, Defense Ignored: 17%
25
MP Cost: 47, Damage: 180%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 9%, Defense Ignored: 18%
26
MP Cost: 47, Damage: 182%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 9%, Defense Ignored: 18%
27
MP Cost: 47, Damage: 184%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 9%, Defense Ignored: 19%
28
MP Cost: 50, Damage: 186%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 10%, Defense Ignored: 19%
29
MP Cost: 50, Damage: 188%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 10%, Defense Ignored: 20%
30
MP Cost: 50, Damage: 190%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 10%, Defense Ignored: 20%
31
MP Cost: 53, Damage: 192%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 11%, Defense Ignored: 21%
32
MP Cost: 53, Damage: 194%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 11%, Defense Ignored: 21%
Power Stance
Power Stance Description: With great concentration, you hold your ground when struck, resisting knock-back effects. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Animations:effect, special Maximum Level: 30
Rush Description: Dash forward and push back multiple monsters. Note: Rush is written as the Korean word with the meaning "Rush" Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow Delays: rush - 600 ms Range:350% Final Attack: Spear, Polearm Animations:effect, effect0 Maximum Level: 30
1
MP Cost: 20, Damage: 355%, Max Enemies Hit: 15
2
MP Cost: 20, Damage: 360%, Max Enemies Hit: 15
3
MP Cost: 20, Damage: 365%, Max Enemies Hit: 15
4
MP Cost: 23, Damage: 370%, Max Enemies Hit: 15
5
MP Cost: 23, Damage: 375%, Max Enemies Hit: 15
6
MP Cost: 23, Damage: 380%, Max Enemies Hit: 15
7
MP Cost: 26, Damage: 385%, Max Enemies Hit: 15
8
MP Cost: 26, Damage: 390%, Max Enemies Hit: 15
9
MP Cost: 26, Damage: 395%, Max Enemies Hit: 15
10
MP Cost: 29, Damage: 400%, Max Enemies Hit: 15
11
MP Cost: 29, Damage: 405%, Max Enemies Hit: 15
12
MP Cost: 29, Damage: 410%, Max Enemies Hit: 15
13
MP Cost: 32, Damage: 415%, Max Enemies Hit: 15
14
MP Cost: 32, Damage: 420%, Max Enemies Hit: 15
15
MP Cost: 32, Damage: 425%, Max Enemies Hit: 15
16
MP Cost: 35, Damage: 430%, Max Enemies Hit: 15
17
MP Cost: 35, Damage: 435%, Max Enemies Hit: 15
18
MP Cost: 35, Damage: 440%, Max Enemies Hit: 15
19
MP Cost: 38, Damage: 445%, Max Enemies Hit: 15
20
MP Cost: 38, Damage: 450%, Max Enemies Hit: 15
21
MP Cost: 38, Damage: 455%, Max Enemies Hit: 15
22
MP Cost: 41, Damage: 460%, Max Enemies Hit: 15
23
MP Cost: 41, Damage: 465%, Max Enemies Hit: 15
24
MP Cost: 41, Damage: 470%, Max Enemies Hit: 15
25
MP Cost: 44, Damage: 475%, Max Enemies Hit: 15
26
MP Cost: 44, Damage: 480%, Max Enemies Hit: 15
27
MP Cost: 44, Damage: 485%, Max Enemies Hit: 15
28
MP Cost: 47, Damage: 490%, Max Enemies Hit: 15
29
MP Cost: 47, Damage: 495%, Max Enemies Hit: 15
30
MP Cost: 47, Damage: 500%, Max Enemies Hit: 15
31
MP Cost: 50, Damage: 505%, Max Enemies Hit: 15
32
MP Cost: 50, Damage: 510%, Max Enemies Hit: 15
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Monster Magnet
Monster Magnet Description: Pull multiple monsters towards you as you attack them. Pulled monsters are stunned temporarily. Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun Range:370% Animations:effect, hit.0, mob Maximum Level: 30
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Dark Force
Dark Force Description: When your HP is above a certain point, unleash the power from your soul to increase damage, speed, critical hit rate, and minimum critical damage. Info: type = 50, showFromTheOrigin = 1 Animations:effect, CharLevel.150.effect Maximum Level: 30
1
Minimum HP Requirement: 78%, Damage: +31%, Critical Hit Rate: +1%, Minimum Critical Damage: +1%, Max Speed: +6
2
Minimum HP Requirement: 76%, Damage: +32%, Critical Hit Rate: +1%, Minimum Critical Damage: +1%, Max Speed: +6
3
Minimum HP Requirement: 74%, Damage: +33%, Critical Hit Rate: +1%, Minimum Critical Damage: +2%, Max Speed: +7
4
Minimum HP Requirement: 72%, Damage: +34%, Critical Hit Rate: +2%, Minimum Critical Damage: +2%, Max Speed: +7
5
Minimum HP Requirement: 70%, Damage: +35%, Critical Hit Rate: +2%, Minimum Critical Damage: +3%, Max Speed: +8
6
Minimum HP Requirement: 68%, Damage: +36%, Critical Hit Rate: +2%, Minimum Critical Damage: +3%, Max Speed: +8
7
Minimum HP Requirement: 66%, Damage: +37%, Critical Hit Rate: +3%, Minimum Critical Damage: +4%, Max Speed: +9
8
Minimum HP Requirement: 64%, Damage: +38%, Critical Hit Rate: +3%, Minimum Critical Damage: +4%, Max Speed: +9
9
Minimum HP Requirement: 62%, Damage: +39%, Critical Hit Rate: +3%, Minimum Critical Damage: +5%, Max Speed: +10
10
Minimum HP Requirement: 60%, Damage: +40%, Critical Hit Rate: +4%, Minimum Critical Damage: +5%, Max Speed: +10
11
Minimum HP Requirement: 58%, Damage: +41%, Critical Hit Rate: +4%, Minimum Critical Damage: +6%, Max Speed: +11
12
Minimum HP Requirement: 56%, Damage: +42%, Critical Hit Rate: +4%, Minimum Critical Damage: +6%, Max Speed: +11
13
Minimum HP Requirement: 54%, Damage: +43%, Critical Hit Rate: +5%, Minimum Critical Damage: +7%, Max Speed: +12
14
Minimum HP Requirement: 52%, Damage: +44%, Critical Hit Rate: +5%, Minimum Critical Damage: +7%, Max Speed: +12
15
Minimum HP Requirement: 50%, Damage: +45%, Critical Hit Rate: +5%, Minimum Critical Damage: +8%, Max Speed: +13
16
Minimum HP Requirement: 48%, Damage: +46%, Critical Hit Rate: +6%, Minimum Critical Damage: +8%, Max Speed: +13
17
Minimum HP Requirement: 46%, Damage: +47%, Critical Hit Rate: +6%, Minimum Critical Damage: +9%, Max Speed: +14
18
Minimum HP Requirement: 44%, Damage: +48%, Critical Hit Rate: +6%, Minimum Critical Damage: +9%, Max Speed: +14
19
Minimum HP Requirement: 42%, Damage: +49%, Critical Hit Rate: +7%, Minimum Critical Damage: +10%, Max Speed: +15
20
Minimum HP Requirement: 40%, Damage: +50%, Critical Hit Rate: +7%, Minimum Critical Damage: +10%, Max Speed: +15
21
Minimum HP Requirement: 38%, Damage: +51%, Critical Hit Rate: +7%, Minimum Critical Damage: +11%, Max Speed: +16
22
Minimum HP Requirement: 36%, Damage: +52%, Critical Hit Rate: +8%, Minimum Critical Damage: +11%, Max Speed: +16
23
Minimum HP Requirement: 34%, Damage: +53%, Critical Hit Rate: +8%, Minimum Critical Damage: +12%, Max Speed: +17
24
Minimum HP Requirement: 32%, Damage: +54%, Critical Hit Rate: +8%, Minimum Critical Damage: +12%, Max Speed: +17
25
Minimum HP Requirement: 30%, Damage: +55%, Critical Hit Rate: +9%, Minimum Critical Damage: +13%, Max Speed: +18
26
Minimum HP Requirement: 28%, Damage: +56%, Critical Hit Rate: +9%, Minimum Critical Damage: +13%, Max Speed: +18
27
Minimum HP Requirement: 26%, Damage: +57%, Critical Hit Rate: +9%, Minimum Critical Damage: +14%, Max Speed: +19
28
Minimum HP Requirement: 24%, Damage: +58%, Critical Hit Rate: +10%, Minimum Critical Damage: +14%, Max Speed: +19
29
Minimum HP Requirement: 22%, Damage: +59%, Critical Hit Rate: +10%, Minimum Critical Damage: +15%, Max Speed: +20
30
Minimum HP Requirement: 20%, Damage: +60%, Critical Hit Rate: +10%, Minimum Critical Damage: +15%, Max Speed: +20
31
Minimum HP Requirement: 18%, Damage: +61%, Critical Hit Rate: +11%, Minimum Critical Damage: +16%, Max Speed: +21
32
Minimum HP Requirement: 16%, Damage: +62%, Critical Hit Rate: +11%, Minimum Critical Damage: +16%, Max Speed: +21
Revenge of the Beholder
Revenge of the Beholder Description: When hit, Beholder has a chance to deal a counterattack that recovers some of the Dark Knight's HP, and has a chance to cause instant death to an enemy. Max HP recovered cannot exceed 5% of your max HP. Info: type = 54, requireSkill = 1321007, minionAttack = normal, condition = damaged, hpDrain = 1 Pre-requisite: Level 1 Beholder Animations:hit.0 Maximum Level: 10
1
Activation Rate: 100%, Damage: 570%, Instant Death Chance: 1%, 1% Damage converted to HP. Cooldown Time: 8 sec.
2
Activation Rate: 100%, Damage: 590%, Instant Death Chance: 2%, 1% Damage converted to HP. Cooldown Time: 8 sec.
3
Activation Rate: 100%, Damage: 610%, Instant Death Chance: 3%, 2% Damage converted to HP. Cooldown Time: 7 sec.
4
Activation Rate: 100%, Damage: 630%, Instant Death Chance: 4%, 2% Damage converted to HP. Cooldown Time: 7 sec.
5
Activation Rate: 100%, Damage: 650%, Instant Death Chance: 5%, 3% Damage converted to HP. Cooldown Time: 6 sec.
6
Activation Rate: 100%, Damage: 670%, Instant Death Chance: 6%, 3% Damage converted to HP. Cooldown Time: 6 sec.
7
Activation Rate: 100%, Damage: 690%, Instant Death Chance: 7%, 4% Damage converted to HP. Cooldown Time: 5 sec.
8
Activation Rate: 100%, Damage: 710%, Instant Death Chance: 8%, 4% Damage converted to HP. Cooldown Time: 5 sec.
9
Activation Rate: 100%, Damage: 730%, Instant Death Chance: 9%, 5% Damage converted to HP. Cooldown Time: 4 sec.
10
Activation Rate: 100%, Damage: 750%, Instant Death Chance: 10%, 5% Damage converted to HP. Cooldown Time: 4 sec.
11
Activation Rate: 100%, Damage: 770%, Instant Death Chance: 11%, 6% Damage converted to HP. Cooldown Time: 3 sec.
12
Activation Rate: 100%, Damage: 790%, Instant Death Chance: 12%, 6% Damage converted to HP. Cooldown Time: 3 sec.
Hex of the Beholder
Hex of the Beholder Description: The black spirit periodically buffs the you. Info: type = 54, requireSkill = 1321007 Pre-requisite: Level 1 Beholder Maximum Level: 20
Aura of the Beholder Description: The black spirit periodically restores the your HP. The amount of healing increases as the skill level increases. Info: type = 54, requireSkill = 1321007 Pre-requisite: Level 1 Beholder Maximum Level: 20
Iron Body Description: Increases your Weapon Defense for a fixed amount of time. Info: type = 10, magicSteal = 1 Delays: alert2 - 600 ms Maximum Level: 10
Slash Blast Description: Consumes MP to attack up to 6 nearby enemies simultaneously. Info: type = 1, rangeAttack = 1 Pre-requisite: Level 1 Power Strike Final Attack: 1H Sword, 2H Sword Animations:effect, hit.0, hit.1, hit.2 Maximum Level: 20
1
MP Cost: 6, Damage: 125%, Max Enemies Hit: 6
2
MP Cost: 6, Damage: 130%, Max Enemies Hit: 6
3
MP Cost: 6, Damage: 135%, Max Enemies Hit: 6
4
MP Cost: 6, Damage: 140%, Max Enemies Hit: 6
5
MP Cost: 8, Damage: 145%, Max Enemies Hit: 6
6
MP Cost: 8, Damage: 150%, Max Enemies Hit: 6
7
MP Cost: 8, Damage: 155%, Max Enemies Hit: 6
8
MP Cost: 8, Damage: 160%, Max Enemies Hit: 6
9
MP Cost: 8, Damage: 165%, Max Enemies Hit: 6
10
MP Cost: 10, Damage: 170%, Max Enemies Hit: 6
11
MP Cost: 10, Damage: 175%, Max Enemies Hit: 6
12
MP Cost: 10, Damage: 180%, Max Enemies Hit: 6
13
MP Cost: 10, Damage: 185%, Max Enemies Hit: 6
14
MP Cost: 10, Damage: 190%, Max Enemies Hit: 6
15
MP Cost: 12, Damage: 195%, Max Enemies Hit: 6
16
MP Cost: 12, Damage: 200%, Max Enemies Hit: 6
17
MP Cost: 12, Damage: 205%, Max Enemies Hit: 6
18
MP Cost: 12, Damage: 210%, Max Enemies Hit: 6
19
MP Cost: 12, Damage: 215%, Max Enemies Hit: 6
20
MP Cost: 14, Damage: 220%, Max Enemies Hit: 6
Power Strike
Power Strike Description: Consumes MP to deliver powerful damage to enemies. Info: type = 1 Final Attack: 1H Sword, 2H Sword Animations:hit.0, hit.1, effect Maximum Level: 20
1
MP Cost: 5, Damage: 185%
2
MP Cost: 5, Damage: 190%
3
MP Cost: 5, Damage: 195%
4
MP Cost: 5, Damage: 200%
5
MP Cost: 5, Damage: 205%
6
MP Cost: 7, Damage: 210%
7
MP Cost: 7, Damage: 215%
8
MP Cost: 7, Damage: 220%
9
MP Cost: 7, Damage: 225%
10
MP Cost: 7, Damage: 230%
11
MP Cost: 9, Damage: 235%
12
MP Cost: 9, Damage: 240%
13
MP Cost: 9, Damage: 245%
14
MP Cost: 9, Damage: 250%
15
MP Cost: 9, Damage: 255%
16
MP Cost: 11, Damage: 260%
17
MP Cost: 11, Damage: 265%
18
MP Cost: 11, Damage: 270%
19
MP Cost: 11, Damage: 275%
20
MP Cost: 11, Damage: 280%
HP Boost
HP Boost Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 10
1
Max HP: +2%
2
Max HP: +4%
3
Max HP: +6%
4
Max HP: +8%
5
Max HP: +10%
6
Max HP: +12%
7
Max HP: +14%
8
Max HP: +16%
9
Max HP: +18%
10
Max HP: +20%
Dawn Warrior (II)
Final Attack
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a sword equipped. Info: type = 11, finalAttack = 1, condition = attack Delays: alert2 - 600 ms Pre-requisite: Level 3 Sword Mastery Animations:effect, hit.0 Maximum Level: 20
Rage Description: Improves the Weapon ATT of party members. Can be used with other buffs. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert2 - 600 ms Range:300% Animations:affected, effect Maximum Level: 20
1
MP Cost: 12, Duration: 66 sec, Weapon ATT: +11
2
MP Cost: 12, Duration: 72 sec, Weapon ATT: +12
3
MP Cost: 12, Duration: 78 sec, Weapon ATT: +13
4
MP Cost: 12, Duration: 84 sec, Weapon ATT: +14
5
MP Cost: 12, Duration: 90 sec, Weapon ATT: +15
6
MP Cost: 12, Duration: 96 sec, Weapon ATT: +16
7
MP Cost: 12, Duration: 102 sec, Weapon ATT: +17
8
MP Cost: 12, Duration: 108 sec, Weapon ATT: +18
9
MP Cost: 12, Duration: 114 sec, Weapon ATT: +19
10
MP Cost: 12, Duration: 120 sec, Weapon ATT: +20
11
MP Cost: 20, Duration: 126 sec, Weapon ATT: +21
12
MP Cost: 20, Duration: 132 sec, Weapon ATT: +22
13
MP Cost: 20, Duration: 138 sec, Weapon ATT: +23
14
MP Cost: 20, Duration: 144 sec, Weapon ATT: +24
15
MP Cost: 20, Duration: 150 sec, Weapon ATT: +25
16
MP Cost: 20, Duration: 156 sec, Weapon ATT: +26
17
MP Cost: 20, Duration: 162 sec, Weapon ATT: +27
18
MP Cost: 20, Duration: 168 sec, Weapon ATT: +28
19
MP Cost: 20, Duration: 174 sec, Weapon ATT: +29
20
MP Cost: 20, Duration: 180 sec, Weapon ATT: +30
Sword Booster
Sword Booster Description: Increases the attack speed of your weapon. Must have a sword equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Sword Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Power Reflection
Power Reflection Description: Absorbs a certain amount of damage taken, and reflects the rest back on an enemy. Cannot reflect more than half of the enemy's Max HP at once. Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1 Delays: alert2 - 600 ms Pre-requisite: Level 3 Rage Animations:effect, effect0 Maximum Level: 20
Soul Blade Description: Summons and gives form to invisible Soul power to inflict damage to enemies. The higher the skill level, the more enemies you can hit at once with this skill. Info: type = 2, piercing = 1 Delays: blade - 990 ms Final Attack: 1H Sword, 2H Sword Animations:effect, effect1, ball, hit.0 Maximum Level: 20
1
MP Cost: 15, Damage: 265%, Max Enemies Hit: 5
2
MP Cost: 15, Damage: 270%, Max Enemies Hit: 5
3
MP Cost: 16, Damage: 275%, Max Enemies Hit: 5
4
MP Cost: 16, Damage: 280%, Max Enemies Hit: 5
5
MP Cost: 16, Damage: 285%, Max Enemies Hit: 5
6
MP Cost: 17, Damage: 290%, Max Enemies Hit: 5
7
MP Cost: 17, Damage: 295%, Max Enemies Hit: 5
8
MP Cost: 17, Damage: 300%, Max Enemies Hit: 5
9
MP Cost: 18, Damage: 305%, Max Enemies Hit: 5
10
MP Cost: 18, Damage: 310%, Max Enemies Hit: 5
11
MP Cost: 18, Damage: 315%, Max Enemies Hit: 5
12
MP Cost: 19, Damage: 320%, Max Enemies Hit: 5
13
MP Cost: 19, Damage: 325%, Max Enemies Hit: 5
14
MP Cost: 19, Damage: 330%, Max Enemies Hit: 5
15
MP Cost: 20, Damage: 335%, Max Enemies Hit: 5
16
MP Cost: 20, Damage: 340%, Max Enemies Hit: 5
17
MP Cost: 20, Damage: 345%, Max Enemies Hit: 5
18
MP Cost: 21, Damage: 350%, Max Enemies Hit: 5
19
MP Cost: 21, Damage: 355%, Max Enemies Hit: 5
20
MP Cost: 21, Damage: 360%, Max Enemies Hit: 5
Soul Rush
Soul Rush Description: The power of Soul allows you to move quicker than the eye can follow. Info: type = 41 Maximum Level: 10
1
MP Cost: 60, pushes you forward a set distance
2
MP Cost: 55, pushes you forward a set distance
3
MP Cost: 50, pushes you forward a set distance
4
MP Cost: 45, pushes you forward a set distance
5
MP Cost: 40, pushes you forward a set distance
6
MP Cost: 35, pushes you forward a set distance
7
MP Cost: 30, pushes you forward a set distance
8
MP Cost: 25, pushes you forward a set distance
9
MP Cost: 20, pushes you forward a set distance
10
MP Cost: 15, pushes you forward a set distance
Brandish
Brandish Description: Perform a double attack on enemies in front of you, ignoring a portion of their defense. Info: type = 1, areaAttack = 1 Delays: brandish1 - 840 ms, brandish2 - 840 ms Range:150% Final Attack: 1H Sword, 2H Sword Animations:effect.0, effect.1, hit.0 Maximum Level: 20
1
MP Cost: 10, Damage: 172%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 1%
2
MP Cost: 10, Damage: 174%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 2%
3
MP Cost: 11, Damage: 176%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 3%
4
MP Cost: 11, Damage: 178%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 4%
5
MP Cost: 11, Damage: 180%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 5%
6
MP Cost: 12, Damage: 182%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 6%
7
MP Cost: 12, Damage: 184%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 7%
8
MP Cost: 12, Damage: 186%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 8%
9
MP Cost: 13, Damage: 188%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 9%
10
MP Cost: 13, Damage: 190%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 10%
11
MP Cost: 13, Damage: 192%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 11%
12
MP Cost: 14, Damage: 194%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 12%
13
MP Cost: 14, Damage: 196%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 13%
14
MP Cost: 14, Damage: 198%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 14%
15
MP Cost: 15, Damage: 200%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 15%
16
MP Cost: 15, Damage: 202%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 16%
17
MP Cost: 15, Damage: 204%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 17%
18
MP Cost: 16, Damage: 206%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 18%
19
MP Cost: 16, Damage: 208%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 19%
20
MP Cost: 16, Damage: 210%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 20%
21
MP Cost: 17, Damage: 212%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 21%
22
MP Cost: 17, Damage: 214%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 22%
Sword Mastery
Sword Mastery Description: Increases the weapon mastery and accuracy of swords. Info: type = 50 Maximum Level: 20
1
Sword Mastery: +12%, Accuracy: +6
2
Sword Mastery: +14%, Accuracy: +12
3
Sword Mastery: +16%, Accuracy: +18
4
Sword Mastery: +18%, Accuracy: +24
5
Sword Mastery: +20%, Accuracy: +30
6
Sword Mastery: +22%, Accuracy: +36
7
Sword Mastery: +24%, Accuracy: +42
8
Sword Mastery: +26%, Accuracy: +48
9
Sword Mastery: +28%, Accuracy: +54
10
Sword Mastery: +30%, Accuracy: +60
11
Sword Mastery: +32%, Accuracy: +66
12
Sword Mastery: +34%, Accuracy: +72
13
Sword Mastery: +36%, Accuracy: +78
14
Sword Mastery: +38%, Accuracy: +84
15
Sword Mastery: +40%, Accuracy: +90
16
Sword Mastery: +42%, Accuracy: +96
17
Sword Mastery: +44%, Accuracy: +102
18
Sword Mastery: +46%, Accuracy: +108
19
Sword Mastery: +48%, Accuracy: +114
20
Sword Mastery: +50%, Accuracy: +120
Physical Training
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 10
1
Strength: +3, Dexterity: +3
2
Strength: +6, Dexterity: +6
3
Strength: +9, Dexterity: +9
4
Strength: +12, Dexterity: +12
5
Strength: +15, Dexterity: +15
6
Strength: +18, Dexterity: +18
7
Strength: +21, Dexterity: +21
8
Strength: +24, Dexterity: +24
9
Strength: +27, Dexterity: +27
10
Strength: +30, Dexterity: +30
Dawn Warrior (III)
Shining Charge
Shining Charge Description: Temporarily increases your damage. Info: type = 10, magicSteal = 1 Delays: alert6 - 990 ms Range:50% Animations:effect Maximum Level: 10
1
MP Cost: 25, Duration: 30 sec, Damage: 12%
2
MP Cost: 25, Duration: 60 sec, Damage: 14%
3
MP Cost: 25, Duration: 90 sec, Damage: 16%
4
MP Cost: 30, Duration: 120 sec, Damage: 18%
5
MP Cost: 30, Duration: 150 sec, Damage: 20%
6
MP Cost: 30, Duration: 180 sec, Damage: 22%
7
MP Cost: 35, Duration: 210 sec, Damage: 24%
8
MP Cost: 35, Duration: 240 sec, Damage: 26%
9
MP Cost: 35, Duration: 270 sec, Damage: 28%
10
MP Cost: 40, Duration: 300 sec, Damage: 30%
11
MP Cost: 40, Duration: 330 sec, Damage: 32%
12
MP Cost: 40, Duration: 360 sec, Damage: 34%
Soul Driver
Soul Driver Description: Uses Soul power to attack multiple enemies four times. Info: type = 1, areaAttack = 1 Delays: souldriver - 1081 ms Range:200% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 15, Damage: 123%, Number of Hits: 4, Max Enemies Hit: 4
2
MP Cost: 15, Damage: 126%, Number of Hits: 4, Max Enemies Hit: 4
3
MP Cost: 15, Damage: 129%, Number of Hits: 4, Max Enemies Hit: 4
4
MP Cost: 17, Damage: 132%, Number of Hits: 4, Max Enemies Hit: 4
5
MP Cost: 17, Damage: 135%, Number of Hits: 4, Max Enemies Hit: 4
6
MP Cost: 17, Damage: 138%, Number of Hits: 4, Max Enemies Hit: 4
7
MP Cost: 17, Damage: 141%, Number of Hits: 4, Max Enemies Hit: 4
8
MP Cost: 19, Damage: 144%, Number of Hits: 4, Max Enemies Hit: 4
9
MP Cost: 19, Damage: 147%, Number of Hits: 4, Max Enemies Hit: 4
10
MP Cost: 19, Damage: 150%, Number of Hits: 4, Max Enemies Hit: 5
11
MP Cost: 19, Damage: 153%, Number of Hits: 4, Max Enemies Hit: 5
12
MP Cost: 21, Damage: 156%, Number of Hits: 4, Max Enemies Hit: 5
13
MP Cost: 21, Damage: 159%, Number of Hits: 4, Max Enemies Hit: 5
14
MP Cost: 21, Damage: 162%, Number of Hits: 4, Max Enemies Hit: 5
15
MP Cost: 21, Damage: 165%, Number of Hits: 4, Max Enemies Hit: 5
16
MP Cost: 23, Damage: 168%, Number of Hits: 4, Max Enemies Hit: 5
17
MP Cost: 23, Damage: 171%, Number of Hits: 4, Max Enemies Hit: 5
18
MP Cost: 23, Damage: 174%, Number of Hits: 4, Max Enemies Hit: 5
19
MP Cost: 23, Damage: 177%, Number of Hits: 4, Max Enemies Hit: 5
20
MP Cost: 25, Damage: 180%, Number of Hits: 4, Max Enemies Hit: 6
21
MP Cost: 25, Damage: 183%, Number of Hits: 4, Max Enemies Hit: 6
22
MP Cost: 25, Damage: 186%, Number of Hits: 4, Max Enemies Hit: 6
Brave Slash
Brave Slash Description: Deal 3 consecutive attacks on multiple enemies in front of you. Info: type = 1, areaAttack = 1 Delays: braveslash1 - 840 ms, braveslash2 - 840 ms, braveslash3 - 840 ms, braveslash4 - 840 ms Range:175% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect.0, effect.1, effect.2, effect.3, hit.0, hit.1, hit.2 Maximum Level: 20
1
MP Cost: 15, Damage: 202%, Number of Hits: 3, Max Enemies Hit: 4
2
MP Cost: 15, Damage: 204%, Number of Hits: 3, Max Enemies Hit: 4
3
MP Cost: 15, Damage: 206%, Number of Hits: 3, Max Enemies Hit: 4
4
MP Cost: 15, Damage: 208%, Number of Hits: 3, Max Enemies Hit: 4
5
MP Cost: 16, Damage: 210%, Number of Hits: 3, Max Enemies Hit: 4
6
MP Cost: 16, Damage: 212%, Number of Hits: 3, Max Enemies Hit: 4
7
MP Cost: 16, Damage: 214%, Number of Hits: 3, Max Enemies Hit: 4
8
MP Cost: 16, Damage: 216%, Number of Hits: 3, Max Enemies Hit: 4
9
MP Cost: 17, Damage: 218%, Number of Hits: 3, Max Enemies Hit: 4
10
MP Cost: 17, Damage: 220%, Number of Hits: 3, Max Enemies Hit: 4
11
MP Cost: 17, Damage: 222%, Number of Hits: 3, Max Enemies Hit: 4
12
MP Cost: 17, Damage: 224%, Number of Hits: 3, Max Enemies Hit: 4
13
MP Cost: 18, Damage: 226%, Number of Hits: 3, Max Enemies Hit: 4
14
MP Cost: 18, Damage: 228%, Number of Hits: 3, Max Enemies Hit: 4
15
MP Cost: 18, Damage: 230%, Number of Hits: 3, Max Enemies Hit: 4
16
MP Cost: 18, Damage: 232%, Number of Hits: 3, Max Enemies Hit: 4
17
MP Cost: 19, Damage: 234%, Number of Hits: 3, Max Enemies Hit: 4
18
MP Cost: 19, Damage: 236%, Number of Hits: 3, Max Enemies Hit: 4
19
MP Cost: 19, Damage: 238%, Number of Hits: 3, Max Enemies Hit: 4
20
MP Cost: 19, Damage: 240%, Number of Hits: 3, Max Enemies Hit: 4
21
MP Cost: 20, Damage: 242%, Number of Hits: 3, Max Enemies Hit: 4
22
MP Cost: 20, Damage: 244%, Number of Hits: 3, Max Enemies Hit: 4
Coma
Coma Description: Deals damage to many enemies and has a chance to stun targets. Requires at least 1 Combo Orb charged to be used. Info: type = 1, rangeAttack = 1, mes = stun, requireSkill = 11111001, areaAttack = 1 Range:200% Pre-requisite: Level 1 Combo Attack Final Attack: 1H Sword, 2H Sword Animations:hit.0, hit.1, finish.1, finish.2, finish.3, finish.4, finish.5, finish.6, finish.7, finish.8, finish.9, finish.10, mob Maximum Level: 20
Panic Description: Deals damage to many enemies, reducing their attack power, and has a chance to apply Darkness, decreasing target's hit rate. Requires at least 2 Combo Orbs charged to be used. Darkness can be afflicted on any monster, but the duration is halved on boss monsters. Info: requireSkill = 11111001, mes = darkness, type = 1, areaAttack = 1 Range:200% Pre-requisite: Level 1 Combo Attack Final Attack: 1H Sword, 2H Sword Animations:finish.1, finish.2, finish.3, finish.4, finish.5, finish.6, finish.7, finish.8, finish.9, finish.10, hit.0, hit.1, mob Maximum Level: 20
Combo Attack Description: For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal. Info: type = 10 Delays: alert4 - 900 ms Animations:state, effect Maximum Level: 20
1
MP Cost: 20, Duration: 100 sec, Max Combo Orbs: 3, Damage: +1% per Orb
2
MP Cost: 20, Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per Orb
3
MP Cost: 20, Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per Orb
4
MP Cost: 22, Duration: 120 sec, Max Combo Orbs: 3, Damage: +1% per Orb
5
MP Cost: 22, Duration: 120 sec, Max Combo Orbs: 3, Damage: +2% per Orb
6
MP Cost: 22, Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per Orb
7
MP Cost: 24, Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per Orb
8
MP Cost: 24, Duration: 140 sec, Max Combo Orbs: 3, Damage: +2% per Orb
9
MP Cost: 24, Duration: 140 sec, Max Combo Orbs: 3, Damage: +3% per Orb
10
MP Cost: 26, Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per Orb
11
MP Cost: 26, Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per Orb
12
MP Cost: 26, Duration: 160 sec, Max Combo Orbs: 4, Damage: +3% per Orb
13
MP Cost: 28, Duration: 160 sec, Max Combo Orbs: 4, Damage: +4% per Orb
14
MP Cost: 28, Duration: 170 sec, Max Combo Orbs: 4, Damage: +4% per Orb
15
MP Cost: 28, Duration: 170 sec, Max Combo Orbs: 4, Damage: +4% per Orb
16
MP Cost: 30, Duration: 180 sec, Max Combo Orbs: 4, Damage: +4% per Orb
17
MP Cost: 30, Duration: 180 sec, Max Combo Orbs: 4, Damage: +5% per Orb
18
MP Cost: 30, Duration: 190 sec, Max Combo Orbs: 4, Damage: +5% per Orb
19
MP Cost: 32, Duration: 190 sec, Max Combo Orbs: 4, Damage: +5% per Orb
20
MP Cost: 32, Duration: 200 sec, Max Combo Orbs: 5, Damage: +5% per Orb
21
MP Cost: 32, Duration: 200 sec, Max Combo Orbs: 5, Damage: +6% per Orb
22
MP Cost: 34, Duration: 210 sec, Max Combo Orbs: 5, Damage: +6% per Orb
Magic Crash
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min] Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Delays: alert3 - 1500 ms Range:300% Pre-requisite: Level 3 Shining Charge Animations:effect, effect0, mob Maximum Level: 1
Advanced combo Description: Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly. Info: type = 50 Pre-requisite: Level 20 Combo Attack Animations:state Maximum Level: 20
1
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 22%
2
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 24%
3
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 26%
4
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 28%
5
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 30%
6
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 32%
7
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 34%
8
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 36%
9
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 38%
10
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 40%
11
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 42%
12
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 44%
13
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 46%
14
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 48%
15
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 50%
16
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 52%
17
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 54%
18
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 56%
19
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 58%
20
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 60%
21
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 62%
22
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 64%
Self Recovery
Self Recovery Description: Restores HP and MP every 4 seconds, even in combat. Info: type = 50 Maximum Level: 20
Dark Link Wrote:So Paladins will be forced to leave ANOTHER skill unmaxed? Seems weird to me.
Paladins couldn't even get close to maxing Rush, if every other skill was maxed, now they have to leave Rush at level 1 AND leave another skill unmaxed.
inb4 potential bonuses like "+2 Skill Level" becomes a "mandatory" thing for Paladins lol.
EDIT: Is...is that "Artifact Hunt 2012" I see in the "Character" section? We still haven't even gotten the 2011 one
Guess it's not, might be something related to spiegelmann, the 2011 top artifact hunter medal is slightly better than this.
Oh wait, looked at the patch notes, it is, just that you speak with Spiegalmann now, not Gaga.
ShinkuDragon Wrote:pushing paladins to get lionheart set it seems, since it also gives +2 all skills
Doing quick napkin math shows that "Leafre Set" +" Empress Set" = Everything maxed with 4 SP leftover. This is assuming the set bonuses affects Hero's Will. Considering Demon Slayers cannot get said skill, and my Paladin does not have the "Leafre Set', I cannot test it myself.
And yet again pallys get the rough end of the deal. Seriously, I thought that animation sneak peak was going to be for pallys BUT NOT GIVE IT TO HEROES. And nexon continues with it's typical cycle.
What in the world does a Fighter in KMST need Brandish for? Can't they already 1-hit everything they train on? Especially with Power Strike and Slash Blast getting buffed? (Recall that KMS doesn't have Jesters, so no 50k HP mobs to chip at)