2011-10-13, 10:28 AM
(This post was last modified: 2011-10-24, 11:10 AM by KhainiWest.)
How can 113 view this and not post. Screw you all, 
source:http://www.fnnews.com/view?ra=Sent0301m_...DateDay=11
Although it's all un-english'd
[spoiler=What's the enhancment system]
Blade and soul use a system call the bo-Pae. It functions like a pie chart which reflects your character health, attack power, defense ect ect. In total 8 different traits, and you get these pieces by killing monsters. You'll discover sets which are a collection of 3 (rare) 5 (epic) and 8 (unique) each kind of a tier within that pao set. You can mismatch them a bit to gain say, the ability of one set, then the ability of another, (5 health, 3 strength) ect ect. It gives a wide variety of builds that benefit you personally.
There are also "gem" enhancing, which currently is only available on weapons. It doesn't add attack points though, depending on the color you can add critical, damage, evasion hp, ect ect. So it's like cubing, with chosen results.
Also if you don't like a certain bopae peice you can disemble it and use it's "Dust" to enhance a higher level piece/set. It's not yet known how high you can go.
[/spoiler]
[Spoiler=What's the skill tree like]
Definately different. Instead of simply adding power to a skill, it also adds lower cooldown times, sounds basic right? Well, other skills can actually remove the cool down from the skill all together. For example a kung fu master, a leep stomp (a large leap, kind of like flash jump on MS, to get to a player quicker) has a 12 second cool down, but if you put another point in the skill, it will reset the cool down IF force punch skill is used in addition. It would also allow you to use force punch when stunned. So your skill leveling effects all skills and connects them to prefer'd combo's.
Oh and skill reset? Paid within the game, so mess around and get to know what skills you enjoy.
The organization is also great, you have one column of active skills, the other two column's are benefits towards those active skills.

fnnews Wrote:NCsoft, the 11th at Mirae Asset Securities with a strong momentum approaching the number of convictions Rec presented to the target price of 410,000 won.
Researchers jeongwoocheol "Blade & Soul new game as early as November 2011, no later than February 2012 due to the month, appears to be served in the formal," said thus were analyzed.
Information researchers' Blade & Soul also overseas service starting in the first half of 2012 in Japan, Taiwan, Europe, North America, China is expected to lead, etc., "he said," of Lineage and Lineage II service in China in the first half of 2012 to be conducted seems, in the North GW2 service is expected in the first half of 2012, "he said.
Following Jung Institute "Game development costs related to both investors in that state has already been processed, a new sales that occur in the future profitability is expected to be very high," he said, "the world's online gaming market is still a high growth phase and higher in the game When considering capacity development efforts and services tax growth for the time being is expected to continue, "he said.
source:http://www.fnnews.com/view?ra=Sent0301m_...DateDay=11
Although it's all un-english'd
What is blade and soul
What classes are there
What race can I play
[spoiler=What's the enhancment system]
Blade and soul use a system call the bo-Pae. It functions like a pie chart which reflects your character health, attack power, defense ect ect. In total 8 different traits, and you get these pieces by killing monsters. You'll discover sets which are a collection of 3 (rare) 5 (epic) and 8 (unique) each kind of a tier within that pao set. You can mismatch them a bit to gain say, the ability of one set, then the ability of another, (5 health, 3 strength) ect ect. It gives a wide variety of builds that benefit you personally.
There are also "gem" enhancing, which currently is only available on weapons. It doesn't add attack points though, depending on the color you can add critical, damage, evasion hp, ect ect. So it's like cubing, with chosen results.
Also if you don't like a certain bopae peice you can disemble it and use it's "Dust" to enhance a higher level piece/set. It's not yet known how high you can go.
[/spoiler]
[Spoiler=What's the skill tree like]
Definately different. Instead of simply adding power to a skill, it also adds lower cooldown times, sounds basic right? Well, other skills can actually remove the cool down from the skill all together. For example a kung fu master, a leep stomp (a large leap, kind of like flash jump on MS, to get to a player quicker) has a 12 second cool down, but if you put another point in the skill, it will reset the cool down IF force punch skill is used in addition. It would also allow you to use force punch when stunned. So your skill leveling effects all skills and connects them to prefer'd combo's.
Oh and skill reset? Paid within the game, so mess around and get to know what skills you enjoy.
The organization is also great, you have one column of active skills, the other two column's are benefits towards those active skills.
Open world or dungeon runner
Qing Gong

