Unscheduled Server Maintenance - 03.28.2012
#21
They bring it on themselves, though. There have been so many "quest gives reward before checking if it can complete" issues they really should have learned their lesson by now.
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#22
Viaje Wrote:Pretty sure it's mostly this.

Taking the game down and then twiddling their thumbs while waiting for Korea to send a fix is basically all they can do to deal with an exploit.

idk coding but doesn't seem like it would be that difficult.
Something like.. "inventory check THEN give exp?" :f6: or even remove the exp lol. not like anyone cares about 35k exp

Eh could be wrong. -looks at the people who know how it works-
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#23
Durex Wrote:idk coding but doesn't seem like it would be that difficult.
Something like.. "inventory check THEN give exp?" :f6: or even remove the exp lol. not like anyone cares about 35k exp

Eh could be wrong. -looks at the people who know how it works-
Regardless of how difficult it is to code, Nexon America still has to wait for Nexon Korea to code it.
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#24
Minimal coding experience makes me think it's just crappy exception handling.
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#25
Marksman Bryan Wrote:Minimal coding experience makes me think it's just crappy exception handling.
That's exactly what it is.

Of course, like Durex said, the easiest solution would be to simply remove the experience reward.
Sure, it's great when you can spam for it, but, even for lower classes, I don't imagine the experience amounted to more than 5%.
That's rather meaningless coming at you every 30min.
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#26
Viaje Wrote:That's exactly what it is.

Of course, like Durex said, the easiest solution would be to simply remove the experience reward.
Sure, it's great when you can spam for it, but, even for lower classes, I don't imagine the experience amounted to more than 5%.
That's rather meaningless coming at you every 30min.

I agree, they should just remove it entirely.
At Lv 90 you don“t even get 1%
And at Lv 160+ you get about 0,05%? Something around those lines.
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#27
Viaje Wrote:That's rather meaningless coming at you every 30min.

Funny cause that doesn't look like every 30 minutes.
 Spoiler
It's not having what you want - It's wanting what you've got.
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#28
Eos Wrote:Funny cause that doesn't look like every 30 minutes.
 Spoiler
No pomegranate.
Hence the "it's great when you can spam for it".

To reiterate:
If it were working as intended, the quest would give out such a meaningless amount of experience that it might as well not even give out experience.

More reading comprehension, please.
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#29
Eos Wrote:Funny cause that doesn't look like every 30 minutes.
 Spoiler

What he meant was that the exp reward is not significant in the original design of the event. They could have made it just give a buff, without any exp, and people would still do it (every 30 minutes) and all would be well.
So now, as a quick fix, they can remove the exp reward, which means if your Use inventory is full nothing happens even if you spam NPC chat.
A fix that would preserve the exp reward and not let it be given unless there is room in Use for the buff, would be more difficult to implement and therefore more prone to other, unexpected bugs.


Rather sad that Nexon (Korea) don't have a coding standard for quest completion.
Some quests are prone to full-inventory glitching, some are not, some fail miserably if your inventory is full... It seems every programmer copy-pastes his quests from a different favorite template, resulting in odd bugs if it doesn't quite match the types of rewards the new quest needs to give.
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#30
CarrionCrow Wrote:Abuse it and you could get it without waiting. I don't know what is worse, Koreas crappy coding, our Nexons testing or the players who think it is nice to take advantage.

That's like blaming the average Americans for buying China stuff.
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#31
This is even worse than the NLC Quest bug. And I thought that one was bad.

From a programming standpoint, this sort of thing should have NEVER made it past the initial tests. Did this happen in Korea too? (I'm assuming they had this event or whatever)
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#32
Looks like the servers are starting perk up..
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#33
Quote:-Time-
Wednesday, March 28, 2012
Pacific: 10:45 AM - To Be Determined
Eastern: 1:45 PM - To Be Determined

How long does it take to move an EXP-gain line after an if-statement instead of before it? Jeeze. This should be a 10 second fix, plus whatever time it takes to get the update on their servers.
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#34
Polantaris Wrote:How long does it take to move an EXP-gain line after an if-statement instead of before it? Jeeze. This should be a 10 second fix, plus whatever time it takes to get the update on their servers.
America >> Korea. Long discussions about why, how, when, etc. (mostly BS)
Korea makes changes. Korea tests. Korea makes new patch files / changes to server-side scripts where appropriate.
Korea >> America
America tests. Implements.
Regular server tests after every server check.
Servers online.

More stuff than you might think. Most of it comes down to operating procedures, so no matter how small the bug may be, there is a certain minimum amount of time it'll take (few hours).
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#35
Polantaris Wrote:How long does it take to move an EXP-gain line after an if-statement instead of before it? Jeeze. This should be a 10 second fix, plus whatever time it takes to get the update on their servers.
I think they are taking time to decide what to do with all those players who gained a lot of levels from this. I smell RB, Nexon is pretty stupid deciding when to RB.
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#36
Chew Wrote:I think they are taking time to decide what to do with all those players who gained a lot of levels from this. I smell RB, Nexon is pretty stupid deciding when to RB.
Why RB when you can just ban
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#37
yo72 Wrote:Why RB when you can just ban

Too many people to ban
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#38
I bet they won't do anything about it and the people that abused the glitch will remain un-touch. Rolleyes
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#39
Evolite Wrote:Too many people to ban

It's more like if 1 person gets false banned, there's going to be a ton of rage. Unless they have concrete proof that someone got banned or not, anyone could say "I just trained really fast"

Also not sure how much data is kept on everyone's level. If each character's exact exp and level was kept in a database for a long period of time and updated every second, I can only assume that will use a lot of space.
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#40
Evolite Wrote:Too many people to ban
If they are knowingly abusing a glitch who cares, nexon should grow some balls and ban abusers instead of a RB then compensation with 2x.
Also if I was a plantain I wouldn't mind a RB, bought 100k nx yesterday
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