GMS v107 - I'm not saying it's aliens...
Kirov Wrote:Yeah I found it very bland, quick and easy compared to past Masteria stuff. The bugs well that goes without saying.

and people was conplaining about the old silent crusader quest line

well atleast I got crazy lulz with the dialogs of this questline too
"OH NO I HAVE BEEN HACKED"
or the lita & company arrives to help you hahahaha xD
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About the Grandma Shop: Only problem is you can only list items that are clean. So don't try putting Work Gloves for 170m hoping people will sell you 10 attacks for cheap, cause all you will get is 170m loss for a clean glove.

This is good if you need to buy Mastery Books, Onyx Apples, Scrolls and Quest Items and people just walk by and sell it to you.
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SwordStaker Wrote:-there were a lot of words here, but they didn't really have anything to do with my post-
Should I assume you clicked "Reply to Quote" on the wrong person?

Because I haven't gotten the chance to explore the new content, so I don't have any real response to it.
My only complaint is that they actually removed the whole CWK plot for seemingly no reason.
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SaptaZapta Wrote:Hm. The Raven Ninja Clan are still at Dead Man's Gorge and their dialogs are still the same as ever.
I'll need to go there on a char that didn't do the quests to see whether they will now deal with any stranger without quests.

My Aran could use the shop, but I have no idea if it's done the quests (derpety servers down atm). I don't remember doing them, but Phantom Forest has been out for 4 years.
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Viaje Wrote:Should I assume you clicked "Reply to Quote" on the wrong person?

Because I haven't gotten the chance to explore the new content, so I don't have any real response to it.
My only complaint is that they actually removed the whole CWK plot for seemingly no reason.
I should have spaced it out my apologies. I was adding on to what you said about Prose's plan in one sentence.
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Honestly, I think Prose's plans were out the window once iTCG was started. Once they started porting everything toward the storylines required in iTCG, it threw a monkey wrench into everything. Or perhaps, Prose was responsible for those and since iTCG died, they wanted to take an opportunity to do a reboot of the entire area. Regardless, it's done.
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Leaves Wrote:These kinds of glitches (quests, NPC dcing) are BASIC and they should NOT exist if testing was properly done.
Which we all know Nexon is soooooo good at.
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SwordStaker Wrote:Thing is. I don't find it THAT bad. Yes I love Masteria and yes the quests gone make absolutely no sense and it's still wtp. But, in all honesty it's not that bad at all..especially if this is really only part one a lot can happen and change. I'm sorry but I'm not really all that disappointed. The new maps where the Krakian jungle was isn't that bad and can be seen as a decent training opportunity. The Alien mobs that give 3k? Okay. I mean whatever. There's a new training map have fun. Broken exp? Masteria has had broken exp since the day of it's conception. Wolf Spiders, Wind Raiders, Jesters. The forest, yeah it looks like trash now but there was NOTHING great about it in the first place. NOTHING. Cept maybe Big Foot. You can't get dep star anymore. Again okay, get a mon or make one of the new pendants. The forest was nothing but a giant maze that confused and got new players lost. Yeah I got the point of it and yeah it was cool but COMPLETELY unnecessary. If five people can quote me and say "I trained in the Phantom Forest or Crimsonwood mountains POST Big Bang" then I will retract what I said. It's fine, just forget about it. Ya'll sound like me when I was hung up on the Victoria Island change. The Alien quests were more then likely meant to be taken as a joke with all the cliches from the 50's sci-fi movies and 4th wall jokes. It's not something epic like CWK, it's not Krakia. The quest dialogue is FINE for what it is. You'll get used to the changes people, if the town even stays like that forever. The Alien thing will probably stay there but in a different way. It looks incomplete and it probably is incomplete, just wait it out watch what happens in the coming months. If NEXON intended this to be part of our Alliance Unbound updates then that's what it'll be.

I keep not accepting this.

Crimsonwood Keep and Phantom Forest were masterpieces. Their quests were masterpieces. The ideas were great. They threw it all in the bin as if it was crap.

I do know they removed the maze and the JQ to make it easier to new players. I do know those maps were "unnecessary". But you know, I'd rather take unnecessary than plain boring. Well, the new maps apparently are. They re-use many objects in the game unlike the old Masteria content. They are monotonously designed. While the old maps in Krakian Jungle had many platforms and objects with different and original shapes, some of the new ones just look like anyone with a WZ editor at hand could make them. Sorry to say that.

Now. Rather than having something like that, I'd have kept the old maps and added the new ones after them. Maybe making them look "destroyed" would've been okay, but not completely replacing them. The old BGMs were nice, too, and it'd be a shame to see them completely gone forever. But I guess I can deal with that.

The issues here are that there are still many things which were not taken care of and that they prefer taking the "easy for everyone" way rather than the "can be tricky, but it's intense" way. It's like taking the Divine Comedy and saying: "Hey, this book is way too long and difficult to understand. Let's remove most of its pages and only leave it with 30 so that everyone gets to understand it better". I know this is a game and all, but Masteria was supposed to be different than other areas. It wasn't even that hard to get over the maze: you just had to spend some time with it or just look for a guide on Google like most people. It wasn't a problem and it shouldn't have been removed. Period.

That plus the removal of the quests just give me a bad and disappointing feeling about Masteria. I just hope they're rewriting the quests and that they'll be as intense as before. But I'm not getting my hopes up too much, after seeing the destroyed NLC ones, which basically say "oh god, we're getting invaded by aliens! please help us and kill them!". They also have an unnecessarily unserious tone and are much less dramatic / deep. Like.. "the town is going bananas"?!? wtp?!?!? *sigh* Tongue

What about all the re-used map objects? All new Masteria areas used to not use ANY before-seen map object or very few of them anyways.

Meh. Maybe I shouldn't have gotten my hopes up in the first place. Prose's Masteria is gone, and I realize I should just get over it.
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They still didn't fix the Resistance problem.
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I'm just going to do Ellin Forest and maybe I can feel better about myself Frown

I'm never going to get over these EXTREMELY linear maps.
never
ever
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koplje Wrote:I'm just going to do Ellin Forest and maybe I can feel better about myself Frown

I'm never going to get over these EXTREMELY linear maps.
never
ever

Except you can't finish it because for one of the quests, the items don't drop.
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PirateIzzy Wrote:Except you can't finish it because for one of the quests, the items don't drop.

[Image: N6oBj.png]
Nexon. . .
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Right click on a character...trade cash shop item? :f6:
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Combattente Wrote:I keep not accepting this.

Crimsonwood Keep and Phantom Forest were masterpieces. Their quests were masterpieces. The ideas were great. They threw it all in the bin as if it was crap.

I do know they removed the maze and the JQ to make it easier to new players. I do know those maps were "unnecessary". But you know, I'd rather take unnecessary than plain boring. Well, the new maps apparently are. They re-use many objects in the game unlike the old Masteria content. They are monotonously designed. While the old maps in Krakian Jungle had many platforms and objects with different and original shapes, some of the new ones just look like anyone with a WZ editor at hand could make them. Sorry to say that.

Now. Rather than having something like that, I'd have kept the old maps and added the new ones after them. Maybe making them look "destroyed" would've been okay, but not completely replacing them. The old BGMs were nice, too, and it'd be a shame to see them completely gone forever. But I guess I can deal with that.

The issues here are that there are still many things which were not taken care of and that they prefer taking the "easy for everyone" way rather than the "can be tricky, but it's intense" way. It's like taking the Divine Comedy and saying: "Hey, this book is way too long and difficult to understand. Let's remove most of its pages and only leave it with 30 so that everyone gets to understand it better". I know this is a game and all, but Masteria was supposed to be different than other areas. It wasn't even that hard to get over the maze: you just had to spend some time with it or just look for a guide on Google like most people. It wasn't a problem and it shouldn't have been removed. Period.

That plus the removal of the quests just give me a bad and disappointing feeling about Masteria. I just hope they're rewriting the quests and that they'll be as intense as before. But I'm not getting my hopes up too much, after seeing the destroyed NLC ones, which basically say "oh god, we're getting invaded by aliens! please help us and kill them!". They also have an unnecessarily unserious tone and are much less dramatic / deep. Like.. "the town is going bananas"?!? wtp?!?!? *sigh* Tongue

What about all the re-used map objects? All new Masteria areas used to not use ANY before-seen map object or very few of them anyways.

Meh. Maybe I shouldn't have gotten my hopes up in the first place. Prose's Masteria is gone, and I realize I should just get over it.


They turned Masteria into a lame excuse to sell more cubes.
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Doesn't the inability to enter Bigger Ben pretty much confirm a second update to Masteria? I can't imagine they'd scrap that area entirely.
Also: Have we even seen the thing that was in the center of the four separate images put together? I don't recall seeing that at all.
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whybanme Wrote:Doesn't the inability to enter Bigger Ben pretty much confirm a second update to Masteria? I can't imagine they'd scrap that area entirely.

Not sure why they did that, tbh.
You can enter Bigger Ben using a Hyper Rock. The maps inside are unchanged.
And "can't imagine"? That area was even more useless than Phantom Forest. If they scrapped one they can scrap the other. Although their keeping it on the world map suggests they do intend to reopen normal access at some point.
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SaptaZapta Wrote:Not sure why they did that, tbh.
Although their keeping it on the world map suggests they do intend to reopen normal access at some point.

Not to mention when you try to enter the portal, it says something along the lines of "The structure is regenerating."
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PirateIzzy Wrote:Except you can't finish it because for one of the quests, the items don't drop.
If you're talking about the 50 stones quest, that one is not required for the medal or the quest line, you can skip it entirely. Tongue
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whybanme Wrote:Not to mention when you try to enter the portal, it says something along the lines of "The structure is regenerating."

...it's alive.

Intriguing though.
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So is there anything more to that alien quest chain than farming that last boss for ambition/alien socket things?
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