GMS v107 - I'm not saying it's aliens...
Dat music. My ears like this.
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Slip Wrote:For those of you who want YouTube links to the BGMs:

NLC_boss
NLC_field
NLC_kidnap
NLC_town

Welcome back Isaac! c:

NEXONNNNNNNNNNN!!!!!!


[Image: tumblr_m0knebbyIt1r5t8d8.gif]
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SwordStaker Wrote:Theres still a path to the west. They can also shift it slightly to the left and add in more green making CWK a little bit smaller.

Edit:Map comparison:
[Image: masteria.jpg]
[Image: 1086xhe.png]

According to Nexon AM there will be a 2nd part of the expansion... and maybe will come with Phantom and with Hilla will come the last part of masteria or Amoria Revamp...
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Fiel Wrote:Magic Guard:
Changed - Description (Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, you HP take the full amount of damage. --> Reduces damage dealt to you, and makes a portion of the damage affect your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage.)
Changed - Level readout (MP Cost: #mpCon, Damage Displaced: #x% of your MP, Duration: #time sec --> MP Cost: #mpCon, Damage Taken: -#y% , Damage Displaced: #x% of damage received, Duration: #time sec)
New - y (10) (roundUp(level/2))

This is gonna be a weiiird question, but what exactly does the bolded part mean?
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MuscleWizard Wrote:Boomer
Level: [27 --> 95]
HP: [650 --> 55,000]
EXP: [50 --> 1608]
Physical Attack: [129 --> 823]
Magical Attack: [122 --> 822]
Knockback: [150 --> 1100]
WDEF: 10%
MDEF: 10%
Avoid: [4 --> 361]
Accuracy: [16 --> 100]
Elements: Fire strong, Ice weak


OH GOD THEY MESSED WITH BOOMERS

INB4 THEY BROKE THEM AGAIN

OMG PLEASE BE BROKEN AGAIN!! LOL
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Kagamine Wrote:This is gonna be a weiiird question, but what exactly does the bolded part mean?

-10% damage taken.
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Kagamine Wrote:This is gonna be a weiiird question, but what exactly does the bolded part mean?

I believe Evan's magic guard now also reduces total dmg taken by 10% or something like that.

EDIT: ^ What he said.

Also, why's there a useless MapleTCG npc? O.o
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Takebacker Wrote:-10% damage taken.
Ahh, okay, thank you~. I thought it meant the max level had been reduced to 10 or something.
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There was new code added to potential data:

Code:
060001/info/weight 3
060001/info/string Total Damage: +#incDAMr%
060001/level/1/incDAMr 20
060001/level/2/incDAMr 15
060001/level/3/incDAMr 12
060001/level/4/incDAMr 9
060001/level/5/incDAMr 9
060001/level/6/incDAMr 9
060001/level/7/incDAMr 9
060001/level/8/incDAMr 12
060001/level/9/incDAMr 12
060001/level/10/incDAMr 12
060001/level/11/incDAMr 12
060001/level/12/incDAMr 12
060001/level/13/incDAMr 12
060001/level/14/incDAMr 12
060001/level/15/incDAMr 12
060001/level/16/incDAMr 12
060001/level/17/incDAMr 12
060001/level/18/incDAMr 12
060001/level/19/incDAMr 12
060001/level/20/incDAMr 12
060002/info/weight 2
060002/info/string All Stats: +#incSTRr%
060002/level/1/incSTRr 20
060002/level/1/incDEXr 20
060002/level/1/incINTr 20
060002/level/1/incLUKr 20
060002/level/2/incSTRr 15
060002/level/2/incDEXr 15
060002/level/2/incINTr 15
060002/level/2/incLUKr 15
060002/level/3/incSTRr 12
060002/level/3/incDEXr 12
060002/level/3/incINTr 12
060002/level/3/incLUKr 12
060002/level/4/incSTRr 20
060002/level/4/incDEXr 20
060002/level/4/incINTr 20
060002/level/4/incLUKr 20
060002/level/5/incSTRr 20
060002/level/5/incDEXr 20
060002/level/5/incINTr 20
060002/level/5/incLUKr 20
060002/level/6/incSTRr 20
060002/level/6/incDEXr 20
060002/level/6/incINTr 20
060002/level/6/incLUKr 20
060002/level/7/incSTRr 20
060002/level/7/incDEXr 20
060002/level/7/incINTr 20
060002/level/7/incLUKr 20
060002/level/8/incSTRr 20
060002/level/8/incDEXr 20
060002/level/8/incINTr 20
060002/level/8/incLUKr 20
060002/level/9/incSTRr 20
060002/level/9/incDEXr 20
060002/level/9/incINTr 20
060002/level/9/incLUKr 20
060002/level/10/incSTRr 20
060002/level/10/incDEXr 20
060002/level/10/incINTr 20
060002/level/10/incLUKr 20
060002/level/11/incSTRr 20
060002/level/11/incDEXr 20
060002/level/11/incINTr 20
060002/level/11/incLUKr 20
060002/level/12/incSTRr 20
060002/level/12/incDEXr 20
060002/level/12/incINTr 20
060002/level/12/incLUKr 20
060002/level/13/incSTRr 20
060002/level/13/incDEXr 20
060002/level/13/incINTr 20
060002/level/13/incLUKr 20
060002/level/14/incSTRr 20
060002/level/14/incDEXr 20
060002/level/14/incINTr 20
060002/level/14/incLUKr 20
060002/level/15/incSTRr 20
060002/level/15/incDEXr 20
060002/level/15/incINTr 20
060002/level/15/incLUKr 20
060002/level/16/incSTRr 20
060002/level/16/incDEXr 20
060002/level/16/incINTr 20
060002/level/16/incLUKr 20
060002/level/17/incSTRr 20
060002/level/17/incDEXr 20
060002/level/17/incINTr 20
060002/level/17/incLUKr 20
060002/level/18/incSTRr 20
060002/level/18/incDEXr 20
060002/level/18/incINTr 20
060002/level/18/incLUKr 20
060002/level/19/incSTRr 20
060002/level/19/incDEXr 20
060002/level/19/incINTr 20
060002/level/19/incLUKr 20
060002/level/20/incSTRr 20
060002/level/20/incDEXr 20
060002/level/20/incINTr 20
060002/level/20/incLUKr 20
060003/info/weight 2
060003/info/string Damage to Bosses: +#incDAMr%
060003/level/1/boss 1
060003/level/1/incDAMr 40
060003/level/2/boss 1
060003/level/2/incDAMr 25
060003/level/3/boss 1
060003/level/3/incDAMr 15
060003/level/4/boss 1
060003/level/4/incDAMr 30
060003/level/5/boss 1
060003/level/5/incDAMr 30
060003/level/6/boss 1
060003/level/6/incDAMr 30
060003/level/7/boss 1
060003/level/7/incDAMr 30
060003/level/8/boss 1
060003/level/8/incDAMr 30
060003/level/9/boss 1
060003/level/9/incDAMr 30
060003/level/10/boss 1
060003/level/10/incDAMr 30
060003/level/11/boss 1
060003/level/11/incDAMr 30
060003/level/12/boss 1
060003/level/12/incDAMr 30
060003/level/13/boss 1
060003/level/13/incDAMr 30
060003/level/14/boss 1
060003/level/14/incDAMr 30
060003/level/15/boss 1
060003/level/15/incDAMr 30
060003/level/16/boss 1
060003/level/16/incDAMr 30
060003/level/17/boss 1
060003/level/17/incDAMr 30
060003/level/18/boss 1
060003/level/18/incDAMr 30
060003/level/19/boss 1
060003/level/19/incDAMr 30
060003/level/20/boss 1
060003/level/20/incDAMr 30

I think the reason why it looks so strange is because they're using this potential data for item sets and NOT for the alien equips. I feel strongly that the alien resocketing or whathaveyou does not pull from here.
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Takebacker Wrote:-10% damage taken.
Wonder if the 1 hp & rest to MP dmg glitch will remain or not :o
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IsaacGS Wrote:Although just judging from what I've seen looking around, most of the old predictions are probably pretty worthless at this point. They don't seem to have much interest in following the path they had laid out to start with. I guess we'll see when it's up.

Yep, I agree. That's probably it, as even NxProse himself said it when he made his incredible appearance here (too bad he never came back after that.. but I'm glad I was online at that time to ask him some questions).

ExProse Wrote:So am I, but most of the answers aren't going to be given. NDA's last a good amount of time.

But on the other hand, most of the stuff I've seen has nothing to do with the original roadmap. It happens a lot in development, but I'd hoped otherwise.
Some of that stuff was going to be insane. Ah, well.

Too bad, really. The original path was great. Not saying this one won't be, but.. that one had a great feeling in it. Let's see if they can reproduce the same feeling with this one.

You're also right on the quests. But.. I doubt they'd use another world map for Krakia. It should all fit in Masteria's, shouldn't it?

P.s.: Very glad you came back. Have always been looking forward to that! Afterall, you're one of the few who can put together most pieces of the storyline, and seem interested to that. You're also a veteran of the game. Smile

Dark Zero Wrote:According to Nexon AM there will be a 2nd part of the expansion... and maybe will come with Phantom and with Hilla will come the last part of masteria or Amoria Revamp...

Where did you read that?
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Fiel Wrote:There was new code added to potential data:

-snip-

I really hope that isn't 20% total damage..

Edit: Wait, Isn't that just for the Dojo gloves?
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So...possibility for glitched potential lines for the next 3 weeks? have fun guys!
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Jerry-Boyle Wrote:Wonder if the 1 hp & rest to MP dmg glitch will remain or not :o

Oh please have that be fixed. Now that BaM can use all 3 auras I DON'T want that problem to still exist o.e
Advanced Blue Aura is way too helpful for me to want to take it off.
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I'm just happy the Aura's have new animation, guess I should get to 120 tonight.
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Bomber Wrote:15k damage?
Might not be ultra powerful grade, but might these bosses be...a CHALLENGE?

If I'm reading the mob right, it's only a lvl 80-110 boss, and the Damage is a fixed attack at 13K?
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So trashed NLC is permanent thatÂ’s cool, I like a nice destroyed city. Makes sense I guess, since NLC was full of those sign posts and traffic lights to places that are never going to be developed. Just have aliens destroy it all. Problem solved.

Talking about aliens I must say I am a little bit disappointed. I was hoping for more variety. All those mobs just look the same.

It seems the phantom forest got the snip? Not surprising with the quest removal.

Oh and with the mesogears intact hopefully they will go back and finish that place off.
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So... there is only one weak boss and all the monsters are the same weak level and look the same.

Excitation level just dropped by over 9000.
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Dark Zero Wrote:According to Nexon AM there will be a 2nd part of the expansion... and maybe will come with Phantom and with Hilla will come the last part of masteria or Amoria Revamp...

Wouldn't the 2nd part be the cygnus/explorer revamp?
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Slip Wrote:For those of you who want YouTube links to the BGMs:

NLC_boss
NLC_field
NLC_kidnap
NLC_town

Welcome back Isaac! c:

Wow. I think i've just fallen in love with "NLC_town".

Also..
Quote:Cryssea
Script: mapleTCG
"You can find it at various places!"
"MapleStory iTCG is in stores!"
"Do you want to know more about MapleStory iTCG?"

Return of iTCG? ;3 (yea right)
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