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What Every Mapler Should Know
#81
...Hopefully this will solve a lot of questions.... >_>
#82
well written.
#83
Nicely done and good to know!
#84
RE: #6

"mstshk", a popular Korean Dungeon Fighter player on youtube, had this to say:

"Why Nexon cant think doing these? Stop making fucking gamble items. Please use more expensive voice actor and hire video editor(Really sucks about Vindictus trailers...) now. Haa.. they will never change. Because they displaced their company to Japan. For avoiding Korea's fucking stupid regulation. Sick."
#85
Fiel Wrote:For avoiding Korea's fucking stupid regulation. Sick."

That's one of several reasons they may have done it, but I doubt we'll ever truly know.
It's not having what you want - It's wanting what you've got.
#86
That's actually pretty clever of them!
#87
Well said Biggrin
#88
+1
#89
+1.
#90
well written
#91
Thanks for taking the time for this, I hope everyone take the time to READ IT! Its well worth it ^5!
#92
i have read it!
#93
For #4: Same site, different article.

http://maple-news.com/2010/05/11/intervi...ment-team/

Quote:We were Wizet and NX Games until we finally became Nexon America. It’s funny how people talk about how different things were during the early days when Wizet was around, but Nexon America has always been pretty much the same people doing the same things under a new logo. When the site changes to BlockParty.com, we’ll probably hear about how much people miss Nexon America.
#94
I've always had a problem with calling the whole Bigfoot issue a glitch. In my view, a glitch is an effect caused by different sections of code interacting in a way the author did not predict or intend. In other words, a bug.

While it can be fairly argued that the omission of the boss tag from Bigfoot's data was an unintentional mistake, an error by omission does not a glitch make. Furthermore, there was really no way for a player to tell that the behavior was not intended, so punishment for using what was essentially a feature of the game is in my opinion unfair.

In any case, I don't think it's really the best example of a glitch. A better example would be say, the OPQ smuggling glitch.
#95
By your logic OPQ smuggling glitch would just be the coders having forgotten to put a check on you to make sure you haven't gotten an item from the PQ even though you're outside it. A glitch is a glitch. A mistake is a mistake. How it got made is irrelevant. It was working as programmed but not as intended. That's the true definition of "glitch". As for the thinly veiled rationalization; See #12.
It's not having what you want - It's wanting what you've got.
#96
ok i agree
#97
Very good
Everyone need to see this
#98
ahaa well thanks for the info =3
#99
#4 is still kind of irritating me because I don't see anything in there that explicitly states bug fixing or anything related to it. The only thing the reference even mentions "Nexon Korea" is development of "new content for MapleStory". Well shit. Isn't that obvious? Obviously the content itself is made in Nexon Korea but the way it's implied in what you presented states that everything takes place in Korea including bug fixes. Which is ludicrous if anything because Nexon Korea doesn't even have the bugs we have. What makes our version unique or special to obtain these bugs if it runs on virtually almost the same infrastructure?

Quote:Question: Whenever you create or add new content to Maplestory, is there any type of process you use? If so, what are they?
Answer: Great question! Yes, it's actually a long and complicated process that is planned months in advance. We initially brainstorm ideas, then create a short proposal summarizing the content we want to create. We work with the development team in Korea to refine and fit it within the schedule. We start building the systems to support the new content, do internal testing and finally release it. The process takes 6 to 7 months from start to finish.
Quote:Question: Do you guys work directly with Nexon Korea to help us get our content faster, or do you work pretty seperately?
Answer: Our team works directly with our developers at Nexon Korea to create content for global MapleStory.
Locked Wrote:#4 is still kind of irritating me because I don't see anything in there that explicitly states bug fixing or anything related to it. The only thing the reference even mentions "Nexon Korea" is development of "new content for MapleStory". Well shit. Isn't that obvious? Obviously the content itself is made in Nexon Korea but the way it's implied in what you presented states that everything takes place in Korea including bug fixes. Which is ludicrous if anything because Nexon Korea doesn't even have the bugs we have. What makes our version unique or special to obtain these bugs if it runs on virtually almost the same infrastructure?

Every single "We're working on it" announcement they've ever bothered to make for an issue has reiterated that they're waiting on Korea to fix it.

Publisher != Developer

No one said the situation was unique to us. Other locales do the same thing. JMS is the only one I'm aware of that does anything themselves, or appears to, and we've never figured that little quirk out.

If you want to contest it do it right - Provide evidence it's not true. I guarantee you'll find more supporting it than disproving it.
It's not having what you want - It's wanting what you've got.


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