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aznbluejay Wrote:Expected brightness increase has arrived.
Discuss? Doesn't seem like there's too much difference, except that you can see his eyes better. 
If that's Mihile, he sure has put on a bit more eyeliner.
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Abysseon Wrote:Skill tweaks/new animations would still be considered a revamp.
Durex Wrote:Fixing/adjusting things like wouldn't require a complete revamp.
Quote:No more revamps please!
So I guess you meant no more 'complete' revamps and nexon can continue releasing general class updates?
yo72 Wrote:Its not that great of a skill for NL's simply because they have horrible HP, but on an HP washed shad you basically have tankyness that rivals a pali
Wouldn't it still be a good hp recovery skill since their drain is removed during justice?
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aznbluejay Wrote:Expected brightness increase has arrived.
Discuss? Doesn't seem like there's too much difference, except that you can see his eyes better. 
actually I'm happy that they added more colors to him(red on armor and red cape) and upgrade his armor...
looks "upgraded"
message translation from OrangeM blog and shakar
"Warrior of light, move out!"
"Knights of light, move out!"
I'm starting to feel we're getting another episodic revamp...
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Maybe we'll actually play as the Cygnus Knights in a weird reborn memory form... So then we'll have Aran, Evan, Mercedes, Phantom, L****, Mihil, Oz, Eckhart, etc ;o.
Either that, or Cygnus Knights will get a lvl200 cap. I wouldn't mind that as long as they add more interesting skills that makes them different from the explorer classes they're based on...
Or better yet, the entire Cygnus branch is revamped so that they're nothing like their explorer counterparts...
Anyway, I'm hyped for this o-o.
The caption mentions something about light. Light =/= Soul? We'll see o-o.
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Abysseon Wrote:Wouldn't it still be a good hp recovery skill since their drain is removed during justice? I'm not saying its a horrible skill for nl's it is just better suited to shads
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When will it end?!
Abysseon Wrote:Wouldn't it still be a good hp recovery skill since their drain is removed during justice?
I spent the 3x drop week/end hunting for Vampire items and since having it the only times I've died have been as a result of bad timing for damage reflect. It heals me about 3k HP for single target, but at empress I can keep my HP full without any trouble at all.
Also, the range and knockback are awesome too. Just a shame it isn't a tad faster.
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Abysseon Wrote:So I guess you meant no more 'complete' revamps and nexon can continue releasing general class updates?
First post wasn't exactly related. But yes I mean no more complete overhauling of jobs. I understand that when a new job comes out the other classes need to be adjusted for balance but when this is every 3months it's getting rather old.. We need content not classes/revamps..
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After arguing about the usefulness of a Cygnus revamp in that other thread I'm very excited to see it might be happening. Cygnus Knights need a new concept instead of that of being worth nothing more than for licking all the other job's boots. I think It'd be great if they became the new story-heavy branch, considering how the last legends have sucked so bad about this.
I consider some things that could make of this a success:
- Increase lvl cap to at least lvl 160.
- Reduce the number of shared skills between CK and Adventurers.
- Restet AP to avoid overpowerness
- Adjust skills to overpowerness.
Anyone saying Cygnus Knights got any use these days are out of their mind.
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One of Uni's guesses was that it could be a new Adventurer-plus class, like Dual Blade and Cannon Shooter. Apparently, the Korean for it says "Incoming the Warrior of Light" going by his/her Korean -> Japanese translation.
The image's appearance being so similar to the warrior Cygnus Knight instructor makes it seem more likely to be a Knights of Cygnus overhaul, though.
*Shrugs* I guess until they release more information, it's up to anyone's interpretation.
Edit : Actually, I'm unsure of the Korean -> Japanese translation, though. "出陣 光の戦士!"
出陣 = departure to the front (According to every dictionary I have available to me; there are no other entries for it)
光の戦士 = Warrior of Light
I have no idea if 出陣 means a new, upcoming class or if it's just shining more light (no pun intended) on a currently existing "Warrior of Light (likely Soul Master, but why only it?)."
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Alloy Wrote:did you know the 50% max health cap is actually per monster?
So yes, with enough enemies in front of you, you can actually heal fully without a problem, something that you can't do with drain, considering it's single target. Also remember you only use this to heal, if you don't dodge enough hits. yo72 Wrote:Its not that great of a skill for NL's simply because they have horrible HP, but on an HP washed shad you basically have tankyness that rivals a pali
So essentially, to have a use for Vampire you either:
Need to have cheated the system with HP washing, or
Need to save money so you don't have to buy as many HP Potions.
The reason I rarely use Restoration on my Paladin is because it just takes too long to cast. When fighting any boss that matters (IE, that can do damage, mostly through 1/1ing), by the time Restoration is completed, I've taken another 1/1 hit. This is very apparent whenever I am doing Zakum. I spent time using Restoration, and by the time I regain control of my character, I've been 1/1ed again. It defeats the purpose of bothering to use the skill at all. Potions take almost no time, and certainly don't completely disable your character.
The only suitable situation a normal player would have for Vampire is during a boss that has potion cooldown associated with it. That's the only situation I can see it being useful, because as far as I know Vampire has no cooldown, therefore you shouldn't have a problem keeping your HP up. On the reverse of this however, you probably end up spending far too much time using Vampire, which results in your damage taking a serious hit.
Dark Link Wrote:Nerfing / buffing doesn't do jack pomegranate when every class can hit 999,999 whenever they please lol.
Every class can hit 999,999 whenever they please after spending hundreds, probably thousands of dollars on the game, which Nexon loves. If they make that goal seem more obtainable to people (As in, less money spent, but still lots of money spent), then Nexon will do it to milk us for every penny they can. Such is the nature of the Potential system.
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Link Wrote:One of Uni's guesses was that it could be a new Adventurer-plus class, like Dual Blade and Cannon Shooter. Apparently, the Korean for it says "Incoming the Warrior of Light" going by his/her Korean -> Japanese translation.
The image's appearance being so similar to the warrior Cygnus Knight instructor makes it seem more likely to be a Knights of Cygnus overhaul, though.
*Shrugs* I guess until they release more information, it's up to anyone's interpretation.
"
It's been already translated here as "Warrior of Light, move forth" which is no doubt Mikhail.
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Polantaris Wrote:I'd have to agree with you here. Half the UA skills seem useless, and the only one that really is (Soul Driver) is just way too time consuming for the majority of people to care. By the time it got released in JMS, it also included the EXP drain for lower level mobs...so I'd have to grind on mobs (For days) that give me less than 100 EXP each to get a skill I'd probably not even use at this point. I spent 3 hours at those rabbit things got nothing, and said "Screw this." I haven't touched the quest since.
The quest needs to take significantly less time; It's like Nexon punished people for playing before UA was released. While they're at it they should make some of the skills useful, because from what I've heard Soul Driver is basically the only one that is.
Plus, a revamp for Cygnus in general is nice. The entire idea of them (From what I understand) is that they're supposed to be a class that's more powerful than everybody else, but the downside to that is that they can't pass 120, and as a result their usefulness is limited. From recently leveling a Soul Master...I gotta say I don't see it. I have the extra 70 STR from the extra 1 point boost, and I'm weaker than half my characters at lower levels. The worst part is that I have more %STR than most of my characters (Because of my old Lv.100 Paladin gear), and my SM is still crap. It's DPS is lower than my Paladin was at the same level, now that's horrible.
Well...
Vampire is useful if only because it's good for healing, which no thief has in KMS anymore. Sure it's cast time and damage is absolutely pitiful but this matters less to those with the funding to overcome the damage weakness and the HP needed which has already been discussed.
Sharkwave is useful for buccaneers and useless for anyone else because it's infinitely better for charging energy than dragon strike due to range and air casting. (i think it's cast time is a tad faster, not entirely sure)
Wind piercing is only useful for bowmasters because piercing > splash since monsters aren't always stacked on top of each other, even if it's damage is worse. I'm not sure if the healing effect of wind pierce carries over to the UA skill, but that would make it WAYYYYYYYYYYYYYYY more useful, so it probably doesn't.
Flame gear is useful for the DoT damage boost from that one skill mages have, useless for bishops.
Soul driver is complete s'hit.
All in all none of them are REALLY worth slaughtering literally tens of thousands of rabbits and other miscellaneous monsters for the skill on a normal character, much less when you consider none of them are used for something most people would consider more worth it (the damage it does).
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byakugan Wrote:It's been already translated here as "Warrior of Light, move forth" which is no doubt Mikhail.
Given that it can also be translated as KNIGHT, I don't think it's necessarily referring solely to Mikhail.
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Kirov Wrote:More revamps.... Not saying it won't be something good but I would really like to see more 100% new content.
Not to mention the Pirate/Thief revamps fucked over the classes involved. inb4 every class getting HS.
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My predictions:
1 - Cygnus Knight revamp
(Very, very low)
The main reason I find this improbable is the description.
First thing, it refers specifically to a warrior and, based on the translations, a single warrior.
So, even if it's meant to translate into "Knight of Light", it wouldn't make any sense for them to referring to a single branch if they're revamping all of them.
There's also the fact that they literally just revamped Cygnus Knights.
Besides, there's not much they can do for Cygnus Knights anymore.
Anyone suggesting that they'll raise the cap needs to check into reality and remember why Cygnus Knights exist.
I suppose there's always the possibility that Nexon themselves could forget this, but that falls into the realm of "keep dreaming".
2 - Warrior revamp
(Very, very low)
The image is definitely related to Cygnus Knights in some way based on the image (check the cape and compare it to the most recent Dawn Warrior art).
There's also, again, the issue of the seemingly singular noun as well as the fact that the only warriors that could be described as "of light" are Paladins.
3 - Something Aswan-related
(Eh, maybe)
I haven't really been following the Aswan updates that much, but I do recall that a big part of the plot was that Cygnus has been sending in troops to help with the Liberation. While I'm fairly confident that the update is class-related, I do have a feeling it will also be related to that expansion.
4 - Gaiden warrior.
(Very, very low)
There are two big problems with this theory.
First of all, there's the undeniable fact that this character is clearly Cygnus-related and every Cygnus is directly tied to the main plot (i.e. destroy the Black Mage).
Then we have the issue of it breaking the seemingly solid theory that DBs and Cannoneers were created to give each Adventurer branch three classes.
5 - Brand new "faction"
(Pretty good)
It wouldn't really surprise me at this point.
Again, whatever this is, it's obviously Cygnus related and I'd suggest it's a higher-ranked soldier than the regular Knights.
It is, however, not Mikhail, based on his in-game look.
Now, my personal suggestion is that it's the first in a series of Cygnus Knight/Adventurer hybrids.
It makes sense story-wise, after all.
Ultimate Adventurers were the first step in Cygnus Knights lending some of their strength to Adventurers, but, apparently, that wasn't enough.
Next came Alliance Rising in which all the forces of good teamed up officially.
Seems the logical next step would be to combine all that training into a new super-class meant to forever annihilate the Black Mage.
The annoying thing about this, of course, would be that it means a whole new set of classes with the usual balancing difficulties.
For me, though, the biggest pain in my ass would be knowing that the final Legend would take even longer to finally be released.
Not that I expected it to come next; I just expected Nexon to pad in a gaiden Archer.
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Link Wrote:One of Uni's guesses was that it could be a new Adventurer-plus class, like Dual Blade and Cannon Shooter. Apparently, the Korean for it says "Incoming the Warrior of Light" going by his/her Korean -> Japanese translation.
The image's appearance being so similar to the warrior Cygnus Knight instructor makes it seem more likely to be a Knights of Cygnus overhaul, though.
*Shrugs* I guess until they release more information, it's up to anyone's interpretation.
Edit : Actually, I'm unsure of the Korean -> Japanese translation, though. "出陣 光の戦士!"
出陣 = departure to the front (According to every dictionary I have available to me; there are no other entries for it)
光の戦士 = Warrior of Light
I have no idea if 出陣 means a new, upcoming class or if it's just shining more light (no pun intended) on a currently existing "Warrior of Light (likely Soul Master, but why only it?)."
I don't know Japanese but I could read it as Chinese anyway.
出陣 could mean Arise for battle or simply Participate in Battle if you read it in Chinese.
光之戰士 means Warrior/Knight of Light.
Well, looks like all translation read it as Warrior of Light anyway. For me, it would be "Warriors of light, Arise!"m
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Can they stop doing new class/class revamps and work on Boss revamps? How do you release legendary potential without increasing the difficulty of the bosses? All bosses needs their difficulty raised and new drops/rewards.
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LoveVictim Wrote:Can they stop doing new class/class revamps and work on Boss revamps? How do you release legendary potential without increasing the difficulty of the bosses? All bosses needs their difficulty raised and new drops/rewards.
Now that Empress is doable, perhaps it might be at a suitable difficulty for KMSers? I have no idea what I'm talking about.
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Viaje Wrote:It is, however, not Mikhail, based on his in-game look.
Nothing in-game ever USUALLY looks like MapleStory art. Besides the redesigned armor, the character looks identical to Mikhail's character art.
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