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Nexon Needs To Raise The Level Cap
#81
I rather they do a revamp on bosses than raise level cap:

Pink Bean
Horntail (regular and chaos)
Zakum (regular and chaos)

Raise the HP on each of those bosses and just make the expedition much more difficult to defeat while also changing the drops with something everyone would want like, high stat Badges, Permanent Android Hearts, Rings, and Medals. Make these new drops potentiable/One of a Kind too.
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#82
Kind of a tangent here, but I was checking the first threads I've posted in SP and came around this: http://www.southperry.net/showthread.php?t=7558

I'm amazed at how cheap NX was at the time.
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#83
Shidoshi Wrote:I'm amazed at how cheap NX was at the time.

Considering the number of people who no longer play, you should summarize the then vs now.
It's not having what you want - It's wanting what you've got.
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#84
Man those were the days. Before gacha came out it was like 1:2 ratio, gach came out it jumped to 3, MTS brought it to 5

[MENTION=2054]Eos[/MENTION];

like there isn't 80 threads doing that already Rolleyes
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#85
KhainiWest Wrote:like there isn't 80 threads doing that already Rolleyes

Maybe, but he's complaining about it here Rolleyes, may as well make the complaint detailed enough for people to follow. Goodness knows this thread is attracting the "back in my day" crowd.
It's not having what you want - It's wanting what you've got.
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#86
Here Ill summarize;

IM A BETA PLAYER AND LIKE I PLAYED IN 05, BACK THEN NX WAS A LUXERY NOT A NECESSITY. YOU WANTED CLOTHES, YOU GOT F`UCKING CLOTHES, YOU WANTED A PET THAT DIDN'T DO ANYTHING BUT BECOME A MESO SINK FOR PET FOOD, WE WERE THERE. HACKING WASN'T THAT KNOWN BECAUSE NO ONE GAVE A SH`IT ABOUT MAPLESTORY, PEOPLE THINK IT'S WIZET BUT COME TO FIND OUT THEY'VE BEEN BEHIND THE SCENES ALL ALONG. HAHA ISN'T THAT SO FUNNY.

ANYWAY IT TOOK WEEKS TO GET TO 1-70, AS ANYTHING WITH 120 EXP WAS CONSIDERED UNGODLY EXP. YOU MODERN DAY MOFOS CAN'T APPRECIATE A GOOD GRIND WITH YOUR LOLWORTHY 25K PER KILL OR WHATEVER YOUR DUMB ASS MONSTERS. WE COULDN'T DO ANYTHING ON OUR OWN. PQ'S TRAINING, EVERYTHING WAS MORE EFFICIENT WITH A TEAM. THEN GACHAPON CAME OUT, THINGS WENT TO SHYT REAL QUICK. PEOPLE MADE MESOS LIKE MAD JUST GACHING, THIS WAS AFTER NEXON AMERICA TOOK OVER AND THREW WIZET'S POLICY OUT THE WINDOW. THE CONVERTION HAPPENED IN DECEMBER 2005.

BACK THEN THE WORST YOU DELT WITH WAS KSING/VAC HACKING. I COULD ACTUALLY PLAY BACK THEN.

...I think that covers most of it
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#87
Anyone remember how when pet equips came out, if you didn't buy the looting items, the pets would block you from looting anything?

Fun times.


ps. 250,000 Dual Ghost Pirates 87-114

White Knights used to be hardcore

(with the present exp curve it'd take 45,000 on 1x to do the same levels, or 22k on 2x, etc.)
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#88
Stereo Wrote:Anyone remember how when pet equips came out, if you didn't buy the looting items, the pets would block you from looting anything?

I raged for a solid week at my stupid kitty. Biggrin
It's not having what you want - It's wanting what you've got.
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#89
Stereo Wrote:

ps. 250,000 Dual Ghost Pirates 87-114

White Knights used to be hardcore

There was a White Knight in Windia that used to solo Grims up until about 149 or so, Bavilo68 I think. Pretty sure he was rank 1 Paladin in GMS for a while too, so hardcore.
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#90
My most nostalgic memories from old Maple times were training my beginner mage, dealing 1~7 damage and "sniping" orange mushrooms from the ledges by jump-attacking. The quest window didn't exist then.
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#91
Shidoshi Wrote:The quest window didn't exist then.

:p my Paladin is older than quests having completion dates, they added that feature sometime in 2005 and just marked all completed quests as being finished on that date.
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#92
Stereo Wrote::p my Paladin is older than quests having completion dates, they added that feature sometime in 2005 and just marked all completed quests as being finished on that date.

My Priest is probably similar then, I know he doesn't have Maple Island quests and his lvl 15 Black Bull's quest has a Dec/05 completion date, but I'm not sure when exactly I started playing it. Maybe I've been playing for longer than I thought!
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#93
Mazz Wrote:There was a White Knight in Windia that used to solo Grims up until about 149 or so, Bavilo68 I think. Pretty sure he was rank 1 Paladin in GMS for a while too, so hardcore.

Dude, hermits solo'd bottom and bishop/dk would ride up and down. Man that was a smooth machine.
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#94
KhainiWest Wrote:Dude, hermits solo'd bottom and bishop/dk would ride up and down. Man that was a smooth machine.

I actually partied Laid that way for a short time.

DKs did better mob damage on fire-weak than WKs though so it only lasted til his DK came back.

July 12, 2005 is when quests got dated. I can't find any other quests completed before Jan 23 2006 [Orbis released, omfg] though, so it might have been introduced any time between those dates.
[Image: aZmXs.jpg]
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#95
Geeze I haven't heard that name in a long time, wasn't he really close with banditcomm?
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#96
Got banned trying to sell a level 150 hermit anonymously on ebay, lol... when at the time it was #1 or #2 on the server.
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#97
I thought it was something like that, I know iliketoks did that, and I thought I was getting them mixed up lol
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#98
KhainiWest Wrote:Dude, hermits solo'd bottom and bishop/dk would ride up and down. Man that was a smooth machine.

's how I used to train my DK, I'd cycle top platforms with a Priest and a Hermit would take bottom x)
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#99
Mazz Wrote:'s how I used to train my DK, I'd cycle top platforms with a Priest and a Hermit would take bottom x)

Forget about the hermit, as a priest I used to solo the bottom while a DK or FP mage did the top, meeting in the middle for HS every 2 minutes. The music there was enough to make your ears bleed after a few hours.
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I don't think blindly inflating numbers some more would fix this issue. Back when I played right after AfterShock, I either did CWKPQ or grind at LHC, questing and other stuff didn't really help in advancement.

There is a plethora of things to do in the lower levels, What they should focus on is giving players more choice in what they can do while advancing, such as making quests more viable.
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