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Something has been bothering me.....
#1
Has anyone else noticed that the formula for acc of every pirate is dex=0.6 acc? Will this change when you advance to a brawler, or will brawlers have less acc than even warriors?
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#2
Well considering Pirates start out with 20 base dex, and we have 2 skills that give accuracy (Mastery and Bullet Time). I think we'll be fine. I'm already at almost 100 accuracy; dexless, no z helm, and without maxed mastery.

Warriors can go all the way to base 4 dex, and only have 1 skill that gives accuracy.
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#3
What level are you? o.O
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#4
WayOfTime Wrote:What level are you? o.O

check the pirate damage ranges thread
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#5
k, thanks
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#6
WayOfTime Wrote:Has anyone else noticed that the formula for acc of every pirate is dex=0.6 acc? Will this change when you advance to a brawler, or will brawlers have less acc than even warriors?

pomegranate where boned Rolleyes
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#7
Pirates have been tested already. If they would have horible acc then somebody would have noticed already.
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#8
Bws2cool Wrote:Pirates have been tested already. If they would have horible acc then somebody would have noticed already.

*Continues to watch a lot of 1x brawlers miss octos.*
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#9
I would just like confirmation, that is all.
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#10
1) No it won't change. It doesn't ever change.
2) No.
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#11
Takebacker Wrote:*Continues to watch a lot of 1x brawlers miss octos.*

I ended up putting points in Bullet Time early (with 16 Sommersault Kick) so I could hit Green Mushrooms at level 16. Definitely worth it.


It might be an issue if you go dexless, but if you've got 60-80 dex for your gear, even with a 0.6 that gives you 80+ accuracy (counting Mastery/Bullet Time) and then there's gear like the Zakum Helmet that will always boost acc. I don't think it's really a problem.
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