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I think a good line to draw is 12 attack maximum. I would think facestompers would be a good example, considering 8-10 attack were pretty much high tier until chaos' dropped a large amount because of duping.
How much are chaos' now like 40-50m?
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Depends on the type of Chaos. I think Regular Chaos are like, 20-25m, Miracilous (sp) Chaos are 30-40m
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I can find Miraculous Chaos scrolls in El Nido for ~25m without much trouble.
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Yeah I can't imagine someone breaking 10 weapon attack on many items even with chaos scrolls that cheap. I think it's safe to say there aren't many 10-12 attack items that even exist. People who can make that kind of gamble just settle buying the dupe shoes anyway.
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Afrobean Wrote:In addition to the thorough options laid out by Untradeable, and making the assumption that things like "ban hackers" is a given, here are a few more things that could help:
Eliminate a portion of all mesos in existence. If half of all mesos are removed, then each remaining one would be worth roughly double. This effect would be mitigated as new mesos come in from drops, but if it's paired with blocking hackers and duplicated 10m scrolls being taken away, it would be pretty helpful for the economy. Maybe they could make monsters drop less mesos and have items NPC for less as well. That would help maintain the higher value in each individual meso.
Make a slightly MTS-like system that uses mesos. The free market system is garbage and discourages competitive pricing. Make it easier to compare pricing of similar items. Make it easy to use. Easier than MTS.
Add quests that cost large sums of mesos directly to be completed. Not just with rare requirements that take work and may be sold at high values, but NPCs that demand straight mesos. Make the reward worthwhile for the cost. Additionally, NPCs could directly sell some items at high values to remove mesos from the system, mesos that would otherwise be given to other players and stay in the system indefinitely. This could be things like skillbooks or even some [more] equipment. We need more sinks for removing money than just potions, because that doesn't cut it. Perhaps entry into boss maps could cost a certain amount of mesos? Maybe lose a certain amount of money if the player dies? Increasing price on potions used by high level players might seem like a nice choice too, but I'm not entirely sure it would be too effective when I suspect that the meso flow is more impacted by the TONS AND TONS of lower levels flooding the economy with mesos than with the relatively fewer 4th job people grinding on high level enemies who hit a lot harder. It could be worth trying in addition to other efforts though.
Add a new currency system. If one thinks of mesos like cents, a new currency could be like dollars to those cents. Or, for the purposes of scale, more like a hundred dollars, maybe. One million mesos might equal a one "megameso". Doing this would sidestep the coding situation that allows for only 2.1 billion mesos to be held at once and would boost the amount of money a player could hold by a factor of 1,000,000. Alternatively, and I may be mistaken about this, use a different container that allows for more than 2.1b to be held as a variable.
All of these. Thank you Mr. I don't know if the new currency system would really help the economy as it can also add a faster way to dupe mesos, but if Nexon could keep an eye on the game during the game (this is all in the hypotetical scenario that Nexon suddendly express interest in saving the game right?) I guess I would work.(PS: I thought you had quitted a long time ago)
In conclusion, to summarize:
- Cut the amount of current mesos in game in half.
- Increase NLC potion costs to that of MSEA (this would both help as a meso sink and increase the usefulness of other potions)
- Eliminate all mistery mastery books, current mastery books, and all types of scrolls and add 2 new NPCs in every town and FM selling these items for a set amount of mesos. IE: 10m for every 60% and 25m for every lvl 20 mastery book)
- Add the cash trading window.
And definitely:
- Create a department within Nexon of people in charge of watching over the game (24/7 if possible) because it obviously doesn't exist yet.
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It's so nice to talk about all these things, too bad everyone knows none of it will happen unless KMS implemented them.
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Killed Wrote:It's so nice to talk about all these things, too bad everyone knows none of it will happen unless KMS implemented them.
Ha if kms implemented them? More like if they ever actually thought of it.
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give everyone 99999atk gears so everyone can hit cap, then buff all bosses to 1+trillion hp
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- Deleting all massively duped equips in game. (600+ att sts, 300+ att cravens, 240+ elemental staves, 20+ att vss, ect)
- More stable servers and increased security as a possible prevention for duping/hacks.
CrazyNomad Wrote:nexon just decide to not fix the game.
It was odd how in the past they would rollback for extended periods of time in the case of mesos exploits but
did little about the sss fiasco.
Guess they're going to get what they can from Maplestory and hope that Maplestory 2 will be a similar success with a clean slate.
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Abysseon Wrote:- Deleting all massively duped equips in game. (600+ att sts, 300+ att cravens, 240+ elemental staves, 20+ att vss, ect)
- More stable servers and increased security as a possible prevention for duping/hacks.
It was odd how in the past they would rollback for extended periods of time in the case of mesos exploits but
did little about the sss fiasco.
Guess they're going to get what they can from Maplestory and hope that Maplestory 2 will be a similar success with a clean slate.
It's not like US Nexon would get their hands on MS 2 for a long ass period of time even if it did launch soon. And there aint any indication Korea is ready to do that. It could take years.
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KhainiWest Wrote:I think a good line to draw is 12 attack maximum. I would think facestompers would be a good example, considering 8-10 attack were pretty much high tier until chaos' dropped a large amount because of duping.
How much are chaos' now like 40-50m?
I can usually find chaoses for at most 10 mil.
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-Delete all existing items with more than 300atk. (ofc) Perhaps look into obviously hacked items (i.e 27atk+ vss, 20atk earrings, rac masks gm clean slates)
-Remove MTS.. Seriously It's outdated and like Duey more exploits come from it than good.
-Increase droprate on certain etc items (confusion frag/PoT/etc etc) To eliminate the point of botting (yes botters can gain more however hunting the items legitly is much more achievable)
-Introduce a PMD event similar to EMS, bringing more gm scrolls, white scrolls, shield scrolls(?), high demand items into the system causing them to deflate. This reduces the profit from duping.
-Add "Meso Sink" service npc's (i.e cubing NPC, potential rank up NPC, Tagging NPC, skill leveling NPC) See Spoiler Tag
None of this is a cure to duping and botting but it removes the incentive and also instead of merchants "hoarding mesos" the sinks will provide incentive to use them.
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Remove enhancements from the game.
Put limiters on how powerful an item can be. This would a simple equation of what its highest stats would add to the item based on the best current scrolls (not counting GM scrolls) and then have it capped at that number. Any existing equip over that number should be reset to the cap or deleted.
This doesn't prevent duping but it would prevent all of those broken ass equips.
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Sarah Wrote:Put limiters on how powerful an item can be. This would a simple equation of what its highest stats would add to the item based on the best current scrolls (not counting GM scrolls) and then have it capped at that number. Any existing equip over that number should be reset to the cap or deleted.
I thought there was a cap, and it was set to 255 attack (assuming its 255 ANY stat). This was mentioned in one of the threads discussing equipment enhancement hacked weapons getting deleted or something.
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Sarah Wrote:Remove enhancements from the game.
Put limiters on how powerful an item can be. This would a simple equation of what its highest stats would add to the item based on the best current scrolls (not counting GM scrolls) and then have it capped at that number. Any existing equip over that number should be reset to the cap or deleted.
This doesn't prevent duping but it would prevent all of those broken ass equips. Your suggestion ties in with many others that Nexon should implement. They are *basic*, and I don't understand why, after so many years, they still don't exist.
The following checks would be relatively simple to implement: - Do any items in the inventory exceed their allowed slots/enhancements?
- Do any items in the inventory exceed their max possible stats?*
- Are any items duplicates? (achieved by assigning & checking unique item keys)
- And so and, and so forth...
* This feature would require some minor tweaking every time new scrolls / item types get introduced into the game. Still, it's completely feasible.
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Zelkova Wrote:I thought there was a cap, and it was set to 255 attack (assuming its 255 ANY stat). This was mentioned in one of the threads discussing equipment enhancement hacked weapons getting deleted or something.
I'm talking about a realistic cap. More than like 20 int/luk/str/dex on any single piece of equipment is entirely unrealistic so they should be capped at that. Etc etc. And each piece of equipment should have its own cap based on existing scrolls.
Something as overarching as +255 doesn't work or just leaves tons of room for abuse.
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- Delete all hacked items (too bad if you didn't hack them yourself, as somebody said awhile ago, posession of contraband is illegal in the real world, so it's reasonable for it to be illegal in maple even if people used real money to buy it)
- Remove 90% of the mesos in the economy (and possibly 99% given the recent SSS fuss)
- Make the SSS's worth less (in proportion to the amount of mesos removed)
- Decrease rarity of some scrolls
Sarah Wrote:I'm talking about a realistic cap. More than like 20 int/luk/str/dex on any single piece of equipment is entirely unrealistic so they should be capped at that. Etc etc. And each piece of equipment should have its own cap based on existing scrolls.
What about Z-Helm though?
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Heidi Wrote:What about Z-Helm though?
Quote:And each piece of equipment should have its own cap based on existing scrolls.
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Economy-wise, you could fix a lot by removing any mesos above a certain amount.
Do it, say, on a curve:
For a certain amount of mesos on an account (all characters on the server)
mesos = N*(1-exp(-mesos/N))
eg. if your account had 50,000 mesos on it:
mesos = N*(1-exp(-50000/N))
N is the ceiling constant - if you want no account to have more than 50 mil left, set N = 5x10^7
mesos = 5e7*(1-exp(-5e4/5e7))
mesos = 49975
But, say you have more mesos - eg. 10 million.
mesos = 5e7*(1-exp(-1e7/5e7))
mesos = 9063462
Or, you're a meso seller, and you have 2147etc. mesos on the account.
mesos = 5e7*(1-exp(-2^31/5e7))
mesos = 50000000
As you can see, for reasonable amounts of mesos (like the amount needed to buy potions) you're hardly affected - if you have pomegranateloads of mesos then you lose most of them.
The amount of mesos removed this way depends on how much people have hoarded - if every account had 10 million mesos on it, it would only remove 10% of it. If every account had 2 billion, it would remove nearly 98% of the mesos in the game.
If they really wanted to get serious about keeping mesos from inflating, they could run it once a month during a server check. The only time you need 50mil is to buy a mount anyway, the rest of the time, the game's better off if nothing costs more than 15-20mil.
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