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Ngame989 Wrote:On that topic, what happens when PvP is removed (assuming it gets taken out in GMS, I hope it doesn't)? Will Decent Skill rent be done for, or is there some other way? only way is pvp, there MAY be another way, but it's also impossible to do currently (and i never tested it, so who knows).
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That's a good point actually.
Anyone know what patch pvp was removed in?
Justice part 1 wasn't it?
No skill rent for my phantom
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Blades4hire Wrote:That's a good point actually.
Anyone know what patch pvp was removed in?
Justice part 1 wasn't it?
No skill rent for my phantom 
Why rent when you can steal?
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Because then i can steal other skills?
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In KMST 1.2.422 there is a new Adventurers Ring that stacks with the old ones. How much Crit from Equips is redundant?
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what you mean by "redundant" ?
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ShinkuDragon Wrote:only way is pvp, there MAY be another way, but it's also impossible to do currently (and i never tested it, so who knows).
Aswan seems to have a similar setup.
Same entrance/death/score structure.
I won't be surprised if people will be able to glitch skills in Aswan.
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The reason pvp works is because of the disabled potential I think.
Makes me wonder if you can glitch skills in that one room that oddly disables potential at Cygnus exit.
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Blades4hire Wrote:The reason pvp works is because of the disabled potential I think.
Makes me wonder if you can glitch skills in that one room that oddly disables potential at Cygnus exit.
makes me want to try and see if you can do it when getting potential locked.
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sverreerik Wrote:In KMST 1.2.422 there is a new Adventurers Ring that stacks with the old ones. How much Crit from Equips is redundant?
It depends entirely what you're giving up for it. The new ring is only +3 all stats +2 att and 5% crit. If you have Crit ring, evo ring 3, and both of the arkarium rings, there's no way the new crit ring is worth getting. If you don't have the crit ring, the 5% probably wouldn't make a significant difference anyway.
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Even with Phantom's inherent benefit from criticals? ._.
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x = minimum crit damage (120% crit = 1.2)
y = maximum crit damage (150% crit = 1.5)
c = crit rate (45% crit rate = 45)
damage multiplier by crit = [c(x+y-2)+200]/200
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2012-02-23, 02:28 PM
(This post was last modified: 2012-02-23, 04:19 PM by ElderTree.)
GoreParadise Wrote:x = minimum crit damage (120% crit = 1.2)
y = maximum crit damage (150% crit = 1.5)
c = crit rate (45% crit rate = 45)
damage multiplier by crit = [c(x+y-2)+200]/200
-Derp- The formula is correct.
The other, more common verion is:
Crit = 1 + (c*(x+y)/2)
(But for this one, c = 0.45 for 45%, x = 0.2, and y = 0.5)
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just making sure, C for 45% crit chance would be 0.45, right?
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ShinkuDragon Wrote:just making sure, C for 45% crit chance would be 0.45, right?
For his formula, c=45. For the alternative I gave, c=0.45.
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I thought decent skill glitching worked in pvp because pvp is hosted on another server.
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Duo Wrote:I thought decent skill glitching worked in pvp because pvp is hosted on another server.
No.
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Takebacker Wrote:It depends entirely what you're giving up for it. The new ring is only +3 all stats +2 att and 5% crit. If you have Crit ring, evo ring 3, and both of the arkarium rings, there's no way the new crit ring is worth getting. If you don't have the crit ring, the 5% probably wouldn't make a significant difference anyway.
With a class such as dual blade, 5% critical rate is the difference from some people hitting 650k to hitting max.
This will go away with the revamp anyways, but that's about 4 months away.
I'd swap the ring out for a critical one, regardless of the minuscule attack bonus.
Even if I do hit max all the time already, it'd still look nicer overall.
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I thought pvp glitching worked because Beginner skills were disabled in pvp.
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ResistGreen Wrote:I thought pvp glitching worked because Beginner skills were disabled in pvp.
Potential*
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