GMS v106 - Akyrum
CarrionCrow Wrote:He drops recipes.

Oh Sad
Sigh I guess I should work on my crafting levels...
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How come the recipe for the Dominator Pendant is in the extraction, but not the pendant itself?
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Fiel Wrote:[Image: 05000209.stunned.gif]
Oh, it turns bald? o.o

Looking forwards to seeing these pets ingame!
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FoolsLove Wrote:How come the recipe for the Dominator Pendant is in the extraction, but not the pendant itself?

Because that's been in the data patches ago.
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Another question or 2:

With the return of CWKPQ(yay! Big Grin) it says( in nexon's update notes) that the new classes are able to activate the signals, but the remaining other can't yet. Does it mean that Arans, Evans, and Dual Blades can't?

And, with the skill Might giving temp w.att, does that make it useful now?
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TeknoForce Wrote:Does it mean that Arans, Evans, and Dual Blades can't?

They can still enter.

TeknoForce Wrote:And, with the skill Might giving temp w.att, does that make it useful now?

Duh.
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CWKPQ! ARKARIUM! STRONGHOLD!

Permanent Janus sword! Just need the jMS/kMS vertical eye scar and I'll be able to look as cool as I used to make my BannedStory characters. Rolleyes

Pretty excited about this patch.
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Takebacker Wrote:They can still enter.

What I meant was, can they activate signals?


Takebacker Wrote:Duh.

What would advise to trade for Might? Rolling Spin, Final Toss or Final Charge?
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emailbox Wrote:Oh Sad
Sigh I guess I should work on my crafting levels...

You can get to 10 accessory crafting easily. Getting the materials for the pendant is next to impossible unless the gold flower/heart stone drop rate gets upped.
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TeknoForce Wrote:What I meant was, can they activate signals?

In the patch notes it says the Original 5 Adventurers, Demon Slayer, Cannoner, and Mercedes are the only ones that can activate the signals.

Looking forward to Akyrum!, and cwkpq of course even though it isnt changed Frown
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I reallly hope the auto pet buffs are perm Sad
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JpopBoi Wrote:I reallly hope the auto pet buffs are perm Sad

Pretty sure they're 90 day. Not sure if KMS has a perma version.

Nexon tends to have pet sales where all the equipments are permanent. We haven't had 1 in a while so they might turn up then.
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Kaasoljoyyx Wrote:Pretty sure they're 90 day. Not sure if KMS has a perma version.

Nexon tends to have pet sales where all the equipments are permanent. We haven't had 1 in a while so they might turn up then.

every pet equip is permanent in KMS.
the only cash items that expire are hired merchants, shop permits, pets and charms(I might've forgot a few)
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TeknoForce Wrote:What I meant was, can they activate signals?




What would advise to trade for Might? Rolling Spin, Final Toss or Final Charge?

I call Rolling Spin. Mostly used for easy combo making anyways.
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Imitazion Wrote:every pet equip is permanent in KMS.
the only cash items that expire are hired merchants, shop permits, pets and charms(I might've forgot a few)

Some event items do.
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Raul Wrote:Some event items do.
yeah, event.
normal cash items do not(except for the ugly, cheap "SALE", they "only" last a year).
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They didn't update today. Much more, the original link for the update leads to an error. Looks like they'll be compensating soon perhaps?
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WHAT THE pineapple DID YOU DO TO MY STRONGHOLD YOU FUCKING BASTARDS!!!!!! Mad

*cries inside now*
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valhala556 Wrote:WHAT THE pineapple DID YOU DO TO MY STRONGHOLD YOU FUCKING BASTARDS!!!!!! Mad

*cries inside now*

They fixed it. Awwww yeah!
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Dark Link Wrote:They fixed it. Awwww yeah!

And look its a reason for me to actually level. I've ben wanting to train at stronghold for a while(party play version)
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