Posting Freak
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Daakun Wrote:"These [stats] are taken from the max level"
I assume that means things like Mech's 20% buff duration apply only at level 200, rank SS, and has a lesser effect in the S, A, and B brackets.
While things like "for every level, increase stat by 2" it means by rank, so assumedly at rank 4, you'd get +8 allstats.
If my take on it is right, I feel bad for those guys with adventurer thieves; +5 speed or jump at level 200? Yeah, grand. >_>
Feel worse for those who have level 200 bowmasters. + % accuracy because accuracy totally matters for this game.
Posting Freak
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This update makes me feel better about class hopping rather than sticking to one character.
Endgame Wrote:Assuming I am understanding the system correctly (The system is on live servers now, right? Could we get more clarification on things?), getting the mules to 120:
Deck 1: Viper (15 ATT), Marksman (12% Crit), Paladin (+6 to all stats), +10 all stat 3 Adventurer bonus, +700 HP/MP and +3 ATT S rank bonus
Deck 2: Demon Slayer (? Status Resist), Mechanic (60% longer buffs), Battle Mage (15% damage reduction), +10 all stat 3 Resistance bonus, +700 HP/MP and +3 ATT S rank bonus
Christ, even folks like me who have no intention of ever spending money on the game can become powerful these days.
I'm probably going to do the same as deck 1. I already have a Buccaneer and a Paladin. I just have to use the 1+1 potion on my lv3x Crossbowman and train it to 4th job.
Posting Freak
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Daakun Wrote:"These [stats] are taken from the max level"
I assume that means things like Mech's 20% buff duration apply only at level 200, rank SS, and has a lesser effect in the S, A, and B brackets.
While things like "for every level, increase stat by 2" it means by rank, so assumedly at rank 4, you'd get +8 allstats.
If my take on it is right, I feel bad for those guys with adventurer thieves; +5 speed or jump at level 200? Yeah, grand. >_> Yeah, I read that sentence, but most of those are too low to really be what you get for 200 levels, so I would hope they're not the case, as most would be woefully underpowered, while Buccaneer, Paladin, and Ice/Lightning Archmage have great ones
A level 200 Wild Hunter only gets you a 2% chance of instant death? A measely 5% damage reduction for enduring 200 levels of Battle Mage? Your Fire/Poison Archmage just gives you 5% more MP? (The same amount Pirate Blessing gives.)
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You think +8 all stat is preferable to 5% damage reduction?
8 is less than 1% main stat by 200.
If the battlemage bonus works like achilles it is by far the most desirable bonus in this system for most classes in the game.
Really, even if it doesn't, I'd still prefer it over 8 measly all stat. If you haven't noticed the trend of bossing content in this game is towards pot cooldown, we cant all run around naked with atk wgs anymore - defense matters.
Posting Freak
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modular Wrote:can the same character's card be used in both decks?
anybody?
Posting Freak
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modular Wrote:can the same character's card be used in both decks? /plans ds + mech + bam deck also
Nope.
Posting Freak
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Does anyone know the specifics on how Buccaneer/TB bonuses work? On Max's blog it says
orangemushroom Wrote:Viper for every level, increase damage by 5
But I have no idea what that means. :f6:
Posting Freak
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MrTouchnGo Wrote:Does anyone know the specifics on how Buccaneer/TB bonuses work? On Max's blog it says
But I have no idea what that means. :f6:
for now, i just take it quite litterally and say it increaases 5 damage per card tier, so all it would do is add 20 damage at 200, unless someone finds out otherwise that it is for normal levels, then a 200 bucc would give you 2000 damage(which i would find funny if a level 1 charcter had a 2k damage range buff)
Posting Freak
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MrTouchnGo Wrote:Does anyone know the specifics on how Buccaneer/TB bonuses work? On Max's blog it says
But I have no idea what that means. :f6:
for now, i just take it quite litterally and say it increaases 5 damage per card tier, so all it would do is add 20 damage at 200, unless someone finds out otherwise that it is for normal levels, then a 200 bucc would give you 2000 damage(which i would find funny if a level 1 charcter had a 2k damage range buff)
Posting Freak
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Hey, can anyone from KMS tell me if Shadow Partner can have its duration increased by the Mechanic's effect? Oh, and Mirror Image too.
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It's a shame the decks have to be seperated..
Question though, can you get both of Hero's Activity activity?
If so, I'm thinking:
Deck 1 - Hero (already lvl 196), Pally, Drk (would have start both from scratch) - 5% wep def/8 all stat/5% hp + 10 all stat from Free Spirit activation + 1000 hp/mp 5 watt/matt/5% boss dmg from Hero's Activity activation
Deck 2- Either Resistance or Hero deck - Hard to decide, my DS will hit 200, but that would cancel out the activation of the other hero's activity
I feel like my DS has to be included lol... but I don't know how much % resistance it would give. If I did include my ds and somehow left it at 199, which I guess I would do if I could activate both Hero's activity, then I would also probably do Mech and Battle mage as well, for damage reduction and buff increase.
If I just did Heros, then I would just do Mercedes, Evan, and Aran. I already have a 14x Merc, and my Aran is 65, and Evan is 7x. Which I would regularly train them, since I would use the level up potions for the Pally or Drk, and finish my Wind Archer, for the other, not cause I need to skip 50 levels, but because having Soul Driver for my DrK, would help a lot.
Hmm... Decisions, decisions. Plus, we don't know what the Pirate hero, Thief Resistance, or 3rd Archer will add, or if Nexon will bother to finish the classes.
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