2012-01-09, 09:34 PM
That Aran drain bonus concerns me, it doesn't look all useful.
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KMST 1.2.417 - Part Time Jobs
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2012-01-09, 09:44 PM
Arrol Wrote:That Aran drain bonus concerns me, it doesn't look all useful. It's not usefull at all, well at least with a 1 min cooldown, maybe with a 30sec cooldown and 16-20% healing it would be awesome but right now it is useless. Aran should give a bit of everything 0.5% damage healed as HP per attack (so bowmasters can't have infinite hp recovery with hurrican) 2% damage reduction and 5 W/M att.
2012-01-09, 09:46 PM
EndlessAxis Wrote:wait, so does this mean a 120 i/l or pally gives you 240 all stat? The +2 stat effect is from having a SS rank (level 200). Lower leveled I/L or Paladin should have a decreased effect.
Spoiler
At rank SS (max level), I/L and Paladin will give an effect of +2 stats per level?... So a level 120 character would get +480 stats from having a level 200 I/L and Paladin card or +120 stats from having a level 120 Blaze Wiz card? Need to have a confirmation on the Blaze Wiz, I/L, and Paladin's effects because it seems broken in comparison to the other cards.
2012-01-09, 09:50 PM
"Level" in this context probably means level of the card (B being level 1, A being level 2, S being level 3, and SS being level 4), not character level.
How does the damage boost work for Buccs? Is it a % boost?
2012-01-09, 09:52 PM
Since Leafre.net, Insoya, and Max have different values is it possible to extract the variables Paul?
2012-01-09, 10:02 PM
Bribery Wrote:"Level" in this context probably means level of the card (B being level 1, A being level 2, S being level 3, and SS being level 4), not character level. +8 all stats for a level 200 Pally or I/L? More understandable now but pales in comparison to the +15 all stats from a 70 cannoneer blessing. Also, they need to improve card effects such as having a 200 NL or Shad. >.>
2012-01-09, 10:03 PM
It's kinda funny how biased I am towards the i/l pally thing, if its per level instead of per rank then I'm both happy and sad , happy because I got a 19x i/l with a 17x pally on an acc I don't use. sad because I'd have to make those chars on my main acc because it's too good to pass up on. so I hope their boost is really just +8all stat at level 200 and not +400.
2012-01-09, 10:07 PM
ShinkuDragon Wrote:Quote:Mechanic 20% increase in buff durations...sounds op would be nice to see xD BB~
2012-01-09, 10:59 PM
Locked Wrote:I don't see how 20% increase in buff duration is OP. Compared to +8 stats to all, 20% longer buff duration sounds pretty nice. And what if it applies to ALL buffs on the character? It's like a mini-version of the old Alchemist skill.
2012-01-09, 11:05 PM
According to the picture that is posted by Max/Orangemushroom, his Viper gives the following effect:
Add 4 damage per every level of this character I also looked at the post on leafre.net and read the korean description for the ice/lit mage and it reads: Add 1.5 M.ATK every 1 level of this character Both the Viper and Ice/Lit mage states that it is the characters level
2012-01-09, 11:08 PM
Locked Wrote:I don't see how 20% increase in buff duration is OP. for starters, an increase in buff time means less time rebuffing and more attacking, and a good example of a skill that would benefit would be final cut. i know there aren't many, but compared with the rest, it's one of the best abilities IMO
2012-01-09, 11:35 PM
ShinkuDragon Wrote:for starters, an increase in buff time means less time rebuffing and more attacking, and a good example of a skill that would benefit would be final cut. If only buff mastery was a party skill... =/
2012-01-09, 11:49 PM
Abysseon Wrote:If only buff mastery was a party skill... =/ ...careful what you wish for, inb4decent.
2012-01-09, 11:51 PM
Killmeplsok Wrote:Warning : Image heavy. I just wanted to translate the effects of these cards: 4 damage added for every 1 level Meso gotten from drops is increased by 3% Summons are increased by 8% (the time before it disappears) --Something about the decks effect of combatant group B-- Hp +700, MP + 700, M. and Atk +3, boss damage 3% ![]() BTW looking at the effect of the ice/lit mage its gonna be 400 M. atk at level 200. That is if going by a straight translation
2012-01-10, 12:38 AM
So, this is their solution for giving everyone character link skills, I guess? Looks pretty cool.
2012-01-10, 12:45 AM
Flonne Wrote:So, this is their solution for giving everyone character link skills, I guess? Looks pretty cool.And Mercedes/CS/Phantom/DS will have 2 character link skills. |
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