KMST 1.2.417 - Part Time Jobs
#41
That Aran drain bonus concerns me, it doesn't look all useful.
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#42
wait, so does this mean a 120 i/l or pally gives you 240 all stat?
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#43
Arrol Wrote:That Aran drain bonus concerns me, it doesn't look all useful.

It's not usefull at all, well at least with a 1 min cooldown, maybe with a 30sec cooldown and 16-20% healing it would be awesome but right now it is useless. Aran should give a bit of everything 0.5% damage healed as HP per attack (so bowmasters can't have infinite hp recovery with hurrican) 2% damage reduction and 5 W/M att.
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#44
EndlessAxis Wrote:wait, so does this mean a 120 i/l or pally gives you 240 all stat?

The +2 stat effect is from having a SS rank (level 200).

Lower leveled I/L or Paladin should have a decreased effect.

 Spoiler

At rank SS (max level), I/L and Paladin will give an effect of +2 stats per level?...

So a level 120 character would get +480 stats from having a level 200 I/L and Paladin card or +120 stats
from having a level 120 Blaze Wiz card?

Need to have a confirmation on the Blaze Wiz, I/L, and Paladin's effects because it seems broken in comparison
to the other cards.
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#45
"Level" in this context probably means level of the card (B being level 1, A being level 2, S being level 3, and SS being level 4), not character level.

How does the damage boost work for Buccs? Is it a % boost?
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#46
Since Leafre.net, Insoya, and Max have different values is it possible to extract the variables Paul?
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#47
Quote:Mechanic – 20% increase in buff durations
...sounds op
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#48
Bribery Wrote:"Level" in this context probably means level of the card (B being level 1, A being level 2, S being level 3, and SS being level 4), not character level.

How does the damage boost work for Buccs? Is it a % boost?

+8 all stats for a level 200 Pally or I/L?

More understandable now but pales in comparison to the +15 all stats from a 70 cannoneer blessing.

Also, they need to improve card effects such as having a 200 NL or Shad. >.>
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#49
It's kinda funny how biased I am towards the i/l pally thing, if its per level instead of per rank then I'm both happy and sad , happy because I got a 19x i/l with a 17x pally on an acc I don't use. sad because I'd have to make those chars on my main acc because it's too good to pass up on. so I hope their boost is really just +8all stat at level 200 and not +400.
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#50
ShinkuDragon Wrote:
Quote:Mechanic – 20% increase in buff durations
...sounds op

would be nice to see xD
BB~
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#51
ShinkuDragon Wrote:...sounds op

OP. Mechs. Working as intended!
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#52
I don't see how 20% increase in buff duration is OP.
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#53
Locked Wrote:I don't see how 20% increase in buff duration is OP.

Compared to +8 stats to all, 20% longer buff duration sounds pretty nice. And what if it applies to ALL buffs on the character? It's like a mini-version of the old Alchemist skill.
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#54
According to the picture that is posted by Max/Orangemushroom, his Viper gives the following effect:

Add 4 damage per every level of this character


I also looked at the post on leafre.net and read the korean description for the ice/lit mage and it reads:

Add 1.5 M.ATK every 1 level of this character


Both the Viper and Ice/Lit mage states that it is the characters level Poast
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#55
Locked Wrote:I don't see how 20% increase in buff duration is OP.

for starters, an increase in buff time means less time rebuffing and more attacking, and a good example of a skill that would benefit would be final cut.

i know there aren't many, but compared with the rest, it's one of the best abilities IMO
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#56
ShinkuDragon Wrote:for starters, an increase in buff time means less time rebuffing and more attacking, and a good example of a skill that would benefit would be final cut.

i know there aren't many, but compared with the rest, it's one of the best abilities IMO

If only buff mastery was a party skill... =/
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#57
Abysseon Wrote:If only buff mastery was a party skill... =/

...careful what you wish for, inb4decent.
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#58
Killmeplsok Wrote:Warning : Image heavy.

 Character cards

I just wanted to translate the effects of these cards:

4 damage added for every 1 level
Meso gotten from drops is increased by 3%
Summons are increased by 8% (the time before it disappears)
--Something about the decks effect of combatant group B--
Hp +700, MP + 700, M. and Atk +3, boss damage 3%

Poast

BTW looking at the effect of the ice/lit mage its gonna be 400 M. atk at level 200. Stunned That is if going by a straight translation
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#59
So, this is their solution for giving everyone character link skills, I guess? Looks pretty cool.
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#60
Flonne Wrote:So, this is their solution for giving everyone character link skills, I guess? Looks pretty cool.
And Mercedes/CS/Phantom/DS will have 2 character link skills.
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