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Original League of Legends (LoL) Thread
Jormungandr Wrote:So many bad Xeraths during free week...

Like me!

Well, more like I own him, but haven't practiced with him enough to not be better than Freeraths.
>Pineapple' Wrote:Q is pretty easy to land when they're stunned. And we already established the opponent either loses farm or takes damage pre-6 (and post)

We are talking about pre 6 so Q its not easy to land yet, and yes they MAY take damage or farm remember that little thing called CD? Or in the worst cases spent mana?
FenixR Wrote:We are talking about pre 6 so Q its not easy to land yet, and yes they MAY take damage or farm remember that little thing called CD? Or in the worst cases spent mana?

Pros don't spam unnecessarily. And I know how his spells work bro.

Unless the opposition is helping himself to early survivability or has an innate sustain, you can drain his HP by punishing his efforts at farming pre-6 and push him out of lane.
So you concede they'll lose farm and xerath won't. Okay. They'll also lose health while xerath won't. Eventually you get enough advantage to take their tower or kill them or both. Aka winning the lane.
Lvl20 and 12k IP, wee. Should I grab any of the Christmas quints?

Tried out Maokai and Graves some more. Starting to like Graves a bit, but I really like Trist's Rocket Jump. xd

And slowly getting better at last hitting and zoning. I think I'm getting around 100 CS by the 15 minute mark. I don't really use my skills for CS unless I'm Kennen or Singed. :V
raizoo Wrote:Lvl20 and 12k IP, wee. Should I grab any of the Christmas quints?

It's a bit early for you to be grabbing T3 runes, but they ARE discount runes with the same effects =/ Assuming things don't change with how Riot does their events, it's going to be a very long time before another opportunity like this arises again.
Movespeed and HP are very likely to come in handy on a lot of champs.

Magic pen quints are crap. Armor pen quints are.... up for debate.
KajitiSouls Wrote:It's a bit early for you to be grabbing T3 runes, but they ARE discount runes with the same effects =/ Assuming things don't change with how Riot does their events, it's going to be a very long time before another opportunity like this arises again.
Yeah, the reason I want them is because they're discounted.

And Movespeed and HP are the ones I'd grab anyway. Just dunno if I wanna grab them at all....
Xerath is really good. I really hate laning against Ahri though. Once you Q she'll move and Q, so you're bound to get hit at some point. Also triple flash and taunt >_>

raizoo Wrote:Yeah, the reason I want them is because they're discounted.

And Movespeed and HP are the ones I'd grab anyway. Just dunno if I wanna grab them at all....

I grabbed 3 move speed and 2 hp. That'll take like...7k ip alone.
 Going to beat myself over this once-a-opportunity game for having epic fail map awareness

Ugh. Really. Gay. I made my share of mistakes that should not have happened (a la tunnel vision), and the enemy team - according to Stonewall himself - was mispositioned, including Graves, especially during the last teamfight. And here's one thing I should've beaten myself up about: Not exhausting GP when he came to instagib me. Had I done so, he couldve gotten killed, and I couldve repositioned myself to DPS the rest of the enemy team down.

 Analysis of my fails

WHY. DO. I. ****ING. FAIL. LIKE. THIS

(Also Stonewall was hounding our WW for not counterpicking well vs GP and ulting him (hi oranges?) or Lee Sin during teamfights)
I've been playing mostly bot lane vayne for the last few days and it's so much fun but also so fucking RAGE inducing. My jungler seems to never ever wanna gank bot, even if the enemy is pushing and the enemy jungler AND mid always seem to show up 24/7 unexpected because I never get a real support. All I get is fucking useless Zileans who don't even fucking ward.
Geez Will I want to play with Stonewall.
I've never had problems with a Xerath mid if I were Lux or Morgana going mid. Morgana outsustains him badly, black shields the stun to juke his skill shots more potentially, is better suited to evade ganks, has a decent burst combo herself and she can push the lane with her pool to make him waste some mana on creeps trying to last hit at tower. Lux has a superior poking skill that is easier to land in my opinion is more gank resistant with her shield and longer cc skill that doesn't require a set-up, has similar burst potential again. Xeraths range is only something to fear late game when he has a lot of points in his stance and he doesn't have it on a cd of like 20 seconds. I've always seen his laning as kind of mediocre as his q is very dodgeable if you just keep moving horizontally, he needs a good amount of mana regen, he's very gankable as he relies on a set-up stun and he has no innate sustain. He might do better against other casters, but these are my favourites and I don't really care about the others. Rolleyes
SolicShooter Wrote:I've never had problems with a Xerath mid if I were Lux or Morgana going mid. Morgana outsustains him badly, black shields the stun to juke his skill shots more potentially, is better suited to evade ganks, has a decent burst combo herself and she can push the with her pool to make him waste some mana on creeps trying to last hit at tower. Lux has a superior poking skill that is easier to land in my opinion is more gank resistant with her shield and longer cc skill that doesn't require a set-up, has similar burst potential again. Xeraths range is only something to fear late game when he has a lot of points in his stance and he doesn't have it on a cd of like 20 seconds. I've always seen his laning as kind of mediocre as his q is very dodgeable if you just keep moving horizontally, he needs a good amount of mana regen, he's very gankable as he relies on a set-up stun and he has no innate sustain. He might do better against other casters, but these are my favourites and I don't really care about the others. Rolleyes

Morgana is pretty much the counter to most mids. Lux I can see being annoying as she has 3 cces that she can throw out once you start the animation for Q.
Never mind
>Pineapple' Wrote:So you concede they'll lose farm and xerath won't. Okay. They'll also lose health while xerath won't. Eventually you get enough advantage to take their tower or kill them or both. Aka winning the lane.

Xerath Can also Lose farm/health because any poker can do the same to him, use their skill when hes about to Last hit, xerath isnt the only one who can do that. Like i told before, you are just talking about the strategy of any Mid with a Poke and xerath isnt the only one.

KajitiSouls Wrote:Pros don't spam unnecessarily. And I know how his spells work bro.

Unless the opposition is helping himself to early survivability or has an innate sustain, you can drain his HP by punishing his efforts at farming pre-6 and push him out of lane.

Thats why i said that lack of mana its the worst case scenario, there is still the case where you can bait his Q and you will have 4-8secs to last hit.
FenixR Wrote:Thats why i said that lack of mana its the worst case scenario, there is still the case where you can bait his Q and you will have 4-8secs to last hit.

Or if you take the Q in the face, you still have that 4-8 seconds to last-hit. BUT if you bait his Q somehow while he's denying you farm, fine, he loses mana, you lose a couple last-hits. At least you'll stay in lane a bit longer. However, to consistently do this at mid-high elo isn't an easy feat, and unless you push him hard or you're an early game anti-mage assassin (aka LeBlanc), you're going to lose anyways.

To cause the worst case scenario for Xerath is to push him at his tower and force him to lose last-hits (this is prone to ganks unfortunately). As someone mentioned earlier, Morgana can be good against Xerath.
KajitiSouls Wrote:To cause the worst case scenario for Xerath is to push him at his tower and force him to lose last-hits (this is prone to ganks unfortunately)

Well you are only prone to ganks if you follow the your minions to the enemy turret like a moron, with my few games with morde i usually push hard enough for the minions to keep going on their own and fall back if i dont have wards around, and if i go back and the enemy stay there eating minion fire so they wont go to the tower, they will get hit hard especially in low levels so if they pineapple up too much with low health thats either a kill to you, or a free lane for 20secs or so.

And to be completely fair, all we have been theorycrafting lately its something that your regular player would not be able to do (At least consistently) during the whole laning phase, and im always a fan of theorycrafting on a regular joe stand.
FenixR Wrote:Well you are only prone to ganks if you follow the your minions to the enemy turret like a moron, with my few games with morde i usually push hard enough for the minions to keep going on their own and fall back if i dont have wards around, and if i go back and the enemy stay there eating minion fire so they wont go to the tower, they will get hit hard especially in low levels so if they pineapple up too much with low health thats either a kill to you, or a free lane for 20secs or so.

You could be halfway down the lane and still get ganked and die. It doesn't even have to be the jungler/roamer to initiate the gank.
KajitiSouls Wrote:You could be halfway down the lane and still get ganked and die. It doesn't even have to be the jungler/roamer to initiate the gank.

True, it all depends if the initiation was sucessful or not. (also flash)


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