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MapleSEA's new years resolution.
#1
Dear Maplers,


As the year 2011 comes to a close, we would like to share directly with you our thoughts and plans regarding your main concerns over the past year, including cyber-security, in-game disruptions, server stability and in-game items. We would like to communicate our thoughts regarding these issues, and then, share directly with you, our plans for addressing them.
Before we start, we would like to thank you all, for your support these past six years, for your patience during server maintenance and downtime; for your forgiveness in times of technical glitches and bugs that we could not fix immediately; for your passion of the game that has seen many of you giving us honest and valuable feedback that will enable us to enhance the content in MapleSEA, improve our services for Maplers, and most importantly, to grow and enjoy the MapleSEA experience together as a community.
We acknowledge that 2011 may not be the best year in MapleSEA’s history but there were still key highlights and occasions to cheer, especially the launch of Big Bang Patch on 18th May and the CHAOS Patch on 19th October where an extensive of updates and new features were introduced to Maplers for the first time. We are grateful for your overwhelming responses to the new patches as we look to the new year to bring more excitement and joy to you.
And now, we move on to the issues at hand.

1. In-game Security & Exploits
The number one issue based on the feedback gathered from Maplers is undisputedly the in-game disruptions caused by unethical players. This widespread problem with cyber-security that affects the security and gaming experience of players throughout the entire gaming industry is definitely a matter that we take very seriously.
With the rapid rise and easy access to many programs that take advantage of game exploits and bugs, the implementation of measures to stop and eradicate these illegal acts has been placed as our top priority for the new year, as it has been for the past months.
However, moving forward, we will be working with the developers even more, to take an aggressive stance against the cheaters who gain an unfair advantage against Maplers whom have invested time and money into MapleSEA. We will be working more closely with the developers and other Maple Story services to devise new implementations and features to safeguard our community against those illegal acts.
For those that do not use any of the illegal programs, please know that our team is always working around-the-clock to put into place measures to block the exploits but do understand that it is a never-ending battle as the cheaters will look to tweak and modify their programs to get around the newly implemented fixes. All we would like from you is your kind patience and understanding in granting us more time to come up with better fixes and long-term solutions in stamping out these issues.

2. Server Stability
We understand that many of you were inconvenienced by the intermittent server downtimes, especially from 25th July to 19th October when the Chaos Patch was launched.
This was due partly to the higher number of open exploits we found in the game during this period and emergency fixes and preventive measures were taken in order to plug the loopholes. During these server maintenances, we also tried to fix the many bugs and lapses in the game content, clients and security measures that had occurred as a byproduct of the sheer size of the new patch.
We apologize for the less than ideal situation of the frequent downtimes experienced by Maplers. In addition, we would also like to thank many of you whom have still supported us and waited patiently while we try to get the servers up in the shortest time possible. Since the Chaos Patch, the situation has improved significantly and we pledge to maintain further minimize any extended downtimes in the new year.

3. In-game Items and Pricing
MapleSEA is an ever-evolving world, filled with countless possibilities and situations. With it being so, we are constantly trying to juggle the balance between supply and demand, evaluating every single item on a daily basis and making sure we even out the playing field for all Maplers.
All along, we have always maintain and uphold the firm belief of creating the best gaming experience for Maplers in the game, with the changes and introduction of various in-game items only for the benefit of the players. We will be striving to make the appropriate changes to the in-game items and pricing based on the feedback and comments received from Maplers. Do look out for them in 2012, with the first content update of 2012 – Jump Patch.
We hope that the above information has helped cleared some of the doubts or misgivings that you have had over the past year. Without Maplers, there would be no MapleSEA, and with that we would like to, once again, thank you for your support.


-Maple Administrator


P.S, 2011 wasnt the best year for maplesea due to backlash(should've seen our forums -_-) for the late big bang patch and lots of bugs that affected gameplay ever since mechs arrived.
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#2
L> GMS to say things like this instead of saying nothing.
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#3
same crap they always say, nothing gonna change
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#4
Bomber Wrote:L> GMS to say things like this instead of saying nothing.

Are you kidding? They didn't directly address anything. Like always.
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#5
Takebacker Wrote:Are you kidding? They didn't directly address anything. Like always.
But GMS says nothing. They said something.
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#6
Bomber Wrote:But GMS says nothing. They said something.

ours did say something, a month ago
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#7
Liteness Wrote:ours did say something, a month ago
Didn't they just repost or something?
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#8
Bomber Wrote:But GMS says nothing. They said something.

The year isn't even over yet. This thread is about SEA, remember?
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#9
Ahh, the fine art of saying something but saying nothing at all.
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#10
Takebacker Wrote:The year isn't even over yet. This thread is about SEA, remember?

i really don't see the difference between SEA and GMS lolol better yet, GMS might even copy paste this for us and replace SEA with GMS
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#11
I like how MSEA seems more open.
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#12
Those points wasnt just made up imo. What asf addressed above was exactly what was going on this year. prices of cubes, magnifying glasses and etc, downtime that took days, requiring fame to enter high level places, captcha upon logging in, lie detectors.

I still doubt they're gonna do anything though Sad
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#13
actually, I WILL REALLY LIKE IT IF HIGH LEVEL PLACES NEED FAME! just have more quests that gives more fame Rolleyes

ToT=200+ fame plox
LHC=100+ fame plox
Future Ereve 250+ fame plox

less botters going to those places the better

and make almost every area in the game level required, like
-cannot select orbis ship/ride air plane till lvl30
-no ludibrium until level 40
-no aqua till 50
-no leafre till 70

but allow the person to enter places which quests allows you to go to, and to prevent abuse 5min timer per map when going from monster maps to the npc, kicking player to town+ 15min cooldown to enter map if time runs outRolleyes
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#14
Bomber Wrote:L> GMS to say things like this instead of saying nothing.

This, one thousand times.
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#15
Bomber Wrote:L> GMS to say things like this instead of saying nothing.

IKR! They said something similar, and then the game went into ExploitglitchStory.
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#16
Liteness Wrote:actually, I WILL REALLY LIKE IT IF HIGH LEVEL PLACES NEED FAME! just have more quests that gives more fame Rolleyes

ToT=200+ fame plox
LHC=100+ fame plox
Future Ereve 250+ fame plox

Your idea is flawed and quite possibly really retarded. What about people who just leveled up their character and tried to level it as soon as possible? This hinders the progress too much. Not only that but a good majority of people don't even fame and 200 is just too much to enter an area to train given the circumstances of the anti-botting system.
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#17
Locked Wrote:Your idea is flawed and quite possibly really retarded. What about people who just leveled up their character and tried to level it as soon as possible? This hinders the progress too much. Not only that but a good majority of people don't even fame and 200 is just too much to enter an area to train given the circumstances of the anti-botting system.
its a pretty good idea.. the only problem is the req fam..

also as he said.. remake some quest to give fame so it can be kinda easy to get fame to go for new places
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#18
danielcatu Wrote:its a pretty good idea.. the only problem is the req fam..

also as he said.. remake some quest to give fame so it can be kinda easy to get fame to go for new places

Then the whole system is flawed because hackers could do the quests as well. It's a hindrance.
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#19
what locked said is true. hackers with 0 to negative fames are seen in higher level areas(such as leafre) when i myself was having problems getting in there due to the 50 fame r3q. yes, its hard to get 50 as people dont just go around faming another player thanks to its whooping price of 150k each. Captcha and lie detectors have failed horribly too.
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#20
DeanNim Wrote:what locked said is true. hackers with 0 to negative fames are seen in higher level areas(such as leafre) when i myself was having problems getting in there due to the 50 fame r3q. yes, its hard to get 50 as people dont just go around faming another player thanks to its whooping price of 150k each. Captcha and lie detectors have failed horribly too.
Fames are 150k each now? :f6:
It used to be 7k.. Rolleyes
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