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chrome Wrote:and is there any way i could improve my soldier at all? i actually aim really well (in terms of predicting where to shoot...obviously) except for airshots, which i'm very mediocre at.
Start using the Reserve Shooter (minicrits airborne targets for three seconds after being deployed)
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I meant with rockets. I downloaded a few training maps either way, one where bots come flying at you in Gravelpit and Badlands and another where they constantly jump and you try to launch and airshot them. They sort of help with leading, but they don't improve muscle memory since nothing is going to come flying straight at you in an actual game.
EDIT: Also, playing alone is really boring. The only time I ever play with people I know is when I can convince Ray to get on. Anyone up for a day where we can all decimate a server?
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Why, did you add ClawofBeta yet?
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chrome Wrote:I meant with rockets.
Which rocket launcher do you use, then? I personally use Liberty Launcher since I'm horrible at aiming and faster projectiles means they're more difficult to avoid or deflect.
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The Original cause I'm a fucking hipster. It's just the normal rocket launcher with a different firing angle.
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I feel so sad when I have double the points of the second on my team and 50% more than the first of the other team, a K/D of 4 and we still manage to lose because my team is a bunch of slouches.
(playing Heavy with the tomislav, sandvich and GRU)
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Rayquaza2233 Wrote:Which rocket launcher do you use, then? I personally use Liberty Launcher since I'm horrible at aiming and faster projectiles means they're more difficult to avoid or deflect.
WHY would you use that? That one less rocket means quite a lot, since reload times for rockets are quite a pain when under heavy fire. Stock rocket is best rocket. Also, I hope by "aiming" you don't mean aiming directly at the enemy like the Direct Hit.
Shidoshi Wrote:I feel so sad when I have double the points of the second on my team and 50% more than the first of the other team, a K/D of 4 and we still manage to lose because my team is a bunch of slouches.
(playing Heavy with the tomislav, sandvich and GRU)
You lost even when being biggest credit to team? Your entire team is BABIES.
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I'm assuming Rayquaza isn't a god at rocket jumping (neither am I) so the extra ammo doesn't really matter. To us, that extra speed is AMAZING.
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Good news, everyone! Valve added crafting recipes for the new weapons!
Pomson 6000 - Reclaimed + Righteous Bison + Short Circuit
Eureka Effect - Reclaimed + Jag x 2
Phlogistinator - Reclaimed + Backburner + Soda Popper
Manmelter - Reclaimed + Detonator
Third Degree - Reclaimed + Axtinguisher + Powerjack
Wrap Assassin - Reclaimed + Southern Hospitality
Holiday Punch - Reclaimed + Holy Mackerel + Gloves of Running Urgently
Spy-Cicle - Reclaimed + Your Eternal Reward
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Everyone is going crazy trying to get a cheap Ellis.
I figured there would be a recipe out for those eventually so I held off buying any, just crafted the Phlogistinator and Pomson. Both are very nice.
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No major update yet, but in Beta they're testing more Heavy and Spy nerfs, plus ongoing testing on Soldier and Pyro items.
Heavy:
- Removed Tomislav's faster spin up, as well as the -50 health that was being tested earlier.
- Picking up a Sandvich you drop yourself now fills your Sandvich bar instead of healing you.
Spy:
- The Enforcer's cloak penalty now affects the decloak period instead of the initial cloaking time. (penalty is now 0.5 second increase in time taken to decloak)
- The Enforcer now disables your ability to see enemy health unless you're disguised.
Pyro:
- 10% damage increase to all flamethrowers.
- Removed +10% damage bonus from the Backburner (it still does the same damage as in the main game, but is now on par with the stock Flamethrower's damage)
- The Degreaser now has a -10% damage penalty in addition to its normal stats (which means it does slightly less damage than it does now)
Soldier:
- Removed the speed boost when damaged aspect of The Equalizer. Also removed the inability to be healed by Medics while wielding it (it still suppresses the Medic! voice command, though)
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Double-post, but still.
TF2012! What the TF2 Team has in store for 2012!
http://teamfortress.com/post.php?id=7254
Top Secret Project! Steam Workshop Blog! Meet the Pyro! Second Annual Saxxy Awards!
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I wonder how Meet the Pyro can have so much blood when he just burns things up.
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Corn Wrote:I wonder how Meet the Pyro can have so much blood when he just burns things up.
Easy. The secret project is actually a Flamethrower that causes bleed. Makes perfect sense.
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Corn Wrote:I wonder how Meet the Pyro can have so much blood when he just burns things up.
It's because the Pyro oozes with...
hotbloodedness.
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So I guess the Scout and Medic are next to get the Dr Grordbort makeover?
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The Scout rocket pack amuses me highly. Possibly will allow either a 3rd jump (with no repercussions) on a cooldown, or possibly longer/higher jumps. As for the Medic. HOLRY CRAP THAT MEDIGUN AND RAY GUN. DO WANT.
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I am interested in what the weapons will have to offer.
Especially the Medi Gun, though it won't be too hard to top the Quick Fix.
Though, I don't see Scattergun users giving up their weapon unless the laser is ridiculous.
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Now with $100 SMegas!
What scares me is that I've been seeing them about once every 3 minutes.
Also, don't like the no heal heavy drop sandvich change. I REALLY don't like it.
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LongShotJohn Wrote:Also, don't like the no heal heavy drop sandvich change. I REALLY don't like it.
That's the one change i was hoping wouldn't make it from the Beta. That really ruins my Heavy play style.
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