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[Justice] [Adventurer] Pirates
#1
Credit to JoeTang for these translations.

 Pirate
 Brawler
 Marauder
 Buccanneer
 Gunslinger
 Outlaw
 Corsair
 Cannon Shooter (I)
 Cannon Shooter (II)
 Cannon Shooter (III)
 Cannon Shooter (IV)
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#2
Thief skills?
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#3
Kojo Wrote:Thief skills?

Fixed.
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#4
Kojo Wrote:Thief skills?
These are clearly the Phantom skills, he stole the skills of the thiefs and the name of the pirates.
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#5
Thanks Fiel and Joe.

Pirate Style is missing it's +% damage number and has a double negative.

Also will you be updating the skill icons?
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#6
Bribery Wrote:Thanks Fiel and Joe.

Pirate Style is missing it's +% damage number and has a double negative.

Also will you be updating the skill icons?

These are the updated skill icons. Which ones aren't updated?
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#7
Fiel Wrote:These are the updated skill icons. Which ones aren't updated?

There's a lot of placeholder icons for most of the new skills, such as Fusillade, Head Shot, etc. These are the icons on Insoya's tables: http://www.insoya.com/maple12/main.php?i...category=6
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#8
I kinda think that Vipersition is more like a combination of Viper and Precision, would be a tiny bit more meaningful that Position xP

Also really liking how they chose to deal with the loss of Transformation, Energy Charge pretty much takes it's place well.

Have a question though, can't really tell based on the skills alone.
Do Brawlers (or both pirates I guess) have a max speed of 150%? 150% only during skills that bump them to 150%, meaning 140% otherwise? 170% (counting what Bullet Time gives em)?
Mainly hoping they manage to somehow reach 170% lol, would be cool and it would further explain them being able to reach 170% in mount form.
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#9
Bribery Wrote:There's a lot of placeholder icons for most of the new skills, such as Fusillade, Head Shot, etc. These are the icons on Insoya's tables: http://www.insoya.com/maple12/main.php?i...category=6

Hard refresh.

Yo, JoeTang:

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#10
Typo on double dice.

Fiel Wrote:Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
You left out the +%hp/mp for 3/3 and the "4/4"


ChosenFruit Wrote:Have a question though, can't really tell based on the skills alone.
Do Brawlers (or both pirates I guess) have a max speed of 150%? 150% only during skills that bump them to 150%, meaning 140% otherwise? 170% (counting what Bullet Time gives em)?
Mainly hoping they manage to somehow reach 170% lol, would be cool and it would further explain them being able to reach 170% in mount form.
Both pirates have a max speed of 160%. The mount gives 170%.
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#11
What's the range on fist enrage now? I want to know if the problem of being knocked out of range can be fixed with a simple CSB into range.
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#12
^Speaking of which, what's the range of rapid fire now?
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#13
Takebacker Wrote:What's the range on fist enrage now? I want to know if the problem of being knocked out of range can be fixed with a simple CSB into range.
150%?
Looks like the range is in a different location than it is for other skills, so it wasn't parsed correctly.
Code:
skill/5121007/afterimage/knuckle/fistEnrage/lt/x    -150
skill/5121007/afterimage/knuckle/fistEnrage/lt/y    -100
skill/5121007/afterimage/knuckle/fistEnrage/rb/x    0
skill/5121007/afterimage/knuckle/fistEnrage/rb/y    0
PirateIzzy Wrote:^Speaking of which, what's the range of rapid fire now?

400
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#14
JoeTang Wrote:400

So it's less than Battleship Cannon. Let's hope Nexon doesn't fix Bodyguards or I won't be able to fight them anymore.
L>450% range
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#15
JoeTang Wrote:150%?
Looks like the range is in a different location than it is for other skills, so it wasn't parsed correctly.
Code:
skill/5121007/afterimage/knuckle/fistEnrage/lt/x    -150
skill/5121007/afterimage/knuckle/fistEnrage/lt/y    -100
skill/5121007/afterimage/knuckle/fistEnrage/rb/x    0
skill/5121007/afterimage/knuckle/fistEnrage/rb/y    0


400

Ah, thank you. So basic rule of thumb for barrage spamming from far away...when i doubt, use a CSB.
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#16
Done some testing with Dash + Triple Fire. It definitely does not add 100% damage like the description says. It does improve my damage, but it's not significant. At the moment, it looks like it's +20%/1.15x per hit with 1 Triple Fire.
If someone could look into the damage with Screw Punch, that would be cool.

Taking a look at Wings, it jumps ~400px at all levels. Only thing that changes with more points is MP cost and fall time.
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#17
JoeTang Wrote:Done some testing with Dash + Triple Fire. It definitely does not add 100% damage like the description says. It does improve my damage, but it's not significant. At the moment, it looks like it's +20%/1.15x per hit with 1 Triple Fire.
If someone could look into the damage with Screw Punch, that would be cool.

Taking a look at Wings, it jumps ~400px at all levels. Only thing that changes with more points is MP cost and fall time.

Messed around with screw punch, I'm not even sure it gives any bonus at all. It's really hard to tell when you do more damage, because I hit a 90k with and without dash and just gave up.
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#18
Some more information
Infinite Bullets does not consume Hollow Point Bullets. Presumably they are consumed normally and the buff expires when it happens, but I haven't used them long enough to do that.
Bullet Smash has a 1260ms spam delay unaffected by booster.
Muirhat and Valerie attack at 3030ms. Valerie is single target only. Jack attacks at ~600~630ms I believe. Octopus Quarterdeck attacks at ~540ms.

Conflicted over whether or not to leave Valkyrie Patience or Double-barrel Shot at 11 since Fusillade its better... Not even sure if I'll get to 4th though.
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#19
JoeTang Wrote:Conflicted over whether or not to leave Valkyrie Patience or Double-barrel Shot at 11 since Fusillade its better... Not even sure if I'll get to 4th though.

Wouldn't leaving Bullet Smash at 11 be best? 36% damage from your rush attack is an acceptable sacrifice, not like you're using it for the damage anyway
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#20
Blunderr Wrote:Wouldn't leaving Bullet Smash at 11 be best? 36% damage from your rush attack is an acceptable sacrifice, not like you're using it for the damage anyway

I felt that having the damage later on would be worthwhile i.e. in 4th when Double-barrel isn't used, but I'm reconsidering now.
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