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Original Dragon Nest Thread
At least it's nice to see some diversity. Though that lack of archers is pretty disappointing :/
EarthAdept2 Wrote:At least it's nice to see some diversity. Though that lack of archers is pretty disappointing :/
Diversity? 3/8 are Clerics, 3/8 are Sorcs. I wish there was a nest that was similar to one of MapleStory's PQs where you'd need 2 of each class.
I think archers in this game really need a lot of help, mostly in terms of skill design. I mean...

Paladins: All-around tanks, draws aggro.
Priests: Relics can impede enemy movement/block attacks. Useful buffs and healing. Can immobolize enemies. Many skills with electrocution that can interrupt attacks.

Mystics: Time Stop and Acceleration. Black Hole can gather mobs. Force Mirror can impede enemy movement/block attacks, and I assume it raises everyone's magic damage while it's up.
Elementalists: Magic DPS. Can freeze/slow enemies. Frozen enemies take more damage from everyone's attacks.

Swordsmen: Melee DPS.
Mercenaries: Super Armor cleaving machines. Debuffs and buffs galore.

Acrobats: Melee DPS without the buffs of a Mercenary or the health of a Swordsman?
Sharpshooters: Ranged DPS... And that's about it. It seems everything they can do, Eles can do way better, although Eles are more likely to get hit. Eles also have way better support for the whole squad, while SS has like nothing beyond Ankle Shot (which Priests can already cover).

I don't know what the hell Academics can really contribute during a major boss fight, but they seem like offensive Priests or something. With a 1st job ultimate that can spit out food.

It also doesn't help that it sounds like crit seems to benefit other classes far more than it benefits archers. I don't see people talking about the benefits of archers with stacked crit nearly as much as the benefits of every other class with stacked crit.
?

There's only 5 classes in DN.

There are only two of the same subclasses in the party.

In MS (back in the day, dunno about now) it was like: 1 bishop (for res, even this gets exempted for pure optimized DPS party), 1 DK (for hb, for top geared parties this gets exempted), 1 archer (for SE), and then 3 (/4/5) NLs. You really consider that more diverse? And that's per party. You can't call out MS for being more diverse when they have like 50 jobs now and the fact that the bigger PQs require multiple parties. That's just unfair. Oh yeah, I'm sure it was nice back then for "diversity" when you had that 1 (and probably only) shadower/pally out of the 30 man HT run to sit on the rope to draw seduce lolol.

How much more diverse can you get in DN? There's no WAY every subclass can get considered in one party. As if DN team knows how to balance everything that easily Lol.

Especially since for DN, it's all about the monster hunting and none of that "oh you need this skill to get to this area" kind of stuff. I personally think it'd be really stupid to have this one section in, for example Sea Dragon, where you need an acrobat to wind-walk up to a certain point and hit a switch. It makes you feel about as important as that seduce mule.
Anyone have any tips on doing speed Stronghold runs on a Laser Mystic? I'm having a hard time getting the to the goblin in the second map fast enough to prevent the mobs from spawning.
BIG NEWS!!

 Spoiler
DrRusty Wrote:BIG NEWS!!

 Spoiler

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About to clear Black Sovereign Domain on solo Abyss. Nope, durability runs out just after the fight starts. I hate when that happens. I also keep getting these average, epic sparks yet they're untradeable so I can't sell them >=[
If you're planning on getting epic equipment eventually, go extract them for resets. Costs 30g per spark though.
Rick Wrote:About to clear Black Sovereign Domain on solo Abyss. Nope, durability runs out just after the fight starts. I hate when that happens. I also keep getting these average, epic sparks yet they're untradeable so I can't sell them >=[
the easiest way to make money off of epic sparks is to just get gear for them and use the spark. The gear is unbound. If you got an epic archer weapon spark, then sparked a quiver you got off of manticore, and it turned out like phys/agi/crit you could sell that quiver for thousands.
You promote using luck too much lol.

That's a method if you think your luck is nice to you. I guess it'd be a good point to start if you have no stamps at all and don't plan on using resets.

Good luck if you do pick rusty's method.
well it's either that or spend 300g on stamps to sell the spark for 350g. I've been saving my epic sparks for a long long time (showed you guys a picture of my storage) and I think I'm up to around 35ish of them now? I got some pants off of manticore today, sparked them, and got perfect hiddens (str/agi/HP). Pretty much tripled their worth with little effort.
Luck vs Conservative

Considering my luck with sparks, I would never go for a spark route. If you say tripled what the spark is worth, you could very well waste 3+ sparks instead by getting crappy hiddens. Coupled with depreciating the equipment (which will probably become negligible eventually though).

But again, if you don't plan on making that investment into stamps, I guess the spark route would be the best option for profit.
Alilatias Wrote:Acrobats: Melee DPS without the buffs of a Mercenary or the health of a Swordsman?
Sharpshooters: Ranged DPS... And that's about it. It seems everything they can do, Eles can do way better, although Eles are more likely to get hit. Eles also have way better support for the whole squad, while SS has like nothing beyond Ankle Shot (which Priests can already cover).

I don't know what the hell Academics can really contribute during a major boss fight, but they seem like offensive Priests or something. With a 1st job ultimate that can spit out food.

It also doesn't help that it sounds like crit seems to benefit other classes far more than it benefits archers. I don't see people talking about the benefits of archers with stacked crit nearly as much as the benefits of every other class with stacked crit.
trololol, don't forget that Eles also have better magic resistance, which is a big reason why there were two in that party. And I don't know how the recent changes to Academic affected them, but they were considered #1 DPS at least.

I don't care that other classes can crit, but archers definitely need something tweaked about theirs. I think I'm just peeved on the whole how Eles can just get 10k crit + their buff to get 16k crit. What is the point of Walking Target.
EarthAdept2 Wrote:How much more diverse can you get in DN? There's no WAY every subclass can get considered in one party. As if DN team knows how to balance everything that easily Lol.

Especially since for DN, it's all about the monster hunting and none of that "oh you need this skill to get to this area" kind of stuff. I personally think it'd be really stupid to have this one section in, for example Sea Dragon, where you need an acrobat to wind-walk up to a certain point and hit a switch. It makes you feel about as important as that seduce mule.
I didn't mean one of each subclass. One of each of the main class is enough.

I thought having an area where only you/someone from the same class could go to do something for your team was a neat idea. Not necessarily something as simple or retarded as "hit the switch" or "figure out this really easy puzzle", but DN does have that 3D aspect of it. :V

Or I'm just weird for thinking it'd be nice to have a varied party to utilize everyone's different skills instead of half the party is made of Clerics so we can survive.
And I'm talking about a party doing a nest for their level, not overgeared lvl50s doing nerfed SDN.
I'm surprised at the lack of merc considering the huge damage buff they got + their really nice party skills. I guess ele and academic's raw damage > party buffs/debuffs.
Rusty, let's run Abyss dungeons. I'm logging on now.
You guys probably need to consider if they have a merc friend that's up there too and available at the time.

Just because this one run didn't have the class you want doesn't mean they're never there. It's like how the first HT/PB runs had a mediocre class in there just because of connections (and probably great gear to make up for a loss of optimized damage).

At least, that's what I hope is the case. Regardless, 4/5 (6/10 of all classes in a single party of 8) of the main classes in the party is pretty good still. Tells you that the game isn't THAT one sided.
Rick Wrote:Rusty, let's run Abyss dungeons. I'm logging on now.
I could run them earlier, but now I'm raiding in WoW lol. I take a nap before raids so that's what I was doin
EarthAdept2 Wrote:You guys probably need to consider if they have a merc friend that's up there too and available at the time.
They prefer Moonlord over Merc right now because of their range afaik. It'll take at least another couple of months to see them get a routine down for other classes to come in.

And this is KR DN mind you. I'm sure cDN will have one of their mercs in the first team to beat GDN ― like that guy who was in the party that beat SDN first in cDN.
I feel sad.

Not realizing that 3rd Sword Model for the Ogre Greatsword (the blue crescent one), I went and +12'd the first One I got. Which is ugly as sin.


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