Poll: Pirates or CWK expansion?
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Pirates
42.64%
84 42.64%
Crimsonwood Keep
53.30%
105 53.30%
New server!
4.06%
8 4.06%
Total 197 vote(s) 100%
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Pirates or CWK
#61
Opeth Wrote:The poll has been dead even all night...

How about we agree to disagree? Biggrin

how about high lvl monsters in CWK ftw? How about a

SUPER FAST, STRONG, FLIES EVERYWHERE, LOOKS BAD ASS, PHOENIX BOSS AT THE END OF THE HIGHEST LEVEL PARTY QUEST EVER!!!!!!!!!!!!!

Shine *Dreams* Shine

The only party quest for high levels is GPQ, which can be accomplished by a bunch of low lvl 3rd jobs equipped with mesos bomb. Wouldn't it be awesome to have a pQ similar to Ludi PQ but beefed up TO THE EXTREME?!??!?!!?!?
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#62
DrRusty Wrote:how about high lvl monsters in CWK ftw? How about a

SUPER FAST, STRONG, FLIES EVERYWHERE, LOOKS BAD ASS, PHOENIX BOSS AT THE END OF THE HIGHEST LEVEL PARTY QUEST EVER!!!!!!!!!!!!!

Shine *Dreams* Shine

The only party quest for high levels is GPQ, which can be accomplished by a bunch of low lvl 3rd jobs equipped with mesos bomb. Wouldn't it be awesome to have a pQ similar to Ludi PQ but beefed up TO THE EXTREME?!??!?!!?!?

Yes.

I'd rather new content, then pirates, so it was the CWK option for me.
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#63
I picked CWK.

I'm not excited for Pirates at all - to me it's just going to be a massive patch of things that are useless to me (I'm not starting any more characters, I have too many.. not to mention massive inflation).

I already have 4 characters and 2 mules. (134 Bishop, 109 WK, 65 Bandit, 60 Assassin)

Depending on the cost I may buy the 4th character slot for both my accounts and make a Pirate with it, as well as a Hero (I don't need to make an Archer, I can play my brother's ranger, and I don't need to make a DK or I/L, I have access to those from my GF and best friend too.) but I doubt it.

All I'm looking for is a fun place to train and new quests to do, so bring on more new content!
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#64
I would have preferred Magatia then Pirates and after that CWK. But at least the patch will finally derail the pirate hype train.
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#65
MonkyMagic Wrote:Yes.

I'd rather new content, then pirates, so it was the CWK option for me.

Pirates aren't new to GMS? Hurt
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#66
Opeth Wrote:Pirates aren't new to GMS? Hurt

We have pretty much seen all there is too see from pirates over the last year. CWK is 100% new content to us as it isn't in any other version.
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#67
I still don't see how CWK would be a better addition over Pirates. It's not just the hype speaking either. I've been rather calm/patient while waiting, but Pirates would seriously be better for us over some spooty Castle. You all might as well quit debating over it though, because Pirates are coming next week...and CWK? Well, no one knows.
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#68
Doesn't look too good for CWK update this month:

http://maplestory.nexon.net/WZ.ASPX?PART...bsidx=1388
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#69
LeonXIII Wrote:Doesn't look too good for CWK update this month:

http://maplestory.nexon.net/WZ.ASPX?PART...bsidx=1388

Um, most of us know that? Cool.

This is just discussing what users would like more Excellent.
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#70
My apologies then, I haven't been up to date recently and was surprised to see that on their website.
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#71
as i previously said, too many people think that pirate have 1337 dmg and with a pirate you get to lvl 200 in no time. all these people, which are a large % of the community, will quit their pirates as soon as they see that pirates are not better than any other job.

on the other hand, cwk expansion will add another part of the masteria story, more quests, more items, and probably more places for me to train.
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#72
haha01haha01 Wrote:as i previously said, too many people think that pirate have 1337 dmg and with a pirate you get to lvl 200 in no time. all these people, which are a large % of the community, will quit their pirates as soon as they see that pirates are not better than any other job.

on the other hand, cwk expansion will add another part of the masteria story, more quests, more items, and probably more places for me to train.

As people said, Crimsonwood Keep would probably be even stronger than the Guardians.

And that's going to be extremely hard to train on, since Guardians are already the most powerful non-boss in the game.

Granted, you will probably have a storyline and more items, but eh, we still have to see what the inside is like.
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#73
haha01haha01 Wrote:as i previously said, too many people think that pirate have 1337 dmg and with a pirate you get to lvl 200 in no time. all these people, which are a large % of the community, will quit their pirates as soon as they see that pirates are not better than any other job.

on the other hand, cwk expansion will add another part of the masteria story, more quests, more items, and probably more places for me to train.

lol? Who actually seriously believes that Pirates have a power even greater than a GM?

I love exaggerations.
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#74
ClawofBeta Wrote:And that's going to be extremely hard to train on, since Guardians are already the most powerful non-boss in the game.

At that, I can kill Guardians without even using HP pots.


Please more strong monsters that kill Mages and Thieves and Bowmen in 1 hit

ilu nexon if you do it now
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#75
Stereo Wrote:At that, I can kill Guardians without even using HP pots.


Please more strong monsters that kill Mages and Thieves and Bowmen in 1 hit

ilu nexon if you do it now

That is exactly why Gaurdians is my favorite map of all time. I can train there without worrying about an pimento coming in to Ultimate my map, or a NL who wants to flex his e-penor. Well it's not like any NL could ks my godly sexy shadower anyways Biggrin. If they make even stronger monsters inside, i'll probably die of a joygasm lmao.

Nexon did say that the 2nd part of CWK would be mage friendly though. So it should be something every high lvl can enjoy.
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#76
I'm sorry, new job>an expansion of a town.

Although the fact that the expansion would be GMS-original is a plus.
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#77
I picked pirates because Bigfoot, Elder Wraiths, and Guardians all make my bowmaster and hermit cry. Frown I wouldn't be a high enough level to fully enjoy the second half of CWK if it did come out anytime soon, so the instant-gratification-must-have-it-now part of me wins. Sorry. I realize many of you are high-leveled enough to enjoy CWK2, but really, it would be useless for me so it's only natural to choose pirates. (I am very interested in the storyline of CWK though, so I'm looking forward to that.)

Avenge Wrote:NO ONE has seen or experienced the second half of CWK. I've seen many pirate videos and plenty of data on them to know that they are worthless.
Perma-beginners are "worthless" too, but people still play them and have fun playing them. (Sorry perma-beginners. I still love you, but it's true.)
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#78
CWK for sure.

I dont even care if its content way to high for me, we need more high level content so people can get out of skeles and newties.

Pirates will not only be bandwagoned, but they'll get stale pretty fast too, im not that excited for them.
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#79
On the first week of pirates, we're going to be seeing a LOT of hobos.

(Low level pirate clothing lol)

That's probably a reason why pirates will be boring for me.. other than low damage.
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#80
DrRusty Wrote:how about high lvl monsters in CWK ftw? How about a

SUPER FAST, STRONG, FLIES EVERYWHERE, LOOKS BAD ASS, PHOENIX BOSS AT THE END OF THE HIGHEST LEVEL PARTY QUEST EVER!!!!!!!!!!!!!

Shine *Dreams* Shine

The only party quest for high levels is GPQ, which can be accomplished by a bunch of low lvl 3rd jobs equipped with mesos bomb. Wouldn't it be awesome to have a pQ similar to Ludi PQ but beefed up TO THE EXTREME?!??!?!!?!?

I fucking LOVE your goddamn style. Make it 20 stages, level 130 boss at the end similar to pap, and require most jobs to do it.
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