Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
151 Viper post-revamp
#1
[video=youtube_share;Df8HJtv4Uok]http://youtu.be/Df8HJtv4Uok[/video]

Extra minor details in the description.
Sorry if the music's too loud, I forgot it would be recorded.
Reply
#2
The increase in damage is cool and all (especially considering my Viper would be doing around 200k per hit with critical hits), but overall, that's quite depressing. Fighting Papulatus just became way more tedious. :|

Can you do a general grinding video as well, please?
Reply
#3
Link Wrote:The increase in damage is cool and all (especially considering my Viper would be doing around 200k per hit with critical hits), but overall, that's quite depressing. Fighting Papulatus just became way more tedious. :|

Can you do a general grinding video as well, please?

Uhm...I don't really know where I could do it. LHC is gay now and I'd rather not do time temple because I haven't done any of the quests. I just pq to level. Best I could do would probably be skelegons.
Reply
#4
Oh... I had the numbers for the hits for Fist Enrage wrong. I guess I'd be doing way less than what I said before. Oh well.


What about Monster Park?
Reply
#5
The only thing i find depressing is that:

1) CSB's range looks shorter/looks annoying to use.
2) Barrage's range is shorter than it looks like it should be.
Reply
#6
Link Wrote:Oh... I had the numbers for the hits for Fist Enrage wrong. I guess I'd be doing way less than what I said before. Oh well.


What about Monster Park?
Pick one, and I'll try.
Takebacker Wrote:The only thing i find depressing is that:

1) CSB's range looks shorter/looks annoying to use.
2) Barrage's range is shorter than it looks like it should be.

CSB's range isn't really important, because double spiral pushes mobs far but still just within CSB's range making comboing still viable, it's mainly that pap always gets pushed further.
And yeah, the animations lie.
Reply
#7
I actually don't know what Monster Park room is good. I've barely ever used that thing. Maybe the Temple of Time maps? They're basically the same as the regular Temple of Time maps as far as I've seen in videos.
Reply
#8
Can you just keep chaining dspiral -> CSB -> dspiral -> etc? I assume not.
Reply
#9
Link Wrote:I actually don't know what Monster Park room is good. I've barely ever used that thing. Maybe the Temple of Time maps? They're basically the same as the regular Temple of Time maps as far as I've seen in videos.
Eh. I'll try, but realize that anything >5 minutes is going to take me like an entire day to upload. This one took a good 90 minutes.
Takebacker Wrote:Can you just keep chaining dspiral -> CSB -> dspiral -> etc? I assume not.
Yes, without delay in between, BUT. Let me make it clear that there is only a SMALL window where you can use the next one (whether you started/ended with csb or spiral, it does not matter). If you don't press it quickly enough, the chain breaks and you have to wait a second or two to start back up again. It's extremely useful in flat maps and the bottom platform at rextons.
Reply
#10
Hmmmmmmmmmm. That is interesting. A shadow of what "good control" used to be, but control nonetheless.
Reply
#11
don't like the new animation at all
Reply
#12
Arrg Wrote:Yes, without delay in between, BUT. Let me make it clear that there is only a SMALL window where you can use the next one (whether you started/ended with csb or spiral, it does not matter). If you don't press it quickly enough, the chain breaks and you have to wait a second or two to start back up again. It's extremely useful in flat maps and the bottom platform at rextons.

Macro it like every other link skill.
Reply
#13
JoeTang Wrote:Macro it like every other link skill.
Doesn't work. You just do the first one and it stops.
Reply
#14
Arrg Wrote:Doesn't work. You just do the first one and it stops.

Macro Double Spiral. Macro Screw Punch. Use those instead of regular hot keys. Like every other linked skill.
Reply
#15
JoeTang Wrote:Macro Double Spiral. Macro Screw Punch. Use those instead of regular hot keys. Like every other linked skill.

I never really played any classes with a linking skill, I quit my merc as soon as I got to 70. I'll try it tomorrow, but why does this change how the skills act?
Reply
#16
Macros are programmed to activate as soon as possible as long as no other key is pressed after the macro. If skill can only be linked at frame X, it will cast at frame X if macro'd instead of X+however many frames you wait to press the button.
Reply
#17
Tried that just now, doesn't work.
Reply
#18
Don't push arrow keys.
Reply
#19
A few questions about the DSpiral -> Cork -> DSpiral -> Cork -> ... chaining:
1) Do you get iFrames during the whole chain?
2) Can you keep spamming the chain even after reaching the edge of the screen to keep a monster pinned?
3) If you start with a Dash to buff up Cork's damage & get stance, do you keep the damage boost for Cork until you stop chaining? Or is it applied to the first cork and lost after that? What if you start with DSpiral, does it still "transfer" to the Cork after it?
Reply
#20
JoeTang Wrote:Don't push arrow keys.
Doesn't work, man.
ElderTree Wrote:A few questions about the DSpiral -> Cork -> DSpiral -> Cork -> ... chaining:
1) Do you get iFrames during the whole chain?
2) Can you keep spamming the chain even after reaching the edge of the screen to keep a monster pinned?
3) If you start with a Dash to buff up Cork's damage & get stance, do you keep the damage boost for Cork until you stop chaining? Or is it applied to the first cork and lost after that? What if you start with DSpiral, does it still "transfer" to the Cork after it?
No, Yes, dash ends after first attack you do.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)