KMST 1.2.412 - More skill changes
JoeTang Wrote:There's your problem.

I'm fucking confused.
Mind explaining to me?
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Raul Wrote:I'm fucking confused.
Mind explaining to me?

You can't obtain those "simple numbers" without using math.
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Hanabira.Kage Wrote:
You can't obtain those "simple numbers" without using math.

Those simple numbers are from BASIL and SP EXTRACTIONS.
Copied directly.
As I said, mind explaining to me where 131=131 went wrong?
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Raul Wrote:Those simple numbers are from BASIL and SP EXTRACTIONS.
Copied directly.
As I said, mind explaining to me where 131=131 went wrong?

when u start throwing in average WA you cant just take the clean 140weapon and call it a day... theres the blessing of the fairy for everyone, which techniquie u could neglect because its not assumed u have it at lvl 200. But some class has a built in +WA skills that can be stacked with +wa potions. so u have to add those. Then people will say that +main stat should also be included because even though everyone has physical training, Drks have an addition +60str AND since everyone has different WA then +main stat adds a different %amount to the total damage in which case you are in the realm of DPS which is inconclusive because of potential.

Best/most accurate thing to do is leave it at percent per second and only allow same job comparasions. and if you want to compare cross jobs its accurate to within +-500%/s.
 Spoiler
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valhala556 Wrote:when u start throwing in average WA you cant just take the clean 140weapon and call it a day... theres the blessing of the fairy for everyone, which techniquie u could neglect because its not assumed u have it at lvl 200. But some class has a built in +WA skills that can be stacked with +wa potions. so u have to add those. Then people will say that +main stat should also be included because even though everyone has physical training, Drks have an addition +60str AND since everyone has different WA then +main stat adds a different %amount to the total damage in which case you are in the realm of DPS which is inconclusive because of potential.

Best/most accurate thing to do is leave it at percent per second and only allow same job comparasions. and if you want to compare cross jobs its accurate to within +-500%/s.
 Spoiler

Not to mention the situations are unrealistic and would never happen in real life.
Owait we're just going over why DPS is flawed again.
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Alloy Wrote:What about energy charge showing your character burning... Behind you? as in, like super transform, only wider and shown either behind, or over your character, but transparent.

Pretty cool idea actually.

Seems Nexon doesn't know how to handle having 2 buff modes (energy mode and transformation), and just decided to remove transformation and re-implement it as summons and as a mount...

They should just fuse both concepts, like they pretty much fused Barrage and Demolition.
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Nexon hates DemonSlayers uh?
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Raul Wrote:A more accurate DPS measure would to take into account the average attack ratio of the class's weapons.
That way, DB's, who have 193 natural weapon attack with clean 140 equips compared to 161 for mages with wands (far the better choice over a staff, only a small attack difference for a full speed stage), 69 for Night Lords (balanced out by their multiplier and their %'s), 131 for Paladins and Marksmen, 114 for Demon Slayers, 122 for Arans and Dark Knights, 137 for Heroes, 128 for Bow Masters, Shadowers, and Mercedes, et cetera.
'nuff said.

You clearly have no clue how mages weapon speed works. The only skill belonging to mages (aside from Battle Mages) as far as I know is explosion for f/p mages. Every other skill isn't based on the weapon speed, but on the cast speed, which is the same, regardless of weapon type.
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GoreParadise Wrote:Nexon hates DemonSlayers uh?

And they buff Mercedes after her nerfs, according to Fiel.
Nexon no like DS Sad
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Dark Link Wrote:And they buff Mercedes after her nerfs, according to Fiel.
Nexon no like DS Sad

-hopes Vampiric Touch healing cooldown only applies to party members, excluding the Demon Slayer himself-
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Dark Link Wrote:And they buff Mercedes after her nerfs, according to Fiel.

It's the tiniest of increases to Final Attack, and that's it. Nothing useful or showing any recant of the nerf they got.
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RahlsSoldier Wrote:You clearly have no clue how mages weapon speed works. The only skill belonging to mages (aside from Battle Mages) as far as I know is explosion for f/p mages. Every other skill isn't based on the weapon speed, but on the cast speed, which is the same, regardless of weapon type.

This hasn't been true for a while (since big bang or chaos?). Most mage skills are affected by weapon speed now.
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Weapon speed or boosters? I haven't noticed any difference going from a wand to a staff on my I/L or my F/P but I guess I will look at it again.
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happylight Wrote:This hasn't been true for a while (since big bang or chaos?). Most mage skills are affected by weapon speed now.

No way. As far as I recall, Explosion is indeed the only one, and mages are only affected by our own boosters and Speed Infusion. I mean, if the speed really meant anything at all, everyone would be using wands.

Isn't the our own booster only the reason why Evans always are at Fastest (2) ?
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Eliseo Wrote:No way. As far as I recall, Explosion is indeed the only one, and mages are only affected by our own boosters and Speed Infusion. I mean, if the speed really meant anything at all, everyone would be using wands.

Isn't the our own booster only the reason why Evans always are at Fastest (2) ?

Don't forget Advanced Yellow Aura.
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Let's just say your attack speed = weapon speed - booster - other bonuses, for most classes

For (non-bam) mages its attack speed = 6 - booster - other bonuses

So attack speed matters for such mages, weapon speed does not.
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I got both a Blaze Wizard and a Bishop, with both I notice no difference between using a staff and a wand.
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Ok I was wrong.
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EDIT : moved
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