KMST 1.2.412 - More skill changes
#81
Alloy Wrote:What about energy charge showing your character burning... Behind you? as in, like super transform, only wider and shown either behind, or over your character, but transparent.

This back of mine is burning red!!

Well, I guess it would look better. Or they could go with the DBZ-style pillar of light surrounding the character...
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#82
Dark Link Wrote:What do you want me to say then? Sad

I think its PPS (percent per second) seeing how anyclass can offically have more damage than any other class due to funding. PPS allows for no funding to be involved.
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#83
valhala556 Wrote:I think its PPS (percent per second) seeing how anyclass can offically have more damage than any other class due to funding. PPS allows for no funding to be involved.

But it ignores the passive w.atk a class might get from their skills, as well as ignores the multiplier and extra attack-potential-equips, like quivers.
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#84
pffft idc if demon slayer does 1%dps f3 that 60% resistance to status effect still too pro f2
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#85
LegendGospel Wrote:That, and I don't like the tornado attack one bit, it's a blatant copy of Cannoneer's rolling barrel skill. But not like it's very important, as you won't use it past 2nd job.
No it isn't, it doesn't push mobs. It's more like arrow bomb than it is like rolling barrel.
Takebacker Wrote:I can actually see some good uses for it in general. When i was in 2nd job i used barrel to keep jesters away from my HS mule while i buffed. I'm sure i'll use it at empress to keep mobs away from the respawn point.
Doesn't push mobs away. Still extremely useful at level 1 though, throughout 2nd job.
valhala556 Wrote:I think its PPS (percent per second) seeing how anyclass can offically have more damage than any other class due to funding. PPS allows for no funding to be involved.
It's also a bad measure of DPS because it ignores the class's criticals, their PDR ignore, their weapon multiplier (e.g. knuckles and cannons have a very high multiplier and 1h swords have a very low one), their +%damage skills (mercedes' ancient spirit, cannon shooter's overburning cannon, viperisation), and a lot of other things.
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#86
Arrg Wrote:It's also a bad measure of DPS because it ignores the class's criticals, their PDR ignore, their weapon multiplier (e.g. knuckles and cannons have a very high multiplier and 1h swords have a very low one), their +%damage skills (mercedes' ancient spirit, cannon shooter's overburning cannon, viperisation), and a lot of other things.

lolwut? PPS takes into account everything you said except for the weapon multiplier. Keep in mind that you can adjust the PPS of one class by the weapon multiplier of another to get a relative PPS comparison.

e.g., If class A has multiplier of 1.5, and class B has multiplier of 1.0, and they both do 100% / sec for their respective weapons, then you can say that Class A does 100% * 1.5/1.0 = 150% / sec where the PPS is in terms of "B's weapon".
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#87
Justin Wrote:This. Demon slayers just got the god damn nerfing hammer to the nuts. I'm expecting Mercedes will get her turn soon...

Why did they revamp the other classes then lol.
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#88
misamisa Wrote:Why did they revamp the other classes then lol.

Because Nexon loves cycling classes to make the newest legend the most powerful.
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#89
Sorien Wrote:Arans and Heroes can't fly, jump up to the next platform, teleport across the map, or flash jump (not sure if Demon Slayers can either, but their trailer seems to show it).

And they don't need to fly in ZAK HT PB Empress , the rush is enough for them at this part.
And i doubt they need to fly at lhc or monster park.

The only benefit of fly as at low lvls where people fight over maps and ks and you can hit 110 in 2 days if you want and never be in these maps.
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#90
ElderTree Wrote:lolwut? PPS takes into account everything you said except for the weapon multiplier. Keep in mind that you can adjust the PPS of one class by the weapon multiplier of another to get a relative PPS comparison.

e.g., If class A has multiplier of 1.5, and class B has multiplier of 1.0, and they both do 100% / sec for their respective weapons, then you can say that Class A does 100% * 1.5/1.0 = 150% / sec where the PPS is in terms of "B's weapon".

A more accurate DPS measure would to take into account the average attack ratio of the class's weapons.
That way, DB's, who have 193 natural weapon attack with clean 140 equips compared to 161 for mages with wands (far the better choice over a staff, only a small attack difference for a full speed stage), 69 for Night Lords (balanced out by their multiplier and their %'s), 131 for Paladins and Marksmen, 114 for Demon Slayers, 122 for Arans and Dark Knights, 137 for Heroes, 128 for Bow Masters, Shadowers, and Mercedes, et cetera.
'nuff said.
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#91
Raul Wrote:A more accurate DPS measure would to take into account the average attack ratio of the class's weapons.
That way, DB's, who have 193 natural weapon attack with clean 140 equips compared to 161 for mages with wands (far the better choice over a staff, only a small attack difference for a full speed stage), 69 for Night Lords (balanced out by their multiplier and their %'s), 131 for Paladins and Marksmen, 114 for Demon Slayers, 122 for Arans and Dark Knights, 137 for Heroes, 128 for Bow Masters, Shadowers, and Mercedes, et cetera.
'nuff said.

That doesn't work and you're terrible at math.
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#92
Arrg Wrote:Doesn't push mobs away. Still extremely useful at level 1 though, throughout 2nd job.

Wow what a trash skill.
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#93
Takebacker Wrote:Wow what a trash skill.

Nobody said you had to max everything. It's like how ground smash is for spearman, you don't max it but it's your main attacking skill til 3rd job.
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#94
JoeTang Wrote:That doesn't work and you're terrible at math.

Math doesn't come into play there. It's simple numbers.
I'd like to know where my 131=131 went wrong, thanks.
If you're talking about the wand v. staff thing, it's a 2 attack difference for a stage of speed.
I remember someone saying that 1 speed stage was like 5% attack.
The math isn't hard, 161 * 1.05 = 167.55 > 163
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#95
Arrg Wrote:Nobody said you had to max everything. It's like how ground smash is for spearman, you don't max it but it's your main attacking skill til 3rd job.

That's not the point. I'm just angry they decided to replace all the useful stuff for something that has absolutely no benefit whatsoever to any situation even in 2nd job.
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#96
Raul Wrote:Math doesn't come into play there. It's simple numbers.

There's your problem.
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#97
Raul Wrote:Math doesn't come into play there. It's simple numbers.

lol

Math.. simple numbers.. Right..
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#98
What is the cane multiplier exactly, anyway?
[Image: tumblr_lvbyusYvxC1r4k33no1_500.png]
That's like, totes awk, bro.
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#99
Arrg Wrote:Nobody said you had to max everything. It's like how ground smash is for spearman, you don't max it but it's your main attacking skill til 3rd job.

Well, look at the old night lord typical build... Where once you had most skills, the best choice was to put points BACK IN EARLIER JOBS. And guess what. It was horrible. It meant it turned into a hollow class. I can perfectly see where the complains are coming from.
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Hanabira.Kage Wrote:
This back of mine is burning red!!

Its burning roar tells me to grasp victory?
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