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Original League of Legends (LoL) Thread
http://na.leagueoflegends.com/board/show...st18428859

Opinions? tbh i made the thread partly because i was still internally QQ about those numbers in my last match.
FenixR Wrote:http://na.leagueoflegends.com/board/show...st18428859

Opinions? tbh i made the thread partly because i was still internally QQ about those numbers in my last match.

They're right. You're only thinking about one case of a fizz that got fed, but if you play him good during laning he' won't be great later, like LB but a little bit better. Also you're not considering MR, base 30 MR plus 48 from a negatron cloak and 25 from mercs already leave you with 50%+ damage reduction.
Manu Wrote:They're right. You're only thinking about one case of a fizz that got fed, but if you play him good during laning he' won't be great later, like LB but a little bit better. Also you're not considering MR, base 30 MR plus 48 from a negatron cloak and 25 from mercs already leave you with 50%+ damage reduction.

It was only a Hypotetical Scenario,no to be honest it was considering that last match when i played with amumu i did not even lane with Fizz (It was Veigar), and i Did not consider MR thats true, but i do know that with a Void Staff+Mastery you can pretty much counter a good number of Magic Resist, i said it because even with 220 MR that fizz was still doing a good amount of damage to me. Yeah Fizz need to be Overly feeded to reach this level and that heavily depends on the fight at the lane (And fizz its a pretty darn good laner at that since he can tower dive with little retaliation if properly timed due to his E, and the fact that most moves that shoot a projectile have a high chance of failing fizz unless you are in a point blank range with him, once again due to his E).

Edit: Leaked Items?
Just wondering...

I took a look at Wukong earlier, and noticed something a bit funny about his ult:

Rank 1: 20 (+1.2 AD) physical damage per second
Rank 2: 110 (+1.2 AD) physical damage per second

Between ranks 1 and 2, why such a big difference in damage (up to 5.5 times more)?
Because you cant rise his Ult level every level and you can only raise it 3 times unlike the others 5, so by logic Ult must have a different damage scaling from regular skills, they are called ultimates after all.
Ultimates aren't usually 5.5 times more higher.
Theres always the exception to the rule.

Instead of looking it as a % increment (Or x time increment) you should see that lvl 1 to 2 and lvl 2 to 3 rises the amount by the same number: 90. 20/110/200 so it goes from 5.5 to 1.81 (more or less)
FenixR Wrote:Theres always the exception to the rule.

Why is this one an exception though? Exceptions don't happen for no reason.
KajitiSouls Wrote:Why is this one an exception though? Exceptions don't happen for no reason.

Im in no way affiliated with riot to properly respond that question.

Edit 1:But well another look at it is few ults are DoT let me check some similars

Edit 2:Ult behavior its that they all increment by the same amount each level. So Multipliers have little to do with it if you dont look at it as a whole (As a whole a meant all 3 levels).
Anyways, its just I found Wukong's ult scaling to be a tad bit weird, even though it scales linearly at increasing ranks. Its just its mind-boggling when it suddenly jumps from 20 damage/sec to 110 damage/sec from level 1 to 2. :f6:

Just for the lulz, what are the abilities that are considered trolololol? Here's what I have so far:

- Troll heal (Volibear)
- Troll pool (Vlad)
- Troll pole (Fizz)
- Troll lifesteal (AD Sion)
- Troll Pillar (Trundle)
- Troll Shield (Shen)
- Troll Refusal (Tryndamere)
- Troll Spear (Nidalee)
- Trollshroom (Teemo)

Also Client released a ninja update, maybe ahri its finally ready for release?
I think Singed's entire existence is a troll. :B

Not able to play much either.... Just tried Volibear and Sona and don't think I like either that much. My quest to find a group of champs I like continues. D:
Updated:

- Troll heal (Volibear)
- Troll pool (Vlad)
- Troll pole (Fizz)
- Troll lifesteal (AD Sion)
- Troll Pillar (Trundle)
- Troll Shield (Shen)
- Troll Rage (Tryndamere)
- Troll Spear (Nidalee)
- Trollshroom (Teemo)
- Troll Fling (Singed, Volibear)
- Troll spin2win (Tryndamere)
- Troll decoy (Wukong)

(Fixed Tryndamere's troll move for relevance Biggrin)

And yes, having Singed out there is him being a major troll already if you play him right. Tongue1
Singed is more like an attitude, "i do what i want whenever the pineapple i want" lol.

Also Raizo, focus more on finding a Style of play you really like than finding a champ you really like, it will make it easier when new champs gets released. And besides in the end if you like to play ranked you need to have a good number of champs, both champs you like to play and champs you dont like to play. (And you have to be decent with them to boot)
How 'bout that swain with his troll spellvamp ult?
Anivia pro bait with egg. Pretty hard to pull off though, given that it's highly circumstantial.

I also learned of a new Riot employee (Platform Engineer), and was hired when he was lvl 9. Now he's lvl 30 with 112 wins.

 Guess who!
KajitiSouls Wrote:Anivia pro bait with egg. Pretty hard to pull off though, given that it's highly circumstantial.

I also learned that **** is a Riot employee (Platform Engineer), and was hired when he was lvl 9. Now he's lvl 30 with 112 wins.

 Guess who!

Bok?
WillDaSnail Wrote:Bok?

My friend? Yeah.

(Anyone not in the know, he actively posts on the forums anyways so it's not like I'm doing much of a disservice to him. However of all the times I've played with him since, no one seems to know he's a Riot employee, or they don't care.)
KajitiSouls Wrote:My friend? Yeah.

(Anyone not in the know, he actively posts on the forums anyways so it's not like I'm doing much of a disservice to him.)

I did remember you mentioning him a few times and hinting he had gotten a job with Riot recently in-game.
Ninja Tabi was updated on the PBE again

Quote:Ninja Tabi

+30 Armor
UNIQUE Passive: Reduces incoming basic attack damage by 10%
UNIQUE Passive: Enhanced Movement 2


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