KMST 1.2.409 - Thief/Pirate Revamp
IllegallySane Wrote:But I don't wanna hop onto my giant cannon wielding counterpart, or my OPed mecha counterpart. I wanna be the guy who beats everything to a bloody pulp with mah fists. Frown

Well if my theory of the Pirate legend using NO weapon at all, and instead has it's damage based on a totally new system ends up being correct, you may very well get your wish! ;p


Abysseon Wrote:Video of corsair's octopus 4th job: http://channel.pandora.tv/channel/video....all&page=1

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So that's what that skill does... I was expecting a summon that spams low damage hurricane...

K, yeah, that just killed this patch for me. The shotgun skill looks cooler anyway.
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Aggravate Wrote:No kidding. The NL changes look all scattered around. I don't see the point in adding ultimates. Plus, removing our healing skills (minus Corsair's) was totally unexpected. The classes don't really feel the same anymore.

They feel like all the classes need to have the same exact play style. its annoy really. I wont bash too much on the play style of buccs untill i actuall play it. but the animations.... I wana shoot my face they are so bad.

But does anyone have a pic of the new Quad throw? I saw one pic that had 3 stars in a column and then another set of 3 behind it. assuming its the new disign for TT. Not gonna lie, Its different but i kinda like it.

But they deffentilly screwed up and over buccs in this. Its not the damage that matters for them as much as the way they are played.
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Abysseon Wrote:Video of corsair's octopus 4th job: http://channel.pandora.tv/channel/video....all&page=1

Goggleemoticon

It looks great in action. I hope they speed it up a bit though. 1710 ms is way too slow for a speedy class.
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Bribery Wrote:It looks great in action. I hope they speed it up a bit though. 1710 ms is way too slow for a speedy class.

It looks like a spectacular mob attack though.
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You all need to stop getting your hopes up for every announcement/patch Nexon plans to release. They really love to s'hit all over expectations.
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CrazyForDex Wrote:You all need to stop getting your hopes up for every announcement/patch Nexon plans to release. They really love to s'hit all over expectations.

yeah i should know that. But alot of times its like worst than pomegranate on my expectations... alot worse
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Blunderr Wrote:Absolutely. I look at this revamp, and all I see is flashy visuals. The concept images and skill animations added a TON of hype, but now that we're down to the point, it's a lacklustre update. The mechanics don't work properly, the damage buffs don't seem to be all that drastic, and it's not even remotely thought through. It would be generous of me to call it anticlimactic.


Maybe, just maybe, they're doing this so all Thieves/Pirates bandwagon onto their Hero counterparts? Rolleyes

Flashy visuals that make absolutely no sense on a stealth-based class. Rolleyes
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CrazyForDex Wrote:You all need to stop getting your hopes up for every announcement/patch Nexon plans to release. They really love to s'hit all over expectations.

Not always. They were doing pretty good with Adventurer rebalancing pre-Big Bang for the most part. They were getting things right - giving what the players wanted. Since Big Bang hit, they're just driving the classes into the ground, making each seem like a clone of another, etc.
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Takebacker Wrote:It looks like a spectacular mob attack though.

I take back my last statement. I didn't know it did 590% damage per hit...wow.
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Blunderr Wrote:I take back my last statement. I didn't know it did 590% damage per hit...wow.

Oh wow, that's 2360% for 1 attack on 8 mobs, compared to 1500% 1v1 BSC. Although yea, it seems a little bit slower, but by looking at this video I'm happy to see that Rapid Fire won't be our main attacking skill. n_n
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EDIT:Ignore this post.
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Is Dash's 100% Stance passive or is it only active when Dash is active?
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Bribery Wrote:Is Dash's 100% Stance passive or is it only active when Dash is active?

I would assume passive because otherwise would seem silly.
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ShiKage Wrote:I would assume passive because otherwise would seem silly.

EDIT: LOL. I just watched some videos and it's an active buff. LOLOLOLOLOLOLOLOLOL
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ShiKage Wrote:I would assume passive because otherwise would seem silly.

Well dam. Another class gets a better version of stance, at an earlier job, for less Sp, than the original class that had the skill...
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ShiKage Wrote:I would assume passive because otherwise would seem silly.

pretty sure the stance isn't passive, it can't be <.<
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[video=youtube;R09YZDwPq8c]http://www.youtube.com/watch?v=R09YZDwPq8c[/video]



Looks like the new Avenger replacement in 3rd job doesn't even count as a claw attack, and thus has only 20% mastery or something. It's the only way to explain why he's doing 11XX~42XX with that skill on the non-SP hits (SP does like 5XX~20XX).

I think they took BoT, moved it to Hermits (hence why CBs don't have it), changed the animation, made it hit twice for half the damage, and called it a day.
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valhala556 Wrote:Well dam. Another class gets a better version of stance, at an earlier job, for less Sp, than the original class that had the skill...

Sairs still have to have it on for it to work. Buccs still have the stance from energy charge afaik, so it's not a big deal for them.
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CrazyForDex Wrote:Sairs still have to have it on for it to work. Buccs still have the stance from energy charge afaik, so it's not a big deal for them.

That's so stupid because if it works the way it does now, we almost never have it on -_-
Guess Korea Nexon really doesn't want sairs to have stance.
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PirateIzzy Wrote:That's so stupid because if it works the way it does now, we almost never have it on -_-
Guess Korea Nexon really doesn't want sairs to have stance.

At what point should a ranged class have Stance? If everyone is supposed to have Stance, why bother giving monsters the ability to KB you at all?
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