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Lets see now.
Right now, with phantom blow, i hit around 80-100k times 6 and 160-200k times 6(30% boss) on final cut
After legend, ill hit 80-100k times 6 and 55-70k times 6.
That changes me from hitting 1.2-1.8m per phantom blow to 800k-1.1m per phantom blow.
If i had 60% boss, the change would be even more dramatic.
The more % boss/total damage your dual blade has, the more you will be nerfed.
Also, im apparantly now a bed mattress :f6:
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Daimean Wrote:DBs are thieves right? or did I miss something......
People are assuming the apocalypse is coming for DBs, because the picture previews have "nothing to do with DBs".
ITT: Dual Blade FUD.
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Dark Link Wrote:People are assuming the apocalypse is coming for DBs, because the picture previews have "nothing to do with DBs".
ITT: Dual Blade FUD. Can't touch dem dbs. They're sacred ya know.
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Now I want Nexon to make Archers as cool.
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Daimean Wrote:DBs are thieves right? or did I miss something......
![[Image: mehfo.png]](http://img3.imageshack.us/img3/9853/mehfo.png) what was implied was REGULAR adventurers (sin,dit,sair,buc or the ones that can be created as UAs) not the added on adventurers (db,cannoneers). the added on adventurers will most likely have small skill tweaks
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What I think is the sneak peek only shows 1 particular new skill, but there are five different skill designs and Nexon hasn't decided which to choose from. The skill designs look very similar to each other.
That's why there are five different lasers/beams for the Viper or five different designs involving the Octopi for the Captain.
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Relevant to my interests. Good thing I have a Corsair, Buccaneer, and Chief Bandit so I can benefit from all of this. I'm intrigued by that Octopus skill.
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Teppi Wrote:what was implied was REGULAR adventurers (sin,dit,sair,buc or the ones that can be created as UAs) not the added on adventurers (db,cannoneers). the added on adventurers will most likely have small skill tweaks My point was that nowhere does it say that......
Edit: Does it even make a difference what type of adventurer DBs are? They are thieves and therefore should receive a complete revamp. I could argue the same thing about mechanics since they're pirates if you want.
(but idc about mechanics  )
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Blades4hire Wrote:Lets see now.
Right now, with phantom blow, i hit around 80-100k times 6 and 160-200k times 6(30% boss) on final cut
After legend, ill hit 80-100k times 6 and 55-70k times 6.
That changes me from hitting 1.2-1.8m per phantom blow to 800k-1.1m per phantom blow.
If i had 60% boss, the change would be even more dramatic.
The more % boss/total damage your dual blade has, the more you will be nerfed.
Also, im apparantly now a bed mattress :f6:
Hmm, not sure if I'm doing all the math right, but, ignoring ADS's damage boost, Thorns, and Boss Damage equips, and buff delays and Final Cut's own damage (a lot of stuff, okay, but this is just a simple calculation):
Phantom Blow is 105% * 6 hits, or 630% at 810ms, which is either 600ms or 630ms after Booster, but assuming 600ms, that's 1.67 Phantom Blows per second. Final Cut gives +40% damage every 40 of 90 seconds leading to an average increase, on non mirrored hits, of (1.4 * 40 + 50)/90, or about 1.178x, and with only maxed sharpness (total crit chance being 30%, with 5 base, and 1.4x~1.5x (1.45x average)) the average crit increase would be (.3*1.45+.7) or 1.135x, and then assuming 1.7x multiplier on mirrored hits for Final Cut, the average increase, I think would be (1.7*.7*40+.7*50)/90, or 1.976, as opposed to 1.7, so %/s would be 630 * 1.67 * 1.178 * 1.135 * 1.976 = 2779.6%/s
Then post-Legend, I don't know if the mirrored hits are fixed at 70%, or if they just can't go over the regular hits, assuming the worst case, fixed at 70%, the %/s would be 630 * 1.67 * 1.178 * 1.135 * 1.7 = 2391.4%/s. This is like, a ~14% decrease in damage, in the worst case scenario.
But again, I'm not sure if I'm doing all the math right, and yes, the more % damage and % boss damage you have, the more this will affect you. Also, this is lower than post-Union Bishops, but there's really no comparison, given the different multipliers and attack/magic attack and other stats, which ideally should be cancelled out by the multiplier, but it's not.
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..oh..my... night lord..
*Salivate.*
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Satellite Wrote:I...
I KNEW IT.
http://www.southperry.net/showthread.php?t=49861
My Predictions:
- More legend(s) will be coming around December Correct
- These would probably be Pirate and Thief Legends along with the thief/pirate revamp Correct
- The chars in the revamp notice before could be heroes.Correct (?)
I'm such a genius 
>new hero
considering thief hero data was added in, I'll give you that.
>be with new patch
duh. but it could also be a follow up that just started to legends welcome. Like JUMP archers boosted greatly only for Mercedes to kick their rear ends off.
>The characters in the revamp could be heroes
>that's not Valerie in the pirate art.
She's got blonde hair in the concept, purple eyes and a fang. Tell me that's not her.
Won't Be Coming Back
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iAmFear Wrote:Hmm, not sure if I'm doing all the math right, but, ignoring ADS's damage boost, Thorns, and Boss Damage equips, and buff delays and Final Cut's own damage (a lot of stuff, okay, but this is just a simple calculation):
Phantom Blow is 105% * 6 hits, or 630% at 810ms, which is either 600ms or 630ms after Booster, but assuming 600ms, that's 1.67 Phantom Blows per second. Final Cut gives +40% damage every 40 of 90 seconds leading to an average increase, on non mirrored hits, of (1.4 * 40 + 50)/90, or about 1.178x, and with only maxed sharpness (total crit chance being 30%, with 5 base, and 1.4x~1.5x (1.45x average)) the average crit increase would be (.3*1.45+.7) or 1.135x, and then assuming 1.7x multiplier on mirrored hits for Final Cut, the average increase, I think would be (1.7*.7*40+.7*50)/90, or 1.976, as opposed to 1.7, so %/s would be 630 * 1.67 * 1.178 * 1.135 * 1.976 = 2779.6%/s
Then post-Legend, I don't know if the mirrored hits are fixed at 70%, or if they just can't go over the regular hits, assuming the worst case, fixed at 70%, the %/s would be 630 * 1.67 * 1.178 * 1.135 * 1.7 = 2391.4%/s. This is like, a ~14% decrease in damage, in the worst case scenario.
But again, I'm not sure if I'm doing all the math right, and yes, the more % damage and % boss damage you have, the more this will affect you. Also, this is lower than post-Union Bishops, but there's really no comparison, given the different multipliers and attack/magic attack and other stats, which ideally should be cancelled out by the multiplier, but it's not. The main dps decrease would be the the reduction of the effectiveness of % boss damage on dualblades.
Right now, having 30% boss would make your regular hits 1.3x as strong, and your mirror hits 1.69x as strong.
After legend , it would only be 1.3x on mirror hits, which reduces DPS quite a bit.
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Celan Wrote:Explosive star for Sin
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Spadow Wrote:What I think is the sneak peek only shows 1 particular new skill, but there are five different skill designs and Nexon hasn't decided which to choose from. The skill designs look very similar to each other.
That's why there are five different lasers/beams for the Viper or five different designs involving the Octopi for the Captain.
Spinning-tentacles-octopus-shadow-partner please (Second Captain skill)
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Blades4hire Wrote:The main dps decrease would be the the reduction of the effectiveness of % boss damage on dualblades.
Right now, having 30% boss would make your regular hits 1.3x as strong, and your mirror hits 1.69x as strong.
After legend , it would only be 1.3x on mirror hits, which reduces DPS quite a bit.
Looking for someone to check my math.
It doesn't really seem that bad for me, but, then again I only have 30% boss... for now. I would've compared Pre-Legend 30% to Post-Legend 40%, but it didn't seem like a fair comparison, if you're not willing to cube after Legend.
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Daimean Wrote:DBs deserve a revamp and new skills just as much as other thieves. 
Dual Blades? The class that skips from top-tier DPS to mid-tier every single major patch? They deserve it as much as NL who have been useless since Big Bang?
Bullshi't, bro.
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Zangash Wrote:Dual Blades? The class that skips from top-tier DPS to mid-tier every single major patch? They deserve it as much as NL who have been useless since Big Bang?
Bullshi't, bro. Thanks for quoting my first post :f6:
But yes they deserve an update as much as Night Lords or Shadowers....
Won't Be Coming Back
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31% damage decrease.
I am depressed.
I wonder how much 80% boss compared to 60% would offset the damage decrease.
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Daimean Wrote:Thanks for quoting my first post :f6:
But yes they deserve an update as much as Night Lords or Shadowers....
No, not as much as them. If anything, they deserve it as much as marksmen for example. They already have skills that mix well between them, insane damage buffs... Instead of skills that negate each others and the likes. Shadow shifter makes dark flare go worse, soul star negates star mastery's critical effect, ANY attack makes shadow web useless...
I'd say Night Lords need a revamp a LOT more than Dual bladers.
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Why does it matter who needs it more?
You guys are acting like revamping dual blades would somehow make NL's revamp worse.
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