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Warrior %/s (KMS You & I + GMS Unleashed)
JoeTang Wrote:How useful of you.
I can see when I'm not appreciated.

[Image: Daffy_hmph.gif]
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Baklava Wrote:I literally took a screenshot on the first hit for all of them. Spent no more than 1 minute for all of this.

Blessing Armor's buff is included in the range.
Only thought to question it cause your max unbuffed was the same as your max buffed.
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Stereo Wrote:Only thought to question it cause your max unbuffed was the same as your max buffed.

One is buffed with charges, the other is buffed without charges.
Only minimum would change...
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Updated Demon Slayers. So close to 4000%/s on Fast (4) and 5000%/s on adjusted Fastest (2) =[
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JoeTang Wrote:Updated Demon Slayers. So close to 4000%/s on Fast (4) and 5000%/s on adjusted Fastest (2) =[

Lemon Slayers.
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JoeTang Wrote:Updated Demon Slayers. So close to 4000%/s on Fast (4) and 5000%/s on adjusted Fastest (2) =[
fast 4 shouldnt be apicaple because practicaly all 1h Bw/axes are normal speed with like maybe 3 total that are fast(5). dont think a single weapon is slow.
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indeed, DS should be faster 3 to fastest two only.
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lol forgot to spell check that word i miss spelled... And now im to lazy to do it
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THE FEARLESS PALADIN.

[Image: 4Ki0J.png]

This is a Lv115 boss. How's that element resist system now, Nexon.
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Baklava Wrote:THE FEARLESS PALADIN.

[Image: 4Ki0J.png]

This is a Lv115 boss. How's that element resist system now, Nexon.

Working as intended.
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JoeTang Wrote:Working as intended.
That totally means the game is balanced properly.
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Baklava Wrote:That totally means the game is balanced properly.

It does. If Paladins were unbalanced, they would have received more changes in the last patch, but what they received made them currently balanced.
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JoeTang Wrote:It does. If Paladins were unbalanced, they would have received more changes in the last patch, but what they received made them currently balanced.

Too bad DSlayer defies all terms of "Balance"
Extreme DPS / DPM and is only slightly less tanky than Paladins.
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JoeTang Wrote:It does. If Paladins were unbalanced, they would have received more changes in the last patch, but what they received made them currently balanced.

Paladins will never be balanced until they either stop making everything resistant to all elements, or just take out the elements in general and make everything like Snow Charge.

They're the only class in the game that has to worry about elemental resistances and weaknesses, and most of everything important resists everything.
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At least you guys have an elemental advantage.
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Locked Wrote:At least you guys have an elemental advantage.

On what that matters? A couple Cygnus bosses? LHC lost its elemental list.
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Advantage on some things>neutrality to everything.
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Blades4hire Wrote:Advantage on some things>neutrality to everything.

Yeah, because having lightning advantage on a slime totally outweighs the neutrality / disadvantage on everything that matters.
*facepalm*
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Why do Paladins always complain about their neutrality? Heroes and Dark Knights are neutral to everything and they don't complain.
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JoeTang Wrote:Why do Paladins always complain about their neutrality? Heroes and Dark Knights are neutral to everything and they don't complain.

[Image: eb6.jpg]

Maybe, because WKs / Paladins are DESIGNED around their elements and elemental advantage? Why else has NexonKR been trying, and failing mind you, to buff our neutral damage over these revamps to be in line with DrKs and Heroes? It's because our damage is utter pomegranate unless we have an elemental advantage on the enemy / boss.
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