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Original League of Legends (LoL) Thread
Corn Wrote:For playing support: also try to take control of the bush and outzone your opponent. Easily done with Soraka.



C'mon dude, I'm not as stupid as Kajtii thinks I am Rolleyes.

You're way better off by picking Lee sin, Wu Kong, Tryandmere or Nocturne and then tanky because Leona just kinda... sucks. She's UP for a reason you know.
I Can totally see Leesin being a better tank than leona tbh.

Decided to pick between lee sin and brand.
KajitiSouls Wrote:EDIT: lol Rageblade eventually gives Sion negative AS and AP.

lol? How does this occur? Does having it at max stacks break him?
Decided to buy Kennen. Lots of fun and he's a terror in lane. His mobility is nice but I feel energy starved sometimes...quite a difference from Akali who doesn't run into energy issues usually. At least he doesn't bleed energy like Shen though.

Going for Vayne or Xerath as my next purchase. Ugh so much IP.
Connor Wrote:Decided to buy Kennen. Lots of fun and he's a terror in lane. His mobility is nice but I feel energy starved sometimes...quite a difference from Akali who doesn't run into energy issues usually. At least he doesn't bleed energy like Shen though.

Going for Vayne or Xerath as my next purchase. Ugh so much IP.

I think I'll need at least a total of 5 more rune pages to have enough general sets (I still only have 2).

`-` <--MFW they're 6k IP each >>
Dark Link Wrote:lol? How does this occur? Does having it at max stacks break him?

I don't know. Somewhere in the code, Sion's auto-attack for HP dealio procs stuff twice, which makes it highly suspect. It's been doing that for a while too.
So jungle amumu:

cloth +5 pots
Cleared at around 3:50 (i think), gank if able (which is almost always), otherwise B.

What build?

I usually go with t1 shoes and any building blocks for philo stone that I can.

End up with:

3speed or 5 speed shoes
Frozen Heart
Eleisa's Miracle
BV or FoN as deemed necessary
Aegis (I usually finish this or the FH first after shoes/philo stone)
Guardian Angel

((if one of these isn't needed... maybe the aegis... I get a Rylais))

Sometimes I trade one of the items for a Zhonya's for the AP and for letting me get in another stun in the case I get caught.

Thoughts on the build?

Should I just never grab zhonya's? Does the extra 1% damage not make enough difference (no 1% bonus if I don't get zhonya's)?

Any thoughts on bloodrazor just to add moar %damage when you land bandage toss and start auto attacking to proc the passive?

((even if it's a terrible idea I plan on trying it out once or twice for the lols))
KajitiSouls Wrote:I don't know. Somewhere in the code, Sion's auto-attack for HP dealio procs stuff twice, which makes it highly suspect. It's been doing that for a while too.

From what I understand it had something to do with the stacks on rageblade and using surge while it is stacked. At least that's what the original complaint had said in the GD forums after fizz patch.
shouri Wrote:So jungle amumu:

cloth +5 pots
Cleared at around 3:50 (i think), gank if able (which is almost always), otherwise B.

What build?

I usually go with t1 shoes and any building blocks for philo stone that I can.

End up with:

3speed or 5 speed shoes
Frozen Heart
Eleisa's Miracle
BV or FoN as deemed necessary
Aegis (I usually finish this or the FH first after shoes/philo stone)
Guardian Angel

((if one of these isn't needed... maybe the aegis... I get a Rylais))

Sometimes I trade one of the items for a Zhonya's for the AP and for letting me get in another stun in the case I get caught.

Thoughts on the build?

Should I just never grab zhonya's? Does the extra 1% damage not make enough difference (no 1% bonus if I don't get zhonya's)?

Any thoughts on bloodrazor just to add moar %damage when you land bandage toss and start auto attacking to proc the passive?

((even if it's a terrible idea I plan on trying it out once or twice for the lols))

I usually start with a regrowth pendant and a health pot, clear blue wolves wraiths and golems, go b and grab a philo and optional ward/pots to get the gold flowing rather quickly, clear red and then look for ganks/counterjungling. Going for heart of gold and mercs as core. Then I check team composition and build armour/magic resistance/hp accordingly. Usually through a banshees veil, randuins omen, sunfire cape, guardians angel or frozen heart depending on the situation. I don't really ever buy ap items because he's more useful as pure tank in my opinion. He can still be scary enough when he latches on a squishy and is focused sometimes in that aspect. I guess your build works where you get the tenacity from your philo and build other boots instead. But mobility boots are just plain useless in teamfights and boots of swiftness makes you lose your tankyness early on, not to mention that upgrading your philo early will lose you potential gold and if you don't upgrade it early you miss that valuable tenacity. Razor isn't a good idea in my opinion because I rely more on spells as amumu I guess and only auto attack to apply red/passive. There are many potential tanky builds that can succeed as amumu though because you're mainly helpful for your ultimate which is virtually unaffected by which tank items you build. I'll try your build though and I'll give you feedback on it.
shouri Wrote:So jungle amumu:

cloth +5 pots

I like regrowth + 1 pot to start.

Philo is basically to keep your mana safe when you are without blue in Jungle. There isnt much point in keeping it the entire game. You're better off going Merc Treds or Ninja Tabi since you're the tank. Everything else is situational for the champions in the other team. You can sometimes skip aegis if your support builds it but thats up to you (most people do, and i got yelled at once for building it when our taric had one even though it would stack between us..)

Not really much point in building anything with AP unless you're totally owning all game or you think you really need it (i guess zhonya active would be ok if you were going to flash into a team with loads of burst to ult)
Duelman Wrote:From what I understand it had something to do with the stacks on rageblade and using surge while it is stacked. At least that's what the original complaint had said in the GD forums after fizz patch.

Well, you're gonna have to try again. There's an SS of someone with the glitch, but he doesn't have Surge as a summoner spell.


EDIT: http://na.leagueoflegends.com/board/show...040&page=4
ricklessabandon Wrote:i haven't read through all the posts yet, but the one that comes to mind is:
anivia's ult can no longer be cancelled as if it were channeled.

Do want. Though imo, this would be a pretty big buff for Anivia.
KajitiSouls Wrote:Well, you're gonna have to try again. There's an SS of someone with the glitch, but he doesn't have Surge as a summoner spell.

I was quoting something from the original thread that complained about it as stated in my previous quote. -.-

http://na.leagueoflegends.com/board/show...?t=1495250
Duelman Wrote:I was quoting something from the original thread that complained about it as stated in my previous quote. -.-

He can be wrong too. Or it could be an easier repro case, but not the only one.
shouri Wrote:So jungle amumu:

cloth +5 pots
Cleared at around 3:50 (i think), gank if able (which is almost always), otherwise B.

What build?

I usually go with t1 shoes and any building blocks for philo stone that I can.

End up with:

3speed or 5 speed shoes
Frozen Heart
Eleisa's Miracle
BV or FoN as deemed necessary
Aegis (I usually finish this or the FH first after shoes/philo stone)
Guardian Angel

Coming from someone who frequently uses and abuses Amumu 2798162986192176586823 times in the jungle, there's a few things - notably builds - that would be much better options for the little mummy.

For shoes: If I had the option to say things harshly, I wouldve said "I don't give a **** about shoes other than Merc Treads". But I don't like being a jerk here. My case in point is that as Amumu, you're the tank. You're the point guy who's going to be at the front soaking up damage and God knows how much CC the enemies throw at you. Merc Treads will be the best - if not, optimal - item you'll need.

I see you listing Eliesa's Miracle in your items, but IMO Merc Treads would be the best for him (Tenacity + MR). Eliesa would be a waste of an item slot, and plus you'll have additional MS from the Initiate (Defense) and the Utility mastery anyways. Therefore, no need to get Boots of Swiftness or Boots of Mobility.

Also, BV and FoN are a MUST have on Amumu. If you look at it this way, his base HP (and in some ways or form, his base HP regen) is quite low, so getting HP/defense (Armor, MR) items would increase his survivability by a lot.

Do note that Aegis is best as an early-game or a early mid-game item. If you don't get Aegis during those game phases, its best not to get it because it will not be as effective later on.

Other items to consider: Thornmail (situational), Randuins (good amounts of armor, HP, HP5, and its nice passive/active effect. Plus it builds up from HoG, if you get that item early on and hold it long enough for its GP5 effect), QSS (situational). GA is usually an optional item, and if you do get it, get it the very last.

Also, I see you having other concerns in your post, but since I have class atm, I will get back to you in a few hours regarding those concerns if you're waiting to wait that long.
Level 13
I survive with 20 HP after a team fight and am running back to our mid tower to B. Enemy Irelia (1000-ish HP) is chasing me down. As she approaches, I run and she follows under the turret taking 3 hits (no enemy minions and she had already used her ult to get me down to 20 hp). I fire bandage toss directly behind me stunning her and killing her with the aid of turret fire :3

Lulz were had. My team rofl'd. Twas a great game. Love you jungle Amumu <3
Hmph. I discovered that Tristana, Malphite, and Blitzcrank were all fairly fun to play during the weekend.

...too bad none of them are good junglers.
Corn Wrote:Hmph. I discovered that Tristana, Malphite, and Blitzcrank were all fairly fun to play during the weekend.

...too bad none of them are good junglers.

Really?
FenixR Wrote:Really?

yes
FenixR Wrote:Really?

Malphite is doable but he's not good. He's decent. Just not good like Nocturne/Lee Sin/what have you.
shouri Wrote:Should I just never grab zhonya's? Does the extra 1% damage not make enough difference (no 1% bonus if I don't get zhonya's)?

Any thoughts on bloodrazor just to add moar %damage when you land bandage toss and start auto attacking to proc the passive?

((even if it's a terrible idea I plan on trying it out once or twice for the lols))

Anyways I have some time to answer these questions.

For the love of God, please don't get Bloodrazors. I don't know what you're thinking in the first place, but what Amumu's kit currently offers is enough for his jungling needs. In fact, no offense to you, but I think you're not seeing the bigger of picture of what Amumu can do by himself and what he can offer in a team composition (utility). Spend a bit of time and do a bit of research on Amumu's capabilities (or in other words, explore him inside and out). Look at Amumu jungling videos, guides, everything you can get your hands on about Amumu. Then you'll realize what my point is. And don't tell me that you know everything about Amumu, because there's so much you haven't learn about him yet (and I can proudly admit that I occasionally do learn something about what Amumu can bring to the table even to this day, even though playing him is second nature to me. Constantly updating your knowledge of any champs you play does many wonders)

Second: Zhonyas is OK on Amumu, but I usually don't get it for him if I'm building tanky. I might get it for him if I was building AP on him simply because by building AP, he loses a lot of his survivability, and his active would help out a bit. In other words, Zhonyas is something I will usually not get simply because it doesn't fit into any tank build, unless I'm using it for a specific purpose (building him AP)

Do note that the bonus % damage that Amumu gains on his Despair from AP is rounded down to the closest whole number.

Just for FYI:

100-299 AP --> +1% to Despair
300 AP ------> +2% to Despair

(Haven't crunched numbers past 300 AP, though)


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