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JoeTang Wrote:Hero: Small nerf to Enrage. 1.6x -> 1.4x. Buffed critical hit rate by 20%. Difference of about 100%/s. Largest buff comes from Advanced Final Attack hitting twice. About 300%/s increase compared to hitting once.
Is the increase taking into account that Hero's crits are only 25% extra damage (crit doesn't stack with (Advanced) Combo)?
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SaptaZapta Wrote:Is the increase taking into account that Hero's crits are only 25% extra damage (crit doesn't stack with (Advanced) Combo)?
No. How does this work?
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JoeTang Wrote:No. How does this work? I think he means to ask if adv. combo works with crit damage.
I'm curious of this, lol.
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JoeTang Wrote:No. How does this work?
I don't know exactly how it works, and haven't tested post-Chaos, but testing I did before (post-BB) indicate that when not using combo, a Hero's crits are 50% higher damage than non-crits. With fully charged Advanced Combo, the crits are only 25% higher than non-crits.
Only explanation I've heard is that crit range is based on damage range, and thus ignores the damage boost that Combo gives. (A Hero's damage range, in the stats display, doesn't go up as the Combo charges). However, Advanced Combo gives more than a 25% damage boost when fully charged... so is crit only ignoring Combo, but not Advanced Combo? I don't know, to be honest. Haven't got a crusader to test this on. I also can't practically test what happens with partially charged Advanced Combo.
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SaptaZapta Wrote:I don't know exactly how it works, and haven't tested post-Chaos, but testing I did before (post-BB) indicate that when not using combo, a Hero's crits are 50% higher damage than non-crits. With fully charged Advanced Combo, the crits are only 25% higher than non-crits.
Only explanation I've heard is that crit range is based on damage range, and thus ignores the damage boost that Combo gives. (A Hero's damage range, in the stats display, doesn't go up as the Combo charges). However, Advanced Combo gives more than a 25% damage boost when fully charged... so is crit only ignoring Combo, but not Advanced Combo? I don't know, to be honest. Haven't got a crusader to test this on. I also can't practically test what happens with partially charged Advanced Combo. as a dark knight, i can tell you that it doesn't go off only damage range, otherwise crits and non-crits of a DrK would be pretty much the same number.
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SaptaZapta Wrote:I don't know exactly how it works, and haven't tested post-Chaos, but testing I did before (post-BB) indicate that when not using combo, a Hero's crits are 50% higher damage than non-crits. With fully charged Advanced Combo, the crits are only 25% higher than non-crits.
Only explanation I've heard is that crit range is based on damage range, and thus ignores the damage boost that Combo gives. (A Hero's damage range, in the stats display, doesn't go up as the Combo charges). However, Advanced Combo gives more than a 25% damage boost when fully charged... so is crit only ignoring Combo, but not Advanced Combo? I don't know, to be honest. Haven't got a crusader to test this on. I also can't practically test what happens with partially charged Advanced Combo.
The theory was that normally, criticals are 1.2~1.5x your damage range, but for Advanced Combo, it becomes (2 + 0.2) ~ (2 + 0.5)x your damage range since it's additive to Advanced Combo, unlike every other skill in the game. As far as I know, this was never completely proven.
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JoeTang Wrote:As far as I know, this was never completely proven. I haven't seen any evidence to the contrary - as long as Heroes have been able to crit, damage has borne out the theory that crit% is added to combo%, not multiplied.
Then again if they're changing how much damage elements add, they could change other things too I need to grind a Hero so I can stop relying on second-hand evidence.
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2011-11-17, 06:42 PM
(This post was last modified: 2011-11-17, 09:50 PM by JoeTang.)
If someone could investigate whether Chance Attack is then 1.25x or +0.25 to Combo's bonus, that would be cool. Wish Tespia were up right now.
Accurate Critical on Advanced Combo Attack added. Added a weapon speed adjuster. Added a Flame Charge comparison. Does better vs mobs, inferior for single target. This is under the presumption they fix it so it actually works.
Adjusted Enrage back to 1.60x
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Is that with elemental advantage accounted for or not?
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Can you do the calcu of warriors after the current kms revamp ? ><
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misamisa Wrote:Can you do the calcu of warriors after the current kms revamp ? ><
he is using Union warrios, actually.
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Chicocl Wrote:he is using Union warrios, actually.
So aran still below DS and hero ?
Or is it Hero > Aran > DS.
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2011-11-18, 08:33 PM
(This post was last modified: 2011-11-18, 11:18 PM by JoeTang.)
Baklava Wrote:Is that with elemental advantage accounted for or not?
I don't know why you can't multiply it yourself.
misamisa Wrote:Can you do the calcu of warriors after the current kms revamp ? ><
A hurr.
misamisa Wrote:So aran still below DS and hero ?
Or is it Hero > Aran > DS.
A durr.
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Because I don't know what the current multiplier is, smartypants. Is it x1.2? x1.3? x1.25?
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Baklava Wrote:Because I don't know what the current multiplier is, smartypants. Is it x1.2? x1.3? x1.25?
And I'm the one with a KMS Paladin to figure this out for you.
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JoeTang Wrote:And I'm the one with a KMS Paladin to figure this out for you.
Man you're the math wiz, I have no idea how any of the formulas work so I wouldn't know. The multipliers should be the same as in GMS now because it's past Jump.
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Baklava Wrote:Man you're the math wiz, I have no idea how any of the formulas work so I wouldn't know. The multipliers should be the same as in GMS now because it's past Jump. You don't need to be a math wiz to multiply the number he gave you by the element multiplier. All it takes is a kindergardener with a calculator 
1. Google the multiplier
2. Multiply
3. ??????
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Blades4hire Wrote:You don't need to be a math wiz to multiply the number he gave you by the element multiplier. All it takes is a kindergardener with a calculator 
1. Google the multiplier
2. Multiply
3. ??????
Except I've been throwing searches into Google regarding a new elemental multiplier. Got nothing.
While we should get the post-Union multipliers verified, for now I'd say they're just rumors.
Baklava Wrote:Because I don't know what the current multiplier is, smartypants. Is it x1.2? x1.3? x1.25?
Basic (GMS) Dual Charge works as (Skill%) * (Charge% + 12.5%)
Throw a 1.5 multiplier on the applicable charge for advantage, ex. (Charge%*1.5 + 12.5%*1.5) when you have dual advantage.
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