2011-11-18, 03:04 AM
Combattente Wrote:Anyways, watching that beta gameplay video I realise how anti-Maple was the Big Bang patch. I'm saying this not because I don't like the change itself, but because the BB patch completely removed a part of the game, making it more boring (to me, at least): the length of maps...
As you can see in that video, Maple has always had long maps, and they were something which actually made the game more various. Most of the maps were long, had different shapes, and made you have to walk a lot. Yeah, sometimes it could be annoying. But it was part of the game, and it reproduced how a 'realistic' environment could be. I'm not talking of the places themselves, but of how they were structured. A 'real' environment IS various. Now maps look plain boring, with portals that don't go further than a few steps from each other and maps structured more rigorously (map 1 has mob 1, map 2 mob 2, map 3 mob 3, etc.). Before they all were more various, and it was that variety which I liked. I approve of some map changes because of quest issues or other things. But not the whole Victoria Island should've been changed. Some of the changes, such as the Ellinia-Leafre portal being further away, didn't even help users that much. I'm glad Ossyria wasn't changed much, but still.. they removed much "variety" there too (such as maps with mixed mobs, etc.). Then Ellin Forest. I hate how, with the new "revamp", they made the maps smaller. It's just against what the original plan for the area was. And, about that, I'm going to show you another video from the same guy...
Changing some things to make the first approach with Maple for new users easier is okay, but.. removing part of Victoria Island and making most maps plain boring just for faster traveling purposes etc., is just against Maple's original way...
That explains why I felt something was missing after Big Bang all this time...

