Posting Freak
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The Great One Wrote:Sigh.
A. fair enough
B. the stun in shout is now useless we have this little thing called coma the goal in kenta would be to kill things before they have a chance to seal or super def up shout will not help you do this coma on the other hand will not only stun them but put em near death so your next brandish or IS finishes them off DRPQ coma just works better.
C. Your missing the point due to mp recovery the mp you do have last a lot longer which means you buy less which means you have more open space for other things unlike with lvl 11 shout lvl 11 recovery sucks so those points go to helping you out a lot further then the very limited uses shout has.
B. Not going to argue DRPQ strategy. To each his own.
C. I've had level 11 Self Recovery (and MP recovery before that) forever, and haven't needed to buy MP potions in 100 levels at least. I use elixirs/gingers/powers for HP, and that usually fills up MP before it's drained. Only situations I need MP potions is when fighting monsters that are very weak (the kind Shout kills 10 of for 18 MP...) or glitched bosses that don't fight back. And for those cases, a single slot of found/event (and recently, crafted) potions is enough.
Posting Freak
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Polantaris Wrote:Are we sure ACB's damage ratios didn't get changed to work with the new numbers? It's quite possible it's not logged in the extraction because the END damage is still the same.
Those Divine Shield buffs are nice. Add in that since JUMP, Divine Shield causes Invulnerability frames (As if you were hit) means that you'll have DS on almost all the time now.
Flame Charge's DOT not working on bosses sounds like, from this thread, someone just saying crap. I want proof before I believe that since Flame DOT works on bosses for everyone else. Would be retarded to screw us like that.
It didn't. Charge Blow going to Advanced goes from 550% to 520%, then 540%, then 560%, etc. Considering how the Charge Blow change to 550% was literally last minute, I wouldn't be surprised if Advanced Charge was overlooked.
Blessing Armor lasts a lot longer now, but I just wish they'd make the +30 attack as a passive. It's dumb.
Flame Charge's DOT does NOT work on bosses. I've tried it on Snowman, Pianus, Prison Guard Ani, and Dragon Rider and it does not activate on any of them.
Also, for regular mobs, if you use Charge Blow and it activates DOT then use Charge Blow again, the DOT gets canceled.
Posting Freak
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Baklava Wrote:Also, for regular mobs, if you use Charge Blow and it activates DOT then use Charge Blow again, the DOT gets canceled.
Wooow. They didn't really think that one through at all.
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Baklava Wrote:Flame Charge's DOT does NOT work on bosses. I've tried it on Snowman, Pianus, Prison Guard Ani, and Dragon Rider and it does not activate on any of them.
Also, for regular mobs, if you use Charge Blow and it activates DOT then use Charge Blow again, the DOT gets canceled.
*Facedesk*
Seems like they just half-assed this "revamp".
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Dark Link Wrote:*Facedesk*
Seems like they just half-assed this "revamp".
Did GMS took charge of this operation?
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Dark Link Wrote:*Facedesk*
Seems like they just half-assed this "revamp". meanwhile, at the batcave...
that critical damage looked SO STABLE, they've rekindled the love for my class.
not to mention, my soul jump > everyone's soul jump, we DrK's are the FAB of the FAB.
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Some people on Insoya.com are trying to start some sort of protest by deleting their Paladins.
LOL OH GOD this is hilarious.
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Baklava Wrote:It didn't. Charge Blow going to Advanced goes from 550% to 520%, then 540%, then 560%, etc. Considering how the Charge Blow change to 550% was literally last minute, I wouldn't be surprised if Advanced Charge was overlooked.
Blessing Armor lasts a lot longer now, but I just wish they'd make the +30 attack as a passive. It's dumb.
Flame Charge's DOT does NOT work on bosses. I've tried it on Snowman, Pianus, Prison Guard Ani, and Dragon Rider and it does not activate on any of them.
Also, for regular mobs, if you use Charge Blow and it activates DOT then use Charge Blow again, the DOT gets canceled.
This is Tespia still, so im going to reserve all my god forsaken hate for nexon rants till the official patch.
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FenixR Wrote:This is Tespia still, so im going to reserve all my god forsaken hate for nexon rants till the official patch.
?????????????????????????????
Title of this thread is KMS 1.2.145. The person you're quoting is a paladin in KMS.
Posting Freak
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FenixR Wrote:This is Tespia still, so im going to reserve all my god forsaken hate for nexon rants till the official patch.
Holy can't read, batman.
It's in the live server now.
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Baklava Wrote:Some people on Insoya.com are trying to start some sort of protest by deleting their Paladins.
LOL OH GOD this is hilarious.
Screw that, I'll just change my main to a Demon Slayer. At least I'll be more useful to the team.
FenixR Wrote:This is Tespia still, so im going to reserve all my god forsaken hate for nexon rants till the official patch.
This is the LIVE Patch, not Tespia.
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just to clarify, since heavens hammer has an attackcount attribute, that means the damage is visible and it can kill enemies, right?
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Soooo...are pallys the weakest warriors now? o.o
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X~Blazin~X Wrote:Soooo...are pallys the weakest warriors now? o.o
Yeah, we're back to being at the bottom of the barrel. Makes sense as we're also the tankiest warrior of the group.
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MuscleWizard Wrote:just to clarify, since heavens hammer has an attackcount attribute, that means the damage is visible and it can kill enemies, right?
Damage only shows up on bosses, it still does max hp -1 on regular enemies.
X~Blazin~X Wrote:Soooo...are pallys the weakest warriors now? o.o Weakest of all classes that have been revamped. Yes, even bishops are better. Probably will be the weakest of all classes as soon as Thieves and Pirates are revamped.
There was a 1.2.145(2) patch today, and now flame charge's DOT doesn't work at all. Fantastic.
GOD WHAT. ACB JUST GOT NERFED. It's now 730% at Lv12 instead of 740%.
WOW.
Posting Freak
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Baklava Wrote:Damage only shows up on bosses, it still does max hp -1 on regular enemies.
Weakest of all classes that have been revamped. Yes, even bishops are better. Probably will be the weakest of all classes as soon as Thieves and Pirates are revamped.
There was a 1.2.145(2) patch today, and now flame charge's DOT doesn't work at all. Fantastic.
Oh sweet, so now sanc works the way it should have from it's conception.
And well...that's what you get for your stupid ass survivability.
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Oh...perfect, from decent to garbage in only a few months :l.
Now my motivation is dead lol.
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Ok... im just going to say... pineapple you nexon that is all. Dont even fucking play this game to even care about it how you screw it up anymore
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Takebacker Wrote:And well...that's what you get for your stupid ass survivability. 
Demon Slayers say otherwise, but they're just slightly less tanky than Pallys
Posting Freak
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X~Blazin~X Wrote:Now my motivation is dead lol.
This is exactly the reason i'm expecting the next revamp to blow d'icks.
DAMAGE IS NOT THE ONLY F'UCKING THING IN THIS GAME. A silly ass title like "weakest" is enough for you to drop the class? Wow. This goes true for all those retards on insonya, too.
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