KMS 1.2.145 - Union Revamp
#21
Dark Link Wrote:How does it "remove" its old uses? Does that "AttackCount" really change that much in a skill?

It makes it deal actual damage instead of just dealing monster HP -1.
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#22
Dark Link Wrote:How does it "remove" its old uses? Does that "AttackCount" really change that much in a skill?

Old skill never did damage, therefore was not forced to 1 by wep def up and damage reflect and instead did damage cap - 1 like always. Now it does damage. So it doesn't bypass those things anymore.
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#23
Baklava Wrote:Welp, 30% PDR on Blast and 10 guards from blessing armor.
Eh good enough.

But ACB still sucks ass.

I just noticed the Divine Shield buff.
34%, with CO, to proc the skill and 10 Guards? Really nice.

Takebacker Wrote:Old skill never did damage, therefore was not forced to 1 by wep def up and damage reflect and instead did damage cap - 1 like always. Now it does damage. So it doesn't bypass those things anymore.

Talk about a massive nerf...
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#24
From what I can gather from the engrish translator, apparently HS now works based on skill/monster/party level or something instead of telling you the exp gained.

So, in other words, we're gonna have to get someone to check in KMS to see the HS nerf, since the extractions don't seem to give enough info.
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#25
6 hit CL and GC while Paralyze remains 3 hit and Mist Eruption remains hindered by cap. Kick in the nads for F/Ps :l
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#26
Dark Link Wrote:Talk about a massive nerf...

But before it used to do like nothing to bosses, at least mine did minimal damage. :l
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#27
ShinkuDragon Wrote:oh god, infract me all you want but:

Sacrifice:
Changed - damage (690 --> 400) (550+7*level --> 240+8*level)
New - attackCount (2) (2

i CAME.

someone translate beholder revenge accurately for me please.

omg, YES! good day to be a dark knight xD
it'll look kind of silly if it only stabs once and hits twice though, especially since they never gave it a proper hit animation, just the default slash/stab thing. still!!! i am very glad.
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#28
Dark Link Wrote:Talk about a massive nerf...

Well it's still the best adventurer warrior ultimate that exists. It's pretty up there as far as actual full game ultimates, too. The only one that's better in every way is evans afaik.

Baklava Wrote:But before it used to do like nothing to bosses, at least mine did minimal damage. :l

1) It doesn't show, so how would you know?
2) It always did damage cap-1.
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#29
Takebacker Wrote:1) It doesn't show, so how would you know?
2) It always did damage cap-1.

I watch the HP bar. It always seemed to do like [ ] worth of damage, even on easy bosses like Papulatus.
Anyway, what I'm thinking is that the damage cap -1 thing is still there because the description is unchanged, but the 1700% damage is on top of it?
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#30
Onion Knight Wrote:6 hit CL and GC

YES!

 Spoiler



Onion Knight Wrote:while Paralyze remains 3 hit and Mist Eruption remains hindered by cap. Kick in the nads for F/Ps :l

...

Next revamp then?
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#31
ShinkuDragon Wrote:spartan kick.

and joe, mind elaborating? all it got was an instant kill effect?

EDIT: oh, i was looking for the 5 in the cooldown, but forgot that doesn't show there, and since there isn't a cooldown variable, it hasn't changed.

but they changed sac, in time, we'll get achilles back, in time Glitter

With all seriousness right now, I tried it. Only made it worse (he told my parents, parents got mad, blah blah)...
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#32
6 hit snipe?
coolio
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#33
Baklava Wrote:I watch the HP bar. It always seemed to do like [ ] worth of damage, even on easy bosses like Papulatus.
Anyway, what I'm thinking is that the damage cap -1 thing is still there because the description is unchanged, but the 1700% damage is on top of it?

There's really unreliable. When i use demo (2m minimum all uncrits - 4m maximum all crits) the HP bar never goes as far down as it should but when i use a weak attack after it the HP bar jumps down a huge amount. The big attack (your case, sanc) never shows up fully on the bar until you attack again where your perceptions are thrown off because you're probably using blast or something strong.
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#34
All I gotta say is F6 o__O
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#35
ShinkuDragon Wrote:oh god, infract me all you want but:

Sacrifice:
Changed - damage (690 --> 400) (550+7*level --> 240+8*level)
New - attackCount (2) (2

i CAME.

someone translate beholder revenge accurately for me please.

My prayers, they have been heard.
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#36
Takebacker Wrote:Well it's still the best adventurer warrior ultimate that exists. It's pretty up there as far as actual full game ultimates, too. The only one that's better in every way is evans afaik.



1) It doesn't show, so how would you know?
2) It always did damage cap-1.
dunno, since roar is 640% in half the time, with berzerk it's 2xxx%
shakar96 Wrote:With all seriousness right now, I tried it. Only made it worse (he told my parents, parents got mad, blah blah)...
it made you feel like a boss though, didn't it?
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#37
ShinkuDragon Wrote:dunno, since roar is 640% in half the time, with berzerk it's 2xxx%

Well yeah and you won't get limited by damage cap as easily. I guess you're right, though either way i don't see very much reason to keep spamming ultimates like that.
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#38
ShinkuDragon Wrote:dunno, since roar is 640% in half the time, with berzerk it's 2xxx%

toss some elemental charges on top of it and it comes out on top
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#39
Takebacker Wrote:Well yeah and you won't get limited by damage cap as easily. I guess you're right, though either way i don't see very much reason to keep spamming ultimates like that.
well, roar is AMAZING at zakum and such to get rid of the summons, even more so with it's insane low duration, and i use it at empress when the summons get unaggro from me and start running away (only when soloing for fun though)

i just like the short cooldown
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#40
dpeterlin Wrote:toss some elemental charges on top of it and it comes out on top

AWWWW YEAH, FULL SCREEN FREEZE, STUN, AOE BURN, AND SEAL.

I really really hope that charges work with Sanctuary now.
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