KMS 1.2.145 - Union Revamp
#1
Want instant notification of new extractions, announcements and updates? Follow Southperry on Twitter!

How do you feel about the content changed in this patch? Click on "Rate this thread" in the upper right-hand corner of this thread to share your opinion!

-----

 (PvE) Skill Changes
Reply
#2
oh god, infract me all you want but:

Sacrifice:
Changed - damage (690 --> 400) (550+7*level --> 240+8*level)
New - attackCount (2) (2

i CAME.

someone translate beholder revenge accurately for me please.
Reply
#3
2 hit sac, tweaks are good so far.
Reply
#4
Angel Ray hitting thrice, 420% each blow made my day.

About Pallies; do monsters get affected by both charges' additional threats? For example: Will a Holy + Lightning Charged Blow leave the target sealed and stunned? Also, delicious Heaven's Hammer buff~
Reply
#5
Elder was right about the ultimate situation it seems. Anything else besides that and sac change worth noting?
Reply
#6
Oh pineapple, Now I got to wait for a couple weeks for the last revamp, I can barely keep up my suspense. Oh it's gonna be rough.
Reply
#7
I just came home...
Shoot, and I gotta go in like an hour.
Reply
#8
Yorckie Wrote:Angel Ray hitting thrice, 420% each blow made my day.

About Pallies; do monsters get affected by both charges' additional threats? For example: Will a Holy + Lightning Charged Blow leave the target sealed and stunned? Also, delicious Heaven's Hammer buff~
I thought Hammer always did max dmg or something close to that :f6:
Reply
#9
So...Sanc now hits 999,999 twice?
I'm confused about the "AttackCount (1)" bit.

ShinkuDragon Wrote:oh god, infract me all you want but:

Sacrifice:
Changed - damage (690 --> 400) (550+7*level --> 240+8*level)
New - attackCount (2) (2

i CAME.

someone translate beholder revenge accurately for me please.

They should have done that to ACB! Frown
Reply
#10
Daimean Wrote:I thought Hammer always did max dmg or something close to that :f6:

The "New: Attack count (1)" would suggest it no longer does that.

@above: Sanc is now a 1700% ultimate with a low cooldown. I for one dislike this change since it takes away from it's uses during wep def up and damage reflect.
Reply
#11
ShinkuDragon Wrote:oh god, infract me all you want but:

Sacrifice:
Changed - damage (690 --> 400) (550+7*level --> 240+8*level)
New - attackCount (2) (2

i CAME.

someone translate beholder revenge accurately for me please.

Instant Death.

Nice to see they adjusted Enrage to actually make sense. +15% Critical minimum at 5% rate is stupid. Interesting they decided to nerf the overall damage too though.

Lol'ed when they buffed Mist Eruption for more damage. Exactly what it needed.
Reply
#12
Can anyone help me? I need tips to force my brother off of the computer...
Reply
#13
ShinkuDragon Wrote:someone translate beholder revenge accurately for me please.

New variable "Z" = % chance to OHKO (10% chance in this case)
Counter Attack damage 700% -> 750%

The rest should be the same.


Sacrifice change - ABOUT TIME...
Reply
#14
shakar96 Wrote:Can anyone help me? I need tips to force my brother off of the computer...

spartan kick.

and joe, mind elaborating? all it got was an instant kill effect?

EDIT: oh, i was looking for the 5 in the cooldown, but forgot that doesn't show there, and since there isn't a cooldown variable, it hasn't changed.

but they changed sac, in time, we'll get achilles back, in time Glitter
Reply
#15
Ice mage got an amazong boost.
800%---1200% chain lighting

And crit rate
Reply
#16
Oh hey, ultimate strafe 270% wouldya look at that.
Reply
#17
shakar96 Wrote:Can anyone help me? I need tips to force my brother off of the computer...

You're not really shakar, huh?

http://www.youtube.com/watch?v=MeWYN2xiyRo

---

Hm, did anything actually change for Bowmasters? If anything did, it seems like almost unnoticable changes. At least Crossbowmasters got their Ultimate Strafe buffed.
Reply
#18
looks like HS didn't get nerfed.
yay!
Reply
#19
Takebacker Wrote:The "New: Attack count (1)" would suggest it no longer does that.

@above: Sanc is now a 1700% ultimate with a low cooldown. I for one dislike this change since it takes away from it's uses during wep def up and damage reflect.

How does it "remove" its old uses? Does that "AttackCount" really change that much in a skill?
Reply
#20
Welp, 30% PDR on Blast and 10 guards from blessing armor.
Eh good enough.

But ACB still sucks ass.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)