Patch Available - KMS 1.2.145
#1
Nexon posted a patch for KMS version 144 upgrade to version 145.
You may download this patch from their official site and begin [thread=13610]creating your pre-patcher[/thread] now.
Extractions and database updates will be forthcoming (if supported)!

Size: 14918043 (bytes) (14.23 mb)
Posted: Wed, 16 Nov 2011 20:07:59 GMT
Reply
#2
Time to see what's actually going on the live server. Hopefully there are a few tweaks.
Reply
#3
Hoping they fixed some of the bugs from the test server like the mage's ultimates. Even though I have a F/P and no I/L, I don't think it's fair that their ultimate does half as much damage. Also hoping for a 460% x6 Mist Eruption instead of the 550% x5 that they had.
Reply
#4
inb4 pure "damage increase" like Tespia's patch...

Seriously though, hopefully they did some worthwhile tweaking <.<
Reply
#5
ElderTree Wrote:Hoping they fixed some of the bugs from the test server like the mage's ultimates. Even though I have a F/P and no I/L, I don't think it's fair that their ultimate does half as much damage. Also hoping for a 460% x6 Mist Eruption instead of the 550% x5 that they had.

I still think they forgot a digit and made it 850*2 instead of 1850*2.
Reply
#6
Takebacker Wrote:I still think they forgot a digit and made it 850*2 instead of 1850*2.

Nah. That would make it stronger than Meteor, which shouldn't happen since F/P is the "purely offensive" mage class. If you look at Blizz, they added 100% total (split the attack in two, add +50% to each half). Is it pure coincidence that Meteor went from 1700% -> 1800% (per hit, lol), and Genesis went from 1900% -> 2000% (per hit)? TBH, I believe they meant to make Meteor be 900% x2, and Genesis 1,000% x2. That way it can still be a minor damage buff and keep people from hitting the damage cap.

Not that the "nerf" (from where it is now) would actually make them useful compared to what they were before the revamp.
Reply
#7
I wonder if (Ultimate) Strafe can activate Final Attack now.
Reply
#8
I wonder if they upgraded Battle Mages teleport mastery as well... seeing as they forgot to.
Reply
#9
Just wishing pointlessly for a new Invincible animation.
Reply
#10
That was quicker than I thought it it would be...
Reply
#11
ElderTree Wrote:Nah. That would make it stronger than Meteor, which shouldn't happen since F/P is the "purely offensive" mage class. If you look at Blizz, they added 100% total (split the attack in two, add +50% to each half). Is it pure coincidence that Meteor went from 1700% -> 1800% (per hit, lol), and Genesis went from 1900% -> 2000% (per hit)? TBH, I believe they meant to make Meteor be 900% x2, and Genesis 1,000% x2. That way it can still be a minor damage buff and keep people from hitting the damage cap.

Not that the "nerf" (from where it is now) would actually make them useful compared to what they were before the revamp.

You have nothing to worry about. They reduced Meteor and Genesis to follow suit with Blizzard. Now all 3 operate the same way.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)