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Original League of Legends (LoL) Thread
Corn Wrote:What the? Where did your other 6 points go to?

Corn, you boob >_>

*goes back to doing hardcore engineering work*
I mean, like, there are really only 24 points pertaining to AD. 2 to minions, and the rest have to do with AP.

You guys suck my English sucks.

Edit: I'm also wondering if I should carry Surge over Exhaust or Flash.

RIP Fortify.
Surge is pretty shitty imo. It does less damage than ignite and is countered easily by exhaust.

The problem is with exhaust. Basically if one party has exhaust, the other has to have one as well. hue. GG riot~
Cleanse?
Corn Wrote:I mean, like, there are really only 24 points pertaining to AD. 2 to minions, and the rest have to do with AP.

You guys suck my English sucks.

Edit: I'm also wondering if I should carry Surge over Exhaust or Flash.

RIP Fortify.

http://thefwcentral.com/lol/#&trees=1-3-...-0-0-0-0-0
I did put the minion mastery points, the tower one and 3 in CDR, I guess there's the 6 points, they might be more useful on 3 armor/MR
Corn Wrote:Cleanse?

In a 1v1 situation yes, but you need cleanse on everyone(ok i guess not support) to counter exhaust. If the support could get cleanse and then cast it on the carry when they get stunned, exhausted, etc then it would counter.

I dunno that is just my thought about it, could be completely wrong.
Birdie Wrote:In a 1v1 situation yes, but you need cleanse on everyone(ok i guess not support) to counter exhaust. If the support could get cleanse and then cast it on the carry when they get stunned, exhausted, etc then it would counter.

I dunno that is just my thought about it, could be completely wrong.

Its pretty spot on... But Exhaust its also a 1vs1 kind of spell so unless the 2 champs with Exhaust are dueling/in the same team fight... The only advantage of having a exhaust in your team (Too) its that you can use it on any champion you want, while cleanse its a selfspell only.
Not enjoying trying to remake all my mastery pages :[
Nalek Wrote:Not enjoying trying to remake all my mastery pages :[

I'm having a real tough time just getting 21 points in defense. I like a lot of the options and keep getting to 23+ Sad
Manu Wrote:http://thefwcentral.com/lol/#&trees=1-3-...-0-0-0-0-0
I did put the minion mastery points, the tower one and 3 in CDR, I guess there's the 6 points, they might be more useful on 3 armor/MR

Ah, I put them in the swiftness and lolgoodhands. *shrugs*

Not sure if I should listen to Dyrus saying the caster ap tree isn't that good anymore and casters should go 21/9/0 or 21/0/9. I dunno, the offensive tree doesn't seem that great (+18 AP and 5% AP at level 18, along with Execution). The 5% AP might be a lot...but I dunno, starting with 5 Pots and Boots seems awesome too.

BTW this is for Akali (already got Ryze made, and it's obvious utility is much better for him). 5% AP at level 18 doesn't matter that much for her compared to other APs due to a general lack of Deathcap, and +18 AP at level 18 is squat (like +1 per level >_>). On the other hand utility offers free movespeed and that sexy +40 gold in the beginning.

I'm also not sure if I should just go for the extra 6% cooldown reduction or the experience buff. I mean, the experience would be nice to have, but so is the cooldown reduction.

Also, +10 energy is squat to Akali, right?

I'm also pretty much directing all of these questions to Aynia since he's unarguably the best Akali player here Rolleyes.
Energy is lol. It replenishes itself so fast that you dont even know it's gone

Edit: Does anybody else not get the 3% life steal from the mastery? Was just in a game and it didn't show up in my character info.
Fizz is a really fun character. Jumping over walls with his E, y0.
Nalek Wrote:Energy is lol. It replenishes itself so fast that you dont even know it's gone

Having a higher energy cap = more burstiness. Just like how having higher max HP allows you to survive getting bursted down, just like how having higher max MP allows you to fire off more abilities in a short amount of time (not a whole lot of champions where this is applicable, but Koggles would be one of them).

I dunno if having a higher energy cap is useful though. I don't own any energy-based champs.

Quote:Edit: Does anybody else not get the 3% life steal from the mastery? Was just in a game and it didn't show up in my character info.

When I checked my character sheet, it said 6% lifesteal. That was including Doran's Blade.
WillDaSnail Wrote:You need to play at least 10 ranked games for your ranked ELO to show up.

Just ran Cho on my already-tested Tank mastery page. Looks like he works well with that page, and I won't have to create an entirely new setup for him. And it looks like my tank mastery page will likely fit with all tanky jungling champs that I have.

ofcourse, i ask when i've played 9 xd
Apparently euw has changed the character rotation with this patch, lol. People on the forums aren't happy.

Quoted from the forums:

akali
alistair
corki
heimerdinger
malphite
ryze
shen
teemo
zilean

Lol?
LoLReplays just got a pretty big update!
http://www.reddit.com/r/leagueoflegends/...re_replay/
Nalek Wrote:Energy is lol. It replenishes itself so fast that you dont even know it's gone

It's quite easy to tell who has and hasn't played Shen.
Rayquaza2233 Wrote:It's quite easy to tell who has and hasn't played Shen.

Oh god. I couldn't believe how fast his energy plummeted when I played him.
Corn Wrote:The 5% AP might be a lot...but I dunno, starting with 5 Pots and Boots seems awesome too.

Oh yeah, you were that jax player who confused everyone with your base afk XD
Da pineapple with shyvana? I know it was a Bots match but... 28 kills (Would have been more but Taric stealed a few hahaha) on 18minutes O.o, pineappleing OP wtp havent i bought shyvana yet!

Also:Edited my Jungler tree from 20/1/9 to 17/4/9 for a jungler with Runic Affinity (20% extra duration of Blue/Red/Baron/etc), 17/13/0 for a jungler with 1 point of initiator (1% speed when over 70% health) and Bladed Armor (Returns 6 damage for every aa from monsters/minions)

Also2: Did a test run (Custom game me alone) with the Defense tree, and managed to clear the jungle at 3:30-3:40 with one cloth armor and 4 pots starting at Blue>Wolves>Wraiths>Golems>Red. Used Smite Twice in here, once in blue and once in red. Also Blue runned out a little after i finished Red, so with full mana i think i could pull a gank after that OR wait and try to clear the jungle again. (My third option was going B, but that doesnt sound apealing XD)


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