The 21st point in offense sucks? What the balls? 6% more damage on anyone below 40% is great. Especially on assassins. I can hear lee sin's q being even more ridiculous than it already is.
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Job: Break The Meta
+10% Armor Penetration
+20% Duration of shrine, relic, quest, and neutral monster buffs
1 Second recall cast time (0.5 seconds on the Crystal Scar)
+3 AD
+1.5 Additional Gold every 10 seconds
+6% Attack Speed
+4 Bonus damage to minions
+5% Experience gained
+1.5% Increased Damage
+1% Life Steal
+2% Movement Speed
+10% Reduced time spent dead
Thinking about these masteries for AD jungling. Opinions?
* Added a filter to search skins by Champion
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* Made performance enhancements
PVP.net v1.48
* Removed the Halloween icons for Health and Mana Potions
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League of Legends v1.0.0.129
Fizz, the Tidal Trickster
* Urchin Strike
o Fizz dashes through his target, dealing normal attack damage plus additional magic damage.
* Seastone Trident
o Passive: Fizz's attacks rend his target, applying a damage over time effect that strengthens if the opponent is low on life.
o Active: Fizz's attacks are empowered, dealing additional magic damage and causing grievous wounds to his opponents.
* Playful / Trickster
o Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or hop off to another location
* Chum the Waters (Ultimate)
o Fizz flings a fish that can bind itself onto enemy champions - After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all enemy champions.
* Nimble Fighter (Passive)
o Fizz's dexterity allows him to ignore unit collision and take less damage from basic attacks.
Akali
* Twin Disciplines
o Initial spell vamp gained upon obtaining 10 bonus attack damage reduced to 8% from 10%
o Additional spell vamp reduced to 1% per 6 attack damage from 1% per 5 attack damage
o Initial magic damage bonus upon obtaining 20 ability power reduced to 8% from 10%
o Additional magic damage bonus reduced to 1% per 6 ability power from 1% per 5 ability power
* Mark of the Assassin
o Projectile base damage and proc base damage reduced to 45/70/95/120/145 from 50/75/100/125/150
Caitlyn
* Base movement speed reduced to 300 from 305
Corki
* Phosphorus Bomb
o Base damage increased to 80/130/180/230/280 from 70/120/170/220/270
o Now reveals champions for 6 seconds in addition to revealing the area for 6 seconds (does not reveal stealth)
Ezreal
* Essence Flux is now correctly flagged as an area effect spell
Graves
* General
o Attack range reduced to 525 from 550
o Base mana lowered to 295 from 342
* Buckshot damage per additional missile reduced to 25% from 30%
* Fixed a few small tooltip errors
Kassadin
* Null Sphere cast range reduced to 650 from 700
* Force Pulse damage increased at earlier ranks to 80/130/180/230/280 from 60/115/170/225/280
Katarina
* Shunpo
o Now moves Katarina in front of the target
o When Killer Instincts is active, Katarina moves behind the target
Kog'Maw
* Bio-Arcane Barrage attack range bonus reduced to 130/150/170/190/210 from 130/160/190/220/250
Malphite
* Base armor increased to 21.75 from 16.75
* Brutal Strikes cooldown reduced to 14 seconds from 16 seconds
* Ground Slam cooldown reduced to 7 seconds from 8 seconds
Master Yi
* Alpha Strike mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120
* Highlander mana cost reduced to 100 from 120
Miss Fortune
* Bullet Time attack damage ratio increased to .45 from .4
Nocturne
* Unspeakable Horror
o Cast range reduced to 425 from 500
o Tether range reduced to 465 from 525
Olaf
* Olaf is now immune to blinds and silences while Ragnarok is active
Orianna
* General
o Base mana regen increased to 7 per 5 seconds from 4.5 per 5 seconds.
o Mana regen per level increased to .5 per 5 seconds from .45 per 5 seconds
* Command: Attack cast range increased to 825 from 800
Rumble
* The Equalizer now works with smart cast (Hold down the smart cast hotkey to mark the beginning of the line, and release the hotkey to cast)
Sion
* Cryptic Gaze ability power ratio reduced to .9 from 1
* Death's Caress ability power ratio reduced to .9 from 1
Sona
* Aria of Perseverance
o Mana cost adjusted to 60/65/70/75/80 from 65 at all ranks
o Passive aura reduced to 7/9/11/13/15 armor and magic resist from 8/11/14/17/20
Teemo
* Noxious Trap now has an ammo stack and reload time indicator on the buff bar
Tristana
* Base attack damage increased to 46.5 from 44.5
* Tristana will now automatically attack the target she casts Explosive Shot on
* Buster Shot
o Knockback radius increased to 200 from 175
o Now has an indicator around the target to show knockback radius (similar to Brand's Conflagration)
Vladimir
* Fixed a bug where the display range for Tides of Blood was much shorter than the actual range
Items
* Wriggles Lantern Life Steal reduced to 15% from 18%
* Odyn's Veil no longer triggers spellcast effects like Sheen, Tear of the Goddess, or Ryze's passive
* Warmog's Armor and Priscilla's Blessing are no longer purchasable in the Dominion game mode
General
* Added small amounts of experience to various jungle monsters in order to maintain current jungling paths without the necessity of the Awareness mastery (which increases experience gained)
* Dr. Mundo's Burning Agony, Irelia's Ionian Duelist, Trundle's Contaminate, and Singed's Insanity Potion now additionally reduce silences and blinds, but no longer allow them to walk through persistent slowing fields such as Kog'Maw's Void Ooze when stacked with other disable duration reductions (ie: Tenacity)
* Death Recap
o Improved Death Recap to show more accurate damage over a longer period of time
o Fixed numerous bugs with the display of ability damage
* [URL2="http://na.leagueoflegends.com/masteries-season-two"]Masteries have been remade[/URL2]
* Improved Summoner Spells are now condensed into 3 masteries, each at the first tier of their respective trees
o Summoner's Wrath improves Offense tree Summoner Spells
o Summoner's Resolve improves Defense tree Summoner Spells
o Summoner's Insight improves Utility tree Summoner Spells
* All summoner spell icons have been updated
* "Welcome to the Crystal Scar" announcement will now play at the start of a Dominion game
* Fixed a bug where Allied Player Portraits would not update unless they were on your screen
* Fixed a bug where Champion outlines would appear as boxes while in grass
* Fixed a bug that caused an error to appear in chat on Dominion
Summoner Spells
* Clairvoyance
o Cooldown increased to 70 seconds from 55
o Improved Clairvoyance increases duration by 2 seconds, down from 4 and no longer reduces the cooldown
* Cleanse
o Now cleanses summoner spell debuffs such as Exhaust's movement speed and damage reduction and Ignite's damage over time
o Cooldown increased to 210 seconds from 150 seconds
o Improved Cleanse no longer reduces cooldown, but now extends the secondary disable reduction buff by 1 second
* Exhaust
o Duration reduced to 2.5 seconds from 3 seconds
o Improved Exhaust no longer increases the duration
* Flash
o Cooldown increased to 265 seconds from 255 seconds
o Range reduced to 400 from 450
* Fortify
o Removed
* Garrison
o Now usable at Summoner Level 1, down from Summoner Level 4
* Ghost
o Now improved in the Offense Mastery tree instead of Utility
* Heal
o Heal amount per level increased to 25 from 20
o Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%
* Promote
o Added to Summoner's Rift
o Promotes the nearest allied siege minion, increasing its attack range, health, armor, and magic resist. 180 second cooldown base.
o Improved in the Utility tree - Improved Promote increases the defensive bonus stats of promoted minions by 15%
o Now usable at Summoner Level 8 (on both the Crystal Scar and Summoner's Rift), up from Summoner Level 1
* Rally
o Removed
* Revive
o Health bonus upon reviving is now innate to the spell (as opposed to requiring Improved Revive)
o Improved Revive now grants a 125% movement speed increase upon revival (Improved Revive no longer grants a 225% movement speed increase)
* Smite
o Now improved in the Defense tree instead of Offense
o Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5
o Cooldown reduced to 70 seconds from 75 seconds
* Surge *New*
o Empowers your champion, increasing ability power by 10-78 (depending on level) and attack speed by 35% for 12 seconds (220 second cooldown)
o Improved Surge increases the attack speed bonus to 40% and ability power gained by 10%
o Usable at summoner level 1
* Teleport
o Improved Teleport no longer reduces cooldown
PvP.net store
- Now you can search skins by champions! No need to sift through trying to look for the skin you want.
- Now you can see the skins designated "legendary skins" by using a filter!
PvP.net 1.48
- Halloween pots (icons) removed
- Fixed bug where summoners' names didn't show up (this usually happened with players who had foreign characters in their IGN)
Patch v 1.0.0.129
- Fizz added (see notes for details on his abilities)
- Akali getting nerfed in these aspects
1. Her Twin Discpline spell vamp is getting nerfed a bit from 10% to 8% upon getting +10 bonus att damage. Which means slightly less sustain for her.
2. Increasing her spell vamp ratio from 1% per 5 att to 1% per 6 att to give her less sustain
3. Her other Twin Disciplines passive - magic damage - is getting nerfed from 10% to 8% upon gaining 20 AP
4. Additional magic damage to AP ratio is getting increased from 1% every 5 AP to 1% every 6 AP so she won't deal slightly less magic damage per autoattack
5. Mark of the Assassin getting slightly nerfed
- Cait now has slightly less movement speed. (I thought her range was going to get ticked down a bit. :f6
- Corki's Phosphorous bomb is buffed, and now reveals areas (but doesn't reveals stealth)
- Essence Flux now designated AoE (likely for item purposes)
- Graves getting nerfs on his autoattack range, base mana, and his Buckshot. Even after he was nerfed previously, I thought he was still kicking a bit too much ass.
- Kassadin's Null Sphere cast range is getting nerfed (He can simply go up to you, toss Q, and get out without a scat. This becomes a major issue during mid-game, when he starts biting really hard). However, Force Pulse damage is buffed for earlier ranks in exchange
- Katarina's Shumpo got remade a bit (see patch preview video for more details)
- Kog'Maw's BaB attack range got nerfed by quite a bit. Simply properly positioning yourself, turning BaB on, and proceed to DPS enemies down from a long (if not, safe) range is quite nuts, and scary at times.
- Malphite getting base armor buffs, as well as reduced CD on two of his abilities to make him more viable for use.
- Master Yi's Alpha Strike and Highlander mana costs reduced. Wait a minute....lolwat?
- Nocturne's E getting nerfed further. I'm now guessing his fear is still a bit too much even after repeated nerfs?
- Olaf's Ragnarok now includes immunity to silences and blinds while its on. This buff was likely done so his ultimate was truly a QSS and "can't CC me while I'm on Ragnarok!"
- Orianna getting some loving here: Her Command: Attack range increased by 25, her base MP5 as well as MP5/level are increased a bit. After the recent nerfs on her, she became almost unviable to play (poor mana regen, crappy range). I'll wait and see how this buff will benefit Orianna.
- Rumble's The Equalizer works with smartcasting now (for those that use smartcasting)
- Expected Sion AP ratio nerfs to two of his signature skills: Cryptic Gase and his shield
- Sona nerfs (see patch preview video for further explaination)
- Teemo's shrooms now have an ammo and a reload bar. He basically gets what Corki has with his missiles right now.
Posts: 1,806
Threads: 81
Joined: 2009-03
Gender: Male
Sexual Orientation: Straight
Country Flag: Connecticut
IGN: Namalamadingdong
Server: LoL NA
Level: 30
Job: Break The Meta
Wow. Noct's E is pomegranate now. Could hardly keep people in range with it before.. now range and teather on it got nerfed.. never gonna land it other than on jungle creeps.
Also, Graves got pooped on, and I can't see how reducing Cait's move speed by 5 is going to bring her down teir wise.
Weirdest game ever. Ranked. We get an afk who gets random veigar then he comes back and says sorry I was pooping. Last pick should support/tank or jungle (Irelia, morgana, Ez(me) and veigar so far) he autolocks TF. Well no jungler and weird comp but their comp sucks too (Taric, Karma, Lux, WW, Rene). The game starts and Veigar starts with a doran's blade. Bottom is Taric Karma and we get first blood on one of them because of veig's stun at lvl 1. All lanes kick ass somehow, we super kick ass, I came out 7/0/10 and had their nexus in less than 35 mins.
Hm slight Akali nerfs...Maybe now people will stop bitching about her.
Also when I expected MF buffs I didn't expect 0.05 AD ratio increase on her ult. What the hell.
The nerf to Wriggle's lifesteal is justified. It seemed a bit silly that it was potentially the only item you'd need to sustain yourself in lane as an AD champion while FARMING LIKE A BAWSS! "Jungling" in the lane too gud, and you could also freeze the lane just outside of your turret and be k (mostly, but usually you're k). Bonus! Meantime, it doesn't really affect real man's jungling.
The persistent slow field changes... hmm, not sure how I feel about it. It's less of a "lol" now than before, but I guess they want to normalize all tics to 1 second? I'm not entirely sure of all the tic durations for over-time effects that aren't 1 second, except for Anivia's Glacial Storm (0.5 second tic).
LOL no more ninja cap strats in Dominion. Priscilla's Blessing scrapped for now? (Since I don't play the mode, I'm not entirely sure what the problem is. Word on the street is that it discourages the optimal tactics of defending points and hanging out with your buddies.)
In case some of you guys missed the joke...
> "Tourney patches are conservative!"
> Revamp of summoner spells and masteries
> LOLOLOL!!
On the topic of Soraka vs. Kassadin solo mid, Infuse harass will definitely beat Null Sphere now. Previously it outranged the other by 25, which allowed for Kass to fire off the Sphere if he charged in. Even if you ultimately play support Soraka for the team, I'm finding it difficult to justify doing this based on the facts that a farmed support champion isn't as effective as a farmed anything else, and that there's going to be a stretch of shuffling lane assignments. Not to mention it likely won't sell in solo queue xD
I'm totally going to try this out in my LoL U's 5-mans, and see what results I get.
KajitiSouls Wrote:The nerf to Wriggle's lifesteal is justified. It seemed a bit silly that it was potentially the only item you'd need to sustain yourself in lane as an AD champion while FARMING LIKE A BAWSS! "Jungling" in the lane too gud, and you could also freeze the lane just outside of your turret and be k (mostly, but usually you're k). Bonus! Meantime, it doesn't really affect real man's jungling.
Also, don't forget that the new Offensive tree now has a mastery where it gives you 3% lifesteal. If Wriggles was left the way it is, 21% lifesteal in total might be a bit over the top.
Anyways this patch is really going to keep me cooped up from normals/ranked for some time while I test out every freaking optimal mastery tree setup out there for my jungling and laning champs.
Aynia Wrote:AP soraka has comparable output to a standard carry. Just much more sustained.
While this is true, the practicality of carrying as Soraka via killing things seems to be pretty abysmal to me, given the short range of Starcall. I dunno. I've done it once successfully shortly after her remake, but failed many times afterwards. Prove me wrong if you wish.
Also, Starcall spam on Kassadin doesn't always work. y u lie =(
raizoo Wrote:Does this mean I'll have people to play comp games with?
You mean Coop vs. AI? I'll keep you in mind if I want to do one for some reason, although I'm not going back to Beginner bots. IP sucks -_-;