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Familiar Skill List
#1
I'm not sure if anything like this exists on the internet already (I tried a few google searched but nothing turned up). I only did the first 2 pages in the monster book just to save time in case a list like this already exists.

If not, I am willing to do the rest of the book (Though I will be missing Zak, HT, PB, VL, Empress+Summons, and Large Balrog) to keep me occupied during my downtime.

I was thinking of putting their main attacking pattern too, but I haven't decided if it's worth it as most of the summons have low damage and the additional skill is probably the deciding factor of which one will be used anyway.

I hopefully intend to have it as an excel document you can download and sort by which bonus it gives or something that makes filtering through it all easier.

[Image: Preview.png]
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#2
There's already a form of it found here, but it's kind of messy.
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#3
Ah. I figured there was some sort of list, forgot to check Fiel's extractions.

I guess if I have downtime and ambition this week I can make it easier to read and sort through.
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#4
I would be interested in seeing exact values, but that would require you to obtain every last one I guess, so...:l
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#5
The different grades makes it quite difficult to really get exact values and they do give different amounts despite the fact that they say the same thing. Also some things in which I really have no way in hell of being able to tell is things like vitality recovery and drop rate increases. You aren't given any raw numbers after all, so you really don't have much to work with. I'm not so sure if you care about how they attack though, something like the mutant ribbon pick can do 3 attacks at once for about 50k-60k x 3 damage per mob on normal monsters. While the Mutant snail would only attack once for around 40k-50k damage each.
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#6
ultimax21 Wrote:The different grades makes it quite difficult to really get exact values and they do give different amounts despite the fact that they say the same thing. Also some things in which I really have no way in hell of being able to tell is things like vitality recovery and drop rate increases. You aren't given any raw numbers after all, so you really don't have much to work with. I'm not so sure if you care about how they attack though, something like the mutant ribbon pick can do 3 attacks at once for about 50k-60k x 3 damage per mob on normal monsters. While the Mutant snail would only attack once for around 40k-50k damage each.
That's actually another thing I would be interested to see; a full list of their attacksets and damages; just because a monster says its attack is "4000" doesn't mean they do the same, because every mob probably has a different % modifier, range, and hitnumber on their attacks. My Oblivion Monk Trainee says 4350 or something, but has 3 different attacks; the debuff, the claw scratch thing they do, and the ranged magic they do, all of which have drastically different damage, range, hitcount, and speed.
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#7
We could take everything like 140+ or 150+ and analyze that. Since anything lower really wont be for damage.

A community project would be nice.

I do think I am going to finish my list though, for personal use if nothing else. Copying Fiel's extractions allow me to do it with no internet access.
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#8
I suggest we make a complete list of buff amounts for all levels, and then add damage data to the 150+ mobs.
EX.
95 Sage Cat Rare 3INT
121 Phantom Watch Common 3INT
163 Oblivion Monk Trainee Uncommon (no stat buff so leave blank) attack1 (claw attack) 39-45K x 1-2 (3 targets mid range fast), attack2 (magic) 39-45K x 1 (4 targets long range slow)

Something like that. You can tweak it or decide on a standard if you want, that's just a starter for you list. I see no reason to even list the under 150 familiars with no calculable buff (like familiar vita regen, hp/mp regen, et cetera).
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#9
Fuzz Wrote:I do think I am going to finish my list though, for personal use if nothing else. Copying Fiel's extractions allow me to do it with no internet access.

I'd like the list too. Biggrin
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#10
The extractions may not be correct.
Coco
Grade: 3

Familiar Skill
Name - Chocolate Medley
Desc - An area attack with a chance of stunning up to 5 enemies for 8 seconds.
Range - 400%
Probability - 100%
Passive - Increases STR, INT, DEX, and LUK by a large amount while summoned.

^^ If you look in-game, his skill is not what the extraction states..
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#11
The extractions may not be correct.
Coco
Grade: 3

Familiar Skill
Name - Chocolate Medley
Desc - An area attack with a chance of stunning up to 5 enemies for 8 seconds.
Range - 400%
Probability - 100%
Passive - Increases STR, INT, DEX, and LUK by a large amount while summoned.

^^ If you look in-game, his skill is not what the extraction states..
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#12
Xcentrik Wrote:The extractions may not be correct.
Coco
Grade: 3

Familiar Skill
Name - Chocolate Medley
Desc - An area attack with a chance of stunning up to 5 enemies for 8 seconds.
Range - 400%
Probability - 100%
Passive - Increases STR, INT, DEX, and LUK by a large amount while summoned.

^^ If you look in-game, his skill is not what the extraction states..
If you notice, there are also rank 2 versions of Zombie and normal mushrooms, and star pixie. I've seen at least the Mushroom rare in FM, from those booster packs I assume. So, there are probably multiple versions of a couple, some of which can only be gotten from the CS packs.
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#13
Is there any way to know if a card is Common, Uncommon or Rare without using it?
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#14
Chameleonic Wrote:Is there any way to know if a card is Common, Uncommon or Rare without using it?

Isn't that what the Moon/Sun/Star in the top right corner are for?
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#15
Has anyone actually gotten or even SEEN a legendary familiar in our version yet? I haven't seen anyone with one yet...

And yeah, it's easy to tell what rank they are, from symbol and background color. moon/white, sun/yellow, star/red, crystal/purple.
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#16
Flonne Wrote:Has anyone actually gotten or even SEEN a legendary familiar in our version yet? I haven't seen anyone with one yet...

And yeah, it's easy to tell what rank they are, from symbol and background color. moon/white, sun/yellow, star/red, crystal/purple.

I saw a papa pixie card in the fm. Don't know if it was from the booster packs or from the pq though.
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#17
Does anybody know the increases to the stats in regards to familiars increasing STR DEX LUK INT? I know each grade gives more than the next, but what are the actual amounts?
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#18
You'd actually need community work for that to find them all so you know what small, medium, and large for each grade gives. Its not just 1 number per grade, theres more to look at on those. An example of how different some things can be is that grade 0 hp and mp % healing aren't the same even though they both say large. I don't remember what grade 0 large mp % gave but I think it was like 10% or less. However, grade 1 large is 25% hp and 15% mp from what I've been seeing so far. Then you'd also have to know if grade 1 medium gives 20% or 15% hp as well, etc, etc.

If Nexon would actually post numbers then we would know, otherwise you'd have to look for JMS players with a database for them or wait until everyone contributes to a list of findings so you know what's what.

@ Flonne I saw a castle golem (highest grade) in fm for max meso over here. Heard it was up for like 300m the other day though I guess someone changed their mind or reselling. Booster packs never mentioned legendary cards being in there though.
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#19
Xcentrik Wrote:Does anybody know the increases to the stats in regards to familiars increasing STR DEX LUK INT? I know each grade gives more than the next, but what are the actual amounts?
I thought the same, but apparently no. Phantom Watch, a common mob with INT gain, gives the same as Sage Cat, a rare one. Both give 3INT.
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#20
Xcentrik Wrote:Does anybody know the increases to the stats in regards to familiars increasing STR DEX LUK INT? I know each grade gives more than the next, but what are the actual amounts?

Small = 1
Normal = 2
Large = 3.

For Item/Meso drop rate

Small = 20%
Normal = 40%
Large = 60%

For 'Item' or 'Meso' drop rate (The ones like the Wolf Underling for example)

Small = Does not exist I believe
Normal = 50%
Large = 100%

For HP% or MP% recovery

Small = 5%
Normal = 10%
Large = 15%
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