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I hate lee sin with a pasion, impossible to kill, impossible to catch, impossible to 1vs1 him ಠ_ಠ
dear god why the stupid captain didnt ban lee sin QQ
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I'd ban Sion Fiddle Graves and Shaco over Lee sin. :3c
pineapple I hate shaco. pineapple I HATE HIM SO HARD. pineapple.
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Statikk's clarification on the new masteries
Statikk Wrote:I simply wanted to make a thread that clarified several of the new masteries, since I see a lot of the same questions and concerns coming up.
Defense
Tough Skin - reduces the damage taken from minions/monsters by 1 at rank 1, and 2 at rank 2 (not by 50% for 1 point)
Indomitable - reduces damage taken from all sources except true damage by 1 at rank 1, and 2 at rank 2 (not by 50% for 1 point)
Siege Commander - only affects enemy towers
Juggernaut - stacks multiplicatively with other disable duration reductions -- for example, Irelia with Merc Treads (35%), Juggernaut (10%), and 3+ enemy champions nearby (40%) will grant her a grand total of (1 - 0.35) * (1 - 0.1) * (1 - 0.4) = 0.351 ---> 1 - 0.351 = 0.649 ~ 65% disable duration reduction. Better nerf Irelia*.
Utility
Expanded Mind - the bonus to Energy users does not scale with champion level, it is a flat +4/7/10 bonus at level 1
Improved Recall - reduces the cast time of your Recall by 1 second and Enhanced Recall (Dominion) by 0.5 seconds (1 point)
Scout - increases the vision range of your wards by 5% -- this affects Sight Wards, Vision Wards, and Wriggle's Lantern (1 point)
Runic Affinity - increases the duration of shrine, relic, quest, and neutral monster buffs by 20% (1 point)
Awareness - we intend for this mastery to no longer be a necessity especially for junglers, thus in the next patch we increased the experience gained from various jungle monsters in order to maintain current jungling paths
Sage - gain 40 bonus experience on champion kills/assists (50% reduced effect on the Crystal Scar)
Yes, many masteries have been nerfed/removed and many others have been buffed/created. I would encourage people to think less about how these compare to old mastery builds and rather be open to the new possibilities. After all, power especially in the case of masteries is completely relative.
Each mastery point is not meant to change the course of an entire League of Legends game, rather it is the sum of all of your choices that are meant to impact the way you play the game.
Lastly, this is very much an aspect of the game we will actively be iterating on especially in the short term. We will treat masteries as if they were champions and make changes as necessary, so feel free to voice your feedback once you've gotten your hands on them for a while.
* = He's just joking, don't take it too srsly.
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Tested out Shyvana and Riven jungling for the last time to make sure things are okay. Now time to find me some human opponents! (AD Marks are slightly worse for Shyvana, but she'll live.)
Aynia Wrote:I'd ban Sion Fiddle Graves and Shaco over Lee sin. :3c
pineapple I hate shaco. pineapple I HATE HIM SO HARD. pineapple.
Play him then. HE'S SO OP OMFG MUST PLAY
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Nvm on what i said about Awareness, if monster exp was buffed then junglers can pretty much master their necesary Mastery path instead of doing some crazy juggling to have awareness included.
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FenixR Wrote:Nvm on what i said about Awareness, if monster exp was buffed then junglers can pretty much master their necesary Mastery path instead of doing some crazy juggling to have awareness included.
I'm so happy to have this.
The new mastery tree & not needing awareness adds a new, faster path for Riven :') You should be able to start at one of the big buff camps instead of having to clear the small camps/recall first.
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Dat 3% lifesteal from Ofensive tree looks inviting >.>
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For those that want to know how the Juggernaut mastery will factor into some champs who have CC reduction abilities....
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Looks like 0/21/9 may be the new default for Tanky dps.. I like.
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I just noticed that minimal increase to dodge chance was removed from the defense tree, poor jax players?
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The real problem is loss of nimbleness. Pretty much ruins dodge.
Also
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I don't mind that at all. The dodge mechanic was always a bit infuriating to me.
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Phoenix Wright Wrote:I don't mind that at all. The dodge mechanic was always a bit infuriating to me.
I also hated the dodge, only reason i could not 1vs1 jax with noc "fairly" most of the time (Not talking about the Stun but the fact that my damage went to 0 thx to frigging RNG).
Alsowhyunopromoteondefensetreeghostontechtreeandsmiteinoffensetreeriot,mybrainwentfulloffu.ckforthatQQ
@aynia if you mean fail images then yes i receive them O.o
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I can suddenly see Heal being taken on junglers after this patch...
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FenixR Wrote:I also hated the dodge, only reason i could not 1vs1 jax with noc "fairly" most of the time (Not talking about the Stun but the fact that my damage went to 0 thx to frigging RNG).
Alsowhyunopromoteondefensetreeghostontechtreeandsmiteinoffensetreeriot,mybrainwentfulloffu.ckforthatQQ
@aynia if you mean fail images then yes i receive them O.o
Couldn't post both because of bandwidth limit per post. Lol.
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Phoenix Wright Wrote:I can suddenly see Heal being taken on junglers after this patch...
Why for? Smite its still a necessity for effective jungling and for ganks its better to take something to increase your movement (Ghost,Flash) or something to increase your damage/weaken the enemy (Surge,Exhaust).
Also werent garrison being removed? I still see it in the mastery tree on the defense tree (While seeing surge on the offense one)
@aynia dem flash.
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FenixR Wrote:Why for? Smite its still a necessity for effective jungling and for ganks its better to take something to increase your movement (Ghost,Flash) or something to increase your damage/weaken the enemy (Surge,Exhaust).
Also werent garrison being removed? I still see it in the mastery tree on the defense tree (While seeing surge on the offense one)
@aynia dem flash.
High elo 101 : Flash
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Phoenix Wright Wrote:I don't mind that at all. The dodge mechanic was always a bit infuriating to me.
They better refund my goddamm Dodge runes and my goddamm Jax.
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Corn Wrote:They better refund my goddamm Dodge runes and my goddamm Jax.
Chillout, they only removed dodge from the tree... but yeah dodge seems to be counting its last days me thinks
and yeah i know this game its League of Flashers after all
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FenixR Wrote:Why for? Smite its still a necessity for effective jungling and for ganks its better to take something to increase your movement (Ghost,Flash) or something to increase your damage/weaken the enemy (Surge,Exhaust).
Also werent garrison being removed? I still see it in the mastery tree on the defense tree (While seeing surge on the offense one)
@aynia dem flash.
Of course you wouldn't go without Smite, but Heal would probably let in some strange junglers and there's nothing like ganking a lane and revitalizing your nearly dead allies at the same time. >:
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