Dark Link Wrote:Different skill.
http://irowiki.org/wiki/Sacrifice
Basically, THE perfect skill for Maple Paladins if they tweaked it just right.
Lol thats what i read. I was just suggesting a different type of skill that would make me equally as happy. But this really is a disapointment. I would of been sadifided/happy if
1)Paladins got a def skill like we mentioned. Or we are able to make a monster ele weak. Make it sorta like dice. you can roll 1~5, 1 being none and 2~5 being one of the weaknesses, so everyone isn't just making stuff holy weak.
2)Drks got a 2nd tier Sacrifice move. Maybe implement the old "if your hp is
BELOW 50% boost damage" and make that on par with heros.
3)Heros FA can charge orbs.
Arch Mages are perfect in my option. Maybe tweak how arcane's Aim works so its not rebuffing all the time (can cause lag for people. or so i hear)
4) Bishops get the ablitity to add holy affinity (Arch mages should get this too. but fire/ice respectly). Or make a heal summon that heals you within a specific range. without having to duck(lol at mech one of this)
Archer's are fine also (dont have one of these) But maybe for marksmen if you lower the mob count back to 6 on pierce and once pierce hits the last mob it exploids at 400% radius range.
As for cyngus. they should have exclusive skills only to themselfs dont really know but adding more skills that adventurer have is just stupid.
Only one of these 4/5 And i would of been happy with this update. Or just something different in general.
Only gonna talk about these 3 because that what they decided to change.
edit:
I am
EXTREAMLY Pissed that
once again warrior get no new skills. and even more pissed that Stance still has 30levels to max and is in 4th job. which makes it the worst stance available in the game.