Patch Available - KMST 1.2.408
#41
actually i hoping for earlier stance & rush, rage update (cause its useless again), and mayb 4 hits SI.... Rolleyes
Reply
#42
Knew it was going to be woopie do-not worthy. Any new skill animations? *shrugs*
Reply
#43
BBD Wrote:[COLOR="#000000"]It seems that KMS is having a hard time listening to the Mage community. There is like 1 thing we ask for.
 Spoiler
[/COLOR]

As a bishop, no thanks.
Reply
#44
heronz Wrote:actually i hoping for earlier stance & rush, rage update (cause its useless again), and mayb 4 hits SI.... Rolleyes

We got something better: a copypasta of that movement skill DWs get in 2nd job, which is much better than early rush.
Reply
#45
bast963 Wrote:We got something better: a copypasta of that movement skill DWs get in 2nd job, which is much better than early rush.

But on the other hand, we still have to wait 'til level 150, pay through the nose for books, and spend 30 SP, for a dispellable, expiring, failing version of a skill that Mechanics (and other resistance and legends?) get free, passive, 100%, at level 10. Oh, and did I mention that this skill used to be unique to warriors and one of their main advantages?
Thanks Nexon. We know you love us.
Reply
#46
SaptaZapta Wrote:But on the other hand, we still have to wait 'til level 150, pay through the nose for books, and spend 30 SP, for a dispellable, expiring, failing version of a skill that Mechanics (and other resistance and legends?) get free, passive, 100%, at level 10.
Thanks Nexon. We know you love us Explorer Warriors.

There can always be more changes in the next kmst.

When is the november patch scheduled for kms?
Reply
#47
Abysseon Wrote:There can always be more changes in the next kmst.

When is the november patch scheduled for kms?
isnt it next week?
Reply
#48
Well now, if no changes are made from the KMST->KMS transition then I don't believe Mages will be topping Evans until the next revamp of the class. Damage increases just hinders it due to the dmg cap. Kinda crappy, I like competition D: Are the other updates kinda lackluster as well?
Reply
#49
SaptaZapta Wrote:But on the other hand, we still have to wait 'til level 150, pay through the nose for books, and spend 30 SP, for a dispellable, expiring, failing version of a skill that Mechanics (and other resistance and legends?) get free, passive, 100%, at level 10.
Thanks Nexon. We know you love us Explorer Warriors.

This.

especially rage, since aran or evan get the +30att party buff. i was hoping rage would be something along the lines of +10%att or something. is that too op?avg mapler has 200 att, so its about the same as now, weaker earlier on, stronger later, and most importantly stackable. or +10% dmg?
Reply
#50
hamad138 Wrote:isnt it next week?

Really? Guess there's room for one/two more kmst.

Jerry-Boyle Wrote:Well now, if no changes are made from the KMST->KMS transition then I don't believe Mages will be topping Evans until the next revamp of the class.

Rolleyes
Reply
#51
i hope the %skill increasement for F/p and i/l isnt that much so i will know for sure that Evans still way above those Big Grin
Reply
#52
i only read the warrior changes (briefly)

there's one thing i have to say about this patch:

FFFFF- NO ACHILLES! ARGH
Reply
#53
Abysseon Wrote:Really? Guess there's room for one/two more kmst.



Rolleyes

We got like 2 and a half weeks of this, so hopefully this comes out right.
Reply
#54
Arrol Wrote:We got like 2 and a half weeks of this, so hopefully this comes out right.
Don't get your hopes up, no changes were made for the Evan Union update. That was just one week though.
Reply
#55
Hahaha, thief+pirate for LYFE.
Reply
#56
Takebacker Wrote:Hahaha, thief+pirate for LYFE.
this. And KMS is supposed to release next week?
Reply
#57
after reading around, my thoughts:

Fighter line:

Brandish: Ignore defense added, attack power increase (<- not liking this, the PDR ignore is getting too close to sacrifice on these guys)

Page line:

Shield Mastery: Added guard effect. seriously paladins...? MORE GUARD?
Charge Blow: Added effects to elements. Fire (DoT effect), Ice (Freeze), Lightning (Stun), Holy (Seal) i'm liking this, ESPECIALLY holy if it works on bosses.
Sanctuary: Attack power increase hahahaha useless

Spearman line:

Buster: Attack power increase herp15% total
Fury: Hits 8 mobs LOOOOOL, this makes fury some srsly great attack
Sacrifice: Attack power increase now we can hit cap faster, woo f3
Dragon Roar: Added stun effect meeh
Judgment Dragon: Increased HP drain effect looks cool i guess, the fact that it's 10% and 10% makes it nice.
Dark Force: Increase critical rate and minimum critical damage me gusta
Beholder Revenge: Chance to instant kill mob, increased damage. Y U NO ACHILLES!
Dark Impale: Chance to instant kill mob, increased damage. usefull in KMS, with no boss monsters i guess, but DAT DAMAGE INCREASE, FFFF-

seriously, impale got some major buffing, from 135% to 180%, that's a 45% damage increase per strike, 225% damage increase per mob, and not even counting zerk... which brings it to 1440% damage from it's previous 1080%... ME GUSTA.
Reply
#58
I'll wait till the numbers are shown before I make any judgments. I don't know why any of you were expecting a slew of new skills or something we just got revamped. Just hoping these numbers close the gap a bit between our legend counterparts.
Reply
#59
The Great One Wrote:I'll wait till the numbers are shown before I make any judgments. I don't know why any of you were expecting a slew of new skills or something we just got revamped. Just hoping these numbers close the gap a bit between our legend counterparts.

Not in the least. According to what I'm seeing here, the revamped Adventurers still aren't near to their counterparts. Evan still wins out due to their upgraded speed and skill against the other Mages and I can say the same for Mercedes and the other Bowmen.
Reply
#60
ShinkuDragon Wrote:i only read the warrior changes (briefly)

there's one thing i have to say about this patch:

FFFFF- NO ACHILLES! ARGH

This, if it stays this way I'm very upset.
The other thing I was looking for was making sacs hitbox useful, if it's all just damage buffs then I'll likely be putting my drk away.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)