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Chameleonic Wrote:Crossbowmen should have got an increase in the hit box of Iron Arrow and Pierce, it is minuscule. It is very annoying seeing IA/Pierce sailing under/over a mob just cause the ground isnt flat or the monster is jumping. The hitbox of Iron Arrow and Pierce should be as high/thick as Avenger or Sharkwave.
Yeah, but at least consider the rest of the changes. Hopefully, those will be added in due time. You can always wait like thieves and pirates did, right?
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[COLOR="#000000"]It seems that KMS is having a hard time listening to the Mage community. There is like 1 thing we ask for.
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I guess they didn't even make Magic Guard similar to that of Evans'. Braced for major disappointment with this update.
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BBD Wrote:[COLOR="#000000"]It seems that KMS is having a hard time listening to the Mage community. There is like 1 thing we ask for.
[/COLOR] MG on/off sounds fine, but non dispel would pretty much make mages "warriors", part of being Mage is having low HP and unsung mg
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This update gets a meh-, thus far.
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BBD Wrote:[COLOR="#000000"]It seems that KMS is having a hard time listening to the Mage community. There is like 1 thing we ask for.
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wat. MG not being dispel-able = OP'd. If you really have a hard time putting up MG most of the time, then at least ask for dispel to work against MG at a % chance.
On topic... yay for Magic Crit and Genesis that hits twice. Everything else concerning us Bishops doesn't seem very special, so I'm disappointed. They didn't even bother to change AR back to having it shot on an angle.
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BBD Wrote:[COLOR="#000000"]It seems that KMS is having a hard time listening to the Mage community. There is like 1 thing we ask for.
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Making MG undispellable would mean Mage's are spoonfed and can't survive on their own. How easy can this game get? Go play a BaM or a Warrior if the issue is dying because of low HP.
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BBD Wrote:[COLOR="#000000"]It seems that KMS is having a hard time listening to the Mage community. There is like 1 thing we ask for.
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Why wouldn't one of those auto-skill-pet-things work?
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SaptaZapta Wrote:Well, I'm glad about what seems to be Rush and Stance(100%? pretty please?) in 1st job.
No mobility skills (unless Rush counts), but I guess that's destined to be warriors' weakness forever.
Other than that, yeah, nothing revolutionary. Bigger damage numbers, yay *yawn*
Well, from what I'm seeing on Insoya, there's a new skill also called Rush that's some kind of movement skill, and Stance is now 95% at max, 99% with Combat Orders.
And it seems the former Rush skill is now called Dash.
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someone Post Skill tables from.insoya?
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hamad138 Wrote:someone Post Skill tables from.insoya?
http://www.insoya.com/bbs/zboard.php?id=bbs12&no=427
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So... How do you get the 6 extra cygnus blessing points?
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PeePeeAyeDeeKay Wrote:http://www.insoya.com/bbs/zboard.php?id=bbs12&no=427
From the looks of that list, it seems that warriors get a new skill in 1st or 2nd job that works similar to Soul Rush (the yellow jump thing) that DWs get.
Good. Mixed with the damage increases, warriors might be playable again.
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Kalemora Wrote:I guess they didn't even make Magic Guard similar to that of Evans'. Braced for major disappointment with this update.
JoeTang Wrote:Mist Eruption: Increased damage
So they didn't solve the damage cap issue with mist eruption.
JoeTang Wrote:Big Bang: Increased damage
or big bang's charge time...
Yep, not getting my hopes up for this update.
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Wait... How does level 30 Empress' Blessing work if it's still 1 level per 5 characer level-ups?
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This seems like a failure (for mages at least). But I won't complain until I see the actual numbers and exactly what's being changed. I do not have high hopes either
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Aggravate Wrote:Making MG undispellable would mean Mage's are spoonfed and can't survive on their own. How easy can this game get? Go play a BaM or a Warrior if the issue is dying because of low HP.
F'ucking this. There's no valid reason for MG to be un-dispellable.
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ShiKage Wrote:Wait... How does level 30 Empress' Blessing work if it's still 1 level per 5 characer level-ups?
As far as I can see (already forgot the source), the KoC can do a few new quests at 110-120 that gives exta Empress Blessing.
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Rick Wrote:The last "revamp" was also poor as hell.
There's NO WAY you play MapleStory.
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Did dark impale change from 135% to 180%...? o_o
With 10% instant death?
Also sacrifice from 690 to 720% dmg.
But wow really? Does DI get such a huge boost?
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